Thanks to playtesters we managed to collect 208 pieces of feedback in just a single week. Most of those were bugs 🥵
We managed to fix 52 of those in V. 0.3.128.5205
New Features:
► Enhanced ragdoll effects for some enemies to improve weapon impact feedback ► Added Chinese (Traditional & Simplified) and German localizations ► Unlocked and fixed the Endboss of the Sorrow Stage (but a new bug happened) ► Leveling up and skilling are no longer mandatory ► Introduced player light for better visibility in dark areas
Balance Changes:
► Adjusted Trystia Dash mechanics. ► Modified assets and level design in various Anger and Sorrow rooms. ► Updated entries and images in the Mechionary. ► Tweaked some quests. ► Revised images and entries. ► Enlarged weapon add-in information in inventory menus. ► Altered numerous sounds and music behaviors. ► Enabled exit options in some menus. ► Adjusted the functionality of some turrets. ► Improved the input system and resolved some controller issues. ► Adjusted anger class (NERF - sorry!) ► Modified weapon Wrath repeater and laser gun (NERF - sorry!)
Bugfixes:
► Resolved various hardstuck bugs in the map controller. ► Made several adjustments in Sorrow Rooms, fixing collider and material issues. ► Fixed an error when equipping items with shield values. ► Corrected bugs related to various add-ins: MasterExploder, Executioner, Atomic, Stormcloud, Bullseye, Scrapper, Glitcher, and Black Hole. ► Fixed missing trails for various bullet trails and add-in combinations. ► Resolved a hardstuck issue when using Emotional Overdrive. ► Fixed an issue in the Item Upgrade Panel. ► Addressed infinite Holoclone bug in Sorrow. ► Fixed a bug with the Distraught Plumber. ► Corrected UI issues in the Mechionary. ► Fixed option bugs in the main menu. ► Corrected base shop display/refresh issues with currencies. ► Fixed multiple bugs with the Anger avatar. ► Fixed a bug in the quest system. ► Resolved teleportation issue for the 2nd player when exiting secret rooms.
Also, check out Philipp's video devlog: https://www.youtube.com/watch?v=RZtDod7yQnE ► Fixed various issues in the main menu. ► Corrected enemy behavior where they would get stuck and not destroy bullets. ► Fixed multiple bugs in the result menu. ► Corrected a bug in the dialog menu. ► Fixed bugs in the Valerie Boss fight. ► Addressed issues with the Bladed Sentinel. ► Fixed numerous bugs in Abilities (Joy, Anger, Sorrow, and Love). ► Resolved icon issues in the minimap. ► Fixed various visual bugs in boss rooms and shops. ► Addressed hardstuck issues in the Challenger Machine. ► Corrected weapon bugs. ► Fixed spawning issues in multiplayer. ► Resolved hardstuck problems with the map controller when using both controller and mouse in multiplayer. ► Fixed room change and dash issues with multiple players. ► Addressed a bug in the escape menu. ► Fixed a deadlocks issue with the treasure goblin. ► Corrected upgrade issues in the Upgrade Machine. ► Fixed Wrought & Tempera NPC dialogs and quests. ► Resolved a GPU timeout deadlocks issue caused by frequent class switching. ► Fixed a bug that incorrectly counted holograph enemies in the sorrow stage as kills in the Mechionary.
Last Call for Beta Players!
Hello! We tried to contact everyone who applied for the participation in Full Game beta test. If you have not received a DM on Discord yet - check your spam folder or contact Liya on Erabit Discord.
❤️We cherish your support. We only managed to get so far thanks to the feedback we have been receiving for the last 4 years ❤️
Recent Updates - Accessibility, New Content, Upcoming Beta
Hello! It is StickyStone Studios. We want to share bits of what we were working on after the Prologue release!
Accessibility - Bullet Colors
One of the feedback we have received a lot was unconventional projectile colors. Some even said that the bullet colors of char and enemies were swapped, making it difficult to get used to the game at first. During our deep dive into the topic, we found out that there are 300 million color-blind people in the world, with every 1 out of 12 men having it to a certain extent.
Johnny - I told you guys, it is magenta! Not pink!
98% of color blindness is in red-green zone, meaning 1/12 players could not play Anger char in the Pride Region. So we fixed this:
Not only char colors! You can pick the enemy bullet color too!
New Content - New Region & Char
Now there are 3 regions — Pride, Anger, and Sorrow
For the Sorrow region, The Silent Ruins, we have chosen an urban design. As the main topic of the lore is about humans leaving robots behind, this whole region is about the reminiscence of the once most populated places mech's creators used to live in.
Currently, we are working on making environments more visually readable and harmonic. As well as filling it with more content.
More unique enemies
Mechs in the Sorrow Region are more technologically advanced and are much more disciplined, making them more fierce than any foe you have met before.
Chargers - shine red before ramming you Enemy Projection - weakened holograms Icy Demolisher - Freeze arrow across the map
Upcoming Beta - The list is almost decided
If you consider joining, submit your request here. If someone decides not to participate, we will call you : ) https://forms.gle/6HjBZn3fWpva4JdT7
Play M.O.O.D.S at G-Fusion 2024 on May 18th and 19th!
PLAY OFFLINE! WIN EXCLUSIVE PRIZES!
M.O.O.D.S. is attending G-Fusion 2024 - the video game fest in Guangzhou! This event is organized by GCORES, one of the biggest gamer communities in China.
Play M.O.O.D.S. at booth D16 during the May 18th-19th. You can get exclusive rewards: acrylic standees and keychains!
MORE IS COMMING!
There will be online events with giveaways too! Follow G-Fusion 2024 Website for details: https://site.gcores.com/fusion2024/
MFG Baden-Württemberg chosen M.O.O.D.S. as one of 6 game project they would give funding support
For anyone living in areas far from "game development" centers, it is always a struggle to find a job, get assistance to participate in events, and consult face-to-face with other devs. The MFG is helping devs like this in Germany build a base for the video gaming industry.
Thank you, MFG! You are making dreams come true!
Here is the article in German language about the funding. We would be grateful if you could support devs like us with your wishlist too ❤️
Highest Score Event - Winners Announcement
The Score Screenshot event has ended recently and we are happy to announce the winners!
This time all the winners are from the China > QQ group. The top 1 will get the Full Game + 1 Erabit game; the Top 2 and 3 will get the Full Game each.
Join Discord to be updated on the latest events - Liya from Erabit
Chendu Comiday27 - Offline Giveaway!
M.O.O.D.S. will be part of Erabit booth @ Comiday27
Place:
Chengdu, [ Western China International Expo City International Exhibition Center ] Booth T09-T10
Time:
April 6-7
Giveaway rules:
Play MOODS to get 1000 points
Get a stamp & give it to Erabit staff
Daily Prizes:
Top 3 will get MOODS Full Game
Top 1 will get 100 yuan JingDong gift card
-Erabit Team
Hotfix: 0.12.3123.1
First Patch
Changes
Enemies spawn after you enter a room to give you some time to react. You won't get ambushed anymore.
Bugfixes
Fixed Sound and Music cutting out randomly🎵
Fixed a bug that caused the Vendor to stay mad forever 😡
Radiation Add-In now only damages enemies ☢️
Fixed several Localization issues that didn't translate 🌐
Lava is now a tad bit fancier🔥
Many thanks for the feedback and the bug reports. Have fun and happy Easter! 🐇🥚
-Team StickyStoneStudio
Thank Black_Stark2 for giving the feedback in his video: