This is a minor revision of v0.9.2.1 which complete changelog is there: https://store.steampowered.com/news/app/1694260/view/3398548424212928714
SR-2250 - [BUG][UI] At 1x speed, the woodcutter placement tooltip was blinking
SR-2196 - [BUG][GRAPH] Fix the bioactivators icon dock
SR-2227 - [BUG][UI] The upgrade button tooltip of houses was not working anymore with the new progression system
SR-2275 - [UI] Add a text to tell that the pollution processing facility needs three building steps
SR-2277 - [BUG][UI] The stockpile of the asteroid hub was displaying the wrong resources (it had to be spaceship)
SR-2293 - [GD] The asteroid warehouse cost was lowered from (7 Nanoglass, 7Advanced Composites) to (5 Nanoglass, 5Advanced Composites) to sync with the initial limit of asteroid hubs storage (5)
SR-2300 - [BUG][UI] Camera using WASD did not work anymore due to a Unity regression
Join our Discord server to help us improve the game!
💾How save conversion works💾
When you launch the new version, all saves that have been done with the previous version (0.9.1) will be converted and usable in the new version (0.9.2)
BUT…
No acceptable ways of converting trade routes were found, so trade routes have been reset.
WHAT DOES THAT MEAN?
You will have to replan your trade routes. This means you get to use the new planning tool at once, 🎆YAY!🎆
[expand="info" type="More"] WHAT TO DO IF I WANT TO CHECK MY OLD GAME?
Using the "betas" tab in the steam game properties you can switch to branch v0.9.1, launch the game and you will be able to check all your beautiful trade routes to redo them in the newest version.
⚠️You will have to switch back to the default branch otherwise you won’t receive new updates later⚠️
I LAUNCHED THE NEW VERSION, AND SAVES HAVE BEEN CONVERTED, BUT I’D LIKE TO FIX STUFF IN THE PREVIOUS VERSION BEFORE
It starts to get a bit ⚙️technical⚙️ but you can navigate to "%AppData%\..\LocalLow\PandoraTechnology\MoonsOfArdan" delete all the new saves (v9) and re-import them from the previous version (with your new progress - but still no trade routes) [/expand] WHAT IF I NEED MORE HELP
A space route can now be planned following two simple steps
📦 Select the transported resource
🪐 Select the destination moon
Click multiple times on the "Add once" button to add a space route multiple times
Checks are done to prevent sending an empty spaceship
Round trip
When landing platforms are built on both moons, you can transport resources to the destination but also bring back stuff to the moon of origin.
Looping trip
When landing platforms are built on both moons, you can transport resources indefinitely between both moons. Looping space routes can now be defined by two values:
the maximum amount of time it will stay in the launch catapult before taking off, no matter if cargo loading is complete. This prevents holding up a launch catapult for a long time.
the minimum amount to be kept in the moon’s storage. No resources will be loaded under this limit to prevent messing that moon’s balance.
Interesting thoughts
A spaceship arriving on a moon without a landing platform, drops its cargo and is lost (stays in the moon's orbit forever).
If the destination of a space route does not contain a launch catapult, the trade route is cancelled (the ship is only lost if no landing platforms are built).
A space route will be "locked" in mission control as long as the destination moon’s storage is full for the transported resource.
Building area of effect
Full range service influence on built houses is now displayed.
When building service buildings, icons are shown on houses to precisely know their influences.
Transport providers such as city centers and warehouses have a similar feature
Improved space route overview
This new interface is shared with the queue in the mission control
It now allows to edit running routes.
An icon informs on the spacecraft's progression in the space route.
Routes can be paused.
A status message is displayed.
In the mission control queue, space routes can be prioritized
Other improvements
SR-2266 [BUG][GRAPH] Improve the pollution processing facility lighting
SR-2149 [UI] In the resource panel, tooltips were added to resource buttons
Fixes
SR-2291 [BUG][UI] Metalloy recipe was always shown on the milestone screen
SR-2267 [BUG][DEV] Crash when a production building was destroyed and pollution value updates
SR-2272 [BUG][UI] Spacestation level 3 upgrade tooltip was going out of the screen
SR-2263 [UI][BUG] In milestones, the population name was always "Dweller"
SR-2245 [BUG] Employment limits were not saved
SR-2237 [BUG] Producing Axodrones on asteroids was not expanding the population [Asteroid storage was limiting this operation, it has been lifted]
SR-2236 [BUG][UI] Sending a mission to the fourth asteroid was not possible when you had already started the asteroid hub on more than 3 asteroids
SR-1530 [BUG] Due to the Visibility Spheres system, when the camera was zoomed a lot, the influence area of the city center could disappear with the building
SR-2164 [GRAPH] Lens flare has been fixed/improved
Technical
SR-2269 [UI] A small hack has been introduced to fix a known bug in Unity since 2021.3.5f1 that should be fixed in 2021.3.9f1: The production chains in the resource panel were not showing tooltips anymore nor being navigable
SR-2261 [TECH] Remove deprecated SetScriptingDefineSymbolsForGroup method in Build script
SR-2261 [TECH] Sneaky unsupported versions for macOS have been added
Version 0.9.1.2 released June 23, 2022
Fixes
SR-2194 - [BUG] Fix crash when a removed locale was saved in the registry
Thank you to all testers from the Discord channel that helped us!
Improvements
Camera shortcuts
<*>You can now remember the camera view using CTRL+F# (F2-F8), then navigate between them using F#. <*>It is a new convenient way to switch between the different moons. <*>F1 is excluded from this feature as it is used for Help.
New notification system
The notification system shows unread tutorials and milestones.
A red badge bump and a sound signals a new notification is available.
Multi-step building improvement
<*>Multi-step buildings now have a new generic construction animation <*>The pollution processing facility is now a multi-step building
<*>Animations of multi-step buildings are not played until they are completed <*>The UI of the multi-step building is now refreshed correctly when the construction is completed
New camera
Right-click dragging is still used for camera panning
Middle-click still allows rotation around the ground
Middle-click now also allows tilting the camera up and down
Misc
<*>Camera also rotates around the target using the same keys as for building rotation
[expand type="details"]
<*>SR-115 [DEV] Reduce zoomed rotation speed <*>SR-1206 [UI] Improve consistency of camera zoom/pan
[/expand]
Improved progression tracking
The milestone user interface now shows more precise objectives, with a name hinting towards the new discovery, but also a cleaner way to call population levels
When reached, a reward animation is displayed
A notification is also displayed
When clicked, it opens a screen showing the related unlocks
This message can also be discarded using right-click.
Improved and less intrusive tutorials
Tutorial and game progression are now separated and allow the player to choose if they want to be guided or not.
The tutorial hub [F1] is still accessible to both types of players.
Tutorials are using the new notification system to display a red badge as they become available.
Other improvements
Moons pollution progression is now displayed on the tooltip in the system view
Improved Tavern Model
A third level for the warehouse
The atmosphere change when at close range is now smoother
[H3]Misc
<*>SR-1772 [UI] You can now use the "enter" key to confirm deletion <*>SR-2146 [GRAPH] Lens flares have been added <*>SR-2172 [DEV] Building animations will not run anymore while they are paused <*>SR-2105 [UI] The arrows have been reversed in the production chain visualizations <*>SR-1459 [UI] The mission overview screen scroll bar has been skinned
Balancing
SR-2191 [GD] Split stone and clothes milestones
SR-2190 [GD] Split biofiber and synthwiches milestones
Fixes
SR-2188 [BUG][GRAPH] The round building collider was colliding with some mountains
SR-2176 [BUG][GRAPH] Building animations that did not work have been fixed [Hydroponic farm, Water purifier, Metalloid extractor,…]
SR-2187 [BUG][LOCA] Warehouse localization text
SR-2184 [BUG][LOCA] Victory screen localization
SR-2166 [BUG][LOCA] Astropermium localization
SR-2076 [UI] The recipe tooltip border has been fixed
SR-2066 [UI] The employment tab is now displayed for the landing platform
SR-2046 [UI] Allow exiting resource panel with ESC key
Technical
SR-2167 [GD] Replace Tutorial triggered event by milestone triggered event in Analytics
SR-2165 [DEV] Refactor population_unlocks file by merging parameter columns
SR-2125 [DEV] Switch to unity 2021
SR-2115 [GRAPH] LODs for planets
New Gameplay Trailer | Summer Game Fest 2022
Version 0.9.0.9 released May 25, 2022
Fixes
SR-2144 - [BUG] Fix a crash happening when a transporter arrived at a "resource site" after this site was destroyed
Version 0.9.0 released May 18, 2022
Thank you to all testers from the Discord channel that helped us!
Improvements
New population level 4 tier
<*>18 new buildings. <*>21 rew resources. <*>4 new music tracks spread on population-level 3 and 4 (+1 for asteroids). <*>New service buildings that require resources to work, such as the tavern and the AstroTech University.
<*>Service buildings spread services on the whole moon as long as they are fully manned (AstroTech University). <*>SR-2021 [DEV] Advanced population will forget some needs. (Population-level 4 does not require Nutrient paste and Tools anymore.
New celestial bodies: Asteroids
<*>New celestial bodies have been introduced offering more already available resource deposits, but also new resources. <*>Their exploitation requires the new asteroid hub building and robots. <*>Pollution is not taken into account on asteroids. <*>Asteroids need at least one asteroid warehouse to have transporters. <*>The asteroid hub, when built, contains everything to plan space routes (launch catapult, mission control and landing platform) <*>The asteroid hub is built in multiple steps
<*>The asteroid hub allows to build anywhere on asteroids <*>Robots are displayed as "population" on asteroids
<*>Many buildings are not buildable on asteroids or moons. That information is displayed in the building description tooltip. <*>Wood cannot be planted on asteroids
Assembly building
<*>The assembly building is a new building type that requires selecting a recipe to start producing some resources. <*>Generated Pollution and worker requirements are specific to each recipe, as shown in the recipe tooltip. <*>The tier-4 includes 10 new resource recipes.
New multi-step buildings
<*>New multi-step buildings have been included. <*>They need to be fully manned to be constructed. <*>They need time before being complete. <*>For now, the asteroid hub is a multi-step building and the hypergate has also been converted to a multi-step building.
UI improvements
System view
<*>Celestial body names are now displayed in the system view.
<*>Pollution information is displayed when hovering on the moon in the system view
<*>A new system view button has been added to the main screen, with a customisable shortcut (default: Tab)
[expand type="details"]
<*>Resource and spaceship icons resolution has also been improved in the system view.
[/expand]
Resource informations
<*>Secondary resources have been moved to a new screen.
<*>Production chain elements in the resources screen have a tooltip with their name and are left clickable to get more info about them. <*>In the resource graph overlay, you can now use right-click to get more information on it by bringing the resource panel, and you can still left-click to cycle through the producers of this resource. A new text message is displayed to remember it.
<*>In the production building panel, you can also right-click on the resource icon to display the resource panel, and left-click to cycle to the next building.
<*>A new tab called "Service" has been added to service providers in the building info panel, left-clicking it allows to cycle through the other building providing the same service.
Pollution informations
<*>The pollution bar tooltip now displays the number of scrubbers you have.
<*>The pollution bar can be left clicked to cycle through scrubbers <*>Pollution scrubbers are now showing their effect on pollution in their description
[expand type="details"]
<*>A pollution bar reference has been added to the interface tutorial
[/expand]
Misc
[expand type="details"]
<*>SR-2022 [UI] Unify resource count font size <*>SR-1744 [UI][BUG] Landing platform UI storage number was incorrect <*>SR-1943 [UI] Updated moons icons in space route planning <*>SR-2016 [MODEL] Improved Velaa mesh <*>SR-998 [UI] A message has been added when the game is rebuilding the save index <*>SR-1889 [UI] Launch catapult worker tooltip was not correct
[/expand]
Other improvements
New improved soilfield model
New pollution processing facility model
Improved textile fiber farm model
Some buildings are now buildable only once per celestial body [spacestation, wonder]
Woodcutters share trees with other woodcutters in their range, reducing their efficiency.
Non-looping space routes are auto-launched after 1d even if not fully loaded to prevent the Launch catapult from being blocked
Atmospheres have been improved a bit
Mines have their texture adapted to the celestial body they are on.
The appearance/disappearance rate of the pollution visuals have been improved
Balancing
Buildings
Citizen consumptions
Fixes
Paused landing pad was continuing to receive spaceship to recover
Clicking on a moon sometimes did not work the first time (Soriis most of all)
SR-2106 - [BUG] Inappropriate buildings were grabbing cancelled transport cargo
SR-2063 [BUG][UI] Landing platforms were displaying the last "worker tooltip" data [Was also wrong for launch catapult/warehouse]
Fix production tooltip display for the landing platforms
SR-829 [BUG] Player was able to build on some mountains