Ghost Keeper, has just opened its dark gates to you in the form of a free demo. This is a tactical game set in a grotesque horror world, where you take on the role of the Master of spirits, commanding a scary army of ghosts, demons, and other horrors to strike fear into the hearts of mortals.
Command legions of ghosts, demons, and monstrous creatures — each with unique abilities to unleash against the Brotherhood's forces;
Total freedom in planning and executing your strategy — no two playthroughs are the same, and the path to victory depends entirely on your decisions;
Grotesque narration and a mischievous narrator who guides you with dark humor through eerie, twisted events;
Stylized Victorian-era locations filled with gloom, atmosphere, and secrets waiting to be uncovered;
Fear as a tool of power — only those who master the art of terror can rise to true greatness.
We invite you to test the demo (and your strategic skills) and share your thoughts — your feedback is crucial to us! And don’t forget to add the full version of the game to your wishlist!
This is a unique game born out of our deep love for cars and passion for Japanese culture.
Get ready to explore the open world of Guntama – a city full of atmospheric streets, mountain passes, and iconic, fully licensed cars. Drift through the corners, tune your vehicles, and follow Touma’s journey through a story-rich manga-style narrative. All of that wrapped in a vibrant soundtrack and a visually engaging world.
If you’re craving fresh thrills and heart-pounding driving that rewards precision – now’s the perfect time to take the wheel!
Still not sure if it’s your thing? Check out the official launch trailer below and see what JDM is all about — we think you’ll feel the rush.
Gaming Factory
December 2024
Greetings, comrades.
As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it:
Our most recognized franchise so far is keeping us busy:
The **Vampire Show** has left Early Access. However, we’ve already received feedback about some messed-up lipsync and issues with the final raid not registering correctly. We’ve fixed the first problem, and we’re working on the second. A patch is on its way.
We’ve released *Her Ghost*, a DLC for *Vampire Show*, offering about an hour of new gameplay. Some of you may remember that we declared the game finished months ago, but for various reasons, the launch was delayed. Sure, any game can be endlessly improved, so we added a few more cards to the Trello board. Plus, we wanted to experiment with creating DLC, so we decided to add new content roughly on the scale of *Heavy Duty*. Big thanks to everyone who purchased it.
We also made the soundtrack available some time ago. You can listen to it on Spotify or YouTube. The music video for the standout track *Legion* is doing pretty well at festivals:
- Winner: Best Polish Animated Music Video at PL Music Video Awards 2024
- Winner: *Black Horse of Music Videos* at Ars Independent 2024
- Semi-finalist: Azyl Shorts 2024
It was also officially selected for:
Animakom Fest 2024,
Żubroffka 2024 (Music Video category),
Animest 2024,
Splat!FilmFest 2024,
Grand Video Awards 2024 (Music Video category),
Offeliada 2024,
Linoleum 2024.
Watch it here:
https://www.youtube.com/watch?v=oMop-7BM4ds
That’s not all the news from the *Priest* universe. We’ve been working for months on the next installment, *Wolf Moon*. It continues threads from the previous games but takes them in a very different direction. It’s a low-poly action RPG inspired by MOBAs and *Vampire Survivors*. We intended to release the Steam page this year, but it’s not yet up to our standards.
Mercyful Flames
We’ve really gone all out on this one. Last year, we made the tough decision to rework the game completely—a decision that was challenging but ultimately necessary. The original concept of a card-based RPG might resurface in a future project, but not here. *Mercyful Flames* always had great atmosphere but struggled with the transition of our physical designs into a digital format.
This time, we went all in, inspired by a friend’s comment: “I’d buy a *Priest* game that’s just cutscenes.” While it’s an oversimplification, it nudged us toward creating a minimalist, gameplay-light experience.
The game is going through what feels like its hundredth iteration. I admit I’ve gone a bit obsessive, tweaking every little detail. We keep adding minor dialogues or effects to enhance the illusion of a living world. The game is divided into dozens of “scenes,” and polishing one often makes others look subpar in comparison. At that point, we have to even things out, one way or another.
As with *Vulgator*, we’ve collaborated with acclaimed Polish artists. This time, we worked with *Alembik*, a duo comprising Robert and Michał. You might know Michał from *Owls Woods Graves*, *Over the Voids*, and *Mgła* (live). They composed the soundtrack, which will also be available as a standalone album on streaming platforms.
Taxi Simulator
Now for our biggest project. We’ve been dedicating our lives to this one and regularly post devlogs about its progress. The game has a completely different vibe from anything we’ve done before—less experimental, more craftsmanship. This time, the title isn’t some ironic twist; it’s exactly what it says.
Apart from these titles, we’re also working on a port—or rather, a remaster—of a certain hit, but we’re not revealing any details yet.
By the way, you might have read rumors that we’re quitting game development to start selling weapons. Some reliable Polish media outlets got their facts and companies mixed up. I won’t bother denying it because it works in our favor.
December 2024
Greetings, comrades.
As the year draws to a close, here’s a quick rundown. Before you tune out, let me present the agenda—maybe one of the topics will catch your interest, and you can jump straight to it:
Our most recognized franchise so far is keeping us busy:
The **Vampire Show** has left Early Access. However, we’ve already received feedback about some messed-up lipsync and issues with the final raid not registering correctly. We’ve fixed the first problem, and we’re working on the second. A patch is on its way.
We’ve released *Her Ghost*, a DLC for *Vampire Show*, offering about an hour of new gameplay. Some of you may remember that we declared the game finished months ago, but for various reasons, the launch was delayed. Sure, any game can be endlessly improved, so we added a few more cards to the Trello board. Plus, we wanted to experiment with creating DLC, so we decided to add new content roughly on the scale of *Heavy Duty*. Big thanks to everyone who purchased it.
We also made the soundtrack available some time ago. You can listen to it on Spotify or YouTube. The music video for the standout track *Legion* is doing pretty well at festivals:
- Winner: Best Polish Animated Music Video at PL Music Video Awards 2024
- Winner: *Black Horse of Music Videos* at Ars Independent 2024
- Semi-finalist: Azyl Shorts 2024
It was also officially selected for:
Animakom Fest 2024,
Żubroffka 2024 (Music Video category),
Animest 2024,
Splat!FilmFest 2024,
Grand Video Awards 2024 (Music Video category),
Offeliada 2024,
Linoleum 2024.
Watch it here:
https://www.youtube.com/watch?v=oMop-7BM4ds
That’s not all the news from the *Priest* universe. We’ve been working for months on the next installment, *Wolf Moon*. It continues threads from the previous games but takes them in a very different direction. It’s a low-poly action RPG inspired by MOBAs and *Vampire Survivors*. We intended to release the Steam page this year, but it’s not yet up to our standards.
Mercyful Flames
We’ve really gone all out on this one. Last year, we made the tough decision to rework the game completely—a decision that was challenging but ultimately necessary. The original concept of a card-based RPG might resurface in a future project, but not here. *Mercyful Flames* always had great atmosphere but struggled with the transition of our physical designs into a digital format.
This time, we went all in, inspired by a friend’s comment: “I’d buy a *Priest* game that’s just cutscenes.” While it’s an oversimplification, it nudged us toward creating a minimalist, gameplay-light experience.
The game is going through what feels like its hundredth iteration. I admit I’ve gone a bit obsessive, tweaking every little detail. We keep adding minor dialogues or effects to enhance the illusion of a living world. The game is divided into dozens of “scenes,” and polishing one often makes others look subpar in comparison. At that point, we have to even things out, one way or another.
As with *Vulgator*, we’ve collaborated with acclaimed Polish artists. This time, we worked with *Alembik*, a duo comprising Robert and Michał. You might know Michał from *Owls Woods Graves*, *Over the Voids*, and *Mgła* (live). They composed the soundtrack, which will also be available as a standalone album on streaming platforms.
Taxi Simulator
Now for our biggest project. We’ve been dedicating our lives to this one and regularly post devlogs about its progress. The game has a completely different vibe from anything we’ve done before—less experimental, more craftsmanship. This time, the title isn’t some ironic twist; it’s exactly what it says.
Apart from these titles, we’re also working on a port—or rather, a remaster—of a certain hit, but we’re not revealing any details yet.
By the way, you might have read rumors that we’re quitting game development to start selling weapons. Some reliable Polish media outlets got their facts and companies mixed up. I won’t bother denying it because it works in our favor.
Puppet House Launches Today!
Hi,
We’re thrilled to announce that Puppet House officially launches today! 🎉 To celebrate, we're offering a 20% discount on the game for a limited time. Step into the haunted mansion, solve mind-bending puzzles, and face the terrifying puppet that's waiting for you. Perfect for Halloween!
Intricate Puzzles: Solve challenging puzzles and navigate through the mansion with escape room elements.
Creepy Atmosphere: Dive into a world inspired by classic B-movie horror, filled with scares and dark humor.
Demonic Puppet Antagonist: Face a soul-stealing puppet who will try to stop you from discovering the secrets of the mansion.
Watch the Puppet House trailer:
Don't miss the launch discount—grab Puppet House today and immerse yourself in this spine-chilling adventure!
Gaming Factory
JDM: Rise of the Scorpion is available now!
Hi,
After months of hard work and dedication, the Gaming Factory team is thrilled to share what we've been working on. The F2P prologue to JDM: Japanese Drift Master - JDM: Rise of the Scorpion - is finally available! Dive into this standalone introduction to the world of JDM that we’ve been passionately crafting.
Explore the dynamic open world where you can drift, race, and test your driving skills. Play a variety of narrative events and learn the story of Hatori Hasashi. Follow his journey to becoming the titular ‘Scorpion’.
To hype you even more for your first playthrough, we have prepared one more exciting trailer:
JDM: Japanese Drift Master is Coming This Fall!
Add the game to your Steam wishlist to stay updated on all the latest announcements and updates. The characters you meet in this unique introduction will return in the full version of the game, along with many new heroes and storylines.
We encourage you to fill in the survey to help us improve the full version of the game. Additionally, we invite you to share your impressions and suggestions on our Discord channel.
We would like to express a huge thank you for your support and patience. Without your passion and commitment, this project would not be possible. Thank you!
See you on the track, Gaming Factory
Steam Summer Sale
Hi!
Sun is up, days are longer, and it’s a perfect time to discover new games! The Steam Summer Sale 2024 has just started (i.e. June 27) and runs until July 11, 2024. Check out Gaming Factory titles with discounts up to 90% off!
Didn't want to spam you with some demo, after all it's just demo, and you deserve it all... But decided to change my mind. Better late than never. It just hit me that there is no business without spam, and we need this business to keep rolling, if you want more games. Rolling demands your support. So just hit the button, check the demo, add the game to your wishlist or just go to sleep.
We’re proud to announce a new title releasing in the year 2025 - Ghost Keeper. Take on the role of an acolyte tasked with scaring mortals. Inspired by the classic, Ghost Master, the upcoming game will introduce you to the grotesque world of the Victorian era.
Manage monsters and wraiths whose unique abilities will help you spread fear among the living. Face the ghost-hating Brotherhood, who will do anything to thwart your plans. Stay alert and devise the best tactics. You are not alone in your adventure, as a demonic partner accompanies you every step of the way. His hilarious comments add charm to the ever-present aura of horror. Look what we prepared for you in this title:
Ghost Keeper combines elements known from old-school games with modern innovations and mechanics. It will work perfectly for both those familiar with retro titles and those trying the genre for the first time.
Add the game to your wishlist on Steam and look forward to further information. Feel free to join us on Discord, where you'll experience horror and laughter, and check out our brand new Twitter / X !
Gaming Factory
Lesson Learned launches today
Hello,
We’re proud to announce that the full version of Lesson Learned is available now on Steam with a -25% discount and Xbox! Embark on a journey through historical eras in this bizarre tower defense game solo or in co-op.
Join Frank and his classmates, who are stuck in the odd daydream world. Gather materials, build towers, and defend your base. Travel through prehistory and the Middle Ages. Various opponents and bosses await you, so give it everything you’ve got!