Great news for every fan of tower defense games! The full version of Lesson Learned will be available on May 29, 2024, on Steam and Xbox!
Watch the teaser announcing the date of Lesson Learned:
https://youtu.be/RC2FGmXwU6E
In this hilarious tower defense game, Frank and a campaign led through different historical eras await you. Defend your mobile base with a succession of defense towers and distribute tasks among the minions - Frank's classmates.
You can play Lesson Learned in solo or cooperative mode. Invite friends and try your hand at split-screen campaign mode.
Play the free prologue Lesson Learned: Cult of the Elizabeth, which is now available. In it, you will learn the necessary mechanics and face the bloody Countess Elizabeth Batory. Also add Lesson Learned to your wishlist so you don't miss the release.
We’re proud to announce that the free prologue Lesson Learned: Cult of the Elizabeth premieres today on Steam and Xbox! This tower defense adventure will take you to a bizarre daydream world where the first Lesson Learned campaign mode awaits you.
Watch the trailer for Lesson Learned: Cult of the Elizabeth:
Meet Amelia and her classmates, who are also her loyal minions. Give orders, gather resources, and build defense towers to secure your base. Waves of enemies are coming your way, so you need to be prepared. Use everything you’ve got to counter the attack of bloodthirsty Countess Elizabeth Bathory.
More enemies await you, so master your skills in the free prologue and add the base game Lesson Learned to your Steam wishlist.
Spring is upon us, so let’s enjoy not only a nice weather, and grass getting greener but also cheaper games! The Steam Spring Sale 2024 has just started (i.e. 14.03) and runs until March 21 2024. It's the perfect time to pick up games for yourself or your friends at great prices, with discounts up to -90%!
We’re proud to present the new title published by Gaming Factory on PC, PlayStation 5, and Xbox - Puppet House! This atmospheric and terrifying survival horror will take you straight to Field Town and the mysterious mansion that belonged to deceased ventriloquist Peter Hill.
As Rick Evans, a photographer with a penchant for haunted places, you will be tasked with discovering what secrets lie behind the disappearances of people who have crossed the threshold of this nightmarish house. The mansion is filled with puzzles that will put your wit and perceptiveness to the test. They will also bring you closer to the terrifying truth that Peter Hill has hidden in his mansion.
Add Puppet House to your Steam wishlist so you don't miss out on future updates. We also encourage you to watch the trailer announcing the game and visit the official website.
Another cold patch flies in today, fixing small bugs. We're not getting lazy, we're fixing, we're working, so check out the list of changes below.
Fixed a bug where if you load the game on the "Drive home" task, you cannot drive the Polonez away (you cannot complete the game).
The translation of cold fruit distillate in Turkish has been changed to the correct one (it was Chinese before xD).
The name of alpha-amylase in the Russian language has been aligned with the UI.
Fixed the closing screen in the Italian version to show the correct subtitles (previously it was the same text everywhere).
The ability to bypass JP in Act 4 after the wood has been blocked.
Fixed a bug where hovering over the closed door to Quella's room would display a message that the vacuum cleaner was missing.
That's it. It wasn't much, but we realize that these little bugs are always the most annoying. We've fixed everything we can, so feel free to fire up the game and enjoy the gameplay, or at least pretend to enjoy it. If anything, Booze is now on a promo. Thanks for all the reviews and comments. Stay tuned.
We are sending you a fresh, but cold as your great-great-grandmother patch. A lot has changed, but there's no point in mentioning everything. I'm sorry that some of these things weren't ready for release, TBH I consider it a bit of a bummer. But you know how it is with your own children, they always seem to be nice, but in reality... I was a child myself back in your days so I understand what I'm talking about.
There are still some small imperfections in the prepared build, but we cannot be improving the game forever. However, while the production is still quite fertile, we are preparing a micropatch that will exterminate these buglets. Notwithstanding, even with these bugs, the experience should be much more pleasant than last time, although IT WAS STILL COOL.
Thanks for the blue reviews, you are lovely. Never change and never die before us. Kisses as warm as a burning church for the whole family.
With humility and regret, I confess my sins, and I ask you for reconciliation with God and your wallets:
In the previous build it was possible to go beyond the map. In the previous build, you could cheat and jump to places that were not intended for use at a given stage of the game. In the previous build, the jumping mechanics were irritating, Quella bounced off the walls like a rubber. In the previous build, there were no meaningful landmarks and you could easily get lost. There were no map boards in the previous build. In the previous build, the soundtrack was short and monotonous. In the previous build, UI suggestions were insufficient.
We have eliminated all those problems and we want to sin no more. As penance we give a discount.
Hello, a short summary of what's going on here, because apparently you're worried about us. At least the more sensitive ones.
Priest Simulator: Vampire Show is waiting not so much for being finished, but for the right arrangement of stars and other events that will allow it to emerge from Early Access in full glory. If you don't know what I'm talking about, it means it's about money. There can only be two premieres, and only twice you get a chance for visibility, which can provide decent earnings. That's why we're waiting for synchronization. With what? I won't say it because of the NDA and because it's a surprise.
Booze Masters: Freezing Moonshine is already fully released, but it will be even more complete. In a few days we will release a patch that will improve various fucked up attractions, such as clumsy jumping, half-baked cutscenes or unfunny dialogues. JOKE, we won't correct the last one issue, because we love you precisely because we can make fun of you. And love is the most important thing. Top1. Right after the money from Priest.
Your Principal is waiting until I have the processing capacity to finish the cutscenes. There isn't as much to do as in previous games, but for now I want to finish another project. The one from the next paragraph.
Mercyful Flames: The Witches is the closest to release. The fresh, fragrant, bugged demo is already prepared and is just waiting for the official announcement of the premiere. Remember to react enthusiastically, because the game is quite sad. Welcome it with joy and encouragement.
We are porting Human Farm to Unreal Engine 5 because we can. This is a game with the greatest commercial potential, so it will be in development for many months, so that some grumpy person doesn't write a red review again because they clicked something wrong.
Tribe: Primitive Builder, is a game where you take on the role of a survivor on a mysterious island. Build your settlement, gather resources, and above all - survive. Sort of like our Booze, only here you have to perform the tasks of a crazy alcoholic snowman to survive. Sounds great.
Be sure to check out Booze's other bundles as the selection is at least as good as the shelves at the liquor store. We're currently working on an update that will hopefully arrive before you have another shot. In the last devlog we revealed a bit about what we plan to add and improve. If you find any bugs, please let us know on our Discord, it will help us a lot. That's it for today, stay tuned.
New year, old Booze
Hi,
Damn, it's already 10 January 2024. We've just finished working on the demo Booze Masters: Freezing Moonshine and the release of the full version is behind us (we celebrated it as wildly as New Year's Eve). It's a new year, but good old Booze is still the same, so download the game and shoot the moonshine till you drop.
Update
We are working on the next update which will be released soon. We'll be fixing some bugs in it, so if there are any problems or you've found bugs, drop us a line on Discord and we'll try to fix them as soon as possible, or at least try not to screw them up anymore. Here's a list of what's coming in the next update.
Helpful markers - among other things, a pointer to the reception door.
Subtitles - will be more in line with the in-game dialogue. We are also filling in the gaps in some of the translations.
New old locations - Iice spikes will be placed all over the map, blocking the exit from the area. Moving to a new part of the map will also be impossible without unlocking the corresponding vodka.
Landmarks - we will be adding maps to make it easier to navigate locations, as well as a statue to act as a landmark.
Damned cutscenes - we're working on improving some of the cutscenes, but we're not going to give you all the details just yet.
New music - there will be new music in several cutscenes.
That's not all we plan to add in the latest update, but there's no need to spoil everything. We'll reveal more in the next devlog, but that's it for now. Thank you for your support, feedback, and presence. May Booze Masters: Freezing Moonshine bring you more absurd moments and alcoholic adventures this year. Freeze the vodka, make the moonshine, and don't forget we've got a couple of Booze bundles with other games. Check out the full list, you might find something you like. Thanks again for your time and best wishes for the New Year. Take care.
Cold Hotfix
Hi,
We've just taken the first hotfix out of the oven - beware, it's still hot. As we mentioned in the devlog yesterday, we have been working hard to fix some of the bugs you have been telling us about. What's more, the list of fixed bugs has grown a bit since yesterday, so be sure to grab the update.
List of fixed bugs:
Mushroom Quest - You will no longer need to make 3 moonshine to progress the story. You will receive one mushroom needed for the task by solving the puzzle, and the other two will be waiting in an easily accessible location.
The process of making moonshine - From the start, you will have 4 bottles at your disposal at the crushing stage instead of one. Do not waste them.
Fix the radiator - If you don't have the right recipe, the light will flicker wildly to indicate that you can't jump on it.
Moody snowman - The snowman, who hangs the decorations faster than he was told to, will finally start to do his job properly (forgive him, Zero-Karoten is like that).
Music in cutscenes - You said that in some scenes there is no music and there is no sound, so we changed the volume and it should be fine.
Let's Shut Jerry Up - We're adding the ability to mute Jerry at a certain point in the game because you pointed out that he's quite annoying.
Fast harvest - To collect items such as things to the radiator, plants from the garden, or planting plants, you do not need to click, just hold the button. Let's respect each other's fingers.
Collider fixes.
Last cutscene - We've expanded it a bit to make your last moments with Booze last longer.
Olds saves- Unfortunately or fortunately, saves from the demo version will not work. Relive this adventure.
If you have any problems, please contact Discord and we will do our best to help you. We will solve all your problems! Well, maybe not with the alcohol, but we can do it with the game. Until Wednesday there is a 15% discount, so you can buy the game for the weekend and have a good time with Booze over a beer, if that's not enough for you, you can check out devloga with bundles and buy two games instead of one. We'll keep working, stay tunned.