Moonshiners Simulator cover
Moonshiners Simulator screenshot
Genre: Simulator, Adventure, Indie

Moonshiners Simulator

A hotfix is coming

Hi,



The excitement hasn't died down after yesterday's launch of Booze, and we're still working on it. We have received a lot of messages from you, positive reviews, and feedback on what could be improved. There will be an update tomorrow to fix some bugs.


List of bugs:



  • Mushroom Quest - You will no longer need to make 3 moonshine to progress the story. You will receive one mushroom needed for the task by solving the puzzle, and the other two will be waiting in an easily accessible location.
  • The process of making moonshine - From the start, you will have 4 bottles at your disposal at the crushing stage instead of one. Do not waste them.
  • Fix the radiator - If you don't have the right recipe, the light will flicker wildly to indicate that you can't jump on it.
  • Moody snowman - The snowman, who hangs the decorations faster than he was told to, will finally start to do his job properly (forgive him, Zero-Karoten is like that).
  • Music in cutscenes - You said that in some scenes there is no music and there is no sound, so we changed the volume and it should be fine.
  • Let's Shut Jerry Up - We're adding the ability to mute Jerry at a certain point in the game because you pointed out that he's quite annoying.
  • Fast harvest - To collect items such as things to the radiator, plants from the garden, or planting plants, you do not need to click, just hold the button. Let's respect each other's fingers.
  • Collider fixes.

Remember, if there's a problem, you're stuck in a rock, or you don't know where to find the damn plant, we're always here to help. Be sure to follow us on our Discord to stay in touch. Feel free to write, we don't bite - unless we get hungry. If you haven't bought Booze yet, check out the previous devlog as we've made some great bundles with other games. Stay tuned for updates.

Booze Bundles

Hi,



We have news for you hot as distilled moonshine straight from Jerry's cellar. We've only just released Booze to the public and already we're flying in with discounts. If you've been hesitating to buy Booze Masters: Freezing Moonshine (although we don't know why you'd even consider it), you can now pick it up at a great price. We'll give you a moment to shake off the surprise .... Are you ready? Well, below you'll find a couple of sets with games as awesome as ours.



https://store.steampowered.com/bundle/37165/Electrifying_Moonshine

https://store.steampowered.com/bundle/37168/Beer_and_Bear

https://store.steampowered.com/bundle/37169/Bun_and_Booze

https://store.steampowered.com/bundle/37170/Gunslingers_and_Moonshiners

https://store.steampowered.com/bundle/37171/Moonshiners_Life

https://store.steampowered.com/bundle/37172/Moonshine_in_Foodtruck

https://store.steampowered.com/bundle/37173/Moonshine_Flipper

https://store.steampowered.com/bundle/37174/Booze_Academy

https://store.steampowered.com/bundle/37175/Slavic_Moonshine

https://store.steampowered.com/bundle/32895/Gaming_Factory

https://store.steampowered.com/bundle/37176/Double_Dose_of_Moonshine

https://store.steampowered.com/bundle/37177/Moonshine_Treasure

https://store.steampowered.com/bundle/37179/Moondeal

https://store.steampowered.com/bundle/37180/Plane_and_Booze_Masters

https://store.steampowered.com/bundle/37182/Myth_and_Moon_Makers

https://store.steampowered.com/bundle/37183/Brew_and_Booze

https://store.steampowered.com/bundle/37207/Moonshine_Petition

https://store.steampowered.com/bundle/37208/Bum_Booze

https://store.steampowered.com/bundle/37209/Moonshine_at_Mass

https://store.steampowered.com/bundle/37266/Farmers_on_a_Booze

https://store.steampowered.com/bundle/37267/House_of_Moonshiners

https://store.steampowered.com/bundle/37297/Asmodev_Cult_Bundle

Remember, the game is 15% off for one week, so get your crew together, order a pizza, and stock up on booze, because you're in for a week of departure, and maybe even a whole winter. Stay warm, though our game will probably still freeze you and twist you in all directions. See ya.

Freeleazing Moonshine



Good evening. I don't remember exactly what I wrote in previous devlogs, but maybe that's a good thing, because you probably don't remember too. I will remind you a little, add a little, reminisce a little, and make up a little. Today we are releasing a project that has cost years of exciting but overwhelming work. Theoretically, we've been putting together the snow adventure for a year, maybe even less than a year, but we must remember that the project was not created from scratch.

We took over Booze Masters, or rather a Steam card with some wishlist already built, from another studio, I don't even want to count how many years ago. The name was changed at least several times. First it was probably Moonshine Simulator, then Moonshine Empire, then Booze Empire... Or something like that. However, from the first day, when we took over the project, it was clear to us that we were not making a dry simulator. It's not that we have anything against dry simulators, we just always wanted to create games with a coherent personality, and we have already managed to achieve it in Infernal Radiation, Ultimate Summer, and Priest Simulator.



We were supposed to make a role-playing game set in a specific setting. A setting involving drinking booze, which was to be faithfully reproduced (yes, we did proper research, watched the series and consulted stuff), but which was not to dominate the experience. It was supposed to be a casual enrichment of a funny story.

As it happens in gamedev, somewhere along the way we went crazy. We decided that there was no point in limiting ourselves to moonshine - we added entire systems and quests dedicated to wine and beer. The environment was huge, the plot lasted a dozen/several dozen hours. We even released a demo, maybe some of you remember? The colorful one, with Jerry in prison clothes. I'm talking about it in the past tense, but we still have this content backed up somewhere and maybe we'll release it someday. Why not now?



This is, as you can expect from us, a strange story. Well, driven by the success of Heavy Duty, we decided to make prologues for each game. But such prologues, which are not an excerpt from the full version, only overlap with it. We decided that in the prologue to Booze Masters: Spirit Crusher (this was the name of the main product), we would move the miniature to a completely different place, that is, to a frosty place, and let us play with a different character. We would meet the main hero of the original production as a supporting character...

And, as it happens in gamedev, somewhere along the way we went crazy again. The project began to be so juicy (although neutered of many mechanics from Spirit Crusher) that Mati from Gaming Factory suggested that we should not play any prologues, but make two short premium games. This suited us, because Priest taught us that we feel better in shorter forms. I know that some people spend hundreds of hours here, but in our opinion, the games we make should last several hours.

Prolog was called Final Product, then we changed it to Freezing Moonshine. Classically, it has changed the concept several times. Because either something was too long, or something was too boring, or there was too much of something, or there was too little of something, etc... Until finally, it absorbed us so much that, together with GF, we decided to focus solely only on it, thus putting Spirit Crusher to, well, the freezer.



So, the names have changed, the mechanics, models, animations, plot have changed... But one thing has not changed: we had to create a casual experience, with cringe dialogues, vodka making and a ton of experiments that will allow us to feel satisfied with the fact that we've created something fresh. Fresh for us, because it's not a shooter game like Priest. It's not as gross-out comedy as Priest. It's a little bit darker, a little bit more serious, maybe a little bit weirder. There is more exploration, more walking and thinking, less cutscenes and action. It's different because we won't make the same game twice.

It's also fresh for you, because Booze, although clearly inspired by other well-known titles, is a unique experience. There is no game, I swear to the devil, that could fit Freezing Moonshine in one drawer. Even though we didn't manage to fit in many of the things we had planned (the budget isn't make of gum), the game mixes so many different ideas in such a ridiculous way and in such non-obvious proportions that you can expect something completely unexpected.

Okay, I see the wall of text here, and I still have a few interesting facts and anecdotes to tell, I'll do it in the next devlogs.

Play, leave a blue thumbs up, give feedback and be good to each other.

We love you, Asmodev.

https://store.steampowered.com/app/1057600/Booze_Masters_Freezing_Moonshine/

24 hours to launch

Hi,


Remember when the party carried us away, and we postponed the premiere? We don't either, but now there are only the last 24 hours left. Booze Masters: Freezing Moonshine will be the game we've all been dreaming of. The excitement is so high that we forgot to stock up at the liquor store. Today, we'll tell you a bedtime story about our dear friend - Doctor Professor, which might give you nightmares.



Doctor Professor, from a young age, had a passion for science and peculiar number sequences. He earned his doctoral title through education at a prestigious university. Boozy parties until dawn, beer pong, strip spin the bottle, and flirting with ladies – that wasn't his world. He much preferred tinkering with sheets of metal and gadgets, to which he had a strange fondness. Days spent on inventions, numerous failures, or an annoying roommate didn't deter the scientist from his life project. Until the day everything went to hell.

In daylight, as if nothing was amiss, the roommate stumbled into the room, drunk as fuck. He rambled about UFOs, vampires, and hamsters. Who knows what he was talking about. A day like any other, but suddenly, he grabbed Professor's favorite gadget. That was the last straw. This event traumatized the poor guy for life. He left all his belongings and projects in his hole, then headed to the bar around the corner. Drowning his sorrows, he pondered the meaning of his life when suddenly a gray-haired gentleman joined him.

Out of nowhere, he came up with an idea for the coldest vodka in the world and claimed he only needed to find a desperate, crazy scientist to help him in this nefarious plan. And so, they became drinking buddies and more.

In Booze Masters: Freezing Moonshine, you'll learn how the friendship between these two unfolded – whether it blossomed or took a different turn. See you in 24 hours, so get your happy faces ready for the premiere. Take care.

2 days to launch

Hi,



In two days (December 13th) we'll be launching the full version of Booze Masters: Freezing Moonshine. Time is ticking away and we continue to slog through the game, staying awake for the second night in a row. Today we have a short story that is sure to tug at your heartstrings (or stomach, if you're sipping vodka like us) and make you want to pick up Booze on release day.



You've already had the chance to meet the frosty bastard from the motel, but now you'll find out what his life was like before he became a ruthless dick. Everything happens for a reason. It all started to go to shit one spring when Zero-Karoten was just a two-ball snowman and his carrot resembled a peanut. One day, his father went out to get some milk and didn't come back. This would have been nothing unusual, but shortly afterward his mother fell ill with a fever and melted in front of him, leaving Zero-Karoten an orphan.

A teenage, life-damaged Zero-Karoten decides to make his dreams come true and tries out for the role of the snowman in the films Frozen and Tabaluga, but, hell, even with snow magic on his side and a life story from the Got Talent or Top Model lineage, he lost out to other actors dressed as snowmen. What a load of crap. It doesn't take long for him to descend into alcoholism and move up the hill, where he opens the shabby motel "La Sorpresa".

As the years pass, the snowman becomes increasingly bizarre, drowning his daily sorrows in vodka and cursing his life as a miserable martyr. Then, in the motel "La Sorpresa", Jerry and Doctor Professor appear, who seem to be able to change his life. Here a thought is born - he must get the coldest vodka in the world no matter what. Not to drink it (although he probably does), but to be able to leave this boarded-up hole and start a new life somewhere else.

That's how the character of our weird snowman, Zero-Karoten, was born. We'll see you tomorrow in the final devlog before the release of Booze Masters: Freezing Moonshine. Stay tuned.


3 days to launch

Hi.



Like us, you're probably looking forward to the biggest failure of your life. Yes, the full version of the game Booze Masters: Freezing Moonshine will fire up your PCs in three days.



In the meantime, we thought we'd give you a little inside scoop so you can get the vibe if you're not already feeling it. And if you think your day is fucked, listen to this. You won't be able to beat us unless you've been abducted by aliens or your old man has come back from the milk run. Time for another Dev's diary story.

Some people do yoga sessions, others do photo shoots. We, on the other hand, decided to fuck up our day and brainstormed. We were sitting in our dingy canteen at a table covered with papers and empty beer bottles. Suddenly one of us, a programmer known for his penchant for crazy ideas and improvisation, stood up and said: Let's put UFO in here. And so it was settled. The bus driver stood up, started clapping, and then drank a shot, that's all.

This is more or less how most ideas for the game come about. Out of the fucking blue. You're supposed to like it. We'll see you at the launch in three days. Bye.

7 days...

Hi,



Just one week stands between us and the full release of Booze Masters: Freezing Moonshine. It's like anticipating the latest crap phone under the Christmas tree. From us, you'll get at best a beaten-up Nokia, but with that, you were able to crack open a cold one, break your friend's nose, and impress the daughter of your mom's friend. Anyway, the premiere is on December 13th, so don't gulp down your entire paycheck right away; stash some cash for a rainy day. In the meantime, chill out, and check out the trailer.


While everyone around is all about the sweet, farting magic of the holidays, we're getting zero sleep, coffee is flowing like rivers, and there's some yelling in our headphones. But to avoid complaints that the whole Asmodev is devils and incarnate Satan, we've added a few holiday goodies to the game because, despite everything, December is a beautiful, wonderful, resurrected time, and everyone is pooping rainbows.



Quoting a psychic, black-haired girl from the well, from the movie Ring: "You will die in 7 days." We don't know if it's from laughter, a nervous breakdown, or a mighty hangover, but it will probably be caused by playing the full version of Booze. All that's left for us is to wish you good luck. Hop on Discord, add the game to your wishlist, and wait for the premiere like for the first star in the sky or something. Take care.


Let's make moonshine!

Hi,



The release of Booze Masters: Freezing Moonshine is just around the corner, and today we enter the secret world of moonshine making and our secret mechanics. The information contained herein may prove essential to your survival in the winter motel 'La Sorpresa', but we recommend that you consult a psychiatrist or pharmacist before you begin, as improperly prepared alcohol can risk a massive hangover or death. Take notes and be prepared for a dose of mystical moonshine knowledge from Jerry's basement.



Making moonshine is not difficult. Of course, if we're talking about the usual piss you can find in any liquor store, but here we're making vodka out of frozen cacti. What can go wrong? Well, just about anything.

Let's start at the beginning. You can't make something out of nothing, so let's start by gathering the right plants to make a drink with divine properties. It will please more than one drunkard outside the shop. You can find the seedlings near the motel, but it's a bit of a walk, really.... Who planted them?



Once you've dug up some herbs with your shovel, the fun begins. In Jerry's moonshine workshop, you have a whole range of messed-up equipment at your disposal. Pick a recipe from the board and follow the instructions - just don't get the proportions wrong or it'll all go to trash.

We start by placing the jug under the crusher, into which we place the appropriate amount of pre-harvested crops, then turn the crank and the magic happens. Once we've processed our ingredients, it's time to strain them and move the jug to the fermentation stand.



This is the moment to add the yeast and other ingredients. Switch on the fermenter and you're done! Just kidding. Now comes the hardest part. Keep an eye on the temperature gauge and keep it in the right position or your whole elaborate plan will be in tatters.



If by some miracle you make it this far, congratulations on your success. Go ahead, bottle your life's work, and brag about it on Insta for a few likes.



The full version of the game will be released on December 13, allowing you to try your hand at creating a variety of spirits. We hope you find this insight into the secrets of moonshine making more interesting than the evening news on TV. Add the game to your wishlist and stay tuned.


What is delayed, is not lost

Hi.



We have some bad news. After the release of the Booze demo we got a bit carried away. We got terribly drunk and partied until five in the morning. The film dropped us in the subway and now the cross is collapsing. We got some sleep and in the morning we realised how much more work we had to do. So it is with sadness that we announce that you will have to wait a little longer for the full version of Booze Masters: Freezing Moonshine. For how long? Until 13 December, not so long at all. We don't want to give you an average game, but one that will blow your mind and keep you coming back for more, like an alcoholic after a failed rehab. We apologise for the slight delay and promise to improve - you know us, after all. To make up for it, we have prepared a new teaser for you. We hope it will sweeten the vodka-bitter news for you.


Now for the good news - the demo will still be available on Steam until 13th November, so if you haven't had a chance to play it yet, don't waste your time. You told us you enjoyed the demo, so we're raising the bar to make the full version even more fun.


Once again, we apologise for the delay in the release date, but as they say, what goes around comes around, or whatever. Head over to our Discord and add Booz to your Wish List on Steam. See you there, stay tuned.


Festival summary

Hi.



Today a quick recap of last week, which for us was under the banner of the Steam Next Fest. It was a no holds barred ride and from the moment we uploaded the demo of Booze Masters: Freezing Moonshine on Steam, you were right there with us.



Thank you for attending our streaming events, for all your comments, and for playing the game in such large numbers. We have jumped from 1,174 to 1,072 on the Wish List!

There have also been quite a few videos of you playing Booze on YouTube. Thanks for being so involved. Feel free to check out the gameplay!

bonkol



GraNaKompa



Nema Lass



The full version of Booze Masters: Freezing Moonshine will be released on November 9th, so warm up your PCs and get a case of beer ready. We've taken your comments, complaints, and gripes on board and will try to improve as much as we can - good thing there weren't too many. Add Booze to your wishlist and stay tuned.