Genre: Fighting, Hack and slash/Beat 'em up, Indie
Mordhau
Holiday Festivities & Double Gold/XP
Enjoy access to the limited-time holiday festivities items and double gold & XP until 5th January 2023 3 PM CET!
Patch #26 - Hotfix 1
Patch #26 - Hotfix #1 28/10/2022
General
Removed duplicate options in Game settings
Maps
Castello - removed spawn protection killing players inside objective area
Skins
Fixed clipping of the Dragon set Greatsword guard
Fixed Maximilian Gauntlets team color not being applied and added additional color patterns
T0 & T2 legs now can use landsknecht shoes and mail shoes with spurs
Dragon gorget now equipable with no helmet
Crusader coifs no longer equipable with Dragon helmets due to clipping
MORDHAU Patch #26
Patch #26 is finally here, and it includes several exciting additions, including a new map, female characters, tons of new cosmetics and more.
The new map is called Dungeon and it supports all game modes. Spooky, scary and a close-quarters bloodbath, Dungeon plays unlike other maps in the game and is packed with fun interactables and traps of all kinds.
Long awaited, but here at last - female characters. Players now have the option to pick their body type under Body customization, which will change the selection of faces available (currently only one) and allow selecting from 4 new voices for female characters. For those wondering about any advantages, worry not, the hitboxes do not change.
As always, lots of new cosmetics await with entirely new sets of armors available and all new weapon skins. With this update, we’re also raising the base gold gain rate to 2x permanently, to help new players have a chance of grinding for all the stuff that’s now included in the game.
And for those who want to spice up their character customization even more, we are releasing the Dragon Set DLC, which comes with a full set of armor and a greatsword skin.
We're also enabling the Halloween event until November 3rd, so go and grab your Executioner's Hood and Shame Mask and chuck those pumpkins around!
Find the full changelog below.
Patch #26 27/10/2022
General
Added female body with one face and 4 voice options
Re-implemented team color preview in Armory
Re-implemented "Hide Defaults" in Armory
Improved face sculpting performance
Fix attempt for input loss cases
Fixed swapped objective text
Fixed wrong team damage showing on vote kick
Scoreboard interact context menu can now be closed with the same keys as the scoreboard itself
Exclusive banners no longer display on non-official servers
Renamed "key bindings" subnav button to "action bindings"
Added navigation shortcuts to matchmaking screen
Added suicide button to Main menu
Increased death ragdoll force across the board
Maps
Added Dungeon Map & Variants (Alternate, 32 and 64 player)
Removed respawn timer from frontline
Changed map vote to select different game modes from the map rotation equally
Reworked Brawl modes on Castello and Arid with extended play area
Camp - adjusted anti toolbox volumes on spike palisades
Arid - pushers now die when the bomb goes off
Added anti toolbox to Grad griefing spot
Added 10s delay to first castello objective completion to give defense some time to get ready
Moved covered up rock spawner on Mountain Peak
Weapons & Equipment
Added new rideable Hog - can be found on Dungeon
Added throwable Explosive Barrel - can be found on Dungeon and Horde
Added throwable Fire urn to Horde
Added throwable Bricks - can be found on Dungeon
Added Bone, Large Bone and Throwable Skull - can be found on Dungeon
Beartrap no longer triggered by friendlies running over it
Increased enemy footstep volume slightly
Stab & Strike feint lockout reduced 25ms
Reduced max parry angle slightly, this fixes people parrying with their back/side
Tank movement speed buffed very slightly
Removed heavy weapon movement debuff from weapons (still active on shields)
Buffed dodge very slightly
Kick windup very slightly faster
Longsword Strike & Stab combo windup 25ms faster
Longsword Stab windup 10ms faster
Longsword Alt mode strike windup 10ms faster
Bastard sword strike damage vs medium & heavy armor increased
Arming sword strike damage vs medium & heavy armor increased
Removed carving knife miss combo slowdown
Rapier stab damage buffed
Dagger point cost reduced to 1
Dagger stab windup & combo stab 25ms faster
Throwing knife point cost reduced to 3
Billhook stamina game buffed
Cleaver stamina game buffed very slightly
Partisan Stab windup & Stab combo now faster
Partisan Strike combo slightly faster
Partisan strike damage increased very slightly
Estoc stamina game buffed
Estoc stab windup 10ms faster
Estoc stab damage buffed against light and no armor
Estoc strike damage increased
Mace strike combo windup very slightly faster
Bardiche damage against heavy torso increased slightly
Falchion strike damage increased
Fists combo speed slightly faster (Non-Pugilist)
Javelin huntsman modifier buffed, now allows one shot of armored archers with huntsman
Deployable spawn now takes more damage from projectiles
Toolbox walls and spikes now take 50% more melee damage
Doors now take 25% more melee damage
Fixed Heavy Handaxe alt mode stab being different
Fixed a case where camel speed would not increase
Horde
Fixed firebomb on HRD_Camp that costs only 11 instead of default 1900
Skins
Added Dragon set DLC, including the Dragon Greatsword
Added Landsknecht Set & Variants
Added Maximilian Set & Variants
Added Almain Rivet Cuirass
Added Landsknecht Halberd
Added Katzbalger Falchion
Added Katzbalger Greatsword
Added Royal Guard Zweihander
Added Renaissance Longsword
Free Weekend, 50% off & 4x Gold/XP boost
Try out MORDHAU now for free with the base game 50% off and 4x Gold/XP boost now until Monday 10 AM PST!
Patch #25 - Hotfix 2
Patch #25 - Hotfix #2 05/07/2022
General
Fixed temporary input loss case if TAB is pressed on spawn select screen
Party system fix attempt
Fixed nameplates not showing for friends
Fixed sound playing when searching for loadouts
Maps
Crossroads: Fixed tower climbing spot
Castello: Added volume block on the table to prevent noble camp on INV, Fixed audio volumes
Feitoria: Fixed missing collisions
Fix attempt for swapped defending team objective text
HRD_Arid: Fixed two bot stuck spots
Reverted changes in Grad that made the gameplay area smaller in TDM and FFA
Fixed bot navigation in all game modes on Arid
Weapons & Equipment
Moved Partisan to 2h category
Added throw UI indicator for War Axe
Fixed Noble throwing axes being gone once ammo runs out
Horde
Fixed being able to use Partisan in 1h mode
Fixed Horde throwing axes being gone once ammo runs out
Fixed Horde rocks not switching to other weapon once ammo runs out
Skins
Fixed basic leather shoes only taking 1 color
Fixed butcher skirt clipping with several chest pieces
Fixed new crusader coifs deleting your nose
Added a few more armor combinations
Fixed not being able to be a peasant monk
Removed some armor combinations due to clipping
Fixed plated mail taking team color on metal plates
Fixed grotesque sabaton missing ankle
Savoyards can now be used without a neck option
Removed wrong patterns on the rus conic helmet
Patch #25 - Hotfix 1
This first hotfix mainly addresses the loss of all input in some cases like spamming certain keys, as well as some quick fixes for pressing issues on Arid.
Patch #25 - Hotfix #1 27/06/2022
General
Novice servers are now shown on Server browser tab for Novice players (colored green)
Fix attempt for getting kicked off novice servers on map change
Fixed input issue on spawn select screen
Fixed input issue when chat key is spammed when map is loading
Fixed input issue after selecting a chat context menu admin action
Fixed issue with loadout deletion when the RMB context menu is used to delete a non-selected loadout
Fixed scoreboard auto-scroll when interacting
Fixed camera offset in Horde equipment armory
Fixed issue with loadout deletion when the RMB context menu is used to delete a non-selected loadout
Fixed Nubian wrong skin color in 1P
Added auto-switch to last equipment when last shot is fired for Horde throwing knife, horde throwing axe, horde firebomb, horde black fire bomb, noble smoke bomb, noble throwing axe, noble throwing knife
Fixed weapon bundle not being able to count its visual stage
Maps
Arid:
Fixed material swimming on low or medium graphics setting
Camels will now respawn
Adjusted collision on rubble pile ramps
Added rock spawners in some places
Fixed misaligned textures and vertex colors on some buildings
Adjusted wooden planks on a ramp for smoother navigation
Fixed pusher NPC max health displaying incorrectly
Feitoria:
Fixed up a case where INV is uncompletable
Skins
Added gold price to Calipha dagger
Added gold price to Heater Shield Adarga
Horde
Fixed an issue where the harder version of ogre dealt 360 degree damage. Also lowered his base damage.
Lowered revive time
Slightly nerfed amount of minibosses in latter waves
MORDHAU Patch #25
The second part of the Eastern Invasion update is here! The main attraction is a new large Invasion/Frontline map called Arid, which is also the first night-time map.
The stunning night time map debut!
Instead of horses, you will now be able to find more theme appropriate camels across the desert landscapes - Noria and Arid, that is.
Actually, it's a dromedary.
We have merged the Frontline & Invasion playlists, with end of round voting deciding what maps and modes get picked. This step was necessary to consolidate the fragmented player base and there was significant overlap between the two modes.
With this update, we are experimenting with novice servers for the larger game modes in hopes of reducing the barrier to entry. We will be tweaking this as we go. The process kicks in for those searching for a match through quick play. Server browser play remains unchanged.
A long time coming, the in-game armory UI look & functionality has been completely revamped, adding support for folders, search, and all items now have thumbnails.
Organizing your loadouts is now as simple as dragging and dropping.
A total of 27 new cosmetic items have been added, further increasing the dress-up possibilities.
There is something for everyone included in this patch. From monk robes to fancy ornate daggers.
And of course, a bunch of fixes for exploits, bugs, and various other improvements.
To celebrate this release we’re enabling double gold & XP gain until Monday 27th of June!
Patch #25 Changelog 23/06/2022
General
Added new map: Arid
New Armory UI
Team selection becomes available two minutes after player joins the server
Added servers for novice players
Merged Invasion and Frontline official servers
Pressing Team select button hides team select
Team select menu can now be closed by spectators
Fixed team select player count not updating correctly
Added self-restocking throwables to player controlled Nobles that did not have any ranged weapons before
Added View Steam Profile to options if available
Fix chat context menu not closing on Escape
Added various words to chat box filter
Fixed UI sounds for certain areas
Fixed horse not accelerating in certain scenarios
Fixed potential rare crash related to chambering
Fixed Nubian face LOD
Killfeed CPU optimizations
Slight GPU performance improvement by changing the way GPU handles overdraw
Fix for stealing voices by reducing concurrency of Chicken and Goat sounds
Increased sound priority for Cronch and hit indicator
Lowered sound priority on various weapon thuds, equip and some foley sounds
Increased concurrent voice lines from 4 to 8
Attenuation fix for Generic Animal and Turd
Made the GiveCata command use the IsAllowed method so server owners can opt tiered admins out of it and added it to the Admin Actions webhook
Polished various Frontline objectives
Added a few new emblems
Added camels instead of horses on eastern maps
Added Continental Voice Pack DLC set containing 4 voices:
Slavic
French
German
Spanish
Skins
Added Visored Greathelm Raised
Added Visored Greathelm
Added Turban
Added Turban with Veil
Added Turban Helmet
Added Turban Helmet With Nasal Guard
Added Rus Conical
Added Mail Skullcap
Added Crusader Mail Coif
Added Crusader Mail Coif With Mouth Piece
Added Crusader Mail Coif Square Cut
Added Crusader Mail Coif Square Cut & Mouth Piece
Added Plated Mail
Added Bishop’s Ailettes
Added Early Coat of Plates
Added Monk Hood
Added Monk Robes
Added Monk Sleeves
Added Butcher’s Skirt
Added Leg Wraps
Added Basic Leather Shoes
Added Mail Shoes with Spurs
Added Adarga skin for Heater Shield
Added Calipha Sword skin for Arming Sword
Added Calipha Dagger skin for Dagger
Added Crusader Glaive skin for Bardiche
Added Eastern skin for War Axe
Fixed Jester Shoes feet alignment
Renamed default Falchion skin to "Default" instead of "Falchion"
Combat
Increase sweep distance interaction to make items easier to pick up on downward slope
Scimitar:
Slowed down windup for strike and stab by 25ms
Reduced stab damage against Tier 0 and 1 armor types
Footsteps and armor sound distance reduced
Reduced stab feint lockout slightly, now on par with swings. Reduces double parries.
Updated CombatTest riposte animations
Weapons & Equipment
Fixed part name categories being inconsistent between skins on some weapons (This will affect loadouts):
Shuffled Handle and Head on Warhammer Skin to match default
Shuffled Spike to Part3 slot on Maul.
Changed Shawm action prompt from "Strum Lute" to "Play Shawm"
Fixed toolbox placement on equipment/projectiles
Fixed physics assets for:
Rapier swords
Polearms
Bardiche
Maps
Castello:
Fixed spawn clipping on Invasion
Removed spawn protection on bridge
Added additional spawn protection area for bombing portculis objective
Added wind noise
Collision changes
Camp:
Adjusted cart push speed on Invasion to favor attackers more
Fixed an issue with floating dummy and a minor stuck spot
Cortile:
Disabled lens flare effect
Contraband
Improved performance by reducing overlapping reflections
Moved TDM spawns into the accessible playspace
Feitoria:
Rebalanced Invasion which now favors attackers
Brawl updated based on player feedback
Fixed Random equipment spawning a BR RecurveBow instead of a normal bow
Added missing collisions on buildings
Fixed peasant being spawned inside the table
Fixed collision on some bushes
Grad:
Rebalanced objective completion time bonus and some spawns on INV_Grad_1
Trebuchet progress on INV_Grad_1 now follows capture point logic, meaning that it is no longer possible to stop/start progress when outnumbered
Turned off complex collision on some bushes
Noria:
Fixed buildables not deploying on certain spots
Replaced horses with camels
Fixed unintended climb spots
Fixed a firepot exploit on the last Invasion objective
Minor Spawn point adjustments on Frontline and Invasion
Removed some braziers to make second objective a little harder for attackers
Mountain Peak:
Fix attempt for players getting stuck in the self-building ram on INV
Fixed up spawn protection for moved spawn
Moved torch spawners closer to the corpse piles, but increased the amount of torch throws needed on Invasion
Restricted toolbox placement in some areas
Fix a visible hole on the rocks
Fixed bushes which prevented deployable spawn points from being destroyed
Taiga:
Rebalanced Invasion by adjusting timers and some spawn positions
Restricted toolbox placement in some areas
Fixed stuck spot on the goblin cart
Truce:
Merged some sandbags so the shadows cull more evenly
Adjusted spawn protection in TDM
Crossroads:
Ballista fix attempt
Tree exploit fix
Draw call performance improvement by splitting and merging HISMs
Collision fixes
Grad:
Adjusted out of bounds on Invasion
Restricted toolbox placement in some areas
Reworked FFA and TDM gameplay area to be smaller and more contained
Horde
Horde extended to wave 25
Added The Pit Horde
Rebalanced enemy spawning, timings and difficulty values
Rebalanced enemy composition per wave
Added harder version of minibosses
Rebalanced gold income
Tweaked damage and difficulty increase with multiple players in the team
Lowered amount of gold players get if joining after the start by 10%
Horde flow:
Stronger groups can now spawn up to wave 25, instead of 21
Nerfed health gained on kill
Less peasants are now spawned after 15th wave
Noble upgrades defenses every 4th wave (instead of 3), so it's more suitable for 25 waves
Enemies:
Default ogre now has clothes with light colors and deals less damage
Added tougher version of Ogre and Juggernaut with more variations
Ranged units now spawn in smaller groups and are scattered around more
Minibosses now destroy spikes quicker
Skills:
Buffed Lever Action, Adrenaline and Vanish
Slightly nerfed Haymaker, Finesse and Leech
Extended the length of Vanish
Horde now ends in defeat when last player leaves the server
Cross is now hidden after revive window passes
Added instruments to Horde gamemode and placed them on all maps
Fixed Black Fire Bomb not being discounted with Merchant skill
Fix attempts for stuck AI spots on Camp, Castello, Grad, Crossroads
Fixed a bug where Seymour could spawn before last wave
Patch #24 - Hotfix 3
Patch #24 - Hotfix #3 Changelog 30/12/2021
General
Fix attempt for loss of spectator controls/input on death which happened to some players and required reconnecting
Fixed stuck spot on Cortile
Fixed a Castello exploitable spot
Fixed Gothic pauldrons not being masked correctly
Horde: Poleaxe hammer mode now has chip damage
Horde: Fixed a bot stuck spot on Camp rocks
Patch #24 - Hotfix 2
Another quick hotfix before the end of the year.
Patch #24 - Hotfix #2 Changelog 29/12/2021
General
Fix attempt for Noria gate not destroying properly
Fixed Noria wheel collision desyncing
Small optimizations for burnable objectives (FX/Decals/Audio)
Minor Cortile fixes
Misc Equipment/Armor LOD fixes
Tweaks to toolbox buildable placement
Fixes for Taiga landscape breaking
Fixed tent collision settings on Camp not blocking projectiles
Tweaks to AI focus change during attacks to stick on one target
Horde: revive time from 1.5s to 3.5s
Horde: Various balance tweaks to skills
Horde: Bear traps no longer trigger on friendlies. Increased max amount placed from 5 to 8.
Horde: Tweaked drop rates for gamble chests
Horde: Fixed Yeoman damage bonus not working
Horde: Nerfed Fire Arrows (from 1s -> 0.5s and 30% to 25%)
Horde: Nerfed Volley (Upgrade now gives +10% instead of +20% dmg)
Horde: Nerfed longbow damage
Horde: Wave income tweaks
Horde: Various equipment price adjustments
Horde: Lowered resupply timer for fire bombs
Patch #24 - Hotfix 1
Patch #24 Hotfix 1 Changelog 22/12/2021
Small batch of fixes to address some issues on Noria, as well as some other miscellaneous problems.
General
Fixed some climb exploits and stuck spots on Noria
Fixed Horde spawns on HRD_Noria
Tweaked audio on Cortile
Fixed music on Castello being duplicated
Fixed players sometimes getting stuck in the ground after getting revived in Horde
Fixed Horde HUD button prompts not corresponding to bound button
“Elite knight” enemies no longer use the boss icon in Horde
Potential fix for the palace gate on Invasion Noria not getting destroyed
Temporarily disabled the spawn screen icon overlap fix as it was causing issues
Removed wrong patterns from the Leather pads over hosen
Added missing archer arms to the scale tunic
Removed lion arms combo with the peasant shirt
Added chain boots to t2 armored hosen variations
Fixed some AI stuckspots on HRD_Castello and HRD_Crossroads
Purchaseable bandages in Horde now use the intended settings
Fixed Horde items instantly appearing in your hand after getting restocked from 0 ammo
Fixed a bug with the ammo auto-restocking present in Horde. It will now start restocking once ammo changes, not in fixed intervals
Changes to auto join, parties of <=3 players will be grouped together whenever possible. Parties of >=4 players (4-6) will be split evenly across teams when possible.
Water wheels on Noria should no longer block projectiles