Mordhau cover
Mordhau screenshot
Genre: Fighting, Hack and slash/Beat 'em up, Indie

Mordhau

Holiday Festivities & Double Gold/XP

Enjoy access to the limited-time holiday festivities items and double gold & XP until 5th January 2023 3 PM CET!

Patch #26 - Hotfix 1

Patch #26 - Hotfix #1 28/10/2022



General

  • Removed duplicate options in Game settings

Maps

  • Castello - removed spawn protection killing players inside objective area

Skins

  • Fixed clipping of the Dragon set Greatsword guard
  • Fixed Maximilian Gauntlets team color not being applied and added additional color patterns
  • T0 & T2 legs now can use landsknecht shoes and mail shoes with spurs
  • Dragon gorget now equipable with no helmet
  • Crusader coifs no longer equipable with Dragon helmets due to clipping

MORDHAU Patch #26

Patch #26 is finally here, and it includes several exciting additions, including a new map, female characters, tons of new cosmetics and more.


The new map is called Dungeon and it supports all game modes. Spooky, scary and a close-quarters bloodbath, Dungeon plays unlike other maps in the game and is packed with fun interactables and traps of all kinds.



Long awaited, but here at last - female characters. Players now have the option to pick their body type under Body customization, which will change the selection of faces available (currently only one) and allow selecting from 4 new voices for female characters. For those wondering about any advantages, worry not, the hitboxes do not change.





As always, lots of new cosmetics await with entirely new sets of armors available and all new weapon skins. With this update, we’re also raising the base gold gain rate to 2x permanently, to help new players have a chance of grinding for all the stuff that’s now included in the game.



And for those who want to spice up their character customization even more, we are releasing the Dragon Set DLC, which comes with a full set of armor and a greatsword skin.

https://store.steampowered.com/app/2172840/MORDHAU__Dragon_Set/

We're also enabling the Halloween event until November 3rd, so go and grab your Executioner's Hood and Shame Mask and chuck those pumpkins around!

Find the full changelog below.

Patch #26 27/10/2022



General

  • Added female body with one face and 4 voice options
  • Re-implemented team color preview in Armory
  • Re-implemented "Hide Defaults" in Armory
  • Improved face sculpting performance
  • Fix attempt for input loss cases
  • Fixed swapped objective text
  • Fixed wrong team damage showing on vote kick
  • Scoreboard interact context menu can now be closed with the same keys as the scoreboard itself
  • Exclusive banners no longer display on non-official servers
  • Renamed "key bindings" subnav button to "action bindings"
  • Added navigation shortcuts to matchmaking screen
  • Added suicide button to Main menu
  • Increased death ragdoll force across the board

Maps

  • Added Dungeon Map & Variants (Alternate, 32 and 64 player)
  • Removed respawn timer from frontline
  • Changed map vote to select different game modes from the map rotation equally
  • Reworked Brawl modes on Castello and Arid with extended play area
  • Camp - adjusted anti toolbox volumes on spike palisades
  • Arid - pushers now die when the bomb goes off
  • Added anti toolbox to Grad griefing spot
  • Added 10s delay to first castello objective completion to give defense some time to get ready
  • Moved covered up rock spawner on Mountain Peak

Weapons & Equipment

  • Added new rideable Hog - can be found on Dungeon
  • Added throwable Explosive Barrel - can be found on Dungeon and Horde
  • Added throwable Fire urn to Horde
  • Added throwable Bricks - can be found on Dungeon
  • Added Bone, Large Bone and Throwable Skull - can be found on Dungeon
  • Beartrap no longer triggered by friendlies running over it
  • Increased enemy footstep volume slightly
  • Stab & Strike feint lockout reduced 25ms
  • Reduced max parry angle slightly, this fixes people parrying with their back/side
  • Tank movement speed buffed very slightly
  • Removed heavy weapon movement debuff from weapons (still active on shields)
  • Buffed dodge very slightly
  • Kick windup very slightly faster
  • Longsword Strike & Stab combo windup 25ms faster
  • Longsword Stab windup 10ms faster
  • Longsword Alt mode strike windup 10ms faster
  • Bastard sword strike damage vs medium & heavy armor increased
  • Arming sword strike damage vs medium & heavy armor increased
  • Removed carving knife miss combo slowdown
  • Rapier stab damage buffed
  • Dagger point cost reduced to 1
  • Dagger stab windup & combo stab 25ms faster
  • Throwing knife point cost reduced to 3
  • Billhook stamina game buffed
  • Cleaver stamina game buffed very slightly
  • Partisan Stab windup & Stab combo now faster
  • Partisan Strike combo slightly faster
  • Partisan strike damage increased very slightly
  • Estoc stamina game buffed
  • Estoc stab windup 10ms faster
  • Estoc stab damage buffed against light and no armor
  • Estoc strike damage increased
  • Mace strike combo windup very slightly faster
  • Bardiche damage against heavy torso increased slightly
  • Falchion strike damage increased
  • Fists combo speed slightly faster (Non-Pugilist)
  • Javelin huntsman modifier buffed, now allows one shot of armored archers with huntsman
  • Deployable spawn now takes more damage from projectiles
  • Toolbox walls and spikes now take 50% more melee damage
  • Doors now take 25% more melee damage
  • Fixed Heavy Handaxe alt mode stab being different
  • Fixed a case where camel speed would not increase

Horde

  • Fixed firebomb on HRD_Camp that costs only 11 instead of default 1900

Skins

  • Added Dragon set DLC, including the Dragon Greatsword
  • Added Landsknecht Set & Variants
  • Added Maximilian Set & Variants
  • Added Almain Rivet Cuirass
  • Added Landsknecht Halberd
  • Added Katzbalger Falchion
  • Added Katzbalger Greatsword
  • Added Royal Guard Zweihander
  • Added Renaissance Longsword





Free Weekend, 50% off & 4x Gold/XP boost

Try out MORDHAU now for free with the base game 50% off and 4x Gold/XP boost now until Monday 10 AM PST!

Patch #25 - Hotfix 2

Patch #25 - Hotfix #2 05/07/2022



General

  • Fixed temporary input loss case if TAB is pressed on spawn select screen
  • Party system fix attempt
  • Fixed nameplates not showing for friends
  • Fixed sound playing when searching for loadouts


Maps

  • Crossroads: Fixed tower climbing spot
  • Castello: Added volume block on the table to prevent noble camp on INV, Fixed audio volumes
  • Feitoria: Fixed missing collisions
  • Fix attempt for swapped defending team objective text
  • HRD_Arid: Fixed two bot stuck spots
  • Reverted changes in Grad that made the gameplay area smaller in TDM and FFA
  • Fixed bot navigation in all game modes on Arid


Weapons & Equipment

  • Moved Partisan to 2h category
  • Added throw UI indicator for War Axe
  • Fixed Noble throwing axes being gone once ammo runs out


Horde

  • Fixed being able to use Partisan in 1h mode
  • Fixed Horde throwing axes being gone once ammo runs out
  • Fixed Horde rocks not switching to other weapon once ammo runs out


Skins

  • Fixed basic leather shoes only taking 1 color
  • Fixed butcher skirt clipping with several chest pieces
  • Fixed new crusader coifs deleting your nose
  • Added a few more armor combinations
  • Fixed not being able to be a peasant monk
  • Removed some armor combinations due to clipping
  • Fixed plated mail taking team color on metal plates
  • Fixed grotesque sabaton missing ankle
  • Savoyards can now be used without a neck option
  • Removed wrong patterns on the rus conic helmet

Patch #25 - Hotfix 1

This first hotfix mainly addresses the loss of all input in some cases like spamming certain keys, as well as some quick fixes for pressing issues on Arid.

Patch #25 - Hotfix #1 27/06/2022



General

  • Novice servers are now shown on Server browser tab for Novice players (colored green)
  • Fix attempt for getting kicked off novice servers on map change
  • Fixed input issue on spawn select screen
  • Fixed input issue when chat key is spammed when map is loading
  • Fixed input issue after selecting a chat context menu admin action
  • Fixed issue with loadout deletion when the RMB context menu is used to delete a non-selected loadout
  • Fixed scoreboard auto-scroll when interacting
  • Fixed camera offset in Horde equipment armory
  • Fixed issue with loadout deletion when the RMB context menu is used to delete a non-selected loadout
  • Fixed Nubian wrong skin color in 1P
  • Added auto-switch to last equipment when last shot is fired for Horde throwing knife, horde throwing axe, horde firebomb, horde black fire bomb, noble smoke bomb, noble throwing axe, noble throwing knife
  • Fixed weapon bundle not being able to count its visual stage


Maps

  • Arid:

    • Fixed material swimming on low or medium graphics setting
    • Camels will now respawn
    • Adjusted collision on rubble pile ramps
    • Added rock spawners in some places
    • Fixed misaligned textures and vertex colors on some buildings
    • Adjusted wooden planks on a ramp for smoother navigation
    • Fixed pusher NPC max health displaying incorrectly

  • Feitoria:

    • Fixed up a case where INV is uncompletable




Skins

  • Added gold price to Calipha dagger
  • Added gold price to Heater Shield Adarga


Horde

  • Fixed an issue where the harder version of ogre dealt 360 degree damage. Also lowered his base damage.
  • Lowered revive time
  • Slightly nerfed amount of minibosses in latter waves

MORDHAU Patch #25

The second part of the Eastern Invasion update is here! The main attraction is a new large Invasion/Frontline map called Arid, which is also the first night-time map.


The stunning night time map debut!



Instead of horses, you will now be able to find more theme appropriate camels across the desert landscapes - Noria and Arid, that is.


Actually, it's a dromedary.



We have merged the Frontline & Invasion playlists, with end of round voting deciding what maps and modes get picked. This step was necessary to consolidate the fragmented player base and there was significant overlap between the two modes.



With this update, we are experimenting with novice servers for the larger game modes in hopes of reducing the barrier to entry. We will be tweaking this as we go. The process kicks in for those searching for a match through quick play. Server browser play remains unchanged.



A long time coming, the in-game armory UI look & functionality has been completely revamped, adding support for folders, search, and all items now have thumbnails.


Organizing your loadouts is now as simple as dragging and dropping.




A total of 27 new cosmetic items have been added, further increasing the dress-up possibilities.


There is something for everyone included in this patch. From monk robes to fancy ornate daggers.








For those that want to add some extra flair to their characters, we're also releasing a Continental Voice Pack DLC, which contains 4 new voice sets: German, French, Spanish and Slavic.
https://store.steampowered.com/app/2051200/MORDHAU__Continental_Voice_Pack/


And of course, a bunch of fixes for exploits, bugs, and various other improvements.



To celebrate this release we’re enabling double gold & XP gain until Monday 27th of June!


Patch #25 Changelog 23/06/2022


General

  • Added new map: Arid
  • New Armory UI
  • Team selection becomes available two minutes after player joins the server
  • Added servers for novice players
  • Merged Invasion and Frontline official servers
  • Pressing Team select button hides team select
  • Team select menu can now be closed by spectators
  • Fixed team select player count not updating correctly
  • Added self-restocking throwables to player controlled Nobles that did not have any ranged weapons before
  • Added View Steam Profile to options if available
  • Fix chat context menu not closing on Escape
  • Added various words to chat box filter
  • Fixed UI sounds for certain areas
  • Fixed horse not accelerating in certain scenarios
  • Fixed potential rare crash related to chambering
  • Fixed Nubian face LOD
  • Killfeed CPU optimizations
  • Slight GPU performance improvement by changing the way GPU handles overdraw
  • Fix for stealing voices by reducing concurrency of Chicken and Goat sounds
  • Increased sound priority for Cronch and hit indicator
  • Lowered sound priority on various weapon thuds, equip and some foley sounds
  • Increased concurrent voice lines from 4 to 8
  • Attenuation fix for Generic Animal and Turd
  • Made the GiveCata command use the IsAllowed method so server owners can opt tiered admins out of it and added it to the Admin Actions webhook
  • Polished various Frontline objectives
  • Added a few new emblems
  • Added camels instead of horses on eastern maps
  • Added Continental Voice Pack DLC set containing 4 voices:

    • Slavic
    • French
    • German
    • Spanish



Skins

  • Added Visored Greathelm Raised
  • Added Visored Greathelm
  • Added Turban
  • Added Turban with Veil
  • Added Turban Helmet
  • Added Turban Helmet With Nasal Guard
  • Added Rus Conical
  • Added Mail Skullcap
  • Added Crusader Mail Coif
  • Added Crusader Mail Coif With Mouth Piece
  • Added Crusader Mail Coif Square Cut
  • Added Crusader Mail Coif Square Cut & Mouth Piece
  • Added Plated Mail
  • Added Bishop’s Ailettes
  • Added Early Coat of Plates
  • Added Monk Hood
  • Added Monk Robes
  • Added Monk Sleeves
  • Added Butcher’s Skirt
  • Added Leg Wraps
  • Added Basic Leather Shoes
  • Added Mail Shoes with Spurs
  • Added Adarga skin for Heater Shield
  • Added Calipha Sword skin for Arming Sword
  • Added Calipha Dagger skin for Dagger
  • Added Crusader Glaive skin for Bardiche
  • Added Eastern skin for War Axe
  • Fixed Jester Shoes feet alignment
  • Renamed default Falchion skin to "Default" instead of "Falchion"


Combat

  • Increase sweep distance interaction to make items easier to pick up on downward slope
  • Scimitar:

    • Slowed down windup for strike and stab by 25ms
    • Reduced stab damage against Tier 0 and 1 armor types

  • Footsteps and armor sound distance reduced
  • Reduced stab feint lockout slightly, now on par with swings. Reduces double parries.
  • Updated CombatTest riposte animations


Weapons & Equipment

  • Fixed part name categories being inconsistent between skins on some weapons (This will affect loadouts):
  • Shuffled Handle and Head on Warhammer Skin to match default
  • Shuffled Spike to Part3 slot on Maul.
  • Changed Shawm action prompt from "Strum Lute" to "Play Shawm"
  • Fixed toolbox placement on equipment/projectiles
  • Fixed physics assets for:

    • Rapier swords
    • Polearms
    • Bardiche



Maps

  • Castello:

    • Fixed spawn clipping on Invasion
    • Removed spawn protection on bridge
    • Added additional spawn protection area for bombing portculis objective
    • Added wind noise
    • Collision changes

  • Camp:

    • Adjusted cart push speed on Invasion to favor attackers more
    • Fixed an issue with floating dummy and a minor stuck spot

  • Cortile:

    • Disabled lens flare effect

  • Contraband

    • Improved performance by reducing overlapping reflections
    • Moved TDM spawns into the accessible playspace

  • Feitoria:

    • Rebalanced Invasion which now favors attackers
    • Brawl updated based on player feedback
    • Fixed Random equipment spawning a BR RecurveBow instead of a normal bow
    • Added missing collisions on buildings
    • Fixed peasant being spawned inside the table
    • Fixed collision on some bushes

  • Grad:

    • Rebalanced objective completion time bonus and some spawns on INV_Grad_1
    • Trebuchet progress on INV_Grad_1 now follows capture point logic, meaning that it is no longer possible to stop/start progress when outnumbered
    • Turned off complex collision on some bushes

  • Noria:

    • Fixed buildables not deploying on certain spots
    • Replaced horses with camels
    • Fixed unintended climb spots
    • Fixed a firepot exploit on the last Invasion objective
    • Minor Spawn point adjustments on Frontline and Invasion
    • Removed some braziers to make second objective a little harder for attackers

  • Mountain Peak:

    • Fix attempt for players getting stuck in the self-building ram on INV
    • Fixed up spawn protection for moved spawn
    • Moved torch spawners closer to the corpse piles, but increased the amount of torch throws needed on Invasion
    • Restricted toolbox placement in some areas
    • Fix a visible hole on the rocks
    • Fixed bushes which prevented deployable spawn points from being destroyed

  • Taiga:

    • Rebalanced Invasion by adjusting timers and some spawn positions
    • Restricted toolbox placement in some areas
    • Fixed stuck spot on the goblin cart

  • Truce:

    • Merged some sandbags so the shadows cull more evenly
    • Adjusted spawn protection in TDM

  • Crossroads:

    • Ballista fix attempt
    • Tree exploit fix
    • Draw call performance improvement by splitting and merging HISMs
    • Collision fixes

  • Grad:

    • Adjusted out of bounds on Invasion
    • Restricted toolbox placement in some areas
    • Reworked FFA and TDM gameplay area to be smaller and more contained



Horde

  • Horde extended to wave 25
  • Added The Pit Horde
  • Rebalanced enemy spawning, timings and difficulty values
  • Rebalanced enemy composition per wave
  • Added harder version of minibosses
  • Rebalanced gold income
  • Tweaked damage and difficulty increase with multiple players in the team
  • Lowered amount of gold players get if joining after the start by 10%
  • Horde flow:

    • Stronger groups can now spawn up to wave 25, instead of 21
    • Nerfed health gained on kill
    • Less peasants are now spawned after 15th wave
    • Noble upgrades defenses every 4th wave (instead of 3), so it's more suitable for 25 waves

  • Enemies:

    • Default ogre now has clothes with light colors and deals less damage
    • Added tougher version of Ogre and Juggernaut with more variations
    • Ranged units now spawn in smaller groups and are scattered around more
    • Minibosses now destroy spikes quicker

  • Skills:

    • Buffed Lever Action, Adrenaline and Vanish
    • Slightly nerfed Haymaker, Finesse and Leech
    • Extended the length of Vanish

  • Horde now ends in defeat when last player leaves the server
  • Cross is now hidden after revive window passes
  • Added instruments to Horde gamemode and placed them on all maps
  • Fixed Black Fire Bomb not being discounted with Merchant skill
  • Fix attempts for stuck AI spots on Camp, Castello, Grad, Crossroads
  • Fixed a bug where Seymour could spawn before last wave


Patch #24 - Hotfix 3

Patch #24 - Hotfix #3 Changelog 30/12/2021



General

  • Fix attempt for loss of spectator controls/input on death which happened to some players and required reconnecting
  • Fixed stuck spot on Cortile
  • Fixed a Castello exploitable spot
  • Fixed Gothic pauldrons not being masked correctly
  • Horde: Poleaxe hammer mode now has chip damage
  • Horde: Fixed a bot stuck spot on Camp rocks


Patch #24 - Hotfix 2

Another quick hotfix before the end of the year.

Patch #24 - Hotfix #2 Changelog 29/12/2021



General

  • Fix attempt for Noria gate not destroying properly
  • Fixed Noria wheel collision desyncing
  • Small optimizations for burnable objectives (FX/Decals/Audio)
  • Minor Cortile fixes
  • Misc Equipment/Armor LOD fixes
  • Tweaks to toolbox buildable placement
  • Fixes for Taiga landscape breaking
  • Fixed tent collision settings on Camp not blocking projectiles
  • Tweaks to AI focus change during attacks to stick on one target
  • Horde: revive time from 1.5s to 3.5s
  • Horde: Various balance tweaks to skills
  • Horde: Bear traps no longer trigger on friendlies. Increased max amount placed from 5 to 8.
  • Horde: Tweaked drop rates for gamble chests
  • Horde: Fixed Yeoman damage bonus not working
  • Horde: Nerfed Fire Arrows (from 1s -> 0.5s and 30% to 25%)
  • Horde: Nerfed Volley (Upgrade now gives +10% instead of +20% dmg)
  • Horde: Nerfed longbow damage
  • Horde: Wave income tweaks
  • Horde: Various equipment price adjustments
  • Horde: Lowered resupply timer for fire bombs

Patch #24 - Hotfix 1

Patch #24 Hotfix 1 Changelog 22/12/2021



Small batch of fixes to address some issues on Noria, as well as some other miscellaneous problems.

General

  • Fixed some climb exploits and stuck spots on Noria
  • Fixed Horde spawns on HRD_Noria
  • Tweaked audio on Cortile
  • Fixed music on Castello being duplicated
  • Fixed players sometimes getting stuck in the ground after getting revived in Horde
  • Fixed Horde HUD button prompts not corresponding to bound button
  • “Elite knight” enemies no longer use the boss icon in Horde
  • Potential fix for the palace gate on Invasion Noria not getting destroyed
  • Temporarily disabled the spawn screen icon overlap fix as it was causing issues
  • Removed wrong patterns from the Leather pads over hosen
  • Added missing archer arms to the scale tunic
  • Removed lion arms combo with the peasant shirt
  • Added chain boots to t2 armored hosen variations
  • Fixed some AI stuckspots on HRD_Castello and HRD_Crossroads
  • Purchaseable bandages in Horde now use the intended settings
  • Fixed Horde items instantly appearing in your hand after getting restocked from 0 ammo
  • Fixed a bug with the ammo auto-restocking present in Horde. It will now start restocking once ammo changes, not in fixed intervals
  • Changes to auto join, parties of <=3 players will be grouped together whenever possible. Parties of >=4 players (4-6) will be split evenly across teams when possible.
  • Water wheels on Noria should no longer block projectiles
  • Added Scimitar to HRD_Camp