Genre: Fighting, Hack and slash/Beat 'em up, Indie
Mordhau
MORDHAU Eastern Invasion
Eastern Invasion is here! The main attraction is Noria, a new large Invasion/Frontline map. On the customization side, we have the new Nubian character complete with his own hairstyles and beards, a large amount of Eastern-themed cosmetics, and an all-new Eastern voice set, as well as a new weapon, the Scimitar.
[previewyoutube="HvXisdLGPs4;full"] That's not everything, though. This patch also contains Cortile, which is a smaller map for the Brawl (and Ranked) modes, and a revamped Horde mode. Horde now has 52 skills that players can specialize in across 4 different trees, and changes the focus of the mode to defending a central noble AI character. The enemies have had several passes to make them more interesting and fun, and more changes and improvements will come to the mode in the future.
We're also releasing two full sets of armor (plus weapon) as DLC: the Grotesque and Lion sets. These exquisitely detailed suits of armor are the first post-launch DLC for MORDHAU and we hope you like them!
This update will be followed by Eastern Invasion, Part 2 in early 2022, which will see the release of another large Invasion/Frontline map called Arid, along with even more Eastern-themed cosmetics.
Patch #24 Changelog 21/12/2021
General
Enabled Christmas event
Revamped Horde
Added new Frontline and Invasion map: Noria
Added new Brawl map: Cortile
Upgraded Unreal Engine to 4.26
Players can no longer select which team to join, ensuring more balanced teams. Party members will be grouped together whenever possible.
Skins
Added Nubian character with new hair, beards & eyebrows available for the rest of the characters
Added skullcaps, kipchaks, greathelms, nasal helmet, rus spectacle helmet
Added new aventails for some helmets
Added sultan set
Added scale tunic
Added mail surcoat and damaged surcoat
Added leather pads set
Added ailettes
Added new mail limbs
Added crusader arming sword set
Added new Maciejowski chopper executioner sword skin
Added Grotesque DLC Set, including armor & items for every slot and the Grotesque mace for the evening star.
Added Lion DLC Set including armor & items for every slot and the Trident skin for the partisan
Combat
Initiating a throw no longer slows players movement speed down as much
Fixed riposte kick being too fast & jump kick windup now 25ms faster
Weapons & Equipment
Added Scimitar - a new one handed weapon
When players spawn without toolbox, deployable spawn and firepit now destroy like other toolbox placeables
Deployable spawn is now more fragile and no longer grants spawn protection
Deleted spawn camp ballista on Camp INV, extended spawn protection on FL to extend over the same problem ballista
Removed various toolbox exploits
Horde
Players now have to defend their AI commander and prevent him from dying until the end
Players can now level up & distribute skill points into 52 different skills arranged into 4 trees, which grant passive bonuses as well as active (ultimate) abilities
Players can now respawn during waves and get revived
Updated maps
Greatly improved pacing
Reworked economy, equipment balance and attributes
Added makeshift bow, light crossbow, and a black fire bomb
Throwable weapons replenish their ammo over time
Added Goblin merchant and the ability to sell equipment
Improved gameplay to be less frustrating and kiting centric
Improved and updated enemy behaviour and added some new enemies
Added skin variations to several bots like peasants, rangers, militia, and ogres
Change behaviour or few weapons and shields in horde mode
Added new sounds and UI
Lots of other improvements and additions
Sounds
Reduced heartbeat length to 3 seconds
New Eastern voice set
Shawm sound replaced
UI
Fixed issue with spawn screen where deployable spawn points would overlap default spawn points
Added UI to objective floaters that indicates whether it's above or below the player
Mordhau Editor Released!
We're thrilled to finally announce the release of the official MORDHAU Mod Editor!
The MORDHAU Editor is a powerful creation tool that allows for easy map editing, full control over game modes, customization of gameplay and more, allowing for seamless creation of user-generated content.
Additionally, there are a few sample maps and game modes to help you get started. We're excited to see what you can make!
Another small hotfix to iron out some map issues mostly.
General
fixed turn cap issue with vehicles
Maps
Fix for collision issue on Feitoria stairs
Removed ballista from Castello smaller modes
Altered Castello ballista turn limits to be stricter
Removed 8 minutes total from Castello INV to reduce frequency of long matches
Fixed issue with Castello foliage density not applying to all foliage
Added icons to barricaded doors on Castello INV
Altered some collision issues on Castello rubble ramps
Sounds
Adjusted heart beat sound so it doesn't muffle other game sounds
Reverted Lute octaves
Patch #23 - Hotfix 1
Patch #23 Hotfix 1 Changelog 29/10/2021
Minor hot fix mostly addressing the new version of Castello, and the new heart beat sound.
Maps
Altered capture point sizes on Castello
Adjusted spawns on some objectives for INV Castello
Fixed Castello AI movement being broken in general
Added some out of bounds areas to prevent griefing on first objective.
Sounds
Adjusted heart beat sound to fall off in volume faster.
MORDHAU Patch #23 & Halloween
Patch #23 brings a rework of Castello, which has been redesigned to flow and perform better.
Toolbox users will find that they're able to place a deployable spawn in Frontline and Invasion modes, which allows allies to spawn closer to the battle.
There's also the shawm, a brand new instrument for bards to embrace.
Some cosmetics are also included in this patch, most notably the jester set.
Finally, we're enabling the Halloween event to run from today until November 6th. Log in to get an executioner's hood that you can keep, and a temporary shame mask for the duration of the event. You might also find faces have been turned into horrific abberations, and pumpkins that appear from the unlikeliest of places.
Patch #23 Changelog 28/10/2021
General
Enabled Halloween event - faces now look scary and horses poop pumpkins which can be picked up
Skins
Added Jester Set
Added Fisherman’s Hat
Added Goatskin Hat
Added Wooden Maul skin
Combat
Kicks can now flinch releases again
Kicks no longer drain stamina on hit/parry
Small parry/block adjustment to reduce backparries
Toolbox can no longer build out of bounds
Updated CombatTest with new WIP riposte animation rework & explosive barrel prototype
Weapons & Equipment
Added new instrument: Shawm
Added new toolbox building: Deployable spawn
Toolbox ballista cost increased to 6
Toolbox firepit cost increased to 8
Toolbox walls now take increased damage
Toolbox walls and spikes now take longer to auto build
Toolbox no longer drops on melee hit
Doors now take increased damage
Firebombs now have slightly more radius & deal slightly more wood damage
Cleaned up Feitoria town area and improved the layout in some areas
Mallets (next to barricades) and lances now respawn
Fixed bots not moving on SKM Feitoria
Animations
Added new Lute equipment emote
Added new jester global emote
Added new emote for throwables
Fixed interact animations looking bad with 2h carryables
Horde
Adjusted AI behaviour to now avoid areas other AI is in to prevent congestion
Misc
Equipment now draws the same type of shadow as characters
Equipment now draws indirect shadows
Projectiles now bounce off a bit more when hitting characters without sticky
Optimizations for toolbox buildings
Adjusted Arming cap
Various mesh and texture optimizations
Tweaked physics assets for some equipment to better match their shape and size
Sounds
Added heartbeat sound on low health
Added new crossroads ambient sounds
Added new sounds for door and firepit breaking
Added new sounds for ballista, buildable ballista and catapult breaking
Added new ambient sounds for Grad, Pit, Castello and Taiga
Improved fire sound
UI
Refactored and updated all sliders with additional functionality
Updated analog cursor image
Chat entry button now covers the whole message, making selecting it easier (to apply mutes/etc)
Patch #22 - Hotfix 3
Patch #22 Hotfix 3 Changelog 20/09/2021
Misc
Fix attempt for lowered server performance/tickrate
Fixed player name stripping being too aggressive, should now allow more symbols to be used
Fixed a few occurrences of target info (name, etc) not showing
Fixed the broken character that appeared in main menu after Hotfix 2
Reverted an optimization that caused black flickering artifacts on landscapes for some people
Fixed Horde invincibility bug
Muffled voice (helmet) now a bit louder
Patch #22 - Hotfix 2
This hotfix includes fixes for some critical issues that came up with Patch #22. We are still looking into an issue involving a bug that lowers server performance temporarily, causing desynced gameplay and lag. We are investigating and working on solving this issue, but have not been able to track it down just yet.
Patch #22 Hotfix 2 Changelog 17/09/2021
Combat
Horses now slow down slightly more when hit by melee weapon
Weapons & Equipment
Fists no longer have miss combo windup debuff
Maul stab release reduced 25ms
Slowed down two handed rock throw slightly again & fixed turncap issue
Buffed damage for rock basket, removed ragdolling and reduced knockback
Carrot no longer repairs
Brawler and Fury point cost reduced to 3
Maps
Horse respawn time increased by 60 seconds in Frontline and Invasion
Fixed crossroads noble receiving too little damage
Fixed several Feitoria issues and improved balcony path
Adjusted bot spawn points on HRD_Grad
Fixed rock issues on Mountain Peak
Named Cap points for FL_FeitoriaAlt, the castle point no longer includes basement and first floor
Fixed names on FL_CampAlt points and added more buildables to the map
Added Anti buildable volumes to problematic roofs on Camp
CombatTest
Fixed new 2h sword parry anims having different right/left angle values on CombatTest
Removed LongswordNoMissComboTest from CombatTest and replaced it with LongswordNewAnimTestProper - This new longsword on combat test has new animations only on strike ripostes and parry, otherwise same as normal and is the first step to getting anim replacements into live. Also several experimental mechanics changes (CombatTest only)
Misc
Fixed mortar camera shake
Fixed bug where long range projectile paths do not sync up correctly on clients
Fixed noble objectives causing a loss in some cases even though they have health left.
Fixed flickering of a leaf material on Camp
Sounds
Enemy footstep volume increased
Enemy horse footstep volume increased & range increased
Lute volume & range reduced
Added volume slider for instruments
Fixed kill sound issues
UI
Fixed an issue where the scoreboard wouldn't scroll to show the local player's entry, will now also attempt to scroll the entry into the center
Added arabic fallback font, this should fix some cases of invisible names where these characters were used
Updated text flow direction to left-right everywhere player names appear
Patch #22 - Hotfix 1
Patch #22 Hotfix 1 Changelog 09/09/2021
Combat
Fixed cases where destroyables like doors would allow weapons to phase through (allowing hitting through doors, kicking through doors, etc).
2H throwable rock now lets you partially sprint as long as you are not throwing, and throw windup speed from 0.9s to 0.7s
Maps
Fixed FL_Castello mortar ranged issues
Fixed Crossroads grass
Fixed Crossroads AI homepoint and possesion suicide bug
Changed INV_MountainPeak blocking volumes to be out of bounds volumes instead, so it is more obvious to players
Fixed a few issues on Mountain Peak (removed double door, closed one deadend sooner, tweaked collision on rocks...)
Fixed floating beartrap in HRD_MountainPeak
Misc
Fixed cases where the camera would clip too far into dynamic objects like doors
Fixed javelin physics bugging out
Reduced ragdoll distance on catapult projectile and adjusted damage radius
Ensured default config is saved to Game.ini on the first run of a server
Fixed player camera/model being able to lean through doors/attack through them
Sounds
Adjusted various sound groups to avoid cutting off
Fixed helmets no longer muffling voices
UI
Prevented display-breaking characters from being used as part of a player’s name
MORDHAU Patch #22
With Patch #22, we have upgraded Unreal Engine from 4.20 to 4.25. This spans two years worth of engine updates, solving many underlying technical issues and giving us access to new tools. We know this took a while, but we had to make sure everything still works, and fix a lot of things that simply stopped working for one reason or another.
While not the massive content update a lot of you were hoping for (that one is still coming!), we have included new cosmetics, entirely redesigned the play areas of maps for Brawl, added two new Frontline variants, and some combat changes to shake things up.
Among the changes to combat are making miss combos easier to punish, combo feint-to-parry easier to perform, while movement has received changes to make it more streamlined and fun. Bloodlust has been reworked in order to tone it down, the viability of gambling with kicks has been reduced, and weapons are now less likely to get stuck on environment. For a more detailed description of changes, take a look at the changelog below.
We are also enabling double XP and Gold for a week!
Loadouts sporting some of the new armor pieces
Bohemian Mauls and their smaller Warhammer brothers
Dacian Falx Set
War-Dart Javelin Set
Sun ray Spear
Kettle sallet with and without bevor
Patch #22 Changelog 07/09/2021
General
Upgraded Unreal Engine from 4.20 to 4.25
Skins
Added Florentine set
Added Dacian Falx set
Added Bohemian Warhammer set
Added Bohemian Maul set
Added War dart Javelin Set
Added Hussar armor set
Added Sun ray Spear
Added Cuirassier Chest and Legs
Added Kettle sallet with and without bevor
Added italian sabatons
Updated various item’s proportions and/or textures for Duke’s pollax, Burgundian Cuirass, Corazzina, Kastenbrust faulds and others
Combat
Adjusted horse bump, removing bumps from behind and greatly reducing bumps from sides
Shield wall can only be raised out of idle now, fixing various exploits
Bloodlust reworked - no longer gives extra health on kill, now starts regenerating health on kill right away which will stop if you get flinched or start a parry. Point cost adjusted.
Missing now slows down comboing, which makes it easier to punish a missed swing
Combo weapons can now parry in miss recovery at stamina cost (the same as combo feint to parry, without having to combo, making it more accessible)
Time to get ragdolled from falling increased from 1.25s to 1.5s
Movement adjusted: sprint start (partial sprint) is now slightly slower, but acceleration to max sprint speed is much faster. Landing a successful hit no longer puts players into partial sprint, this means you keep your sprinting speed on successful hits. Punishing runhau is now easier, closing gaps is faster and traversing maps is less sluggish.
Increased movement slowdown when getting parried/blocked by enemy very slightly
Kick stamina gain on hit reduced to 5
Kicks no longer flinch attack releases (still flinches windup and early release)
Kick feints now cost 10 stamina
Shield wall active parry no longer blocks kicks
Parry recovery increased 25ms to reduced double parries
Adjusted how attacks collide with the world, making it less likely to clip environment with your weapon and getting your attack stopped by world collision
Nobles now have increased health instead of a damage % reduction modifier. This means that ranged and fire damage no longer deals more damage than melee damage proportionally
Parry no longer forces a reset of slowkick, that now happens when you successfully block something. Fixes case of using fast recovery from flinch to get faster kick.
Added Longsword with no miss combo to CombatTest
Toolbox now banned in skirmish
Killing peasants no longer hitstops
No flinch attacks no longer knockback
Strikes will no longer glance if they hit someone previously
Ripostes will now use the start angle of the last block and not start of windup for glancing, this prevents late ripostes from doing weird 360 drags when the spinning is done during the parry
Weapons & Equipment
Smoke bombs are now limited to a maximum of 1 per loadout
Beartrap no longer ragdolls if the planter is friendly/self
Beartrap now uses vertex pulling on the material when planted, allowing it to be seen better through clutter
Fire pit now lasts 2 minutes before it self destructs
Catapult adjusted, now has less range overall but is faster to push
Messer turncaps slightly more strict
Eveningstar main mode turncaps slightly more strict
Eveningstar main mode misses now drain 1 more stamina
Billhook range buffed 5cm
Billhook strike combo now faster
Billhook strikes now deal more damage against plate armor (same HTK)
Billhook stamina negation buffed to 13
Billhook turncaps slightly more strict
Falx damage against T1 torso buffed, can now one shot
Partisan stamina drain increased by 1
Maps
Lots of map optimizations
Various collision improvements and fixes
Updated mountain peak map layout
Redesigned Mountain Peak, Crossroads, Feitoria and Taiga map for Brawl modes
Added visual improvements to Grad
Arena visual & optimization improvements
Fixed various stuckspots
Horses no longer spawn on TDM camp
Various OOB volume improvements
Animations
Added new WIP combat animation sets to CombatTest
New stun animations
Adjusted Polehammer and Bardiche armory poses to their new ranges
Improved IK grounding visuals and camera feel
Horde
Blocked players from going to dungeon in Grad
Added few of the peasant weapons as Horde purchaseables
Added all the missing weapons to all of the maps
Tons of various horde improvements (AI behaviour, AI stats, equipment prices, navigation...)
Difficulty now adapts to amount of players in the team
Misc
Various improvements to bot behaviour
Fixed players unable to input attacks during flesh wound at certain times
Added AdminActionsWebhookURL - allows server owners to specify a URL to post admin actions to
Added methods for posting admin actions to (primarily Discord) webhooks
Some minor BR improvements, added missing weapons into chests etc.
Exposed Battle Royale to server browser
Assist damage to count as kill reduced from 75 to 50
Changes to how AI act if too many of their AI allies are on a single target
Bots will now use ladders less often
Added ability to cut off multiple limbs with one attack
Fixed jump and land animations not playing when repeated in quick succession
Updated localization
Fixed an MMR exploit
Minor chat command fixes
Fixed the CustomPaks folder causing crashes
Matchmaking now prioritizes servers with the least amount of open slots which should result in single servers filling up instead of players being spread out over multiple servers
Admins can now see votekicks for both teams
Preferred weapon mode now remembered in most cases
Early implementation of json RCON added (WIP)
Disabled log output for voice which was spamming the log
Sounds
Lots of sound improvements and new sounds
Various sound optimizations
Added new sounds to siege engines
Added separate voice volume slider (only affects voicelines, not grunts)
Lute now has new sounds and much more range in the notes it can hit (through the EquipmentCommand console command)
UI
Replaced emote/voice menu entries with actual binding prompts
Changed "reset to default" button text to be white (from grey), so it is not confused with a greyed out disabled button.
Added gamepad key prompt to main menu "return" button
Added report server lag button to chat window
Fixed server browser breaking in 4:3 resolution, improved element alignment
Toolbox build widget improvements: added icon, small text changes, now always indicates if placement is valid/invalid in the UI (previously only indicated by the red/green color change)
Set up new font system under the hood, localized fonts are now slightly different
Potential fix for the “out of bounds”/retreat text getting stuck on screen
Fix for issue with commas in the server browser’s ping field
Additional context menu options in the chat box and scoreboard
Improved BR scoreboard functionality
Changed "Network checksum mismatch" error message to "Game or mod version mismatch" to make it easier to understand
Match duration in UI now correctly matches to value set on server (was wrong on community/custom servers)
Tech Improvements - New NA East/Central Servers!
Hi all! We've been closely working with our server providers, and yesterday we replaced all of our east and central North American servers - this should help a little with some of the issues we're facing. If you're in these regions, please let us know how you're liking the new servers, and keep in mind that this isn't the end-all-be-all for server improvements; we are continuing to monitor our network situation and we'll be looking into ways to improve things going forwards. Thanks for your patience!