Moss Destruction cover
Moss Destruction screenshot
Genre: Shooter, Indie

Moss Destruction

UPDATE 0.7.5 "CERBERUS"

Hullow Everyone!

Have you all wrapped up the Blu Wilderness yet? You'd better, as more content is on the way with

UPDATE 0.7.5 "CERBERUS"


<*>Harvested tons of Krysol during the holiday season? Cool thinking! You'll need a smaller fortune to buy the 3 new cartridges hitting the shop: upgrade your faithful PET to PET II - mounted with a bolter gun, split it up into 3 with the Cerberus active cartridge and get temporary buffs when collecting Krysol with the Supersolic passive cartridge.
<*>Grab an achievement for slaying the almighty boss of the Blu, the Severe Serpent.
<*>We had the PET follow up more closely in your steps, even after gaining speed bonuses. Poor fellow surely won't get lost now.
<*>Wiped out those pesky white squares on the victory screen in place of the installed mech tech
<*>Fixed the issue where the game and its sound would go on even in the background at the death screen.
<*>Fixed the issue of the transparent alien tech shards in the inventory.
<*>You got back your button hints in the shop now, that were lost for a while. <*>We also did some visual improvements here.
<*>Weapon barrels won't poke through fort walls now.
<*>The Beam-head used to leave its beam behind after dying. Not anymore.
<*>Further itsy-bitsy visual improvements here and there.

But. This is not all that we've been working on. Something. Dark. Is. Coming.



Soon.

Again, thanks for all the support and feedback you guys give us!

Keep sending your reports and comments in the dedicated Steam threads or to

contact@shotgunwithglitters.com

Keep in touch on our Discord Server here: http://shotgunwithglitters.com/discord

Make sure to check out and follow our Facebook and BrightLocker pages as well!

Stay tuned for more content and more to be revealed..


Cheers,

The SwG Team

UPDATE 0.7 "MINI-ME"

Hello Everyone!


Hope you are doing well after the Holidays! As for the team, we're all freshened up and in to tackle the various challenges the new year has in store for us! Without further ado, we jumped straight back into action to extend your all-time-fav Moss experience. Speaking of the effort, please welcome

UPDATE 0.7 "MINI-ME"


​<*>Beware the MiniBosses! New enemies might emerge in all the levels: you'll now get a pretty good chance at running into a boosted-up version of some previously familiar enemies who will try to give your day the extra frustration it never needed. Please welcome them with smoking hot barrels.
<*>A new Mech Tech for the dark ones: The Twilight Knight.
In for some serious challenge in aim? get the "Shashlik!" achievement now! Skillshot!!
<*>The desert Boss Worm got some fierce henchmen. They protek and atak.
<*>The PET is doing proper damage to the enemy again. It's good with kids and kitties though.
<*>Cartridge descriptions are back in the shops! No more pig-in-a-poke shopping.
<*>Fixed the issue where your controller would vibrate even if you played with keyboard + mouse
<*>Portal descriptions will now appear prior to stepping into them - making a whole lot more sense this time...
<*>We made some balancing on the Blu. Among others, Guards will not dance around as much as before, going straight for the kill. The Pigball got faster, while the Tortle slooowed down. The Mortar Mantis made up its mind to attack the player after all and the Hoof-Beak is through with some self-confidence issues therapy too. Some projectiles fired at the player are faster and and the Fire-Claw grew up to the task of being more than just a tame pussy cat. You've been warned.
<*>Revised some of the more misleading tutorial texts.
<*>Fixed some nasty typos here and threr there.

Once more, we would like to thank you all for your support and the reports you sent us, a great help in shaping the game!

Keep sending your reports and comments in the dedicated Steam threads or to
contact@shotgunwithglitters.com

Keep in touch on our Discord Server here: http://shotgunwithglitters.com/discord

Make sure to check out and follow our Facebook and BrightLocker pages as well!

Cheers,

The SwG Team

UPDATE 0.6 "XMOSS SPECIAL"

HO-HO-HO to you, Moss Folks!

It's that special time of the year again! The sweet smell of Christmas Stollen is filling up the air of warm and cozy homes, families are huddled together on sofas to pass on the controller to play Moss Destruction while the snow is gently falling outside, Kevin is screaming in front of the mirror and the Nakatomi Plaza is on fire. Because of the special event we also wanted to give you a special, major update, so please accept

UPDATE 0.6 "XMOSS SPECIAL"



<*>Explore and enjoy the full world of the Blu Wilderness! Complete with 15 unique enemies and a terrifying boss, this world is sure to give you a challenge for the Holidays!
<*>With the new world, new Mech Tech also had to follow: We give you 9 new Mech Techs and a level II upgrade for Last Stand.



​<*>We fixed the issue where the dissolving Camo Bug body could still block the players way.
<*>Took out the non-existing 'laser gun' item that was dropped sometimes in the previous build.
<*>An exit portal was put into the Blu shop, so that you won't get stuck there anymore.
<*>The Bomb Bot got back its rightful VFX, going out with a proper BOOM now.
<*>The shotgun used to have a slight miscalibration in its aim. Got rid of that.
<*>Fixed the issue where the tutorial texts for portals came up only when entering, causing some future disturbances in the following level.
<*>Gave back the Sawblade its previous glory, after it suffered some loss in strength.
<*>The invisible collider in gates is now gone.

Thank you once again for all of you who helped us reach today's milestone!

We hope that you will have tons of fun with the new features of the game too! Please keep in mind that as this is the first real debut of the new world and enemies, you will most likely run into some bugs and errors at this point. Make sure to

let us know about these on the dedicated Steam thread or via contact@shotgunwithglitters.com


We appreciate your opinion!

The Shotgun Team will now take some time off for a well earned rest to refill on depleted energies and will respawn fully charged next year.

As we are about to close an awesome year, full of excitements, we would like to take the opportunity to thank you and wish you all a Merry Xmoss and a Happy New Year! :)



Keep in touch on our Discord Server here: http://shotgunwithglitters.com/discord

Make sure you check out and follow our Facebook and BrightLocker pages as well!


Cheers,

The SwG Team

UPDATE 0.5 "BLU"

Hello Moss Folks!

We have great news coming back to you this week and boy, are we thrilled to share it! Ladies and not ladies, the update we've all been long looking forward to is here:

UPDATE 0.5 "BLU"



<*>Introducing: The Blu Wilderness! The whole new world of Moss Destruction is now open! The first playable level of this exotic chaos of a twisted jungle awaits you with a unique design, fresh layouts, new enemies and brand new challenges. You will be entered the first level of the Blu Wilderness right after finishing off the Dreary Desert.
<*>​A new Mech Tech Card enters the game. Introducing the Executioner Armor: this baby will generate bullet type ammo for you for the price of cutting down 1 HP from your maximum health. To get it shuffled into your Mech Tech stack, you'll first have to buy it in the shop.
<*>3 new achievements for you to collect, be on the lookout for Flint Mosswood, A Fruitful Comeback and Mossleone.
<*>We restructured the way your installed Mech Tech icons appear in the lower left corner of the HUD. You'll now find numbers indicating the time a stackable Mech Tech was installed and the current level of the upgrade, where applicable.
<*>Corrected some squashed visuals on the Rainfire Coating icon in the shop.
<*>Fixed the issue of the invisible Stork that many of you reported

Once again, thank you all for being a part of what we build here and forming an awesome community!

With the introduction of the Blu Wilderness, Moss Destruction is stepping up a whole new level now and we are excited as ever about your opinions.
Make sure to tell us what you think! Let us know what you like and dislike about the new world! Please keep in mind that so far we put only the first level of the Blu into the game and that many more is yet to come. We are currently at work on the other creatures that will appear on further levels of the Wilderness, new weaponry and of course with higher reachable ranks, we also have to provide you new Mech Tech options to install. Still we wanted to give you a taste of and get your opinions on the new world as early as possible.

Reach out to us in the usual ways, drop a line in the dedicated Steam thread, or write us to contact@shotgunwithglitters.com

Keep in touch on our Discord Server

Make sure you check out and follow our Facebook and BrightLocker pages as well!

Keep tuned for more content with every update!


Cheers,

The SwG Team

UPDATE 0.4.5 "GREEN"

Hey there Moss Folks!


As the weather outside is getting chilling to the rhizoid, what better way to pass time than staying inside for the weekend, snuggling in a warm blanky with a hot cup of wuddaver-ye-like and having a couple of runs in the brand new build of Moss Destruction with

UPDATE 0.4.5 "GREEN"



<*>2 new cartridges enter the game to have you spend all your hard earned Krysol in a couple of clicks. Look for the Xray Spyglass (global) and Chloroplast Suit (mech tech) cartridges in the shop - the former will have Spyglasses picked up also reveal the location of important portals and objects on the minimap, while the latter is a new and shiny healing armor, smelling like photosynthesis.
<*>Dealt with the frozen PET. The poor soul just met some of the new Blu enemies during testings and got a bit shocked, He's alright now though and will happily hop along with you.
<*>We realized that the Mossgyver cartridge had a double in the shop, so we removed that.
<*>Switched the wrong tutorial texts back to the corresponding one for the new mech tech upgrade card in the shop.

As you can see, we are not quite at the Blu yet, but rapidly getting there on the color wheel now. The short list of the update is merely a product of us getting ready to let you into the new world pretty soon, we're putting most of our time into this nowadays.

Thank you for all your support and comments! keep them coming in the dedicated Steam threads, or send them to contact@shotgunwithglitters.com

Want to keep in touch? Join the Shotgun with Glitters Discord channel
to never miss out on info and to send us your thoughts in a more direct way. Join here:

https://discord.gg/RvRk5du


Make sure you check out and follow our Facebook and BrightLocker pages as well!

Keep tuned for more content with every update!

Cheers,

The SwG Team

UPDATE 0.4.4 "RAINFIRE"

What's up Moss Folks!


We're back with another weekly update for you! Many minor and major fixes had taken up our full attention but we could still manage to squeeze in some yummy content too. Here's what we're having in

UPDATE 0.4.4 "Rainfire"


​


  • ​A new Mech Tech Upgrade enters the shop: the Rainfire Coating. Mech Tech Upgrade Cards improve the effect of corresponding Mech Techs. When purchased, the Rainfire Coating upgrades the Demo Master Mech Tech, which in turn grants protection from self damage by explosives, when installed.

  • Fixed the problem of the broken kill counters, in-game Stats and relevant achievements will now continue to keep track of the slaughter.

  • In connection with the counters, the issue of accuracy also got fixed, Stats will now accurately measure it and thus the Impressive Shooting! achievement is now obtainable.

  • We got rid of the issue with the 9x Combo achievement, it's up for the taking!

  • You'll also be able to get the Mossacre achievement now.

  • The hint to pick up an item will now only appear once the item can indeed be picked up.

  • Fixed the Cloaking Field Gen, so that it won't render the mechs totally invisible.

  • Corrected the typo in the Mossacre description


We are incredibly lucky to have a steady and firm player community forming around Moss Destruction, and we want you to know that we couldn't be happier to have you. We receive lots and lots of responses, bug reports and suggestions from you, helping us push ever forward to make the game better, thank you, you ROCK!

Keep your suggestions and reports coming to the dedicated Steam thread or send them to

contact@shotgunwithglitters.com


The Blu world is still cooking, we just have to make sure it's as tasty as it can get once we serve it to you. Stay tuned!

Make sure you check out and follow our Facebook page as well!

Keep tuned for more content with every update!


Cheers,

The SwG Team

UPDATE 0.4.3 "RED"

What's up Everyone!


Getting back to you with this weeks update, where the definitive color somehow turned up to be red, so here it is,

UPDATE 0.4.3 "RED"



<*>A new cartridge enters the shelf of the shop now: the Saw Frenzy, putting the player in a high octane melee madness for a short period of time. Let the killing spree begin!
<*>3 new achievements to collect, demanding that you really get some alien blood on your hands this time
​<*>Your equipped active cartridges are now shown on the HUD with a cool-down counter to inform you when they are ready for the next use
<*>The shop can now be entered after a confirmation with the pick-up button. No more accidental enters
<*>The Desert Boss got some juice. It got stronger and can now use its weapons in longer distances.
<*>Fixed the issue where the sniper rifle did not get the advantages granted by the Marksman Module without first switching weapons
<*>Fixed the issue of getting stuck at edges
<*>Got rid of the issue where you could also get the Engineer Moss achievement for killing an enemy with the Flamethrower

Once again, we could heavily rely on your comments and feedback, thank you for those responses! Keep them coming on the steam thread or drop us your line of thoughts to

contact@shotgunwithglitters.com

If you have previously pointed out an issue for us, for which you do not see a solution here, don't worry, we have them backlogged, just couldn't make it there yet!

Make sure you check out and follow our Facebook and BrightLocker pages as well!

Keep tuned for more content with every update!


Cheers,
The SwG Team

UPDATE 0.4.2 "Adapt"

Hullow Moss Folks!


Exciting times went by here at the Moss HQ, as we received tons of feedback from you guys and we are immensely grateful for these, thank you! Based on what you had to say we can now present you

UPDATE 0.4.2 "Adapt"


<*>Introduced new and sweet wares in the shop! Grab the goodies while freshhh!
<*>3 new achievements for you to unlock!
<*>You can easily jump between heroes on the hero selection screen using the trigger buttons of your controller
<*>The names and descriptions of cartridges are now displayed on the selection screen and in the shop as well
<*>We had the exit portals suck the player in only from a closer distance now, granting a safe passage next to them even in narrower places
<*>Hitting the Revenge button after dying, the game will now also remember your latest setup when bringing you back to the hero selection screen
<*>We introduced a damage cooldown on the player side, meaning that the player will not get butchered by several successive incoming hits in a split second.
<*>Dr Gizmoss now starts with the extra passive slot that the description was mentioning
<*>The "Shy Boss" phenomenon where the boss tended to just not appear on the last level has now been eliminated.
<*>We put an end to the Krysol farming after sunsets, where you could easily just stand in one end of a corridor and waste all the enemies up ahead spraying with the minigun
<*>Alien Techs now have an outlined name so that they can be read clearly above the fog too​
<*>Sorted out the matter with the Protein Pus Alien Tech that gave you exxxtra HP in the next level too
<*>Brought back the Energy+ Module Alien Tech that was lost on the way somehow
<*>Fixed the Alien Techs where their functions would remain unknown in a run even after having been used already
<*>Also sorted out the right maximum HP caps for each hero
<*>Fixed the bug where you could get the "SPEEEED" and "Right Back at You!" achievements for other reasons than stated in the description
<*>You can now also unlock the previously buggy "Oh, I see you kids met!" achievement
<*>Fixed the bug where the Improved Targeting System sometimes caused the Nuke-Em weapon to do the weirdest things physics has ever seen
<*>Dealt with the issue where the Backup Disk and Last Chance sometimes didn't have their life saving effects
<*>The Mr Beam will not damage the player now when firing
<*>Dozens of minor bugfixes to make the game flow smoother

Meanwhile, with the time to introduce the Blu Wilderness creeping ever forward, we officially closed the voting on the Worthy Foe 2 Reward on BrightLocker. According to the Moss community and thus the ramming enemy to appear in the new lands is going to be:

The Hoof-Beak



Thank you for all who participated in the voting!

Once again, Thank you for all your support and feedback! It means a lot and we encourage you keep sending those reports and suggestions to

contact@shotgunwithglitters.com

or in the dedicated thread here on Steam!

Make sure you check out and follow our Facebook and BrightLocker pages as well!

Keep tuned for more content with every update!


Cheers,
The SwG Team

UPDATE 0.4.1 "SIGNAL JAMMED"

What's up Moss Folks,

Wow, crazy couple of weeks passing by for Moss Destruction! After having been on the front page over at our friends at Game Jolt and pushing through a drive with Alienware Arena, we can clearly state that the Shotgun Team has forgotten what the word boredom means. We are happy to welcome a new wave of players in the realms of Mossoria! Along with that, we are truly grateful for all the feedback you guys have given us, you ROCK! It is thanks to your responses that we can now introduce

UPDATE 0.4.1 "Signal Jammed"


After the huuuuge update of last time, when we introduced the shop feature, it's high time we patched up some issues coming along with it. In the meantime, as you guys eagerly emptied the shelves of the shop in no time, we wouldn't forget to give you more goodies too. You guys are real collectors, you know that?

<*> 4 new, nifty Cartridges await your discovery in the shop of the shady merchant, Looga. Grab them. Grab them all!!
<*> 3 new achievements enter the picture this time, some calculation may apply to attain them all
<*>You'll get a much better idea now about cartridges and their types at the shop, to help you get just what you need.
<*>As we have initially forgotten to do so, we have now cleared up the difference between the 2 rows of slots on the character select screen. The upper row stands for the active cartridges, while the lower for the passive ones.
<*>The mech won't switch to "auto-fire" now if you pause the game while shooting
<*>No more dying with health points still visible on the health bar
<*>After dying, hitting the 'Revenge' button will now take you back to the character select screen, as asked for.
<*>Fixed the bug where some alien techs picked up already revealed their function in the inventory before first use, while others would simply forget theirs, even after having been used already. Weird.. but hey, it's alien tech after all, huh?
<*>Fixed the issue where you were told to press a button to pick up an item aaaaand you wouldn't get the item. Sorry about that..
<*>Got rid of the bug where you could easily grab a Minigun + the Fast Clip Chip Mech Tech and just gun your way through enemies like a lawnmower, for the Mech Tech caused the Minigun to eat no bullets at all whatsoever. Admit it, it was fun though, right?
<*>Also fixed the bug where you could quite ironically get the "SPEEEED!" achievement by stacking 2 Lead Boots, thus moving with the speed of a beaten snail.
<*>The super slow motion of explosive projectiles caused by the installation of the Improved Targeting System Mech Tech you guys reported were also taken care of.

Once again, Thank you for all your support and feedback! We believe that it really starts to show on the directions Moss Destruction is headed that the community is constantly expressing their opinions and thoughts, for this we are grateful and encourage you to keep sending those reports and suggestions to

contact@shotgunwithglitters.com


Make sure you check out and follow our Facebook page as well!

Keep tuned for more content with every update and soon..SOOOOON... the Blu Wilderness! ;)


Cheers,

The SwG Team

UPDATE 0.4 "IT'S A BARGAIN!"

Introducing with Update 0.4 "It's a Bargain!": The Super Secret Secret Shop!


If lucky and persistent enough, you can now find the portals on levels of Moss Destruction which will teleport you straight to the merchant of exotic wares.


Here you will find 3 items picked randomly from a pool of many. These can be cartridges you can install into your mech to influence the gameplay for your benefits. You can find yellow, Global cartridges, which - once bought - will activate and grant a certain bonus or modification for you in all the runs that follow. You will also find blue Passive and red Active cartridges here. These can be installed into your mech before each run and depending on your choice of selection will change the gameplay accordingly for that run only. Selected Passive cartridges will do their magic on their own, no need to interfere, while selected Active cartridges can be activated by you during the run. These will most likely have a cooldown on them after each use.



Another thing you will find in the shop are new Mech Tech cards and Upgrade cards for existing Mech Tech already in your possession. If bought, these will automatically be shuffled into your mech tech deck from which you can randomly pick from with each new rank in the game.

Last but not least you will find new heroes you can buy at the merchant. Once unlocked, these heroes and their corresponding mechs will be available to pick at the beginning of runs.


Unlock as many of these as you can to find the modifiers and characters that suit your playstyle best!


Collect Krysol scattered around the maps to spend at the shop. You can also get more Krysol from some enemies killed, for completing special actions and combos. Note that while lingering around in levels after sunset is potentially more dangerous, it will also cause enemies to drop Krysol much more frequently! All Krysol you collect throughout runs will stay with you even after death. Keep collecting Krysol to boost your mech and overcome previously difficult challenges more easily next time!