Moss Destruction cover
Moss Destruction screenshot
Genre: Shooter, Indie

Moss Destruction

UPDATE 0.3.4 "DODGE THIS!"

What's up Guys!

As you can see, we've got a brand new and shiny cover image! You like it? We do. Time seems to be flowing for us here at the SwG HQ, having our hands full with Moss Destructions brand new world, the Blu Wilderness. Nevertheless we still still need to find time to patch up whatever seems to be leaking in the current build (Since when have days become so short??). Anyhows, here's what we got for you in

Update 0.3.4 "Dodge This!"

​<*>We made some much needed mods on most of the Mech-techs you can install, providing now a better balanced quarry of choice for you.
<*>New achievements enter this time too! It will probably take serious skills to get "Right Back at You!". Can you pull it off?
<*>Some refreshment for your eardrums: a remastered desert world track is playing now through your stay.
<*>A whole lot of minor bugfixes yet adding up to a major elevation in experience :)

Once again, thank you for your all your support and feedback, it means a lot in this process!

Keep sending those and any other thoughts to contact@shotgunwithglitters.com

Meanwhile, the new world, Blu Wilderness is neatly coming together. Even though it's not yet ready, we put most of our time now into building it and we cannot wait to show you the whole picture! Until that time comes, here's a sneak peek of what we've been up to and what is coming your way really soon:









Don't forget to head over to the rewards section of BrightLocker to help us populate this wilderness! Look for "A Worthy Foe 2" reward!


In hope to keep you thrilled until next time, best,

The SwG Team


UPDATE 0.3.3 "MULTIKILL"

What's up Folks!

We are back with this weeks update right at you:

Update 0.3.3 "Multikill":


  • Improved the HUD so that some important information are now clearer and easier to see. For example you will now see the type of ammo your current weapon uses highlighted in your ammo counter.
  • You'll also get a clue about what ammo a new weapon you have found consumes, helping you decide if you want to make a swap. Don't forget: It is wise to carry around guns eating different types of ammo!
  • The Engineer Drone building them nasty turrets is now easier to spot. Stop them as quickly as you can!
  • ​Don't like the controller vibrating in your hand? That's all right, our mothers didn't like it either, so you can now turn this off in the menu
  • Combo up! Supercool combat stickers will now splash onto your screen in the right moments! Try to go for combo kills and multiple melee kills to name a few of them. But just how does one get a MMULTIKILLLL??
  • 7 new achievements enter the scene! + one hidden achievement - can you trigger it?
  • Hordes of bugfixes we are too embarrassed to detail here


Can you unlock all the achievements? Will you be among the first few who can beat the game at its current stage? Do you have any idea for achievements you would like to see in the game? Don't hesitate to drop us a line to contact@shotgunwithglitters.com

Meanwhile we are hard at work creating the next world of Moss Destruction: the Blu Wilderness, a beautiful but deadly cruel, wild jungle with it's characteristic, primitive, but yet brutally strong creatures.

Now go out there and collect ALL the achievements!

Cheers,

The SwG Team

UPDATE 0.3.2 "H-BLADE"

Hello dear People!

Here's our very first update since we have hit the shelves on Steam Early Access. Lot's have been going on and we were extremely excited to see how the wider public will accept our baby. It was amazing to see how people liked playing Moss Destruction and the initial responses were truly positive, giving us another boost of enthusiasm to push even harder at shaping the perfect game! Thank you for your trust!

Game development is but never without some errors. In this Update: after having watched a lot of Moss Destruction gameplay videos online we mainly focused on reacting to flaws and shortcomings that came up during these clips. It was massively helpful and instructive for us to see people playing the game for the very first time without knowing anything about it. It gave us a clue about where we need to show some more directions and hints to help the players pick the flow up easily.

And thus, Update 0.3.2 "H-Blade" was born:



​<*>Some tutorial layouts are now popping up upon first run, explaining the core elements of the gameplay and the ranking system. Power-ups in need of explanation also got a text, so you're not left in the dark anymore. Until sunset that is..
<*>Incoming damage of the player is now visibly displayed too
<*>Cleared up the much chaotic misunderstanding around the terms used in the game to describe the level of a world you are playing in and the current rank of your mech. And it was about time too.
<*>Your current ammo counters are now displayed on the mech tech upgrade screen too if you select the Supply Drop option - to help you decide if you are in need of some extra necessities.
<*>The PET is now a much more effective sidekick!
<*>Once discovered, the exit portal will now be displayed on your minimap
<*>A new mech tech upgrade enters the scene, please welcome the H-Blade: a much more powerful upgrade to your handy melee weapon. Slice-n-dice, baby!
<*>Introduced the player shield power-up
<*>Solved a bunch of minor issues that needed patching here and there.


We are immensely grateful for all who helped us shaping this update with their feedback, bug reports and gameplay videos, Thank you!

Your thoughts and feedback are always welcome at
contact@shotgunwithglitters.com

Enjoy and let us know what you think!

The SwG Team

Update 0.2.0 "Early Bird"

Hello Everyone!

The news of the day is out: Moss Destruction is in Early Access now on Steam! It's official Folks, the Moss Wagon is way past beyond the point of no return, heading straight to infinity and beyond!! (*dramatic music playing)

In the current update we went through a lot of trouble to balance the gameplay and make it a bit more favorable on the player side - now don't go dropping your guns and picking flowers in the desert, the enemy are still tough nonetheless! This only means you might just have a fighting chance! Let's see what else was on plate for the last few weeks:


Update 0.2.0 "Early Bird" :

<*>A clearer perspective: camera has been lifted higher once more. Just a tiny wee bit, like you asked for.
<*>The arsenal went through a major balancing: rate of fire, damage and working mechanism of guns have been tweaked for supposedly best results. What do you think?
<*>Enemy behaviour, speed and damage was also tweaked on - it's a bit easier now to dodge incoming bullets.
<*>Your mech will now automatically pick up keycards and these will be displayed on the HUD
<*>Repaired the bug where dead Engineer Drones could still install new turrets into play
<*>Brilliant new sounds of play, happiness, and intestines falling out. Oh, the joy!
<*>Solved the issue where some sound-FX were much louder than the others. Our ears are still ringing from some blasts.
<*>Gave you a new, lower tier shotgun to blast your way through them Slims and Laser Bots. You might want to upgrade further down the the road to the much more powerful Poing Gun!
<*>Found the lost minimap! It is there now for good
<*>Updated the movement pattern of the Roto Node Mech Tech. You might now find it much more useful next to walls or in corners.
<*>Oh, we buffed up the Boss! Have you met him? Don't bother with an introduction, he's quite a rude fellow..
<*>Introduced some well needed new power-ups to aid you, make sure to find them all!
<*>Got rid of the issue of the "zombie mech" where you could still crawl around the map in a semi dead form after being blown up in a blast. It was kind of fun for a while though..
<*>Implemented PS controller layout and hint buttons
<*>Enter: achievements! You will already be able to unlock the early access achievement, but stay tuned, for more are on the way ;)

We would like to thank you for all your support and feedback you gave us, You guys are awesome!

Don't forget to stay tuned for more updates and to let us know what you think, and about the bugs you might run into. You can use our dedicated pinned thread under Discussions or you can send us an emai:

contact@shotgunwithglitters.com

The game now has one playable world with 5+1 levels to beat. The current pricing is set in accordance with that, but as more are in the making, the price will gradually go up as we add more content. Don't miss out on the opportunity to grab the full Moss experience for a fraction of the normal pricing! Head right into battle and beat your scores on the Stats screen! Share your gameplay and show other players what you are capable of, compare your stats!

Spread the word, ensure your friends grab the game to compare your stats!
Make sure you follow our Facebook too:
https://www.facebook.com/MossDestruction-214621769156041/

Best,
The SwG Team

UPDATE 0.1.0 "VICTORY"

Hello Everyone!

Once again, with your help - for which we are immensely grateful! - after crazy long hours of work we are thrilled to announce a MAJOR milestone to you:

Update 0.1.0 "Victory" has cometh!



Wow, aren't we really heading somewhere?! Okay, okay, let's see what we're having:

<*>Major gameplay updates: The first 5 levels of the game are now balanced through and through. In each level you can find one crate that will surely grant one of the new weapons belonging to the actual tier. You can either rush through levels and advance as fast as you can, or you might want to hang around a bit to collect all the weaponry you can get. The longer you stay, the higher chance you'll have that an enemy will also drop a weapon. Linger too long and the sun will set, alarming you that enemy reinforcements are inbound. Remember that the risk is getting higher with every extra second you spend in the same place after sunset. You can also use your extra time to level up more in a single level, but you will now find that you can advance a maximum of 2 more levels in the same place.
<*>You will now have to face 2 new vicious enemies: the Technician and Commander Bots. Even though these two will not attack you directly, they are capable of calling in multiple reinforcement teams of further bots. They are highly dangerous in greater numbers so make sure you try to eliminate them as soon as sighted.
<*>The Gunner Drone has also entered the picture. Similar to the Engineer Drone in movement, but the Gunner Drone will directly attack you with laser cannons equipped.
<*>The end is nigh! You can actually finish the game now after the 5th level. Or can you? The task at hand won't be easy! Make sure to use all the advantage you can get along the way. Oh and maybe, JUST MAYBE you will find one last challenge after the 5th level?? We surely wouldn't know of an evil desert boss if there was one. Nnnnope.
<*>End stats! Finish the game and check your stats out on the victory screen! Compare your stats with other players!
<*>New enemy death animations! You gonna love this..
<*>Love to play with fire? Your time has come: The Flamer has been introduced into the game: a very powerful weapon with a short range. You will now also have the chance to significantly improve the usage of this and further other fuel consuming weapons if you pair them up with the also newly introduced Pyro Rig Mech-Tech upgrade. You can find the Flamer in higher levels.
<*>Solved the issue of the ammo counter running into negative values
<*>HUD layout was updated, new graphical elements were added, for instance you will now see icons indicating the current power-ups in use.
<*>TONS of minor bugfixes you wouldn't be interested to read about.

As you can see, a whole new experience awaits you in the game now and we are extremely curious about what you will think!
We would like to shape Moss Destruction the way you can easily get hooked right from the start, but we do not intend to make the battle against evil an easy one! Take your time to get into the game, to get to know new enemy behaviors, shortcuts you can use, power-ups at your disposal, master the skills necessary for the ultimate victory! Develop your tactics, collect top-notch gear, figure out patterns that work out best for you and share them with the community! Maybe you'll have the missing tips to help another player achieve final completion.

Do you have something to say to us? Have you encountered a bug we should know about? Do you think we miscalculated things here and there? Shout out to us! As always, we are positively curious about your experience with the game and all your thoughts about it! Write us to

contact@shotgunwithglitters.com

Moss Destruction won't stay in its free state for long! Spread the word, ensure your friends grab the game while it's still free for everyone!
Make sure you check out and follow our Facebook page as well!

To VICTORY!
The SwG Team

UPDATE 0.0.6 "SNIPER" Live Now!

Hey Folks!

Tremendous work has been put into it, but Update 0.0.6 "Sniper" is here!

This update contains tons of tiny fixes and minor but crucial balancing, for we know that the devil is in the details. So without being exhaustive, let's see what's new!

<*>As you guys voted for it, the Sniper Rifle in now in play, thank you for your votes! Go check it out and tell us what you think! ;) 
<*>Your current HP are now displayed on the HUD in numbers too
<*>Introducing: the Engineer Drone! Don't let this simple looking flying enemy fool you, it is a mechanic mastermind and will place as many deadly turrets to destroy you as you let it (hint: why not show them your new and shiny sniper rifle? You are welcome.)
<*>Beware the dark! Day and night cycles have been introduced. Feel free to linger as long as the sun is up, but once it is setting, you better find your way out of there. You've been warned!
<*>Lots of new sounds were put into place

As always, thank you for all your emails and responses, we appreciate you sharing your thoughts with us! Don't forget to keep them coming:
contact@shotgunwithglitters.com

Make sure you check out and follow our Facebook and BrightLocker pages as well!

Good hunting,
The SwG Team

UPDATE 0.0.5 "LOOT-A-LOT"

Hello Everyone!



Thank you for all the responses you guys sent us! With your help, Update 0.0.5 "Loot-a-Lot" is out now. Here's what got fixed among other, minor errors:

<*>The PET will now follow you instead of dragging behind, trying to win desperate wars.
<*>Solved the issue with the always-expending lifebar. No more god-mode for you! I know, I'm sorry..
<*>The gates got some smooth looks.
<*>Dedicated projectiles will now bounce of walls as if the surfaces were flat. Easier computing for you.
<*>We refined the looting system to ensure the drop will help you with the loot you are mostly in need of. The game will now constantly monitor your stats and arrange the loot drop accordingly. Note that some helpful items are now harder to acquire, so keep a firm grasp on them, once you find 'em!

As always, we appreciate you sending us your feedback to contact@shotgunwithglitters.com!

Get the full game for free at BrightLocker and make sure you check out and follow our Facebook page as well!

Cheers,
The SwG Team

UPDATE 0.0.4 - "KABOOM" LIVE NOW!

Hey Everybody! Loooots of thing happening today! But what could one expect? It's Friday the 13 after all :)

First off: The community has picked their Tentacle of choice: Tentacle 5 emerges from the rest, be prepared to meet the creature you helped bring to life.

Then again: The voting for your fav Xplosive weapon is officially over! And because you guys distributed your love almost evenly among the two weapons, it is only fair to introduce both the Bazooka AND the Grenade Launcher into the game! Thank you for your votes! Meanwhile, head over to the rewards section where you can once again decide what you would first like to see in the game!

And finally: Update 0.0.4 - "Kaboom" i blowing up NOW! Again, thank you for all the feedback and thoughts! You guys really helped us a lot in putting together this update :)

Apart from the the bug-fixes, there's a mighty fine content boost coming your way with this one:

<*>​Introducing the
Bazooka and
Grenade Launcherweapons! Please handle with caution!
<*>​What can possibly be better than explosions? Bigger explosions of course! <*>​You will now find a new Mech Tech in rotation to enhance your explosive weapons
<*>​You guys told us how the Mech was kind of vulnerable in battle. Two new armor upgrades are available for you to select among the Mech Tech, both with different bonuses. Choose wisely though, for you can only equip one of them in the same run!
<*>​You can now bring up the controls layout any time during your run by pressing F1 on the keyboard or pressing the left stick on the controller. You also have the option to check the controls from the menu. But make sure you have eaten beforehand. Or that you haven't.
<*>​A whole new perspective: the camera has been slightly lifted - as many asked for it - thus now you can see a lot more of what is happening around you.

Many of you have also pointed out how we have left you clueless sometimes about what one item or the other does. We have heard you and are putting together an in-game knowledge base for your convenience in our next update.

Thanks again for all the thoughts you sent us and remember to keep 'em coming! Your feedback is always welcome at contact@shotgunwithglitters.com

Follow Moss Destruction on Facebook and Brightlocker too to participate in shaping the game! :)

Stay safe out there! Cheers,

The SwG Team

From the Mocyclopedia: The Worm

First thing to ensure when you go to war: know thy enemy!
We will try to help you prepare for what lies ahead when you step up against the allied forces of evil threatening Mossoria
The worm is a minor threat in the battlefields but by no means should be neglected! Their huge number and the poison they leave behind make them as fierce of an enemy as they get. Make sure to avoid the puddles and take out as many of them slimy freaks as you can!

Grab the full game for Steam now for FREE over at BrightLocker! Create an account and head over to the Rewards tab: https://www.brightlocker.com/games/moss-destruction/rewards

From the Mocyclopedia: Backup Disk

The Backup Disk is a quite useful item to keep in your inventory. Think of it as a life insurance: this rare passive powerup will automatically trigger on the first incoming blow that would otherwise prove to be lethal. Instead of dying, the disk will fill back half your lifebar. You can carry around one disk in both inventory slots at any time. Reassuring for sure, but any disks you keep with you might take up space from other useful items, so the choice is up to you: would you rather stock up on safety nets, or give room for other items you might encounter on you run?