MotorSport Revolution cover
MotorSport Revolution screenshot
PC Mac Steam
Genre: Racing, Simulator, Sport

MotorSport Revolution

MotorSport Revolution Build ver 1.4.6 Updated November 5, 2014

Build ver 1.4.6 Updated November 5, 2014

- Fixed Pause menu is some races
- added 4 new car interiors, Snakehead, Zonvord Carrera,
Bruiser, Zonvord Corsaire
- added Formula Series 2 to livery
- Increased texture resolution on some tracks
- fixed paused load on Monterey track
- added quality settings to options menu
- added invert Force Feedback to options menu
- increased default cubemap resolution on Formula cars to 512x512
- converted optimized track worker models
- made option settings write to savegame file
- added animated flags to all tracks

MotorSport Revolution Build ver 1.4.6 Updated October 24, 2014

Build ver 1.4.6 Updated October 24, 2014

- Fixed Pause menu is some races
- added 2 new car interiors, Snakehead, Zonvord Carrera
- improved driver IK on cars with updated interiors

Just adding some more new car interiors, these new interiors more closely resemble the final versions than the stand-in interiors that were placeholders.

MotorSport Revolution Build ver 1.4.45 Updated October 16, 2014

Build ver 1.4.45 Updated October 16, 2014

- Discovered SteamVR is broken in Direct X 11, reverted to Direct X 9
- Fixed textures on Canada Track
- Fixed 360 Controller Button Mapping

MotorSport Revolution Build ver 1.4.4 Updated October 15, 2014

Build ver 1.4.4.4 Updated October 15, 2014

- added Custom Input Mananger w/ 'ESC' Key
now map whatever Wheel or Controler
- added Pause menu in Race
- Fixed Options Controller Input
- Reverted all car shaders from CarPain DX11 to HardSurface due to crash
- revised Supercar #1 interior and Shaders, fixed Speedo Dial
- Fixed updating error on driver IK
- added driver IK to formula car
- added realtime cubemaps to formula car
- reverted formula car to F360 handling until I have time to setup properly

I saw that there were a couple of comments in the community for users not being able to get their Logitech wheels working, or asking for Thrustmaster Wheel support. This build update now includes an input manager which can be brought up using the 'ESC' key. Now you can just map keys to any controller or wheel that you are using. Note that the Input menu has not been converted to VR yet, so most likely you will need to establish all your settings using the mirrored display until I have time to fix those menus. Logitech Force Feedback is defaulted to 'ON' so as long as you have the wheel plugged in during boot up, that should work for you.

MotorSport Revolution Build ver 1.4.4 Updated October 9, 2014

Build ver 1.4.4 Updated October 9, 2014

- updated the entire game to DirectX 11
- added IBL Lighting and Shaders to all tracks
- added new Supercar Interior
- converted all AI car shaders to DX11 Reflection Mapped
- Added more trees to Big Country, Belgium
- implemented advanced foliage shader to prevent Unity's telltale
'popping' tree billboards

This build update address many of graphical issues that users were experiencing. I discovered that Oculus HMD runtime runs much better with Unity exporter under DirectX 11. There were several shader issues introduced after the upgrade to DirectX 11, so I decided to go ahead and add Shader Forge support for some new shaders. In addition, I added IBL sourcing, which should significantly improve overall visual quality. Not all game shaders are currently IBL, but we're addressing which ones need to be upgraded and which ones are already accurate.

Early Access users, be sure to post screenshots, it helps us faster diagnose these video driver issues and get a better looking game out to you.

MotorSport Revolution Build ver 1.4.3 Updated October 2, 2014

Build ver 1.4.3 Updated October 2, 2014

- updated Steamworks and SteamVR SDK to 1.31 SDK
- removed "Standard Mode" setting in options as new SDK made this redundant
- started to implement shader forge shaders on some tracks (Belgium, Test Track)
- started to add Bilboard grass on tracks (Test Track)
- added new interior Senzo CR200 (first car)
- added custom debris for Senzo CR200 (first car)
- added sky cloud shading to tracks
- improved starter LED lamp texture

I've started modeling out all of the car interiors to high-res, this seems to be the #1 comment from early access users. This will take a while as the models still need to be optimized for VR, but also look good at close range. I also removed the standard screen mode settings, as the game was not designed to be viewed from 3rd person, so a lot of non-VR bugs were introduced by adding this (no shadows, no audio, etc.). Steam VR defaults to a single screen view if there is no HMD detected, but the framerate is currently horrendous in single screen mode, so I'll find a solution once the VR mode is closer to being finished.

MotorSport Revolution Build ver 1.4.2 Updated September 18, 2014

Thanks to everyone who has already joined our early access release! We've already gotten some great feedback and we've made some the easiest fixes in this post-launch build. As expected, since there is no consumer version of the Oculus Rift, there are quite a few players using the standard view mode, so we're making some more changes to the detail culling to accommodate those players.

List of changes for Build ver 1.4.2 Steam VR update

- increased shadow culling distance for standard view
- moved standard view camera at start to show player car
- rendered lightmaps for all tracks
- some textures changed (resolution and environment
reflection) on Australia & Test Track
- activated skid track textures on Canada
- added BG mountains to Test Track

Heading out the LA for Oculus Connect, if you see us there say hi, and get a demo of the game in VR is you haven't already had a chance. As always keep reporting any bugs and we will fix them ASAP.