Before we jump into the #CommunityTales, we would like to share the details about the upcoming Official Multiplayer event. Hope to see you there!
Vlandian Valour
Come join us next Saturday as we test the Vlandian Valour on the battlefield - on a large scale with up to 600 players on the same server! Playing in the event will also grant you three times the Loot & Exp that you would normally get.
Date & Time: Saturday, 6th of April, 18:00 UTC
Server Name: Vlandian Valour
Game Mode: Battle & Siege
Now Let’s check out some of the most recent creations from our community.
[table noborder=1] [tr] [td][/td] [td]Adventurer by Carter Drake With this mod, you can focus on the solo part of the gameplay, via the random encounters while waiting in towns, sparring with heroes, escorting any caravan outside of the quests, additional dialogue options, and more.[/td] [/tr]
[tr] [td][/td] [td]DeReMilitari by Luke Danger This troop overhaul mod expands troop trees by making a distinction between three main types of soldiers - irregular, regular, and noble, each in their own separate tree. This offers alternative ways of adjusting army compositions and aims to rebalance starting factions in a way that pronounces both their weaknesses and strengths. [/td] [/tr]
[tr] [td][/td] [td]Europe1100 by Rodimus This mod is a historical conversion based on Europe at the turn of the 12th century. The mod leverages Lemmy's Europe Map, adds a host of historical factions, cultures, clans, individuals, troops, and settlements - all appropriate to the time period. [/td] [/tr]
The European Duel Tournament is on the way with its sixth edition. The EDT is a community-organized duel tournament, often with attractive prizes for the winners. Its format dictates that the duels are to be played with one of the six one-handed swords offered, without shields, and FirstTo7 wins.
You can follow the outcome of the duels on their live tournament brackets here.
Bannerlord Calradic Campaign #32
The Calradic Campaign team is organizing the thirty-second event in their Bannerlord series. Join up for some hack & slash on Saturday, 6th of April at 20:00 UTC on their Calradic_Campaign server using their Module.
You can check all the details, including how to join, on their Discord server.
If you would like to suggest content for the next #CommunityTales, make sure to tag @Mount_and_Blade on X or @mountandblade on Facebook with the #CommunityTales. Alternatively, you can reach out on our forums to Piconi or Dejan.
Mount & Blade Spring Sale!
With spring around the corner, don't miss your chance to get Bannerlord at a massive 40% discount! You can also pick up all previous Mount & Blade titles with 75% off.
Before we jump into the #CommunityTales, we would like to share the details about the upcoming Official Multiplayer event. Hope to see you there!
Osric's Bay
Come join us next Saturday as we test a new Siege scene on a large scale with up to 500 players on the same server! Playing in the event will also grant you three times the Loot & Exp that you would normally get.
The map will not be used on official servers just yet - we’re looking to hear your feedback on it and then work towards releasing it with the next content update.
Date & Time: Saturday, 9th of March, 19:00 UTC
Server Name: Osric's Bay
Game Mode: Siege
Now Let’s check out some of the most recent creations from our community.
[table noborder=1] [tr] [td][/td] [td]Take Both by Anti Hero If you have a hard time picking one of the two presented perk choices, this mod is for you. The choice is removed, as you get both the perks no matter which one you pick. This feature can be made available to both the player and NPCs through the menu options, and the mod is save-game compatible.[/td] [/tr]
[tr] [td][/td] [td]War Cry by TR-YalnızKurt Want to feel like a brave general shouting a battle cry to your troops? You can do so with this mod, and it also provides health regeneration to injured allies, boosts friendly troop morale, and diminishes enemy morale. Additionally, the player can gain a health boost, Influence, Roguery and Leadership skills based on affected enemy and ally units, respectively. [/td] [/tr]
[tr] [td][/td] [td]Bodyguards by carbon With this mod you can have a separate group of guards defending you in combat. The guard troops operate independently and won't respond to regular commands. The number of guards scales up based on party size, they can be customized in number and composition, and assigned to controllable formations. Appointing companions to your guard is also possible! [/td] [/tr]
The Bannerlord Native League #4 we mentioned last time is close to an end. The finalists for all eight divisions are now known, with the top Division A finals being played between Destiny Masters and Vineyard Workers tomorrow at 19:00 UTC.
The Calradic Campaign team is organizing the thirtieth event in their Bannerlord series - “Purple Shrouds”. Join up for some hack & slash tomorrow at 21:00 UTC on their Calradic_Campaign server using their Module.
You can check all the details, including how to join, on their Reddit page.
If you would like to suggest content for the next #CommunityTales, make sure to tag @Mount_and_Blade on X or @mountandblade on Facebook with the #CommunityTales. Alternatively, you can reach out on our forums to Piconi or Dejan.
Patch Notes v1.2.9
v1.2.9
The patch has been released to Steam, Epic, and GOG.
Singleplayer
Crashes
Fixed a crash that occurred when viewing formation markers in missions (holding Alt/LT).
Fixed a crash that occurred when trying to finish the Lord Needs Horses quest by entering a settlement and talking to a guard.
Fixed a crash that occurred when entering civilian mission scenes (town, village, tavern, arena, etc).
Fixed a crash that occurred when trying to attack a neutral faction village or caravan party while being a mercenary.
Fixed a crash that occurred when starting a barter in a map conversation.
Fixed a crash that occurred at startup when using mods.
Fixed a crash that occurred when leaving the Campaign Options menu.
Fixed a crash that occurred when a unit encountered an enemy in battle with a couched lance or a braced spear.
Fixed a crash that occurred while creating tooltips.
Fixed a crash that occurred when a unit with throwables and no melee or ranged weapons picked up a throwable of the same kind from the ground.
Fixed a crash that occurred on battle start if the player agent didn’t spawn before the Order of Battle window was activated.
Fixed a crash that occurred when the charge order was given during the siege deployment phase.
Fixed a crash that occurred while using the column formation in siege battles.
Fixed a crash that occurred when giving orders while having no formation selected during the Order of Battle phase.
Fixed a crash that occurred after a peace declaration due to incorrectly updated menus.
Fixed a crash that occurred due to invalid dead heroes in some saves.
Fixed a crash that occurred when a siege engine was destroyed in the mission.
Fixed a crash that occurred due to adding the daughter as a companion in the Notable Wants Daughter Found quest.
Fixed a crash that occurred when two quests used the same hideout.
Fixed a crash that occurred when leaving a kingdom while there was an active Prodigal Son quest.
Fixed a crash that occurred when a rebellion started in a kingdom`s last settlement.
Fixes
Fixed a bug that caused the input visuals to flicker when hovering near the upgrade/recruit buttons while using a gamepad.
Fixed a bug that caused parties to constantly change their minds and move between two targets.
Fixed a bug that prevented the ranged troops from manning the walls in defensive sieges.
Multiplayer
Crashes
Fixed a crash that occurred during matchmaking games.
Fixed a crash that occurred when clicking the clan button in the lobby on GOG.
Fixed a crash that occurred in the lobby if the client had a slow internet connection.
Fixed a crash that occurred in the lobby when attempting to exit the game from the mission or character editor.
Fixed a crash that occurred when the intro video ended.
Fixes
Fixed a bug that prevented the disable_map_voting and disable_culture_voting config options from working on custom servers.
Fixed a bug that prevented the match history, favorite servers and taunt slots from being saved/loaded correctly.
Fixed a bug that caused leave punishments on matchmaking games to be applied twice.
Fixed a bug that prevented MMR score loss when leaving the match while your team was winning.
Fixed a bug that caused the UI to freeze after the end of a match.
Fixed a bug that caused the clan leaderboard list to show as empty.
Changes
Introduced friendly and reflective damage on official custom game modes (Siege, Team Deathmatch and Battle).
Friendly damage - 25% of the delivered damage.
Reflective damage - 50% of the delivered damage.
Re-enabled punishments for dodging/leaving matchmaking games.
Enabled team balancing on official Team Deathmatch.
Changed the date format displayed on the Lobby news.
Both
Crashes
Fixed a crash that occurred on startup due to faulty or corrupted brush, font, language and spritesheet files.
Fixed a crash that occurred when using a gamepad while setting a keyboard hotkey in the Options Menu from a mission scene.
Fixed a crash that occurred when exiting the game.
Community Tales #6
Greetings warriors of Calradia!
Before we jump into the #CommunityTales, we would like to share the details about the upcoming Official Multiplayer event. Hope to see you there!
Empire Invades
Come join us next Saturday for an official large-scale Siege event with up to 500 players on the same server! Playing in the event will also grant you three times the Loot & Exp that you would normally get.
The Empire faction will try to reclaim its former strongholds currently occupied by Khuzaits, Sturgians and Vlandians.
Date & Time: Saturday, 27th of January, 19:00 UTC
Server Name: Empire Invades
Game Mode: Siege
Now Let’s check out some of the most recent creations from our community.
[table noborder="1"] [tr] [td][/td] [td]Time Pass by nekoceng While fighting a long battle, or just wandering the town streets, you can now experience the time pass during mission scenes. This includes a visible day & night cycle, with the Sun and the Moon positions simulated based on the time of the day.[/td] [/tr]
[tr] [td][/td] [td]CJ's Starting Gear by C. Justice Enhance the diversity and vibrancy of the starting gear you get based on youth choices, making for a more customizable and often more powerful panoply. [/td] [/tr]
[tr] [td][/td] [td]Detailed Character Creation by Designer225 (original by PoPoWanObi) This mod introduces various features such as extreme settings for certain sliders (e.g. age slider ranging to infancy), the capability to modify the player and NPC character body/face sliders during gameplay, and the option to rename wanderers and nobles. [/td] [/tr]
For those unfamiliar with BNL, it is a community skirmish tournament where teams are split into divisions - with six teams in each division. One match is played per week against the other five teams. This leads to some epic competitive fights with teams on similar footing, with more skilled players in higher divisions!
In the previous installment, BNL#3, our own TaleWorlds team participated, and while we can`t say we had many great victories, we sure did have a lot of fun!
This iteration of the tournament also comes with a heavy prize with more than 200.000 Loot up for grabs.
Thinking of signing up? You have until tomorrow, 20th of January to sign-up as a team or you can alternatively sign up as a free agent here.
Purple Shrouds - Bannerlord Calradic Campaign #27
The Calradic Campaign team is organizing the twenty-seventh event in their Bannerlord series - “Purple Shrouds”. Join up for some hack & slash tomorrow at 21:00 UTC on their Calradic_Campaign server using their Module.
You can check all the details, including how to join, on their Reddit page.
If you would like to suggest content for the next #CommunityTales, make sure to tag @Mount_and_Blade on X or @mountandblade on Facebook with the #CommunityTales. Alternatively, you can reach out on our forums to Piconi or Dejan.
Community Tales #5
Greetings warriors of Calradia!
Happy Holidays from everyone here at TaleWorlds! As we gear up for the New Year, we're sending our best wishes your way. Here's to a 2024 full of epic moments and good times. Thank you for being part of our community.
Let’s jump right into the awesome creations you made.
[table noborder="1"] [tr] [td][/td] [td]Party AI Controls by carbon Control troop recruitment and behavior of your clan parties - configure their party composition, make troop templates, prevent them from raiding, joining armies, garrisoning troops, and more.[/td] [/tr]
[tr] [td][/td] [td]Family Tree by Depression (original by RoGreat) This revived mod presents you with a family tree overview and labels for relatives of the currently viewed hero in the encyclopedia. [/td] [/tr]
[tr] [td][/td] [td]Historical Name Expansion by Vova Expand the name pool with thousands of new historical and lore-friendly names. More than 3000 names were added for native cultures, and about as much for various modded cultures introduced by other mods. [/td] [/tr]
Fixed a crash that occurred when hovering on the settlement overlay tooltip while leaving the settlement.
Fixed a crash that occurred when the mercenary player became a vassal of the same kingdom.
Fixed a crash that occurred when a caravan or villager party tried to donate/sell hero prisoners.
Fixed a crash that occurred when closing the game.
Fixed a crash that occurred when trying to skip the initial video.
Multiplayer
Crashes
Fixed a crash that occurred when clicking the lobby Clan button using the GOG build.
Both
Fixes
Fixed a bug that caused high FPS to reduce the turn speed of mounted troops with couched lances.
Modding
Fixed a bug that prevented C# side assertions from showing up in the Modding Kit.
Mount & Blade Winter Sale!
With the holidays approaching fast, don't miss your chance to get Bannerlord at a massive 40% discount! You can also pick up all previous Mount & Blade titles with 75% off.
We wish you a wonderful Christmas and a happy holiday season!
Patch v1.2.7 has been released to Live! This means all of the Beta v1.2.x version series changes are now on the main branch.
Unfortunately, the character/word limit on Steam Announcement posts isn't enough to allow us to share the patch notes in their entirety with you here. Instead, on this occasion, we have to ask that you head on over to our forums or our website where you can read the v1.2.7 changelog in full.
We apologize for the inconvenience and hope that you enjoy the many changes that the patch brings!
Welcome to the fourth edition of the Community Tales! Before we highlight the new creations and events, we would like to share more on the progress of the v1.2.x version series. Recently, we’ve released Beta v1.2.5 which addressed a plethora of issues, brought improvements to the settlement garrison balance and tweaked the combat AI by introducing a larger fighting skill gap between lower and higher skilled troops.
Furthermore, Dedicated Server files have been made available for Beta, we’ve made a number of balance adjustments based on your feedback and added the ability to favorite servers. Finally, modders can now explore the new and improved moddability of the World Map, the bulk shader compilation (which reduces module loading times) as well as the ability to define and use your own decals.
Finally, as 1.2.5 grew larger than expected, the previous November cross-platform release estimate will likely not be met. Having said that, this month still saw significant progress towards a release in the next few weeks. We appreciate everyone’s understanding and continued support as we strive to deliver a stable and well-rounded patch.
A big thank you to everyone who has provided feedback, reported a bug or uploaded a dump report.
[table noborder="1"] [tr] [td][/td] [td]Elite Mercenaries Expanded by TheMerc This mod introduces new mercenary troops, with historically-inspired appearances and loudouts, with some having uniquely crafted weapons. It allows you to recruit higher tier mercenaries more easily as their troop trees consist of tier 5 and tier 6 units. All the mercenaries can be found only in the towns of their culture.[/td] [/tr]
[tr] [td][/td] [td]Random Events by Phill544 Spice up your gameplay with the many different random events this mod provides - anything from various illnesses and getting ambushed by bandits to recruiting eager soldiers and helping the refugees you meet along the way. Many of these events have multiple choices that ultimately shape the kind of adventurer you want to be. [/td] [/tr]
[tr] [td][/td] [td]BattleStats by OneZ Keep track of your personal, your clan members’ and troops’ stats from battles you fought together. The information provided includes total kills, personal record, kills per battle, times wounded and total number of battles. [/td] [/tr]
The community-organized Bannerlord Native League #3 has come to an end. All the divisions have gotten their new champions who won their share of the loot prize pool.
Congratulations to Deutschritter Furor for taking the gold in the grand finals (watch here), well done to all the teams that participated, and GG to the teams our own TaleWorlds squad played against!
The BNL administration team has done wonderful work with the organization and maintenance of this tournament and we hope to see many more iterations of the Bannerlord Native League.
Below is the final table of the top 3 division A teams, as well as the winners of all the other divisions. If you would like to suggest content for the next #CommunityTales, make sure to tag @Mount_and_Blade on Twitter or @mountandblade on Facebook with the #CommunityTales. Alternatively, you can reach out on our forums to Piconi or Dejan.