As the trees' crisp and colorful leaves drop, so does our Autumn Sale! Don't miss your chance to get Bannerlord 30% off. You can also pick up all previous Mount & Blade titles with a 75% discount.
Starting on November 20th, Steam will be changing the currency used for sales in Türkiye and Argentina to USD due to the exchange rate volatility of these countries’ currencies in recent years.
To ease this transition, we’re happy to announce the start of a weekend sale! This provides an opportunity not only for future warriors of Calradia who are currently using the Turkish Lira and Argentine Peso to acquire our games at a discount before the switch - but also for everyone else around the world.
Starting now and running through Sunday, you get a 30% discount on Bannerlord as well as 75% off on all our previous Mount & Blade titles.
Thank you for being a part of our community and we hope you have an awesome butter-eating, village-raiding, and castle-sacking weekend!
Welcome to the third edition of the Community Tales - highlighting some fantastic creations and events that you can join!
Before we begin, though, we would like to give you another progress update on the v1.2.x version series. Recently, we have released Beta v1.2.4, which addressed a number of important issues, reintroduced the Danustica town scene and opened up the Beta Multiplayer with a host of balance changes (including the return of the dismount mechanic) for testing with the community.
We are now working on Beta v1.2.5, which will tweak the multiplayer changes according to feedback, include further stability and performance improvements, balance the AI combat level calculation to better reflect the current skill distribution as well as introduce a number of modding-related changes, such as improved world map modding and reduced mod loading times.
Barring any unforeseen issues or events, we expect to release the series to Live on all platforms in November.
Once again, a big thank you to everyone that has provided feedback, reported a bug or uploaded a dump report.
[table noborder="1"] [tr] [td][/td] [td]Encyclopedia Extender Reforged by Depression This revived mod adds more information about heroes, kingdoms and clans to the Encyclopedia. Available information includes Hero level, perks, attributes, equipment, imprisonment, “in army” status and much more.[/td] [/tr]
[tr] [td][/td] [td]Governors Handle Issues by Carbon Delegate the handling of all your town and village issues to the assigned Governors and still reap the rewards. But be wary - success chance depends on the governor`s skills and garrison troops that go on the mission can still be wounded or killed! [/td] [/tr]
[tr] [td][/td] [td]Marry Anyone Updated by Mac Love Tie the knot with almost anyone, including companions, townspeople and villagers, or even faction leaders. [/td] [/tr]
The Bannerlord Native League #3 we mentioned last time is still ongoing, with the competitive community commentators Greedalicious (Twitch, YouTube) and Bard/Troechka (Twitch, YouTube) following the tournament closely. You can watch the next intense Division A skirmish match between Deutschritter Furor and Vineyard Workers this Sunday at 18:00 UTC on Twitch.
We can’t say our own TaleWorlds team has been doing great in the tournament but we haven’t given up - here’s a VOD of our first match!
The Calradic Campaign team is also organizing the twenty-first event in their Bannerlord series - appropriately named “The Wolf Den”. Join up for some hack & slash this Saturday at 20:00 UTC on their Calradic_Campaign server using their Module.
Bretonnie Sunday Roleplay Event
The Bretonnie Sunday Roleplay Event is a highly immersive weekly multiplayer community event organized by the Le Royaume de Bretonnie [BRE] clan as featured in the Benoni’s video above. The next event starts this Sunday at 18:30 UTC.
This recurring event focuses on strict formation and roleplaying rules in an effort to re-create massive medieval battles with more than 400 players on the server at once. The story continuously unfolds and is impacted by the results of the battle events and roleplay scenarios. This narrative is further supported by the Mod Pack which contains custom maps and items.
It is required to participate with or as part of a clan to join the event, so if you’re already in one - sign up with your clan here. Still searching for a clan? Then make your way to the Clans board and find your new home!
If you would like to suggest content for the next #CommunityTales, make sure to tag @Mount_and_Blade on Twitter or @mountandblade on Facebook with the #CommunityTales. Alternatively, you can reach out on our forums to Piconi or Dejan.
Patch Notes v1.1.6
v1.1.6
Singleplayer
Crashes
Fixed a crash that occurred when updating the total played time.
Fixes
Fixed a bug that caused crafted weapons’ weight to increase after loading a save.
Multiplayer
Crashes
Fixed a crash that occurred when opening a kick poll immediately after a new player joined the session.
Fixed a crash that occurred on the lobby screen when confirming two consecutive exit popups.
Fixed a server crash that occurred due to an AI targeting issue.
Community Tales #2
Greetings warriors of Calradia!
Before we jump into another edition of the Community Tales, we wanted to address some of your questions regarding the 1.2.x version series. To begin with, we made the Beta v1.2.0 publicly available earlier and are keeping the series in beta longer than usual - in order to more effectively collect and respond to a broader range of community feedback. Thanks to your help, many important issues were addressed in the hotfixes v1.2.1, v1.2.2 and v1.2.3.
We are currently working towards v1.2.4, which will be followed by another testing round. Naturally, the preparations for the cross-platform live release are ongoing as well - our priority, however, is to ensure a stable release.
Without further ado, let’s jump right into the #CommunityTales.
[table noborder="1"] [tr] [td][/td] [td]Customizable Titles by Galadnir This mod adds customizable titles for lords, villagers, caravans, and armies. The titles can be based on kingdoms, cultures, clans, and lord tiers. Modders can easily export configurations for inclusion in their mods.[/td] [/tr]
[tr] [td][/td] [td]Dismemberment (Plus) by The_Schwarz Satisfy your bloodlust by dismembering your enemies - adding on top of the Bannerlord’s already deadly battles. [/td] [/tr]
[tr] [td][/td] [td]Minor Faction Recruits by traver This mod allows you to recruit troops from all minor factions. Simply acquire regular recruits from the various factions, battle test them to expand on their experience and then upgrade them into the unique minor faction troops. [/td] [/tr]
The Bannerlord Native League is a community skirmish tournament where teams are split into divisions - with six teams in each division. One match is played per week against the other five teams. This leads to some epic competitive fights with teams on similar footing, with more skilled players in higher divisions!
This iteration of the tournament also comes with a heavy prize with more than 200.000 Loot up for grabs.
Thinking of signing up? You have until the 17th of September to sign-up as a team or you can alternatively sign up as a free agent here.
P.S. We’ll be joining in on the fun with our own TaleWorlds team so make sure to take part for some whack-a-dev!
Calradic Campaign is a community-driven multiplayer event that involves organized large-scale battles and lore-inspired campaigns, often with role-playing elements, shaping the outcome of a shared narrative in a continuous stream of events.
Bannerlord Calradic Campaign #19 is taking place on Saturday, September 16th, 4:00 PM EST.
You can check all the details, including how to join, on their Reddit page.
Arnas, Harry & Neil played Bannerlord at Insomnia!
Our friends at Nowalls attended the Insomnia gaming festival in Birmingham, UK which took place last Saturday. Actors Arnas Fedaravicius, Harry McEntire, and Neil Newbon clashed their swords in two Captain matches with the Sturgian side ultimately taking the battlefield and vanquishing the Vlandian troops.
We had great fun watching the stream. Which team were you on - Sturgia or Vlandia?
If you would like to suggest content for the next #CommunityTales, make sure to tag @Mount_and_Blade on Twitter or @mountandblade on Facebook with the #CommunityTales. Alternatively, you can reach out on our forums to Piconi or Dejan.
Regional Pricing Update
Greetings warriors of Calradia!
We want to address an important upcoming change that may impact some of our players. Unfortunately, in order to account for currency fluctuations, we’ve had to make the difficult decision to increase the regional prices of our games on all platforms (PC, Xbox, Playstation).
Please expect the price changes to roll out from 19.09.2023. It will affect the regional prices of our games in the countries listed below.
Argentina
Brazil
Chile
Colombia
Costa Rica
India
Indonesia
Israel
Japan
Kazakhstan
Malaysia
Mexico
New Zealand
Norway
Philippines
Poland
Russia
Singapore
South Africa
South Korea
Turkey
Uruguay
Vietnam
We appreciate your understanding during this change and thank you for your continued support, passion for our games, and for being part of our incredible community.
Community Tales #1
Greetings warriors of Calradia!
Welcome to the first Community Tales - an homage to all the players, artists and modders that breathe life into our realms.
We seek to highlight the magnificence that emerges from every corner of our community - the finest artworks, stunning in-game screenshots, videos spanning from epic battles to comedic escapades, exciting tales, modifications made by the creative modding community and more. Share your own creations with us (#CommunityTales)!
[table noborder="1"] [tr] [td][/td] [td]Fourberie by Spinozart1 This mod is for our cunning players - lead a bandit horde, engage in criminal activities, stealth tactics, infiltration, assassination, or incite rebellions. Schemes and AI interactions add a new gameplay loop through which you can dominate Calradia.[/td] [/tr]
[tr] [td][/td] [td]PeasantRevenge by arunasradv Experience the aftermath of village raids in this mod, where peasants take matters into their own hands seeking revenge. The mod adds additional consequences of raiding villages - heroes need to think twice before storming another village as they may be forced to pay reparations or even get caught and executed! [/td] [/tr]
[tr] [td][/td] [td]BetterTroopHUD by MacAwesooome This mod supports troop management with additional formation details, keeping the player informed on their own troops' ammunition, personal, mount and shield health in real-time. [/td] [/tr]
Have a read on this exciting story of Xuangui, a descendant of the Dragon Emperors of Liang, as he navigates the tumultuous lands of Calradia, unravels the mysteries of his true identity, and seeks justice for his fallen family [/td] [td][/td] [/tr] [/table] If you would like to suggest content for the next #CommunityTales, make sure to tag @Mount_and_Blade on Twitter or @mountandblade on Facebook with the #CommunityTales. Alternatively, you can reach out on our forums to Piconi or Dejan.
Mount & Blade II: Bannerlord Original Soundtrack Release
Greetings warriors of Calradia!
We are delighted to announce the release of the Mount & Blade II: Bannerlord Original Soundtrack. It offers two discs with a total of 61 original recordings!
The first disc contains 31 tracks ranging from the Bannerlord Theme to recordings used during Combat and Campaign gameplay. They are grouped by culture and similarity and were composed by Periscope Studios.
Hawking Jareed, by Periscope Studios
The second disc contains 30 Tavern tracks composed by Ensemble Galatia. They include 6 exclusive short introductions to the Calradian cultures that are not available in the game.
Fire, Sun and Moon, by Ensemble Galatia
While you have been able to listen to most of the included tracks during your Bannerlord playthrough, you can now relax your mind with the help of the Vlandian Vielle or get energized alongside a Sturgian Tagelharpa directly through the Steam Library.
We would also like to take this opportunity to express our gratitude to the composers for producing music that helps breathe life into the world of Calradia. It transfers us into the land of strict nobles, harsh battles, and cheerful tavern folk.
Finally, we would like to thank you, our community, for being part of the journey and we hope that you enjoy listening to the tunes as much as we do.
Summer brings warm weather, sandy beaches, and massive discounts! Don't miss your chance to get Bannerlord 40% off! You can also pick up all previous Mount & Blade titles with a 75% discount.
Development Update #12: Weather System, Formation Targeting and Warehouses
Greetings warriors of Calradia!
In this development update, we have a look at some of the post-release highlights that were introduced in the current live version 1.1.0 as well as our recent Steam Beta version 1.2.0.
The text version can be found below.
ART
NEW BATTLE TERRAINS [v1.2.0]
To start, let’s jump right into our new scene additions. We have introduced an additional six battle terrains, bringing the total to 76 unique battle scenes. They are accessible at the following locations: West of Revyl, southwest of Quyaz, three terrains northeast of Razih, and one around the town of Odohk.
NEW HIDEOUT SCENES [v1.2.0]
Similarly, bandit hideouts now come in greater variety with 4 new scenes that span desert, forest, seaside, and mountain environments.
NEW ARMOR PIECES [v1.1.0]
To help you clear out those hideouts with ease - we also added 3 new armor pieces - Ornate Scale Armor, Khan's Coat of Plates, and Khan's Plated Bracers.
CAMPAIGN MAP
WEATHER & WEATHER EFFECTS [v1.2.0]
We have introduced rain and snow weather effects to both world map and missions. These occur depending on the season of a specific region. Consequently, the grounds become wet or snowy and this lingers for a period even after the precipitation is gone.
This not only enhances the overall atmosphere of the game but adds a lot of variety to the map and all of the scenes.
But that’s not all. Wet or snowy grounds noticeably decrease mounted infantry and cavalry party speed bonuses. They also double the siege preparation time. As a result, winter campaigns should now prove to be more challenging.
Moving on to the missions, wet or snowy grounds reduce the maximum speed and acceleration of mounts. And finally, if it happens to be actively raining or snowing, that reduces the speed of arrows and bolts, resulting in reduced damage and accuracy of archers and crossbowmen.
AUDIO
NEW VOICEOVERS [v1.1.0]
Joining the already present Vlandian, Battanian, and Empire voiceovers, you can now experience distinctive voices when interacting with individuals of the Aserai, Khuzait, and Sturgian heritage.
SIEGE ENGINE SOUNDS [v1.2.0]
Siege engine sounds have also been revamped, so let me quiet down while you listen to the trebuchets and mangonels rain terror on those defenders.
UI
FOG OF WAR [v1.1.0]
In version 1.1.0, we introduced a fog of war mechanic to our encyclopedia. This meant that information was no longer universally available, but would require you to meet characters or scout settlements to see their critical information.
FOG OF WAR IMPROVEMENTS [v1.2.0]
Our recent Beta builds upon this foundation by introducing new methods of unveiling the masked details.
Taking into account community feedback, we have added the ability to pay the tavern keeper to learn more about a settlement's clan.
At the same time, we have also integrated existing features with the system. Asking the tavern keeper about companions, receiving a marriage offer from another clan, or asking a lord about eligible bachelors now all unlocks the information of these characters in the encyclopedia.
Marriage offers, in particular, also benefit from a new screen that does the occasion greater justice.
BATTLES AND SIEGES
SALLY OUT AMBUSH [v1.1.0]
“Sally Out Ambush” missions have been added. Sharpen your blades, wear your best armor, mount your steed, and rush out of the settlement under siege with your cavalry - ambushing the attackers and destroying their siege engines in the process. But take note of time, for as the enemy realizes what is happening, they’ll send reinforcements to protect their siege towers and other equipment.
PUSHABLE SIEGE LADDERS [v1.2.0]
Siege ladders can now be pushed off the walls in both Singleplayer and Multiplayer even if there are troops on the ladder already. Picture this: you’re in the middle of a violent siege, eager to jump the walls, and just as you’re about to ascend, the defenders push the ladder back with a few of your comrades-in-arms falling to their demise. A shocking scene that must have been fairly common in medieval sieges.
MELEE COMBAT AI [v1.2.0]
We reworked the melee AI to make agents fight less recklessly and increase the duration of combat. The changes include a decrease of attack frequency, always blocking when within enemy strike range, and a faster target reevaluation when hit by another enemy.
Troops now also detect the risk of becoming surrounded and attempt to escape such situations.
Finally, additional logic has been added to preemptively raise the shield when running towards an enemy that’s preparing to shoot a projectile at them.
RANGED COMBAT AI [v1.2.0]
Ranged units were not ignored either. They no longer approach the enemy unnecessarily during a charge. Instead, they get in range and open fire until they run out of munition. They also reposition if their view is obstructed by a friendly agent or a tree.
TARGETING SYSTEM [v1.2.0]
The overall targeting system was refined to improve situations where agents would prioritize the player despite having better targets. This benefits melee, mounted, and ranged troops.
CAVALRY COMBAT AI [v1.2.0]
Cavalry AI likewise saw changes to its aiming and movement systems. Mounted troops now try to attack the body part that yields the most damage, consider their weapon reach to pick an attack direction, and have a greater tendency to couch lances.
All of these result in increased accuracy against still targets, reduced movement quirkiness, and better effectiveness during a full charge.
FORMATION TARGETING [v1.2.0]
And to help you unleash your own strategic brilliance, we added Formation Targeting.
Using Charge or Engage orders, you can now choose between general attacks and prioritizing a specific enemy formation as a target. This is done by simply looking at enemy formations and issuing the order when their icon is highlighted.
The Charge order has your units individually rush towards the fight. The Engage order, on the other hand, will see your troops advance towards the enemy in an orderly formation. Ranged units will also seek to keep their distance until they have spent their ammunition.
For now, this feature will offer you a host of new tactical choices in Singleplayer - but we intend to explore it for Multiplayer in the future as well.
AUTO BATTLE CALCULATIONS [v1.2.0]
Auto battle calculations have likewise been revisited. Mission and terrain types provide positive and negative effects for attackers and defenders.
For example, an attacking horse archer on flat terrain now has a large bonus. But if you throw him into the forest, it turns into a significant penalty. Defending archers do great in a siege while attacking ones receive a penalty and so on.
In addition, the number and tier of perks with a Captain effect that an army or party leader has, now also impacts the bonus given to all of the troops under their command.
KINGDOMS AND DIPLOMACY
KINGDOM DESTRUCTION [v1.2.0]
Kingdoms that lose all of their fiefs no longer linger until all of their nobles are killed or defect. Instead, they are destroyed. The kingdom’s clans will become independent, inheriting its diplomatic stances. Over time, they will join available kingdoms or wither away if they fail to do so for more than four weeks.
ECONOMY AND TRADE
WAREHOUSES [v1.2.0]
Workshops received an upgrade! Warehouses enable you to provide your workshops with raw resources to use in their production cycle. They also allow you to collect processed goods from them.
This creates a new gameplay loop for all you traders out there. You can buy cheap raw materials, bring them to your workshop and sell the processed products to a settlement where you can sell them for a high profit.
You can manage your Warehouses through the Clan screen, determining which inputs should be used and which outputs should be stored.
SETTLEMENT ACTIONS
ALLEYS [v1.1.0]
Have you always wanted to take over an alley and set up a crime gang? Well, now you can. Alleys can be found in towns where gang leaders hold control of common areas.
After clearing out the thugs that occupy it, you can assign a suitable rogue companion to gather gold and bandit recruits. However, this will also generate crime rating.
Mind you, this is not a “Set it and forget it” venture - your alley is not immune to trouble and can be attacked by neighboring gang leaders. So make sure to leave some troops and help them defend it when the time comes.
MULTIPLAYER
TAUNTS [v1.2.0]
Prepare yourself for some Multiplayer mayhem because we’ve added a feature that’s bound to spice up your experience. Taunts!
Do you want to express your gratitude for a GG duel? Bow gracefully like a noble knight! Feeling a little sassy? Crumble to the floor in disappointment. Want to admit defeat? Surrender to the master on the other side of the screen.
You can acquire a total of 32 different animations with Loot but only 6 can be equipped at once via the Armory.
SCENE DOWNLOADER [v1.2.0]
The Dedicated Custom Server Helper module has been merged into the base game - allowing you to download scenes from dedicated servers by default.
CONSOLES
BIRTH AND AGING [v1.2.0]
Switching to Consoles - The “Birth and Aging” settings will be available with version 1.2.0 on consoles too.
CONSOLE CHEATS [v1.2.0]
We’ve also added 15 different cheats. They can be enabled through the Campaign Options or by holding the Left Bumper, Right Trigger, and D-Pad Down. Please note that you will disable achievements by enabling cheats.
GAMEPAD SUPPORT [v1.2.0]
Console gamepad support has been extended with a variety of additional haptic feedback such as new vibrations during Combat and Campaign.
PS5 & DualSense Using PlayStation 5 and a DualSense controller you can also feel the tightness of the bowstring when releasing an arrow due to the added support for adaptive triggers.
We have added a new option that allows you to aim and control your attack direction with the integrated gyroscope by rotating the controller.
PS5 & PS4 Available also on the PlayStation 4 gamepad - sounds of impacts, horse riding and more come directly from the controller speaker - getting you more immersed in the gameplay.
PS4 TO PS5 SAVES [v1.2.0]
PS4 saves can now be migrated to PS5. First, download the save data through the cloud or import it via a USB. Then use the “Transfer PS4 Save” Main Menu option to use the PS4 save.
MODDING CHANGES
On the topic of modding - We continue to collaborate closely with our amazing modding community, assisting where we can. You can find a link to the many modding-related changes in the description down below.
OUTRO
Thank you for powering through this chunky development update video with us. We hope that you enjoy the new changes. Links to the full patch notes can be found in the video description and, as always, we invite you to share your feedback with us in the comments section down below. See you in the next one!