Took a quick break from working on Murder Miners X to update Murder Miners 1. The update is live on Steam now. Here's what we added:
New ban options! You can now permanently ban a player from your current session or all of your future sessions. You can edit your blacklist via the blacklist.txt file. There's a few other hacking fixes included too.
Infection changes! Zombies now start off with insta-tentacle shot and their devouring time and health recharge time have been reduced.
JForce developers now have gold chat text to distinguish from JForce posers.
A few default settings have changed along with some menu stuff. For instance, there's now a link to our Steam workshop when selecting a map so you can quickly get new maps right in the lobby.
As for MMX news, it's been much more productive here lately as we work on getting the next sneak peek out to show off some new tech.
See you online!
Murder Miners X - May update
Hey murderers, sorry again for the lack of updates on Murder Miners X (the sequel to Murder Miners). Jonny's had some big technical hurdles to get past while developing this game so he hasn't been as productive lately, but updates should start to get more frequent once he gets back to programming the more fun and exciting features. One of the things that took him awhile to get right was our networking solution, Bolt (now called Photon Bolt after the buyout). This is the best networking engine you can purchase for Unity. It means we should basically have AAA-quality networking.
Another thing that's been taking a lot of time is perfecting our animation system, trying to get aiming/rotating, strafing, etc. to work properly (unlike in MM1, where aiming straight up doesn't look correct from 3rd-person view, and doing a 180 turn just rotates the whole player around without leg movement, and strafing/backward walking animations don't exist). This has been pretty complicated, but we'll show this off in our next sneak peek video.