I have found that some summoned and reinforcement units are too simple to operate. Therefore, now summoned/reinforcement units can be set to be self-acting.
In act element "options", if the option is a skill name, a skill details button will be displayed, making it easier to preview.
Optimized the scroll sliding speed.
Bug fix
Fixed an issue where the items and skills of characters using templates influence with each other.
v1.27
New features
New skill effect target: mono including enemy units in the back
In Skill Effect: Close to target, you can set the holding time after approaching
Bugfix
The trace effect's projectile image is only 80% of the theoretical size
v1.26
Feature
Add Skill Effect, hit slow motion. Use this when dealing damage or anywhere needs a very short slow motion effect to increase the feel of the resistance when hitting on target.
v1.25
Bug fix
Camera position reset unexpectedly after combat.
Delay when moving camera on narrow maps
Feature
Considering the customizability of effects, the initial angle of the showing image with rotation speed is no longer random.
v1.25
Bugfix
Ally's on enter combat passive will be triggered twice.
Moving act elements from act to marco will make it invalid.
v1.24
New features
Press P on the home page to quickly open a new save for testing
The number of playing loops can be set for skill targets
If the target of a skill group in self, the skill effect is "cast skill", and the target of the cast skill is a mono, then the parent skill is also considered containing a mono target. During cast, players can select the target (previously selected randomly). This means that "cast skill" can be used as a skill macro.
You can set conditions for options. If the conditions not met, the option won't appear.
Triggering multiple same sound effects in a short time (0.05 seconds) will be merged into one sound effect
Bugfix
Showing image rotation does not work when speed is negative (clockwise).
v1.22
New Features
Add template option in character card. Now you can use existing character as template for duplicate characters. Checkout the newly added duplicate NPCs tutorial to learn more.
Bug fix
Negative enlarge speed for showing image effect not working.
Sack button shows before game start.
Cannot change the skin of Inspection button.
v1.12
New Features
new skill condition Posture%>=, HP%>=(value divided by limit greater than).
improve UI of story selector.
change AI action interval in combat from 0.1s to 0.15s.
V1.1 Combat system overhaul!
Introduce speed.
All character in the combat runs in a circular runway with a default speed of 100.
A character will take one action once they finish one loop.
Passive skill with speed (you can set it in the left of the passive skill panel) can add speed to the character.
Characters with higher speed will run faster and so act more frequently.
If two character finish one loop at the same time, their action order will be randomized.
New skill effect: Gain extra action
The target of this effect will gain an extra action chance.
Skill slot setting in setting panel:
Slot count that limits the number of skills hero and hero's followers can equip. Default is ∞. If set with a number, the player can click the skill slots button to change skills in slots.
More value options
Gain HP, Gain MP, and Gain posture can set percentage values. For example, gain HP equals to 0.5*damage.
Other improvement
Passive skill can hide from the player. The option is in the top right of the passive spell panel.
Enforce 16:9 in wider screen.
v1.08 bugfix
Fix a bug causes player cannot exit combat after killing last enemy with damage from passive spell.