Mushroom Card RPG cover
Mushroom Card RPG screenshot
Genre: Strategy, Adventure, Indie

Mushroom Card RPG

v1.28

New Feature



  • I have found that some summoned and reinforcement units are too simple to operate. Therefore, now summoned/reinforcement units can be set to be self-acting.
  • In act element "options", if the option is a skill name, a skill details button will be displayed, making it easier to preview.
  • Optimized the scroll sliding speed.


Bug fix



  • Fixed an issue where the items and skills of characters using templates influence with each other.

v1.27

New features



  • New skill effect target: mono including enemy units in the back
  • In Skill Effect: Close to target, you can set the holding time after approaching


Bugfix



  • The trace effect's projectile image is only 80% of the theoretical size

v1.26

Feature



  • Add Skill Effect, hit slow motion. Use this when dealing damage or anywhere needs a very short slow motion effect to increase the feel of the resistance when hitting on target.

v1.25

Bug fix



  • Camera position reset unexpectedly after combat.
  • Delay when moving camera on narrow maps


Feature



  • Considering the customizability of effects, the initial angle of the showing image with rotation speed is no longer random.

v1.25

Bugfix




  • Ally's on enter combat passive will be triggered twice.
  • Moving act elements from act to marco will make it invalid.

v1.24

New features


  • Press P on the home page to quickly open a new save for testing
  • The number of playing loops can be set for skill targets
  • If the target of a skill group in self, the skill effect is "cast skill", and the target of the cast skill is a mono, then the parent skill is also considered containing a mono target. During cast, players can select the target (previously selected randomly). This means that "cast skill" can be used as a skill macro.
  • You can set conditions for options. If the conditions not met, the option won't appear.
  • Triggering multiple same sound effects in a short time (0.05 seconds) will be merged into one sound effect


Bugfix


  • Showing image rotation does not work when speed is negative (clockwise).

v1.22

New Features



  • Add template option in character card. Now you can use existing character as template for duplicate characters. Checkout the newly added duplicate NPCs tutorial to learn more.


Bug fix



  • Negative enlarge speed for showing image effect not working.
  • Sack button shows before game start.
  • Cannot change the skin of Inspection button.

v1.12

New Features



  • new skill condition Posture%>=, HP%>=(value divided by limit greater than).
  • improve UI of story selector.
  • change AI action interval in combat from 0.1s to 0.15s.

V1.1 Combat system overhaul!

Introduce speed.



  • All character in the combat runs in a circular runway with a default speed of 100.
  • A character will take one action once they finish one loop.
  • Passive skill with speed (you can set it in the left of the passive skill panel) can add speed to the character.
  • Characters with higher speed will run faster and so act more frequently.
  • If two character finish one loop at the same time, their action order will be randomized.


New skill effect: Gain extra action



  • The target of this effect will gain an extra action chance.


Skill slot setting in setting panel:



  • Slot count that limits the number of skills hero and hero's followers can equip. Default is ∞. If set with a number, the player can click the skill slots button to change skills in slots.


More value options



  • Gain HP, Gain MP, and Gain posture can set percentage values. For example, gain HP equals to 0.5*damage.


Other improvement



  • Passive skill can hide from the player. The option is in the top right of the passive spell panel.
  • Enforce 16:9 in wider screen.

v1.08 bugfix

Fix a bug causes player cannot exit combat after killing last enemy with damage from passive spell.