Combat system rework, Characters now act one by one in combat. The action order will be displayed in the bottom left.
This is because the old acting by team system causes difficulty for player to see enemies' continuous and fast actions.
It is also difficult to think strategies when all the skill buttons displayed for player's team.
If you have other ideas about this change, welcome to discuss with me in the form!
Better damage number effect. Now they are not likely to overlay with each other.
v1.07
Bugfix
Areas can still be clicked in the battle.
Act element "Close to character" on the map will be displayed in the battle.
New feature
Homepage UI optimization.
Configurable home page BGM.
When trading items, hold Ctrl to trade 10 items at a time.
v1.067
Posture system can now be disabled in setting.
Update v1.66
- Default Posture restore turn count change to 4. - The script can be set not to stack display equipments on the character portrait. - Optimize HP bar display. - Zero posture caused by obtaining negative posture also triggers knock back.
v1.065 "Use Item"
New Feature
- New Act Element "Use Item", "Use Item" will list all items in player's backpack as options, when a certain item is chosen, it will activate its corresponding act.
Bugfix
- Time-related inputs are invalid in Marcos.
v1.06 Activate Act with conditions
New Feature
- Now you can add conditions to "Activate Act". If the conditions are not met, the activation will be skipped.
- "Add Item on Map" can set item ID for easy removal.
- "Combat" can set the player to be on the offensive
Bugfix
- The character's money should not be negative.
v1.05 Scenery Upgrade and Vertical map!
New feature
- new act element "move scenery"
- new act element "teleport scenery"
- Add scenery layer order. Higher layers will be displayed in front of lower layers.
- Add vertical map option. Check "Vertical" in the map editor to change the map from top view to vertical view, and add gravity to the hero's movement.
New Tutorial
- A new tutorial, "Scenery Tutorial" is added. Check it out and see the new features!
Bugfix 2022.10.26
Bugfix
- Act trigger "click on area" can be triggered during dialogues.
Update 2022.10.25
New feature
- Upgrade from 32bit to 64 bit for more memory utilization.
Update 2022.10.24
new feature
- Optimize the particle effect of posture breaking.