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Genre: Indie

Mushroom Crusher Extreme

Local Co-op Coming On November 17th

Hey-ya, mushroom crushers!

We have a special announcement for you this week. Call up an old friend and prepare for some serious mushroom crushing together, because local co-op is coming this Thursday, November 17th!

  • Complete levels with a friend in the two-player co-op
  • Share a keyboard, play with gamepads or both.
  • Choose between split-screen and one-screen modes.

https://youtu.be/8HXCSdqAXqQ
Enjoy the teaser and happy crushing!

PS. Online co-op announcement coming soon!

Mushroom Crusher Extreme Patch 0.82.1

Howdy! We've just put out a little patch, fixing some mouse controls issues. Here are the changes made. The full changelog is available on the forum.

MCE Version 0.82.1 - November 4th, 2016

  • Fixes

    • Terrain heights taken into account for mouse movement



Happy Friday, everyone!

Mushroom Crusher Extreme Update 0.82.0


Hi, everyone! The second MCE feature update is out, introducing enemy AI aggro icons. We've also added a few adjustments to the Level selection menu and some Spells and enemies functioning, as well as some bug fixes.

You can check our full changelog to date in the appropriate forum thread. For more details about today's update, you can visit our devblog.

MCE Version 0.82.0 - November 3rd, 2016



  • Features

    • Enemy AI Reaction Icons - enemies now show indicators when noticing Zenon or losing him out of sight

  • Adjustments

    • Accomplishment pop-up windows now open full screen and show more info on the unlocked Accomplishment
    • Spike Crush waves now can “climb stairs”
    • Charmed enemies now make bonus time when defeating other enemies
    • Level icons added to Level selection menu
    • When navigating level selection list with keyboard or gamepad, the player is automatically taken to their currently selected level

  • Fixes

    • Aqua Sphere now works over ice tiles
    • Shader, causing fading objects to flash opaque black, fixed
    • Charm fixes

      • Certain enemies no longer prioritize charmed enemies over player
      • Charmed Strishrooms can now damage other enemies

    • Fixed Silence status effect not properly silencing Quadshooms and Palshrooms
    • Nucshrooms no longer drawn under poison vents
    • Palshroom fixes

      • Palshrooms no longer shoot projectiles sideways
      • Palshrooms won't try to shoot at player if he is unreachable

    • Quadshroom fixes

      • Fixed a bug where Quadshrooms were unable to spawn Mycelium
      • Quadshrooms clouds can no longer get stuck

    • Various trinket fixes

Mushroom Crusher Extreme Patch 0.81.1

Hey, people. Just a small patch to fix some issues we found yesterday after the update was live. As usual, the full changelogs are available on our forums.

MCE Version 0.81.1 - October 21st, 2016



  • Adjustments

    • Minor menu adjustments
    • Adjusted enemy movement speed values in later levels

  • Fixes

    • QuadShrooms jump speed fixed
    • Fixed a bug where game would freeze when defeating PalShrooms that were far away from ground tiles
    • Fixed a bug where changing control settings during the very beginning of a level wouldn't work

Mushroom Crusher Extreme Update 0.81.0


Near Halloween-y greetings, everyone! Now's the time for our first actual feature update, bringing with it a couple of interesting additions plus the usual fixes and adjustments. The heroes of this update are the added mouse controls; a Dictionary for in-game terms, hints and lore; and the Music Room for listening to the auditive joy the game has to offer.

You can go check out the full changelog so far at the appropriate forum thread. For more detailed info and development news, visit our devblog.

MCE Version 0.81.0 - October 20th, 2016



  • Features

    • Mouse Controls

      • Spells can be aimed with mouse cursor, cast with keyboard
      • Movement possible by holding down left mouse button
      • Right mouse button works as a TURN key. It is needed for a certain trinket.

    • Extras Menu

      • Dictionary - a database of in-game terms
      • Music Room - a collection of the in-game music. ( BONUS: the song you leave playing is saved as main menu theme)

    • A Secret Halloween Mode

  • Adjustments

    • Equipment Menu: changed item list size
    • Holding down movement keys in menus now auto-scrolls through the menu elements
    • In game HUD tweaks

      • Health Bar, Score, Time and Combo displays made smaller

    • Minor end-game level score balancing

  • Fixes

    • Inputs fixed

      • Cast keys now function as Accept and Cancel menu keys, as stated in Key Binds menu

    • Old Trinkets are no longer highlighted as new
    • Nucshrooms slime glow fixed in dark levels
    • Fixed a bug where on low frame rates Strishrooms couldn't hit the player
    • Fixed a bug where Dizzy status had no effect on player
    • Various Trinket fixes

Mushroom Crusher Extreme Patch 0.80.4

Hello, crushers! We've put out a couple of small patches during this first week on Steam. Just fixes and adjustments, with the first actual feature update coming in next Thursday, October 20th.

You can keep tabs on the whole changelog on our changelog thread. We also wrote a short blog post about some happenings since the release.

MCE Version 0.80.4 - October 13th, 2016



  • Adjustments

    • "Up Direction" setting in the Control Options menu is now called "Movement"
    • Movement" setting has 3 options:

      • Mode A: Move northeast by pressing up movement key
      • Mode B: Move northwest by pressing up movement key
      • Mode C: You have to press movement keys diagonally to move. (This option is recommended for controllers only)

    • Adjusted Trinket drop chances (mostly increased by roughly 10%)
    • Adjusted accomplishment visibility requirements
    • Made it slightly easier to upgrade level 1 spells to level 2 (accomplishments now require 35 enemies to be defeated instead of 40)
    • Replaced a Strishroom in Terror's Return with a Dermshroom to make the level a tad easier
    • Lowered a couple of spell cooldowns
    • Small Level Select UI adjustment

  • Fixes

    • Menu navigation with controller and keyboard in level selection, accomplishments and options menus has been improved
    • Level Select menu properly highlights previously selected level
    • Charmed enemies that have been aggro'd, no longer keep their aggro on the player
    • Cleaned up Skeleton sprites
    • Various trinket fixes



MCE Version 0.80.1 - October 5th, 2016



  • Fixes

    • Fixed an issue where OpenGL version (MAC & Linux) was releasing Render Textures that were still in use, when changing resolution or fullscreen mode.
    • Fixed an issue where the game would change resolution on launch every time, causing screen to blink black at start.
    • Several minor Trinket effects were fixed.
    • Disabled controller rumble in Main Menu.

Welcome to Early Access Mushroom Crushing!



Hello, prospective mushroom crushers! Mushroom Crusher Extreme has finally landed on Steam Early Access. We hope you'll have fun with the game, but first and foremost, stick around and send us feedback to help us develop it further.

Our plan is to try to put out bi-weekly (or so) updates throughout our Early Access Adventure, each containing a new feature and some bug fixes. We will usually post changelogs and details in these announcements, so make sure to follow MCE to get the latest news.

The biggest upcoming feature will most likely be the online/offline multiplayer mode, for which we will need as many testers as possible. As an added incentive, the Early Access price is also less than the eventual full version price, which is yet undetermined.

One of the best ways to reach us with your feedback, is posting on the MCE Steam forums. Lots of other players can then weigh in on the issue also, which is even better.

MCE Steam forums
Changelog Thread
Bugs & Support Subforum

You can also send us an email at info@mushroomcrusher.com

In addition to following these announcements, you can get in on Mushroom Crusher news and other shenanigans by following us on social media. Twitter and Facebook are generally for quick news, while the devblog contains more of an in-depth look into Mushroom Crusher development.

Devblog
Twitter
Facebook

Happy crushing!