We have a special announcement for you this week. Call up an old friend and prepare for some serious mushroom crushing together, because local co-op is coming this Thursday, November 17th!
Complete levels with a friend in the two-player co-op
Share a keyboard, play with gamepads or both.
Choose between split-screen and one-screen modes.
https://youtu.be/8HXCSdqAXqQ
Enjoy the teaser and happy crushing!
Terrain heights taken into account for mouse movement
Happy Friday, everyone!
Mushroom Crusher Extreme Update 0.82.0
Hi, everyone! The second MCE feature update is out, introducing enemy AI aggro icons. We've also added a few adjustments to the Level selection menu and some Spells and enemies functioning, as well as some bug fixes.
You can check our full changelog to date in the appropriate forum thread. For more details about today's update, you can visit our devblog.
MCE Version 0.82.0 - November 3rd, 2016
Features
Enemy AI Reaction Icons - enemies now show indicators when noticing Zenon or losing him out of sight
Adjustments
Accomplishment pop-up windows now open full screen and show more info on the unlocked Accomplishment
Spike Crush waves now can “climb stairs”
Charmed enemies now make bonus time when defeating other enemies
Level icons added to Level selection menu
When navigating level selection list with keyboard or gamepad, the player is automatically taken to their currently selected level
Fixes
Aqua Sphere now works over ice tiles
Shader, causing fading objects to flash opaque black, fixed
Charm fixes
Certain enemies no longer prioritize charmed enemies over player
Charmed Strishrooms can now damage other enemies
Fixed Silence status effect not properly silencing Quadshooms and Palshrooms
Nucshrooms no longer drawn under poison vents
Palshroom fixes
Palshrooms no longer shoot projectiles sideways
Palshrooms won't try to shoot at player if he is unreachable
Quadshroom fixes
Fixed a bug where Quadshrooms were unable to spawn Mycelium
Adjusted enemy movement speed values in later levels
Fixes
QuadShrooms jump speed fixed
Fixed a bug where game would freeze when defeating PalShrooms that were far away from ground tiles
Fixed a bug where changing control settings during the very beginning of a level wouldn't work
Mushroom Crusher Extreme Update 0.81.0
Near Halloween-y greetings, everyone! Now's the time for our first actual feature update, bringing with it a couple of interesting additions plus the usual fixes and adjustments. The heroes of this update are the added mouse controls; a Dictionary for in-game terms, hints and lore; and the Music Room for listening to the auditive joy the game has to offer.
You can go check out the full changelog so far at the appropriate forum thread. For more detailed info and development news, visit our devblog.
MCE Version 0.81.0 - October 20th, 2016
Features
Mouse Controls
Spells can be aimed with mouse cursor, cast with keyboard
Movement possible by holding down left mouse button
Right mouse button works as a TURN key. It is needed for a certain trinket.
Extras Menu
Dictionary - a database of in-game terms
Music Room - a collection of the in-game music. ( BONUS: the song you leave playing is saved as main menu theme)
A Secret Halloween Mode
Adjustments
Equipment Menu: changed item list size
Holding down movement keys in menus now auto-scrolls through the menu elements
In game HUD tweaks
Health Bar, Score, Time and Combo displays made smaller
Minor end-game level score balancing
Fixes
Inputs fixed
Cast keys now function as Accept and Cancel menu keys, as stated in Key Binds menu
Old Trinkets are no longer highlighted as new
Nucshrooms slime glow fixed in dark levels
Fixed a bug where on low frame rates Strishrooms couldn't hit the player
Fixed a bug where Dizzy status had no effect on player
Various Trinket fixes
Mushroom Crusher Extreme Patch 0.80.4
Hello, crushers! We've put out a couple of small patches during this first week on Steam. Just fixes and adjustments, with the first actual feature update coming in next Thursday, October 20th.
"Up Direction" setting in the Control Options menu is now called "Movement"
Movement" setting has 3 options:
Mode A: Move northeast by pressing up movement key
Mode B: Move northwest by pressing up movement key
Mode C: You have to press movement keys diagonally to move. (This option is recommended for controllers only)
Adjusted Trinket drop chances (mostly increased by roughly 10%)
Adjusted accomplishment visibility requirements
Made it slightly easier to upgrade level 1 spells to level 2 (accomplishments now require 35 enemies to be defeated instead of 40)
Replaced a Strishroom in Terror's Return with a Dermshroom to make the level a tad easier
Lowered a couple of spell cooldowns
Small Level Select UI adjustment
Fixes
Menu navigation with controller and keyboard in level selection, accomplishments and options menus has been improved
Level Select menu properly highlights previously selected level
Charmed enemies that have been aggro'd, no longer keep their aggro on the player
Cleaned up Skeleton sprites
Various trinket fixes
MCE Version 0.80.1 - October 5th, 2016
Fixes
Fixed an issue where OpenGL version (MAC & Linux) was releasing Render Textures that were still in use, when changing resolution or fullscreen mode.
Fixed an issue where the game would change resolution on launch every time, causing screen to blink black at start.
Several minor Trinket effects were fixed.
Disabled controller rumble in Main Menu.
Welcome to Early Access Mushroom Crushing!
Hello, prospective mushroom crushers! Mushroom Crusher Extreme has finally landed on Steam Early Access. We hope you'll have fun with the game, but first and foremost, stick around and send us feedback to help us develop it further.
Our plan is to try to put out bi-weekly (or so) updates throughout our Early Access Adventure, each containing a new feature and some bug fixes. We will usually post changelogs and details in these announcements, so make sure to follow MCE to get the latest news.
The biggest upcoming feature will most likely be the online/offline multiplayer mode, for which we will need as many testers as possible. As an added incentive, the Early Access price is also less than the eventual full version price, which is yet undetermined.
One of the best ways to reach us with your feedback, is posting on the MCE Steam forums. Lots of other players can then weigh in on the issue also, which is even better.
You can also send us an email at info@mushroomcrusher.com
In addition to following these announcements, you can get in on Mushroom Crusher news and other shenanigans by following us on social media. Twitter and Facebook are generally for quick news, while the devblog contains more of an in-depth look into Mushroom Crusher development.