Mutagenic cover
Mutagenic screenshot
Genre: Role-playing (RPG), Indie, Arcade

Mutagenic

New Melee Skill support

Small update tonight:

Added a new Lightning Melee tagged support: Capacitor Discharging

Hitting a Jolted Enemy has a 50% Chance to cause a bolt of Lightning to strike up to 3 nearby enemies, consuming the Jolt. Damage inflicted by Lightning deals damage equal to the initial Hit Damage multiplied by 200% of the Jolt on the original enemy. Lightning can Critically Strike, but it cannot inflict Ailments.

Also fixed a timing bug with a couple melee abilities.

Currently working on a bunch of new skill supports, as well as some uniques to give new build potential.

Cheers!
zediven

Drop Rate Adjustments

Changes this patch:

Rare Monster density now scales with zone level.
Rare Monsters have a much higher chance to drop a Rare/Unique item.
Magic Monster packs are slightly more common.

Cheers,
zediven

Small Patch: Skill Balance

The following skills have been changed:

Blood Slash
Damage Effectiveness: 460% -> 850%
Base Radius buffed from 25 -> 70 at max level

Energized Axe
Now gains 50% Lightning Penetration
Base Attack Time lowered from 1.2 -> 0.9s
Base Radius buffed from 35 -> 50 at max level
Damage Effectiveness: 340% -> 840%

Prismatic Slash
Damage Effectiveness: 130% -> 530%
60% more base damage

Shockwave
Damage Effectiveness: 540% -> 700%
20% more base damage

Flame Tether
Damage Effectiveness: 50% -> 150%
20% more base damage.

Minigun
Base attack time increased from 0.25 -> 0.35s
Base crit chance lowered from 4% -> 3.5%
Damage effectiveness lowered from 35% -> 30%

Plague Clouds
Damage Effectiveness: 50% -> 250%

A few other minor changes as well not worth noting.

Cheers

Minor Update

Changes today:

Monster damage stops scaling at zone 125 now, instead of 150.

Unique drop table distribution has been better balanced.

Cheers!

Patch Update for 0.6.2

Small patch tonight updating 0.6.2:

Buff base item drop rate: 1.5% -> 2.5%
300% Increased chance for Uniques.
100% Increased chance for drop only mods.

Cheers!

Patch 0.6.2

Good morning,

I was able to get a few things done, and I wanted to get an update out for everyone.

This patch includes the following (non-exhaustive) changes:


  • Items now drop with [color=#d38b1a]Affix Effectiveness[/color]. This starts dropping after zone level 100, and will boost certain affixes on the item by the rolled effectiveness.
  • Changed Skill Loadouts so there is no longer a penalty for primary/secondary/minor, but now there are fewer support slots accordingly. I've balanced monster life as a result.
  • New unique item which provides extra radius.
  • Buffed Collateral Damage supports effective radius
  • Changed in game font to be more readable.
  • Fixed bug with pickups sometimes getting locked.
  • Added confirmation dialog when interacting with the hideout portal.
  • Started work at adding more starter templates for different classes.
  • Buffed Item Quantity and Item Rarity for higher tier zones.
  • Fixed text centering on health globe UI.
  • Added a couple new cosmetics.
  • Fixed some minor issues with stat rendering.
  • Killing enemies now shows how much XP they grant.
  • Kill target amount is now shown in upper right of UI.
  • Added 2 more training dummies into the hideout.
  • New leaderboard entries will show the character level and character specializations.


I'm hard at work getting the endgame flushed out. Thanks for bearing with my strange schedule.

Cheers!
zediven

Update 0.6.1

This patch has the following updates, as well as some others.

This patch is the first of many to come regarding expansion of the endgame in Mutagenic.



  • Increased visibility range by zooming out 2x
  • Monster density now scales with zone level.
  • Adjusted mob AI for new zoom levels.
  • Performance improvements across the board
  • Improved visibility of projectiles
  • Increased default chaining range of Chain Lightning from 50 -> 80
  • Added Echoing Fury unique Life Body
  • Added Prismatic Bow unique Ranged Weapon
  • Added Ancients Charm and implemented backend support for drop pools
  • Reduced the power of some drop only mods
  • Added Unique Item reference in game.
  • Added Radius/AoE affixes to some weapons and minor buffs.
  • Fixed bug with Plague Clouds
  • Improved visibility of UI
  • Increased difficulty scaling of ladders from 5 levels/wave -> 20 levels/wave
  • Added higher map tiers.
  • Fixed bug where fire penetration did not apply properly with magmatic blood
  • Updated magmatic blood to apply to physical resistance as well
  • Changed overloaded shells
  • Updated hideout layout
  • Implemented IIQ and IIR to map nodes
  • Added 2 new uniques
  • Added Maximum Resistance and Less Damage taken affixes to minor buffs.
  • Added a new tileset
  • Buffed melee skills
  • Adjusted the difficulty scaling of leaderboards, with a reset.



Cheers,
zediven

Mutagenic 0.6.0

Good afternoon!

It's been a while since I've had an update here -- I apologize. I have had this patch nearly ready for a few months, but I have been busy with life and it got put on the back burner (I was hoping to have this out in February).

Today I'm releasing Mutagenic 0.6.0 which contains a complete overhaul to the equipment system in game, adding much more flexibility and build diversity. As well, there are a number of new skills, a brand new passive tree, and character classes (with free respec).

I'll note the major changes below, but I won't list out all of the specifics as frankly I don't have enough time and there are way too many changes under the hood.

Major Changes

  • 4 Character classes
  • 2 Specialization Classes per Character Class
  • New Itemization system, including various new drop only mods, item implicit mods, and more.
  • New skills & skill supports
  • New Passive Tree
  • UI Overhaul
  • Character Save Slots
  • Item Stash Transfer between your Characters
  • Many updates regarding performance, UX, etc. In all honesty -- I can't remember every change, but there are a lot!


This is all an advancement towards my end vision, and I hope you enjoy the update. As always, please let me know of any issues you encounter.

Cheers!
zediven


Please note: I have not fully tested this update on my Steam deck yet, so expect some issues if you try it.

Patch 0.5.7

Good day,

Today patch 0.5.7 is released with the following changes:


  • Add new Crafting Material: Corruption Shards, droppable in zones level 100+.
  • Enabled crafting method: Store, Restore, Recombinate for advanced crafters.
  • Enabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome.
  • Added Starter Build picker for new accounts.
  • Disable upgrading of drop-only mods.
  • Rewrote some core components for some massive performance improvements.
  • Increased monster damage scaling to cap at zone 115.
  • Updated visual effects for various explosions and AoE damage indicators.
  • Changed Shading of GUI Health Globe (thanks Kleito!)
  • Reduced spawn distance of far away mobs
  • Reduced chase distance of mobs
  • Shock Orb projectiles now change direction based on distance traveled.
  • Changed visuals of Infection
  • Fixed bug where ailments could double dip with specific penetration stats.
  • Updated GUI to show your orb inventory
  • Updated text in various help menus.
  • Fixed bug with Keybind options menu.
  • Change Collateral Damage Support to the following: Projectile Hits have a 10% chance to also an extra 300% of Damage the target and to Nearby Enemies.
  • Fixed bug where Tether skills could still be used with Tinkerer's Toys equipped.
  • Fixed bug where Potent Suppression Support would not apply to ailments inflicted by the supported skill.
  • Remove cap on Jolt effect.
  • Implemented new ramping mechanic for ailments.
  • Buffed base movement speed from 60->90. Monster movement speed has been similary adjusted.


Skill Balance

Vesuvius

  • Damage: up ~300%
  • Projectile Count: 3 -> 1
  • Radius: up ~20%
  • Cooldown: 1.0 -> 1.5s
  • Added Damage Effectiveness: 30% -> 60%


Lots of work behind the scenes as well, but not worth adding here.

Cheers!
zediven

Patch 0.5.6

Good evening!

Today I'm releasing EA patch 0.5.6.

Patch Changes:


  • Added new Unique: Goblin's Girdle
  • Buffed Rare Gene drop rate by about 300%
  • Fixed bug with Challenge Ladder score calculation.
  • Buffed damage per 25 attribute affixes.
  • Capped monster damage scaling to Zone 100.
  • Add keyboard keybinding options.
  • Added volume controls
  • Added tutorial tips for new players
  • Fixed various UX issues with controllers
  • Added new stats for Critical Strike Resistance
  • Updated Help Reference
  • Added a few new sound effects
  • Nerfed Curse Effect sources
  • Nerfed Ailment Effect on Offensive Genes
  • Added various new drop-only mods
  • Added drop sounds for rare genes with drop-only mods.
  • Added highlight to genes with drop-only mods, with a specific color indicating the number of drop-only mods it rolled with.
  • Added 2 buttons to the skill bar for opening menu and gene loadout.
  • Added orb counter to the skill bar.
  • Many other small bugfixes.


Thank you all for your feedback. I look forward to pushing out new updates soon!

As always, please report any bugs or issues you find to either the forum or preferably in the Discord server.

Cheers!
zediven