Just deployed a hotfix to the game fixing the random crashing people were experience.
The actual bug was complicated, but here's the TLDR:
I left in one line of debugging code which caused low level items to "try to roll" drop-only affixes, with a 50% chance. This meant if you were playing in a zone under level 80, then when an item dropped, it had a 50% chance to crash the game.
This has been fixed.
Cheers, zediven
Build ID: 12663486 to check you are running the hotfix.
Patch 0.5.5.3
Good evening,
One last patch before I have to head out for a few days.
Changes are as follows:
1. Increased rate of drop-only mods showing up on genes level 80+ 2. Genes level 100+ can roll with an extra +1 Drop-only mods 3. Genes level 125+ can roll with an extra +2 Drop-only mods 4. Added drop-only offensive mods for each damage type. 5. Big buff to some drop-only offensive mods.
Cheers! zediven
Patch 0.5.5.2
Another day, another update!
Today I fixed a bug introduced yesterday that accidentally disabled burns. I added in a few other changes as well.
1. Challenge Ladders now have a 45s time limit to defeat the wave. 2. Updated Resilience Aura to now also provide additional resistances. 3. Update Rush Aura to now also grant Increased Movement Speed 4. Added Sturdiness Aura 5. Added Elusiveness Aura 6. Fixed Burns to work again, and changed duration from 2s -> 4s.
Leaderboards will be reset today to reflect the change in the Ladders
Some minor other bug fixes too.
Cheers!
Patch 0.5.5
Another patch today: 0.5.5
The goal of this patch was to address a few performance related issues. I ended up doing a deep dive into the game systems and found a few other bugs that were unintended, so I patched them up as well.
Note: this may heavily affect your builds if you relied on these bugged mechanics. I'm sorry -- there are still viable options out there!
1. Fixed crashing issue with Skill Loadouts 2. Updated Chain Lightning to now hit additional nearby enemies. 3. Fixed bug where certain curses could stack infinitely. 4. Implemented new skill: Doom Tether 5. Nerfed various sources of cast speed. 6. Performance optimizations around projectile chaining, status ailments, and curses. 7. Added new, powerful drop-only mods on Utility Genes. 8. Fixed bug with Crown of Ice where it wasn't converting properly. 9. Slightly reduced density of monsters in the Ladder Arena. 10. Triggered skills now have internal cooldown of 250ms from 100ms. 11. Poison and Infection now have a base duration of 2 seconds. 12. Fixed a bug with Rupture where it applied for too long.
A couple other bug fixes that aren't of note.
Leaderboards have been reset.
Cheers!
Patch 0.5.4
Good day everybody!
Today I'm releasing 0.5.4, which contains the following changes:
New Skill: Flame Tether
Complete rebalance of Skill numbers
Smaller Challenge Ladder arenas with faster wave spawns.
Battle Axe Cooldown: 1.4s- > 1.5s Damage: down ~10% at low levels, down ~50% at high levels
Minigun Crit Chance: 3% -> 4%
Lava Orb Damage: up ~400% at high levels
Plague Clouds Added Damaged Effectiveness: 70% -> 50% Damage: down ~60% at high levels
Poison Darts Added Damaged Effectiveness: 130% -> 65% Damage: ~down 5% at high levels
Icy Shard Burst Added Damage Effectiveness: 20% -> 40% Damage: up ~1400% at high levels
Static Charges Added Damage Effectiveness: 70% -> 110% Damage: up ~300% at high levels
Shotgun Added Damage Effectiveness: 25% -> 40% Damage: up ~50% at high levels Cooldown: 1.35s -> 1.45s
Shrapnel Bomb Damage: down ~75% at high levels
Shuriken Added Damage Effectiveness: 120% -> 80% Damage: up ~100% at high levels Physical Ailment Chance: 60% -> 75%
Vesuvius Damage: down ~65% at high levels Projectile Count: 1 -> 3
More to come, good luck!
Patch 0.5.3
Last patch introduced a bug with new saves that prevented skills from being usable without creating a new loadout. This patch fixes that.
Patch 0.5.2
Hi all,
Today I'm releasing a small update 0.5.2:
Adding Chain Lightning skill
Added 3 new Unique Genes
Added a couple of Tutorial screens
Updated Help Reference
Skill Loadouts
Search bar for Skill Supports
New Cosmetic Tail
More passive points in Passive Tree
Balance for Armor and Evasion
Enjoy!
Patch 0.5.1
Small update to the recent large patch, addressing some graphic and sound issues.
Changes:
Added monster animations
Added 2 new monster types
Added missing sound effects for some skills. There are a few outstanding which will be addressed in a future patch.
Added ability for rares to spawn with auras, and mobs have a chance to be plagued.
Thank you for your patience as I polish the new game.
Cheers, zediven
Early Access 0.5 Patch Notes
Hello everybody!
OK, I admit it has been a long time since a major update, and I apologize for that.
Having said that, I'm excited to finally have Early Access patch 0.5 out in the wild!
The following are patch notes for the patch overhaul:
High Level Changes
Various new Weapon, Curse, and Aura Skills, including unlockable customization system
Vastly expanded and modified Passive Tree
Customizable Character Outfits
Numerous new mod types, attributes, and skill mechanics
Performance Optimizations Galore
World map progression system
Support for boss fights & arenas
New ladder/leaderboard system
Powerful, drop-only endgame mods
Magic and Rare monster mods
Player Damage Log
Complete rebalance of monster and player power
New Skills
This patch introduces a couple of new skills, which can all be augmented with Skill Supports listed in a later section. New skills will be added in upcoming patches.
Minigun: Rapid fire weapon.
Icy Shard Burst: Cast a volatile ball of ice at a nearby enemy, which releases shards in random directions. Extra projectiles affect the number of released shards. Shards cannot pierce or chain.
Scorch Curse: Curse enemies in an area with Scorch, lowering their Fire Resistance by 25%.
Hypothermia Curse: Curse enemies in an area with Hyptothermia, lowering their Cold Resistance by 25%.
Polarize Curse: Curse enemies in an area with Polarize, lowering their Lightning Resistance by 25%.
Bane Curse: Curse enemies in an area with Bane, lowering their Toxic Resistance by 25%.
Rush Aura: You and nearby allies move faster.
Regeneration Aura: You and nearby allies have added life regeneration.
Resilience Aura: You and nearby allies have a chance to avoid ailments.
Example of Icy Shard Burst on a low level character:
Skill Supports
Extra Projectiles: Skill fires 2 extra projectiles, but deals 30% Less Damage.
Sniper: Projectiles have no spread.
Collateral Damage: Projectiles deal 30% of hit damage to nearby enemies.
Puncturing Shots: Projectiles gain +3 Pierce.
Ricocheting Shots: Projectiles gain +2 Chain, but deal 30% Less Damage.
Quicker Projectiles: Projectiles gain 30% More Projectile Speed.
Focus: Skill deals 50% More Damage, but will never Critically Strike.
Critical Honing: Skill gains +1.5% Base Critical Strike Chance, and has 125% Increased Critical Strike Chance.
Potent Suppression: Skill gains 30% More Damage over Time
Vulnerability: Skill gains 30% Chance to Inflict Vulnerable on Hit, and has inflicts Vulnerable with 25% Increased Vulnerable Effect.
Weakness: Skill gains 30% Chance to Inflict Exposure on Hit, and has inflicts Exposure with 25% Increased Exposure Effect.
Doomed: Skill gains 20% More Curse Effect.
Large Curses: Skill gains 50% Increased Area of Effect with Curse Skills.
Infection: Skill gains +1 Infection Spread Count
Cast on Crit: Skill is cast when another skill inflicts a critical strike. Skill does not auto cast, and cannot trigger other skills.
Cast on Crit: Skill is cast when another skill inflicts a critical strike. Skill does not auto cast, and cannot trigger other skills. Skill deals 40% Less Damage.
Cast on Kill: Skill has a 10% chance to cast when another skill inflicts a killing blow. Skill does not auto cast, and cannot trigger other skills. Skill deals 30% More Damage.
Volatility: Skill is cast when hitting an enemy with any non-triggered skill. Skill consumes a random number of Boons to deal 20% more damage for each consumed Boon. Must have at least one active boon to cast. Skill does not auto cast, and cannot trigger other skills. Skill deals 15% Less Damage.
Precision Boon on Critical Strike: Skill has a 40% Chance to gain a Precision Boon when it Critically Strikes.
More Skill Supports are planned for upcoming patches.
Cosmetics
I've introduced support to customize the look of your character!
Passive Tree
A complete rebalance of the Passive Tree, and an expansion of it as well!
Gene Drop Improvements
Genes drop from enemies, and have a high chance of having at least one max-tier roll on them. In high tier zones (80+), new Drop-Only mods can roll on items, enabling further build varieties!
Low Tier Gene Drop:
Monster Changes
Monsters can now randomly spawn as a Magic Pack or with a Rare Monster, which are tougher enemies but provide more experience and higher chance of good loot!
A rare monster and some magic monsters:
New Stat Options
Alongside the changes to the skill system, I've introduced various new ways to scale damage and defenses. There are now 5 attributes on the Passive Tree, and as mods on items:
Constitution: Grants 1 Maximum Life per Constitution
Strength: Grants 1% Increased Armor per Strength
Agility: Grants 1% Increased Evasion per Agility
Wisdom: Grants 1% Increased Damage per 5 Wisdom
Finesse: Grants 1% Increased Cast Speed per 5 Finesse
As well as the innate bonuses these stats provide, there are mods that let you use them as your main method to scale damage! Check out the mods in-game to see.
Boons
I've also introduced a Boon system to Mutagenic, which are temporary buffs which grant offensive and defensive power to your character. There are multiple ways to get these Boons, and ways to scale both offense and defense with them. There are some drop-only mods which interact with these in powerful ways.
Summary
This patch introduces a lot of change to Mutagenic. The game is vastly different that it was before, and I apologize if this is an unwanted change for some. I'm considering keeping the old version on a beta-only branch if there is demand. I promise this version will be much better, and I intend on improving it in the coming months.
Thank you, and good luck!
If anybody is interested in writing/theorycrafting some build guides for new players, please do so!
Cheers, zediven
Early Access Patch 0.5
This is quite a large update -- it's been a while.
Some highlights of the update: - New Skills, and Skill augmentations - Randomized Item Drops - Drop only mods - Passive Tree and Character Stat expansion - Monster Rebalance - Boss Arenas - Leaderboard Ladders - World Map Progression - Character Hideout with DPS dummy - Customizable Character Outfits - Much more!
I'll post a larger update notice about the complete changes to Mutagenic, but for now, this is just to let those who follow that the patch is now live.