Damage Capacitor damage reduced from 100% of stored damage -> 15% of stored damage.
New, less obnoxious XP pickup sound!
Added clarity around locked item chests.
Fixed issue where curse proliferation wouldn’t apply spread curses properly.
Fixed issue with projectile collisions against terrain.
Fixed crash on rare occasions when using curses.
Cheers, zediven
Patch Notes
Improved clarity of menu buttons
Patch Notes 0.3.11
This patch is all internal game changes related to performance.
Small Patch
Changes (deployed without a build number change)
Fixed bug where Damage Capacitor killing an enemy would fail to trigger on kill effects.
Added buff bar icon for Hardened Flesh.
Reduced particle effects of explosions
Poisons on an enemy are now capped at 25.
Cheers, zediven
Patch Notes
Loot gains a bonus multiplier every 5 minutes you survive.
Patch Notes
Changes in this patch:
Significantly reduced early game mob scaling in the first level.
Changed drop rewards for higher tier levels.
Cheers, zediven
Patch Notes
Good afternoon,
This patch fixes a critical bug with vulnerable status effect causing crashes when combined with Damage over Time skills. This would often happen when combining Shotgun (with Intimidating) as well as Shuriken with Sanguine Decay.
This patch also introduces more settings to disable special effects/flashing, as well as disabling mob status bars.
Please let me know if there are any other settings/options that people would find useful/helpful. I'll be happy to add them!
Cheers, zediven
Patch Notes
Changes:
Allow windowed mode.
Cheers, zediven
Patch Notes
Changes:
All characters are enabled by default when you first play the game.
Added new mutation to increase monster movement speed