If you're coming to Game Access in Brno, Czech Republic, make sure you drop by the Indie Expo area to play My Mom is a Witch.
http://game-access.com/indie-expo/
The event takes place from 4th to 6th of May 2017. The hosts are also mentioning some prizes for the best games, but my main goal is to see the players playing live so that I can make the game even better.
Oh, and a new version is up. The version number is 2.0.0. Here are the changes:
- I changed the item pickup logic so now picked items always get into main item slot. If you have some more, they are pushed down the inventory list. This removes the need to always shuffle items that you want to pick up and use right away in the early game.
- the pause screen now shows how many inventory slots you have, and how many are used. This is useful if you get the Avarice curse and have more than 6 item slots.
- more effects are displayed on the pause screen. I noticed many new players drinking a potion and missing the effect explanation text, so now you can pause the game and see what exactly is happening to your character.
- hint to switch the weapon would sometimes show up even if you had no other weapon in the inventory. This is fixed.
- fixed the Sorceress arrow shooting animation (an extra left hand was visible)
- improved the tutorial levels
- fixed bug that some NPCs would fall down on every hit. This is now only active for Pirate so the players can test the stomping attack.
- sometimes, remote player's pets would be shown in wrong rooms in online games and their effects would not happen properly. This is now fixed.
These fixes conclude this round of content for the first three chapters. Expect a couple of weeks of silence now as we prepare the next chapter of the story: The Dungeon. It will be a completely new level with new graphics, new objects inside rooms, a bunch of new enemies, a couple of new bosses and new music theme.
The Crystal Wizard
The Crystal Wizard is a new 3rd level boss. He starts showing up randomly in the castle after you have defeated the Executioner. He's similar to regular small enemies (i.e. you can stun him, freeze him, etc.) but he has a magic staff which he can use to shoot at you, the same way the playable magic characters shoot. He has +2 orbs and a mana canteen with practically unlimited mana, which allows him to use the staff's special ability at will.
His weapon is a Teleport Staff, which can be used to teleport to the opposite side of the screen. You can pick it up and use it yourself. Teleporting to the opposite side costs 2 mana, and you can also press the regular attack button to return to the position from which you teleported. This other action is free, but can only be done once. After that you would need to spend mana to teleport again. Some levels have hard to reach locations like walled off areas or parts across the chasm. These levels have a special preset teleport location, which is revealed if one of the players picks up the teleport staff at any point of the game. You can use the teleport staff to reach those places and return. That also includes the areas behind the shops in the forest, so now you can go there and break the barrel without needing two pets (bear+dog) to get the items. The teleport return point remains active even if you leave the room, but you have to be inside the room to teleport back to it.
The teleport staff can also be found in gold chests, shops and pedestals in the locked treasure rooms or blocked challenge rooms.
Beside the new boss and the new staff, there are other changes:
- added a couple (I hope funny) different texts for the signs in the forest shops
- bugfix: the guards wouldn't attack you if you petrified the king
- bugfix: sometimes the level generator would create a shop adjacent to the king's room, allowing you to skip the boss fight in the castle
The new version number is 1.9.9.
The Viole(n)t Knights
The VioleNt Knight is a new boss for the 3rd level (Castle). They come in tandems and start showing up after you defeat the Executioner. The knights are small in size and have a moderate amount of HP, but are really quick. They have a regular strike attack and a dashing attack similar to the playable Knight character. One of the knights always drops his sword, which players can pick up and use. The sword has the greatest reach of all the swords in the game and does 10 base damage (+12 for strong attack). The sword's special ability is giving full rage to the player after every kill.
Beside the new boss, there are several bug-fixes and improvements:
- The Hornet Queen now tries to catch up to the player before doing the sting attack
- Telepathy potion effects now stack over multiple battles if you drink more than one
- Dashing attacks now have a damage threshold below which they cannot be interrupted
- Escape scroll no longer opens the doors blocked with the stone rubble
- Added a sound effect for the Royal Scepter summoning effect
- The Strawberry staff can be found randomly in the rocks sometimes
- Flying units and thrown goblin bombs don't get stuck on locked gold chests anymore
- Health Bar is now shown for player-summoned guards
UPDATE: After a bit of testing I discovered that the VioleNt Knights are almost impossible to beat in regular combat if your character has the default speed of 6. This is mostly because of their dashing attack. I have changed this, so that they no longer move vertically while dashing. The updated version number will be 1.9.8. or above. Make sure you upgrade if you want a fair fight ;)