A new version 2.1.6 is up with the following changes:
- statistics for number of games played and time spent would not increase for guest players in online multiplayer. Fixed.
- the game would always show the same tip in online multiplayer games. Fixed.
- increased HP gains for food, making the Strawberry staff more viable (esp. if you find a mount)
Name changed
A new version is up with some improvements and the name change. Good bye "My Mom is a Witch" and welcome "Son of a Witch". I want to thank everyone for commenting, voting and helping me decide on this.
New stuff:
- the name has been changed from "My Mom is a Witch" to "Son of a Witch"
- the shop guard now drops a mid-tier item when killed
- added a Dark Orb item that adds a chance to shoot orbs that stun enemies (just like Melee/Arrow attack does)
- increased the base poison damage for the Snake Staff
- increased the floor-completion bonus to 5000 points in daily challenges
- lowered the explosion sound volume for the Barellize scroll
- improved the bomb spread for the Bareliize scroll
- if you use the Barellize scroll on a boss, the boss room doors remain shut until all the bombs explode
- show main weapon info on the pause screen
- optionally disallow diagonal entry into new rooms when playing with a controller. To activate this, go into controller settings from the main menu.
Name change? What do you think?
For some time I have been thinking to change the name of the game to "Son of a Witch". It would match the game story better and I noticed that it's awkward for some players to say the current name of the game out loud. It's also shorter and more memorable.
What do you think? Which name is better?
Please comment below.
Thanks.
Tips & tricks
As more new content is added to the game, the loading times get longer, so I figured we can use that loading screen to show some useful tips, esp. for the new players.
A new version is out (2.1.2) with the tips on loading screen and:
- added an option to automatically detect the aspect ratio and pick the best resolution for screens larger than 1920x1080
- added a screen resolution confirmation screen. If you get a blank screen due to invalid resolution you can now wait or press ESC to cancel the change instead of having to delete the settings file manually
- fixed a bug when a thief would sometimes be shown alive on the screen when he was dead in networked games
- buffed Poison and Snailbite arrows
- nerfed Ice arrows duration
- lowered mana cost for the Snake Staff
- added UTF8 support for text printing in preparation for future translations
I will now start addressing some of the ideas and problems the players mentioned in the discussion forums. After those are implemented I plan to start working on the Catacombs level.
Version 2.0.9 is out
Version 2.0.9 brings a bunch of bugfixes and improvements:
- bugfix: the game should now work properly for players who have non-ascii system usernames on Windows
- bombs released next to the top-right door in the forest rooms now get stuck on a bush even if they are released to the right, thus allowing the players to blast that door open
- when changing the arrow shooting direction with a controller the animation doesn't reset anymore
- increased enemy hit boxes
- fixed description for the Hippo pet. It breaks only one rock. However, it may break more if it lands on multiple rocks upon landing (after jump).
- nerfed difficulty for the 4th level (less enemies, lower HP for some units)
- bugfix: prevent some units (namely Thief Mugger) going off-screen
- bugfix: Violent Knights would show up on screen and replay the death animation long after they died
- when a player has a bow with infinite arrows, he gets max rage at the end of each battle
- small hornets that hatch from Hornet Queen boss eggs are no longer affected by the Gilded Predator
- pressing ESC key on the character selection screen now removes the heroes one by one (so, you can remove players who drop out of network game, etc.)
New pets, improvements, bugfixes, ...
A new version is up with two new pets and a bunch of improvements and bugfixes:
- fixed bug when the player would get stuck if any button was pressed while transitioning from level 3 to level 4
- fixed bug where hunger was not removed if player was on a mount
- enabled archery upgrades and special bows in Casual Mode. All bows have unlimited arrows in Casual Mode
- enabled the Troll Bridge in Casual Mode
- added more details to Dungeon rooms
- fixed bug where some NPCs would show their base staff damage next to their name
- Deadwood Bow and Snailbite Arrows now have 100% of slow chance
- rebalanced bow damage for most of the bows
- nerfed the Turred Staff a little bit to make other staffs more viable
- nerfed HP for some of the bosses
- limited Avarice and Tracker Delusion effect to 10 battles
- auto-removal of network error messages
- show "immune" hint for poison, freezing, fire, petrify for players and enemies
- fixed problem with Hornet eggs sometimes moving around before hatching completes
- the room where Ogre Mama fights with guards in the castle is now properly loaded in Casual Mode
DualShock4 Support
Version 2.0.5 is up with a couple of important bugfixes regarding controllers. Some controllers would make the game work really slow and unresponsive in the main menu. This has been fixed.
Additionally, a bunch of new controllers are now auto-configured including Sony's DualShock4. I tested the USB version on Windows and Mac. If you test on Linux or have a controller which you had to set up manually, please let me know it the comments and I'll add support for those as well.
The Dungeon
The 4th level is ready. You descend into the dungeon where all the prisoners have been set free from their cells. Three new enemy types await you: a thief, a bandit and an assassin.
Minor spoilers ahead:
The thief tries to jump on your back. If he succeeds, he starts stealing away all the items from your inventory. If he finds a bomb, he will immediately use it. You can knock him off if you use a rage attack, or find some way to hit him - including meteors, bouncing orbs or via a voodoo doll. Also, if anything knocks you down, he will fall off as well. The thieves use a curved dagger, which is a new weapon with a throwing attack and backstab damage bonus that you can also use yourself.
Bandit is quick and uses a Morning Star that does a lot of damage. You also use this weapon if they drop it. The bandits will try to surround you from two sides, so watch them carefully.
Assassins have a short poisonous sword and a shield. They move and attack similar to the castle Guard Captains, but poison attack makes them really dangerous.
To counter all the shielded enemies, there's a new weapon in the game: The Excalibur. You can sometimes find this legendary sword in a forest, stuck in a rock. Once you retrieve it, you can cut through enemy shields as if they weren't holding any.
The dungeon features a new level style, with a couple of new trap types, a new treasure chest type and new music theme as well.
Some other improvements:
- local games are automatically paused if the game loses focus
- added a "tavern" room in the Castle where you can get a lot of beer
Archery buff & more
A new version is up. There are a couple of changes based on player feedback during Game Access:
- arrow shooting animation is changed so arrows after the first one are fired much faster (if you keep holding down the button)
- base damage for bows is increased
- base damage numbers for melee weapons are shown in weapon descriptions
- players and mounts (boars) now share food instead of animal eating everything
- players start with triple health in easy mode
- players start with 200 coins in easy mode
- bugfix: removed the impassable room that sometimes showed up in the forest in easy mode
- an instant mana-refill bottle always drops before the boss fights in easy mode
- some of the tutorial screens have been improved
The dungeon level is coming soon as well. The graphics is almost done and I'm working on animation and AI for the new enemies currently.
Easy mode
For anyone who wants a simpler beat 'em up experience similar to Castle Crashers and other side-scrolling brawler games, I created a new game mode. In Easy Mode you only have weapons and permanent buff items. There are no bombs, keys, scrolls nor potions and no need to handle the inventory as you only have one weapon slot. The levels are linear, with random room layouts and enemies. Runestones upgrade hero stats instead of weapons.
The new version also has other improvements as well:
- more info is shown on the character selection screen
- knights start with armor (50% damage protection for the first 5 hits)
- poison from the traps is no longer permanent
- removed possibility to endlessly duplicate the Replicate scroll and get infinite points in daily challenges
- reduced pickup priority for common weapons
- simplified network game menus. The UDP port setting which should rarely be changed is moved to Settings
- fixed bug with some pets not chasing the enemies properly