Howdy all, We hope you enjoy the pet video. Sandrock is now 20% off until November 1st. Meanwhile, "Builder Bonds" has just come out. What a great time to celebrate Halloween with Sandrock!
After this update, you can build a stronger bond in Sandrock. You can also check our Pet System tutorial video here to learn more while you're downloading this new update (Subscribe to our new channel here!!! )
Check the changelist below:
Added:
Added show room functionality, allowing you to view show room in the home edit mode
Added a new ability to combine furniture, machines, and soils and move them together.
Added the pet system and you can interact with animals in Sandrock
Added interaction system. it'll unlock when you become friends
Added the reply function. You will be prompted if the mail can be replied to
Added Tour de Rock
Added two-person sledding game/date activity
Added three new fishes in the desert area
Added a set of house customization styles and appearances
(P.S. Some new features currently only support EN and CN. Localizations are still in the works and we plan to add them to the game in future updates.)
Adjusted & Optimized
Adjusted the knowledge system, all knowledge points will be reset after the updates. Please study them again
Adjusted the Tour de Rock track and divided to Race mode and collection mode
Adjusted overhead icons for NPCs when they were exhausted
Adjusted the Selfie photo recognition so that photos taken while exercising are also counted as selfies
Adjusted the voice during conversations with NPCs and lowered other bubble volumes.
Adjusted the feeding preference of mounts
Adjusted the party banquet so that it could be held at the player's house
Changed the badge to currency means it won't take up space in the backpack
Changed how many times players can eat BBQ during the Winter Solstice
Optimized Workshop Pathfinder to reduce loading time when houses have complex layouts.
Optimized festival banner prompt time
Optimized mission untracking to avoid some quest tracking issues.
Increased the distance to interactable objects while mounting
Made the NPC saying goodbye more reasonable
Modified the type of items that can be placed in display case furniture
Removed the confirmation option while exiting the Yakmel travel for the 2nd time
Reduced NPC's attention to panda eyes
Fixed:
Fixed the issue with the stats overlap when refining ranged weapons
Fixed the issue where Kid's quest and "How to Tune your Banjo" quest were triggering together on the ranch
Fixed an issue where the dialog interface could cause an error after changing the language
Fixed a parametric issue when creating a cat house after completing the quest "How to Tune Your Banjo"
Fixed an issue that resulted in the Banjo waiting at the inn if you didn't enter the Saloon during the quest - Pet Detective
Fixed an issue where models would overlap after selling a mount
Fixed an issue where the Dark Horse avatar icon was incorrect
Fixed an issue where cutscenes were causing the storyline to not trigger correctly
Fixed an issue that caused food to disappear during the Winter Solstice BBQ
Fixed an issue where the first tab was not selected by default when entering the Ranch Store
Fixed an issue where NPC gift actions on a player's birthday could not be completed on that day
Fixed several issues with the ranch prompt when the player was awake
Fixed an issue where dew collector water would decrease even with sand walls
Fixed some combat issues when monsters were too close to the player
Fixed an issue where bounty quests were still counting after failing
Fixed some issues where the NPCs did not behave correctly
Fixed some NPCs interaction issues
Fixed the plank road drop issue
Fixed an issue where saving and loading repeatedly resulted in incorrect commission rewards
Fixed incorrect mount refresh location if there is no stable version
Fixed an issue where players had to leave the monster's head after defeating it
Fixed an issue where trap objects were missing collision in Shipwreck Dangerous Ruins
Fixed an issue where untracking in the quest UI would not work
Fixed an issue where the game wasn't paused during the birthday selection UI
Fixed an issue where social UI navigation could duplicate stats
Fixed Whack-A-Mole text not matching the actual gols consumption
Fixes an issue that may cause the scarf not to appear
Fixed an issue where NPCs would not stop following after failling the quest Civil Business
Fixed issue where workshop license text was not long enough
Fixed an issue that may cause players' health recovery values were not displayed when using the restore space
Fixed an issue that may cause monsters' health recover values were not displayed when using buffs
Fixed an issue where donation UI sound effects were too loud
Fixed an issue where the save and read UI list was over the edge
Fixed a camera zoom-in issue while interacting with NPCs
Fixed an issue where Kid would appear in the Saloon during the quest -
Fixed an issue where the signboard on the Shonash Bridge was in the wrong position
Fixed an issue that resulted in players being unable to hold hands with Justice during a date
Fixed an issue where effects triggered by actions might not disappear
Fixed an issue that caused the Running Yakmel event would not be closed correctly
Fixed an issue where the female character would slide with a feather duster
Fixed an issue that caused quest UI text to disappear when attempting to cancel a quest
Fixed an issue that caused Jasmine to behave abnormally after the quest - a tour of Sandrock failed
Fixed the problem that Pen's attack behavior was abnormal after the quest - Tutorial in some cases
Fixed the problem that the dialogue between X and Fang was abnormal after the quest - Relapse
Fixed haircut UI button prompt issue on controllers
Fixed some text issues when trying to exit the haircut UI
Fixed an issue where the scrollbar and edit button overlapped in the calendar UI
Fixed an issue where the workshop license was not updated after switching languages
Fixed an issue where placing non-dyeable furniture would report an error in some cases
Fixed an issue that caused the workshop customization prompt to appear repeatedly after loading
Fixed an issue where Biocrust soil could be placed in the home edit UI
Fixed an issue where the plants on the terrain did not match the proper size
Fixed an error that could occur when interrupted by a conversation while planting
Fixed an issue where the name on the top of the monster's head would disappear after switching languages in Hazardous Ruins
Fixed several general issues with Kid Bubble dialogue during the quest Mystical Investigations
Fixed some inventory box issues after loading
Fixed some effects issues with the sandfishing spots
Fixed quest tracking issues in the Dancing and Running Yakmel event.
Fixed map missing issues after upgrading the Game Center
Fixed some Blender effects issue
Fixed some text issues within quest Donate for bridge
Fixed an issue where the storage box list could not be selected with controllers
Fixed incorrect camera movements in the home editing UI with controllers
Fixed the problem that the modified material could not be pulled down with controllers
Fixed some targeting issues in the home editing mode with controllers
Fixed an issue where museum cabinets could not be seen in the UI
Fixed some prompts and interactions issues in the sand painting event
Fixed the issue that Pen and Yan dialogue incorrectly shows up
Fixed the problem that the description source of Hemostat and Strong Medicine was wrong
Fixed an issue where there were no Sand traps in the Refiner
Fixed an issue where the mount store could not be purchased using the controller
Fixed the incorrect button prompt of the controller on the feeding UI in the stables
Fixed an issue where mounts did not drink water daily
Fixed an issue where mounts would be overlapped after returning/selling the mount
Fixed an issue where the mount training tutorial did not switch languages correctly
Fixed an issue where mounts did not move after the stable was moved
Fixed an issue where adding foods to the stable could be over limits
Fixed an issue where repeated saving and loading would trigger repeated gifts
Fixed Mi-an behavior issues when accepting orders
Fixed an issue where the sand for the Tailoring Machine would always be selected
Fixed a text issue with the sale UI of the Wandering Y Store after switching languages
Fixed some targeting issues in the face customization UI
Fixed some of Unsuur's waking-up issue
Fixed some hair issues
Fixed some position issues while Chatting by the oasis during a play/date
Fixed an issue where the volume of music was not controlled by settings
Fixed an issue where the air wall would not work when installing the crane in the Salvage yard
Fixed the respawn issue of the Sword in the Store
Fixed some trap issues in the Day of Memories
Fixed overlap issue when taking photos with Trudy
Fixed an issue that could lead to other UI issues when the selection dialog was force-exited
Fixed an issue that would cause the sand wall's wind-blocking effect to disappear when sitting on a chair in the workshop
Fixed an issue where taking a photo with a camel would not work with controllers
Fixed an issue where Tutorial still existed in the accessible quest list when it was unavailable
Fixed some issues with buying mounts by using controllers
Fixed an issue where interactions still work after turning camera mode on
Fixed an issue when the ranch store's sale page was empty
Fixed an issue where fertilizers did not affect plants' yields
Fixed an issue where the quality of the Sword in the Stone would be random
Fixed an issue where the NPC behavior of the Dance off conflicted with the Sunday's sermon behavior
Fixed an issue where plants on terrain were not removed after home expansion
Fixed an issue where the Winter Solstice would not end automatically while dancing
Fixed a health bar issue after defeating the masked man during the quest Cheery Conspiracy
Fixed some collision issues when placing a ladder against the wall
Fixed an issue where Stables and Barns were not using the items in the Storage Box
Fixed the problem that the remaining points will not be displayed in real-time when adding points
Fixed an issue where the NPC always follows players after the quest Cheery Conspiracy
Fixed some NPCs behaviors issues caused by loading different players' saves
Fixed an issue where the Super Shock Shield was unlocked early
Fixed an issue where the buttons of the Refiner UI would change at different resolutions
Fixed the problem that monster hatred was not blocked during the dialogue process of the quest - You Spin Me Round
Fixed a CG issue during the quest A New Look
Fixed an issue where some info prompts did not change after switching languages
Fixed the issue of missing stones when re-entering the desert cave
Fixed the model issue of the Yakboy Sofa
Fixed an issue with ranged weapons in Breach Ruins
Fixed a carpet display issue during the quest - Classic Projection
Fixed a fricative sound issue when sand running
There may still have some quest tracking issues in the game, we'll try to hotfix them asap!
Just like before, If you like Sandrock, please leave a review on Steam. We hope to have your support.
Catch up with us around the web for more Sandrock information:
The Builder Bonds Update is in the final review and it’s coming out soon!
Before is out, we've made a preview guide on the upcoming pet system, let's take a look and find out how you can interact with your favorite pets post-patch!
Meanwhile, we're excited to announce a brand new, dedicated My Time at Sandrock YouTube channel, a place where all your favorite My Time content belongs!
Please Subscribe if you enjoy our game and would like to receive more intriguing content about My Time at Sandrock coming up in the future!
To celebrate the new channel launch, we’ll select 10 lucky winners to giveaway a $10 USD Amazon gift card, which you could use to shop our exclusive Sandrock merch on our Amazon Store or our plush toys once they are released.
All you have to do is subscribe to our new YouTube Channel and leave a comment on the pet system video!
Winners will be drawn at Nov 4th, 11:59 PM PT / Nov 5th 2:59 AM ET / 8:59 AM CET
Save 20% off My Time at Sandrock from now until November 1st!
Join My Time Halloween Nights at 20% Off in Sandrock
Howdy all,
Celebrating Halloween is an excellent way to express yourself by wearing unique costumes, it provides an excellent opportunity to have fun! Join the My Time Halloween Nights at 20% off until November 1st.
Discounted items: My Time at Sandrock base game--20% OFF My Time at Sandrock OST--20% OFF
In My Time world, there is an exclusive Halloween-like holiday event, Day of Memories, which has a long history; different cities have their own ways of celebrating, but we all share the same sentiment. People of the Free Cities commemorate the people who aren't around anymore. In Sandrock, people play a game to represent chasing away troublemaker spirits to make sure their ancestors rest in peace.
Players are not just able to decorate the town much better but also try some events & games associated with the Day of Memories, such as Chase of Memories, and then later on: the late-night Lantern Festival!
The offer won't last forever, catch the time and join us and experience the My Time's unique occasion on Halloween Night in Sandrock!
Stay tuned for the update coming out soon!
The pet system introductory video is here!
If you like Sandrock, please leave a review on Steam. We hope to have your support.
Sandrock will be updated very soon! We named it 'Builder Bonds' based on the vote results. Let's take a look at the new content in the upcoming build!!!
Pet System
Pets are the newest primary focus of this update and express Builder Bonds. Targets generate more colorful daily interactions with builders. In addition to pet interaction and gift-giving, it also includes adoption, dispatching, etc. Next week, we'll reveal more details about this system in a special introductory video.
More Interactions
To express your love and devotion in a way Sandrockers will appreciate. Hugging and kissing allow you to love your partner more directly. Catch the time and date.
The Show House Option
Now that the Show House solicitation is complete, the team is looking for some to add to the game! Besides our selection, you can share your designs with other builders, and other builders can add this design to their Sandrock. (P.S. The image shown is not the final version. We will continue to refine and optimize Show House features until release.)
Brand New Sand Running--Tour de Rock
Tour De Rock is upgraded to Sandrock Running, now it has a special skill to speed up and some changes in the race track. Come race!
Knowledge System Adjustment
The skill is also being adjusted in many ways. A builder can benefit from skills to go to bed later, get more water from Dew collectors, trade for more gols, build better relationships with townfolks, and more!!! Overall, skill work differently than they used to, allowing them to cover more elements of a builder's day-to-day work.
Keep an eye out for the update around the end of this month. An introductory video for the pet system will be released next week!
If you like Sandrock, please leave a review on Steam. We hope to have your support.
With upcoming updates coming soon, the show house option is one of the key features we're adding to make life better for builders. Builders can select pre-set models from the construction toolkit.
We'd like to solicit more house designs from builders in order to enrich our selection of Show House for all Sandrock players. If you are happy with your house design, click on this
and follow the instructions there to submit your design and related information and become a co-designer for all Sandrock builders.
What we are looking for:
Small House: Less than 2 floors, max landscape 15*15 Medium House: smaller than 3 floors, max landscape 30*30, 4 rooms could be arranged side-by-side Big House: no floor limitations, max landscape 50*50 (inside decoration is NOT necessary)
When a design is selected and added to the game (Perhaps these designs will be implemented in the upcoming updates, so soon), your name will also be added to the game so all Sandrockers will know about your contribution. (P.S. We may need to adjust the design a bit to fit something.)
Note: If you used MODs to build your house, we can't make it a model option, as it will be difficult to use for some other players if they don't have MODs or the same MODs as you.
The solicitation ends Oct. 20th, 12 am GMT+8 | 6 pm CET | 12 pm ET | 9 am PT
Come on, be a show house designer!
If you like Sandrock, please leave a review on Steam. The greatest motivation for our team is your support.
The My Time series bundle is available on Steam now.
The My Time Series Bundle includes the base games My Time at Portia and My Time at Sandrock. If you own one of these, you can get 10% discount on the other title.
Enjoy a broad mix of activities in both city-states of the My Time world.
Either travel to the desert community of Sandrock and take on the role of a fledgling Builder. Use your trusty toolset to gather resources, construct machines, and turn your run-down workshop into a well-oiled production facility to save the town from the jaws of economic ruin!
Or start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land! (Ps. Portia is now on 75% OFF Weekly Sale)
There is now a stable (base version) where you can buy mounts and raise them in the workshop! This is a more optimized version for the future but has the potential to enrich the builder's life with more colorful elements now.
Please check the changelist below:
Added:
Added new building for workshop yard - Stable
Added a system to buy and raise mounts for your Stable
Added a system for handing in items directly from your inventory when turning in quest items
Added a system to track items in storage boxes during quests. If you already have quests, go to the next step to apply this feature!
Added a status icon when the NPC is exhausted
Fixed:
Fixed an issue where NPCs were not facing you when spoken to for the first time
Fixed an issue where you wouldn't receive invitations after planning your second party, and the time could not be adjusted or canceled.
Fixed an issue where the museum display table was not facing the correct direction
Thank you for playing and supporting the Multiplayer Pre-alpha Open test. With the invaluable feedback provided by you all, we have been able to test multiple aspects and features since the launch of the test.
Considering the preferences of our community, we look forward to developing and adjusting more features and systems in the future. Please let us know what you think of the Multiplayer in this
We strive to listen to all your feedback and voices.
After this open test, the multiplayer mode will continue to be updated with new content in the coming months. We don't have a date for the next open test yet, but we'll announce it when it's ready so you can try out the new version.
Keep an eye on us, and let's make Sandrock better together!
Here is the new hotfix. Please check it. We fixed something in both singleplayer and multiplayer pre-alpha. Hopefully, this hotfix will improve your gaming experience.
Firstly coming with Singleplayer
Adjusted & Optimized
Increased Deadwood spawns and reduced alone situations
Adjusted some settings of Camera functions to avoid being unable to complete quests
Fixed
Fixed an issue that caused chests and shops to disappear after loading the autosave at the end of Hazardous Ruins
Fixed the collision issue between the museum roof and the Game Center sign
Fixed some issues with dialogue freezes
Fixed an issue where interaction remained available on the Clinic desk and chair after the Fragrant Memories quest
Fixed an issue where tracking markers would still appear after a reward order failed
Fixed an issue where players were unable to shop at the ranch store after demolishing and building the ranch
Fixes an issue that caused previously saved games to not trigger the event dialogue after restarting a new game
Fixed an issue where CG could not be played during the quest, Pet Detective. It can be triggered by going to the Blue Salon again.
Fixed an issue where hydroponics recipes could not be unlocked during the quest, Breakthrough New Goo
Fixed a bug that the effect on stamina of the knowledge system may become abnormal after saving and loading
Fixed an issue where Catori's report letter text was incorrect
Fixed an issue where incorrect letters in mailboxes were opened when using controllers
Fixed some saves that Game Center didn't upgrade correctly
Fixed an issue where the quest Buckin' Bronco would sometimes not trigger the story dialogue with Pen.
Fixed an issue where it was possible to build living quarters doors and stairs without enough money
Fixed an issue where toughness was not broken when attacking with empty hands or one-handed props
Fixed an issue where frequent tab switching in the mailbox UI could report an error
Fixed an issue that caused some attackable one-handed items to incorrectly auto-place on the quick bar
Fixed an issue where the bounty board interaction icons were displaying before unlocking
Fixed an issue where equipment and furniture's stats were not displayed in some languages
Fixed an issue where some old saves could still pick up the assembly station
Fixed an issue where the map icon information of the Shipwreck Hazardous Ruins was displayed as The Breach Hazardous Ruins
Then, here are the multiplayer pre-alpha
Adjusted & Optimized
Improve server stability
Optimized Vivi bedtime behavior
Removed useless UI displayed in the Water Tank
Fixed:
Fixed an issue with multi-quest material anomaly tracking
Fixed an issue that led all players to trigger the tutorial when using the Dew Collector
Fixed an issue where some actions would auto-play repeatedly
Fixed a bug where picking up placed items would cause a chat UI error
Fixed incorrect "new" label prompt in the commerce manual
Fixed an issue that caused game time to freeze
Fixed incorrect NPC construction animation
Fixed some issues with recipe previews
Fixed a display issue with inconsistent icons in the machine UI
Fixed an issue where sleeping would not restore stamina if players had previously moved beds
Fixed an issue where settings could change the default language
Fixed an issue where Dan-bi would take away water
Fixed an issue with Burgess not leaving home
Fixed a bug that caused the online/offline UI to appear in the wrong position
Fixed white screen issue when launching the game
Fixed some controllers that caused the game to report errors
Fixed an issue where the invitation invalidation information was not displayed in time
Fixed wrong button prompt for PS controllers
Fixed an issue where the detailed description information of items in the commerce facility was not displayed completely.
Fixed a bug where ruins monsters were in abnormal respawn positions
Fixed some controller issues in assembly stations, quests, and tutorials
Fixed an interaction issue with Explosive Barrel in The Breach Ruins
Fixed the mismatch between public storage box data and server data
Fixed an issue related to the "Buddy" relationship with Ri-an
Fixed a bug Hugo was spinning around in the construction company
Fixed some incorrect English text
Fixed an issue where changing commerce names would cause a cooldown if the name was already in use
Fixed a modeling issue when Krystal is sitting on a chair
Fixed some issues relating to the Bamna leaving Eufaula Salvage
Fixed incorrect stats on Bronze Greatsword
Fixed multiple NPCs standing near the Blue Moon Saloon door
Fixed an issue where battle music would not play or would play randomly
Fixed frame drop issue on Gecko Station
Reminder: Pre-alpha continues until the 26th. Grab this chance!!!
We also look forward to hearing from you. Let us know what you think by completing this short survey