Let's Play Together, Multiplayer Open Test Starts Now
Howdy all,
The multiplayer open pre-alpha starts now, where you can invite up to 3 other friends to work, build, travel, fight, and dungeon dive together!
Before you play, just want to let you know the multiplayer version has a compressed timeline and separate story. You can encounter familiar characters from the single-player storylines while experiencing various historical events that happened in the town of Sandrock.
Launch the game and opt for “Play Multiplayer” to start the new journey with your friends right now!
Attention: Sandrock is 15% OFF now, it’s the best time to build a team and play together~
The Open pre-alpha will last a week from now to Sep. 26th.
Note: 1. Feel free to share this multiplayer content, but please let your viewers know this is the pre-alpha test, not the final version. 2. Only early access players can access this Open test. 3. We plan to open multiplayer servers in Europe and North America this time. Please note that players outside of these regions may experience latency issues. 4. This is an open test, so unexpected server maintenance may occur during the test period. Please pay attention to the official announcement when the server is down. 5. Errors, crashes, or other problems may occur during this test. If you notice any of these, please let us know so we can fix them before our next multiplayer test. 6, This is an early version. We will continue to enrich the content and features of the following versions: If you have any good suggestions or ideas, join the community [DISCORD] and let us know. 7. Players' progress and saves in this test will not carry over to future tests and games. 8. Make sure to select Play in Multiplayer after clicking Launch.
FIRST SALE! SAVE 15% OFF & JOIN MULTIPLAYER OPEN PRE-ALPHA
Howdy all,
Now is the perfect time to buy Sandrock for 15% OFF! (offer valid for 7 days - ends on September 22nd at 15:00 GMT+8) Experience about 30-40 hours of gameplay and try the new open multiplayer test on 19th for free!
We're super excited to announce that My Time At Sandrock is now on sale for 15% off until the 22nd.
Welcome to the desert town of Sandrock. You arrive in a wild and harsh city-state and have become its newest builder. it's up to you and your trusty tools to restore the community to its former glory. With your help, we can help rebuild the city of Sandrock. It is a game about farming, mining, crafting, cooking, fishing, fighting, and falling in love! Now, the opportunity to be Sandrock's greatest builder lies in your hands.
MY TIME AT SANDROCK MULTIPLAYER OPEN PRE-ALPHA DATE, SEPTEMBER 19th TO 26th
Awaiting multiplayer open test is available from September 19th to 26th. All Early Access players will have the chance to experience Sandrock's new multiplayer mode. In this mode, you can experience "buildings turn into groups for action, collaboration or competition with friends in the desert."
As for multiplayer, it sets in the unique story mod but uses a similar background with a compressed timeline, Multiplayer can be played alone. The timeline is compressed in an alternative way. It covers events over a period of about 50 years. The story gives you an idea of what happened, but it's not exact, and NPCs you know will appear.
You can build a team with your friends, this allows 4 players to join a town together. Competing or cooperating with friends to make some changes in Sandrock. You can share your resources, machines, or something…else. Or you can travel with your friends to the desert city and enjoy the beautiful Sands together... definitely build and play together and create good memories with your friends!
LATEST HOTFIX PATCH NOTE
Below is the most recent patch, please check the changelist: Adjusted & Optimized
Adjusted the prompt position of the planting button
Optimized the tutorial to the depths of the desert
Temporarily removed Justice's Riding horse behavior, it'll be reopened after;
Unlocked Hydroponic Machine for some players who did not get the recipe for unknown reasons
Fixed:
Fixed an issue that some quests would conflict with the quest The Kidnapping
Fixed an issue where the Desert Warrior series couldn't be refined
Fixed an issue causing the quest Trudy's Return to trigger repeatedly
Fixed an issue that prevented the quest Pet Detective from progressing
Fixed an issue that some quests' items weren't removed after completion
Fixed the issue related to the dungeon exiting of the Shipwreck Hazardous Dungeon
Fixed an issue where Owen behaved abnormally after the quest Pet Detective sometimes
Fixed an issue where a plot dialogue couldn't be triggered after the quest The Kidnapping in some cases
Fixed an issue where plants in the Church dormitory were affected by wind
Fixed an issue where the quest Runner-Up didn't display the tracking icon
Fixed an issue where Arvio behaved abnormally after the quest Masquerade Ball
Another hotfix patch is released. Check out the changelist below. We will keep working on more, and there will be good news soon.
Adjusted & Optimized
Adjusted the prompt position of the planting button
Optimized the tutorial to the depths of the desert
Temporarily removed Justice's Riding horse behavior, it'll be reopened after;
Unlocked Hydroponic Machine for some players who did not get the recipe for unknown reasons
Fixed:
Fixed an issue that some quests would conflict with the quest The Kidnapping
Fixed an issue where the Desert Warrior series couldn't be refined
Fixed an issue causing the quest Trudy's Return to trigger repeatedly
Fixed an issue that prevented the quest Pet Detective from progressing
Fixed an issue that some quests' items weren't removed after completion
Fixed the issue related to the dungeon exiting of the Shipwreck Hazardous Dungeon
Fixed an issue where Owen behaved abnormally after the quest Pet Detective sometimes
Fixed an issue where a plot dialogue couldn't be triggered after the quest The Kidnapping in some cases
Fixed an issue where plants in the Church dormitory were affected by wind
Fixed an issue where the quest Runner-Up didn't display the tracking icon
Fixed an issue where Arvio behaved abnormally after the quest Masquerade Ball
Fixed the disappearance of the Saxoul Tree again
Thanks for all your support, if you find any other bugs or have any suggestions, please let us know using the Report a Bug forum on Steam Community, qa@pathea.net, or the Pathea Games Discord channel.
What do you think of Logan Strikes Back!? Due to optimization, we have postponed some things that were planned for early June. And we've received a lot of feedback from all of you since the new big update, which we've been reading and discussing. Then, we adjust and confirm the next Three updates, let's see what will happen soon.
End of Sep./Early Oct.
This regular update is mostly about the stables, which should be featured in Logan Strikes back! Please understand that it was pushed back due to optimization.
Add the stables and some hotfix;
Late Oct./Early Nov.
It doesn't include the main story but is all about features and systems (because voice acting takes time).
Add pet system: We’re trying to make the new pet system different from Portia’s, more details coming later;
Add Show House option to workshop customization (base version): If you don't want to spend time customizing your home, you can choose from preset model homes. This is the basic version, more will be added later.
Add the Reply feature, you can reply to whoever sends you mails;
Add more interactions, e.g. hug and kiss
Add more wall and roof appearances in the workshop customization
Add some functional furniture
Add Sand Running suits
Add some new fishes
Adjust the knowledge system, including the function and stats
Late Nov./Early Dec.
This updates the main story and includes some new features and systems
Add new main stories
Add 3 new main stories’ dungeons
Add 1 new mining dungeon
Add Fang's story and unlock his romance feature once you've completed his story
Add some NPCs’ romance stories
Add some new Sandfishing spots, as well as the advanced sandfish trap
Add the face lifting function
Add weather: raining and snowing
Add some relics, as well as the behavior of NPCs visiting antiquities/relics
Roadmap 2.0 is our newly adjusted roadmap towards to December. This is just a preview of some important updates, so it doesn't include details. After these features are previewable, we will announce more. As much as we can, we will strive to meet these goals. But alterations may have to be made during development sometimes. When there is a change, we will notify everyone as soon as possible.
Thanks to all builders. Your support and patience always give us confidence and strength. Let's make Sandrock better together!
At the end: A special note about using mods and cheat apps
After reviewing recently reported bugs, we've found that about 1/5 of bugs that cause crashes or problems are from cheat apps or mods. Below is a log file showing the cheat app's records. The stats of each system in the game are interconnected. Changing just one element can lead to unpredictable chain reactions. Therefore, we would like to remind builders: Beware of cheat engines and mods, it's better not to use them. Otherwise, unexpected errors and problems may occur, and save files may not even be restored. Thank you for understanding.
A new hotfix patch is released to address some frequently reported issues. Follow-up quests for Buckin' Bronco unlock, allowing you to continue the story from where you left off last time.
Furthermore, we're trying to tweak our roadmap based on your suggestions and some delayed content. Once we are ready, we'll let you know what happens next.
So let's take a look at the changelist below.
Added:
Added new quests, Pet Detective and Mystical Investigations
Added tutorial for the Running of Yakmel and Winter Solstice events
Added the ability to eat BBQ food cooked by NPCs on the Winter Solstice.
Added some German and Italian localizations
Adjusted the letter time to 3 days during the quest, Cheery Conspiracy
Adjusted & Optimized
Optimized reminders for holidays
Optimized the performance consumption of the minimap
Optimized door collision in Paradise Lost Ruins
Optimized hand holding, now you can hold hands while standing
Optimized door collision in Paradise Lost Ruins
Increased the frequency of terrain updates to resolve an issue where trees and rocks could not be broken
Fixed
Fixed some voiceovers
Fixed low FPS in winter city
Fixed an issue where the Civil Business follow-up quests were not triggering and the Civil Corps Commission Board feature could not be unlocked
Fixed several triggers in the quest, Buckin' Bronco, to avoid conflict with the tent of the Day of Memories
Fixed a bug where Kid wouldn't go to his room in the Blue Moon Saloon
Fixed an issue where the player's stance would overlap with Ri-an's stance when in the Game Center in the quest, Opportunities Abound
Fixed an issue where Quest - The Kidnapping and Relapse would conflict
Fixed an issue where Owen's overhead information was abnormal after completing the quest, Lost Tourist
Fixed an issue that a table was unexpectedly showing on in the fireside meeting
Fixed an issue that caused the Masquerade Ball Mask and some gear to appear in odd positions when worn at the same time
Fixed an issue where simple circuits required to assemble some machines were incorrectly shown as switchboards
Fixed an issue where the upgraded game center would incorrectly show in other old saves
Fixed an issue where player homes could fail to load
Fixed an issue where the X was on Fang's shoulder and could not be interacted with in some missions
Fixed an issue that caused Justice's overhead information to be hidden when riding a horse
Fixed target lock bug
Fixed issue with incorrect roof items' position in home edit mode
Fixed an issue where the ability to show/hide encyclopedia prop descriptions was not working correctly
Fixed an issue where some items were shown repeatedly when viewing the output of the Recycler.
Fixed a mismatch between the number of quests required and the number of quick crafts in some quests
Fixed an issue that caused the player's skin color to change when using the Randomize feature in Pablo's Parlor
Fixed an issue where clicking the back button would not exit the inspection UI
Fixed an issue where the vision system could report an error when monsters were removed
Fixed an issue where the donation UI would cause a crash
Fixed a freezing issue with the mailbox interface
Fixed an issue where playing/dating in French would cause a freeze
Fixed an issue with the Refiner UI reporting errors in controller mode
Fixed some issues causing the winter snow to appear in the wrong scenes
We would like to inform you that this will be the first patch to fix some issues in the new major update. We have another hotfix patch coming later this week, so check out the list of changes below!
Added & Adjustment:
Added descriptions to openable items
Adjusted semi-finished products no longer have item effects
Adjusted the appearance of Grace's freckles
Adjusted the refresh rate and values of Store gols
Increased the price of items sold to the shop by 20%
Increased the Petrified Wood drop rate
Increased the number of advanced Commission, reducing the situation that advanced Commission are not easy to complete
Increased the drop rate of Simple Circuits
Optimized material drop rates in Shipwreck Ruins and added bullets as drop items
Optimized the behavior of Justice, Unsuur, and Captain when running into the desert in the quest, The Kidnapping
Turning off the tracking function of some accessible tasks temporarily. This feature may cause icons to appear abnormally.
Fixed:
Fixed an issue in which plants can't be moved in Edit Home mode
Fixed an issue with mounts following into indoor scenes
Fixed an issue where the Fang in the quest Cheery Conspiracy was behaving abnormally
Fixed an issue where some NPCs could not interact after Trudy's return fireside meeting
Fixed an issue where Catori behaves abnormally in the Sandapalooza
Fixed an issue where the museum booth had the wrong orientation
Fixed an issue where buffs would disappear when interacting with scene objects
Fixed an issue where simply defeating the boss monster in Hazardous Ruins would not unlock the next level
Fixed an issue with plants and rocks remaining in the upgraded yard
Fixed an issue where Haru showed up in the Sandrockers Met
Fixed a freezing issue when loading saves if the builder was playing/dating with NPCs
Fixed a problem with the spar that could cause the game to freeze during Cheery Conspiracy
Fixed incorrect maximum number of prompts to Experiment per week
Fixed some issues after completing the quest, Relapse
Fixed some issues related to the quest Relapse
Fixed the problem that the Masquerade Ball final step could pass the due
Fixed the freezing issue when the quests The Kidnapping and The Moonlighter trigger simultaneously
Fixed the ranch store disappearing issue
Fixed traps that could cause freezing in the desert cave
Thanks for all your support, if you find any other bugs or have any suggestions, please let us know using the Report a Bug forum on Steam Community, qa@pathea.net, or the Pathea Games Discord channel.
We are very excited to announce that it has opened! The official merchandise for MY TIME is now available! Check it now~ To enjoy the 15% OFF for any product in our Store, use the promo code 15MERCHH (offer ends Sep. 20, one-time use only).
Due to international shipping, the time may differ from the terminations (and if your package arrived damaged, please contact us). We are working on better shipping methods.
Thank you so much for your support.
Hotfix patch on Sep. 3
Howdy all,
We released a hotfix patch and try to address some issues first, and the team is reviewing and investigating loading issues, freezes, frame drops, and other related issues. Please wait for future hotfix updates.
Fixed an issue where some textures were blurry at low graphics settings
Fixed some bugs in the mounting system
Fixed an issue with Boxing Machines interacting before being placed
Fixed sand wall modeling issue
Fixed a footstep issue in the deep desert
Fixed unusual collisions on stone stairs in town
Fixed the collision bug and missing plant assets in the Desert Cave
Let us know if you meet any bugs or have any suggestions, you can tell us here: Report a Bug forum on Steam Community, qa@pathea.net, or the Pathea Games Discord channel.
So far, we hope you're enjoying the new content. We released a hotfix patch that fixes some issues just now. Check out the following details:
Increased the drop chance of Condensers
Reduced the frequency of panda eyes attracting NPC`s interest
Fixed a few troubles that can cause Saxoul Tree's disappearing case to insist after loading a save
Fixed a few issues that led to treasure chests respawning
Fixed a problem with the Hazard Ruins U
Fixed a mistake that could happen when exiting the commission board inside the workshop
Fixed the prefab assets of copper pots
Fixed a disappearing issue with the water tower during the quest -Appetite for Construction
Fixed a few freezing issues caused by French textual content
Fixed an error with footsteps inside the deep desert
Fixed a bug where Elsie went to the wrong area after upgrading Game Center
Fixed some NPCs' greetings
Fixed some issues in the beginning room in Shipwreck Hazardous Ruins
Fixed the problem with the Sandrunning Kiosk materials in the assembly manual
Fixed issue with Logan and Haru not unlocking in Sandrockers Met
Fixed the issue of strange dismounting resulting from the NPC braked at the mount
Fixed an issue in which Arvio won't tidy his home after the Masquerade Ball
Fixed issue in which inventory wasn't being checked while trading
Fixed the issue that the sound effects associated with the farm might performing incorrectly while changing the scenes
Fixed an issue where ores could not be mined in desert areas
Regarding the localizations, please refer to this Steam News
Let us know if you meet any bugs or have any suggestions, you can tell us here: Report a Bug forum on Steam Community, qa@pathea.net, or the Pathea Games Discord channel.
Some newly updated content has not yet been localized in Germany, French, Spanish, Italian, and Korean. The third-party localization company is expected to provide this translation between September 7th and 9th, after which we'll integrate this newly translated content into Sandrock.
Thanks for your patience and understanding. Pathea Games