My Time at Sandrock cover
My Time at Sandrock screenshot
PC PS4 XONE Switch PS5 Series X Gog Epic Steam
Genre: Role-playing (RPG), Simulator, Adventure, Indie

My Time at Sandrock

What to do when items disappear from the toolbar and backpack

Howdy builders,

Early hotfix patch may lead to a bug that your items in the tool bar and backpack would disappear.
Please follow these steps to solve this problem:
1, Exit the game
2, Load the save
3, Drink/abandon the Yakmel milk from the quest: A Fake Friend

We're sorry for the inconvenience, and we'll try to fix it as soon as we can.

Thanks for playing Sandrock.

Hotfix patch on June 2nd

Howdy,



A new hotfix patch has just been released, and we'll continue fixing bugs and adding new content! Please see the changelist below:

Adjusted & Optimized:



  • Adjusted the rules evaluation in Hazardous Ruins to make it easier for players to reach higher ratings
  • Adjusted some Hugo, Ri-an, and Dan-bi's behaviors, so they have fewer sleep actions and sleep behavior can now be interrupted immediately
  • Adjusted the large storage boxes to have 40 spots (Note: This change doesn't apply to previous boxes)
  • Adjusted the difficulty of sand-fishing in the Part-Time quest
  • Adjusted the default volume for all voice actings
  • Adjusted the entrance on the third floor of the Eufala Salvage Abandoned Ruins to make it easier to find
  • Added item icon display when abandoning and splitting items
  • Adjusted the rewards after completing the quest: Builder Cruise
  • Added a walking/running mode reminder button in the lower-left corner (This only shows after players switch to walking mode)
  • Adjusted the iron spear crafting material from 1 Diamond to 2 Opals
  • Adjusted the start time and round times for Running of the Yakmel festival
  • Adjusted the selling price of animals, increased the output of animals; reduced the feces to once every two days
  • Adjusted the daily starting location of some NPCs (temporarily preventing NPCs from staying all the time indoors)
  • Adjusted some animation settings to help cutscenes load faster.
  • Adjusted item descriptions to appear in the backpack UI by default.
  • Increased the rewards for Dance off
  • Increased the range of gathering interactions
  • Optimized the layouts of the minerals in main story dungeons
  • Optimized the time of mounting/off the mount, reduced the mount's acceleration time and inertia
  • Reduced the prices of some Festive Shop items
  • Speeding up on playing the Critters card


Fixed:



  • Fixes an issue in which Justice is following the player and the truss cannot be installed in the quest Belly of the Beast
  • Fixed the problem that some savegames couldn't unlock the Ranch Store after completing the quest: Learning to Ride
  • Fixed some black screen issues in the quest: Where's Mi-an
  • Fixed an issue where Mission: Belly of the Beast was unable to enter the dungeon after several interacts with Justice
  • Fixed the quest: Belly of the Beast can't be progressed correctly caused of opening the door earlier.
  • Fixed the quest: Bell of the Beast shows incorrect conversation bubbles from Justice
  • Fixed the quest: Appetite for Construction can't be progressed caused by recycling the water tank before accepting the quest
  • Fixed an issue where quest: Keep on Rockin' CG may trigger a black screen
  • Fixed the issue where highlight circles on the ground don't disappear in the quest: Wanted!
  • Fixed the issue where the quest: Taste of Your Own Medicine may cause abnormal stats to players
  • Fixed the issue where highlight circles on the ground don't disappear in the quest: Taste of Your Own Medicine
  • Fixed an issue where quests: Person of Interest might not be triggered in some cases
  • Fixed an issue with the fence not displaying correctly in the quest: Builder Cruise
  • Fixed an issue where autosave could not be worked correctly in some languages (other types of saves work correctly)
  • Fixed an issue where the quality of the item was altered when it was retrieved from the assembly station
  • Fixed the incorrect conversation bubble for Owen
  • Fixed the 'New' remindings don't disappear correctly in the Album
  • Fixed some issues with stamina consumption in dungeons, they can normally enter dungeons now if their stamina is 120 or above
  • Fixed the gathering issues in the level 5 of Abandoned Ruins near Eufaula Salvage
  • Fixed some overlap problems in tutorials in some languages
  • Fixed an issue where controllers could not view the character buffs
  • Fixed an issue where the water bucket could be left-clicked
  • Fixed an issue where Mountain Rose can't be planted in Summer
  • Fixed a timer issue in loading the next level in Hazardous ruins
  • Fixed some Mi-an's abonormal behaviors
  • Fixed the issue that Voice acting can't play correctly in cutscenes
  • Fixed the problem that the map fan effect mechanism was repeatedly triggered when saving and reading files
  • Fixed some snowing art issues with the clothes
  • Fixed an issue where historical newspapers in emails would only display current newspapers
  • Fixed an issue where the Running of the Yakmel letter isn't delivered yearly
  • Fixed an issue where players would trigger the workshop ranking plot without registering the workshop
  • Fixed some art performance issues in some interiors
  • Fixed the sound issue of clicking the button when upgrading machines
  • Fixed an issue where Whack-a-Mole music never stops
  • Fixed some art issues with the hairstyle
  • Fixed an issue where the money consumption of workshop customization and added a reminder for insufficient goals
  • Fixed an issue where the Condenser could not be placed in the storage box
  • Fixed an issue where some items could not be used in the shortcut bar
  • Fixed an issue where scrollbars could not be reset after switching item list at the worktable
  • Fixed the update issue to the reminder in the lower-left corner
  • Fixed an issue where worktables were not properly sold and abandoned
  • Fixed the issue that achievement: Pro Gamer can't be completed correctly
  • Fixed an issue where NPCs did not draw cards when playing Critters
  • Fixed an issue where the quality of items displayed incorrectly
  • Fixed the problem that the NPCs over-react to the character's Panda eyes
  • Fixed an issue where NPCs behaved abnormally after the Running of the Yakemel Festival
  • Fixed an issue where the cooking station would not count items from the storage box
  • Fixed a modeling issue when player and NPC are chatting by the Oasis
  • Fixed an issue where gols aren't updated timely in the Clivl corps commission UI
  • Fix some issues with museum rewards that may affect new saves.
  • Fixed a bald issue where the character's make up in the barbershop
  • Fixed an issue where the face shape would change when using haircut makeup in the barbershop


Whenever possible, we'd like to hear about your feedback and bug reports, so please submit them using our Report a Bug forum on Steam, qa@pathea.net, or the Pathea Games Discord channel.

Thanks for supporting and playing Sandrock!

Roadmap for Sandrock Development 2022

Howdy all!



Developing our beloved simulation RPG has always been a road mixed with challenges and achievements, but thankfully we have all our great Builders’ support and honest feedback to encourage us and help pave the way forward.

We wanted to share with you all a rough roadmap for 2022. These are tentative but doable goals we've set for ourselves; we'll adjust and update this list as we learn from your feedback.

Single-player Roadmap



Early Aug. version update:



  • Add to the main story
  • Add two new main story dungeons, which can be re-entered after completion
  • Adjust the mining dungeons and add hidden rooms and easter eggs
  • Add some side quests in town
  • Add some NPC dialogues
  • Add more behavioral reactions from townsfolk to players
  • Add more behavior of NPC visiting and reacting to antiquities/relics
  • Unlock more romanceable characters, such as Catori, Justice, etc.
  • Add some side quests for Fang
  • Add some side quests for Heidi
  • Add some side quests for Amirah
  • Add some side quests for Arvio
  • Add some side quests for Ernest
  • Add birthday and party system
  • Add mount training system and stables
  • Add some items to the Construction Junction catalog
  • Add new weapons: a new firearm, and a throwable bomb
  • Add some face and hairstyle customization options
  • Adjust the knowledge system, including functions and stats, as well as offering new skills
  • Adjust the random rules of combat dungeons
  • Adjust the collection system
  • Optimize the AI of some townsfolk


Mid-Oct version update



  • Add to the main story
  • Add story dungeon(s)
  • Add one mining dungeon
  • Add some romance quests
  • Add to the pool of dating mini-games
  • Add face lifting function
  • Add pet system
  • Add the fish farming system
  • Add rain and snow weather system
  • Add presets to house customization system
  • Increase the museum's area and enlarge the size of the exhibition
  • Add some festivals and events


Xmas version update



  • Add to main story
  • Add some NPC romance quests
  • Add to the pool of dating mini-games
  • Add to marriage system
  • Add a greenhouse system in the player's workshop
  • Add some festivals events
  • Add some monsters
  • Add system that lets players change the appearance of equipment
  • Adjust and update some game achievements
  • Add factory system


The roadmap for multiplayer is available in the previous post


https://store.steampowered.com/news/app/1084600/view/3326483852779389432

Without your feedback, we can't build a better Sandrock, so we're eager to hear what you have to say. Join the conversation on our Discord or leave your comments in the Steam community. Thanks again for sticking with us and see you… on the road!




Catch up with us around the web for more Sandrock information:
Sandrock Instagram
Sandrock Twitter
Sandrock Facebook
Sandrock Official Website

Hotfix patch on May 31

Howdy!



All you busy Builder bees keeping busy during launch week? We come bearing yet another hotfix today:

Adjusted: 



  • Adjusted the loading priority of dynamic objects, such as bridges, stages, etc., to prevent situations where NPCs go down to the bridge and players are unable to complete missions.

Fixed: 



  • Fixed an issue where, in some cases, the inability to open the settings resulted in the game freezing
  • Fixed the issue where decorations could be placed even if the player did not have enough gols while customizing the workshop


Rest assured, we'll keep working on fixing bugs as well as adding new content! More hotfixes are coming. Optimization is a high priority; it may take a little time, but we'll do our best to make it happen as soon as possible.

We appreciate all feedback and bug reports, which you can send to us on our Report a Bug forum, in this handy new Google Form, at qa@pathea.net, or on the Pathea Games Discord.

Thanks for supporting and playing Sandrock!

Another Hotfix patch on May 29

Howdy all builders,

Here is another patch which fixes a couple of bugs related to workshop customization and mainly fixes a bug that could cause save game malfunctions, please check the changelist below:

Fixed:

  • Fixed an issue with saves when the extra room(s) are created in customized workshop
  • Fixed an issue where the teleport button in the menu didn't work properly after the doors had disappeared in the house
  • Fixed an issue where the last room could occasionally be destroyed
  • Fixed an issue where stairs were unable to be put in, but the money was deducted in some cases

More hotfixes are coming next week. The optimization is in high priority; it may take a little time, but we'll do our best to make it happen as soon as possible.

We'd appreciate any feedback and problems report. Thanks for supporting and playing Sandrock!

Hotfix patch on May 29th

Howdy all,
Another hotfix has arrived, here are issues have been addressed below:

Adjusted:



  • Adjusted the buttons for deleting the roles and deleting the saves in the UI of Save/Load
  • Temporarily removed the "your save file is broken" message window due to it erroneously appearing after a story event involving the water tank, despite the save file functioning correctly.

Fixed: 



  • Fixed the slow loading issue after defeating the Geegler President
  • Fixed incorrect behaviors of Elise and Meerkat after completing the quest 'Big Game Hunter'
  • Fixed an issue where Ri-an won't wake up
  • Fixed an issue where the player behaves abnormally after the quest 'Lost Tourist' 
  • Fixed an issue where the Condenser can't be put in the storage box

Added: 



  • Added a button in the ESC menu to teleport players out of the house if the door disappeared while editing the house. Players can then revisit Construction Junction to build a new entrance by interacting with the Construction Junction Catalog on the table inside. 



We take feedback posted in all sorts of places into account and will keep working on fixing and optimizing Sandrock, since we value your voice very seriously. Thank you for all your feedback!





https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

Catch up with us around the web for more Sandrock information:
Sandrock Instagram
Sandrock Twitter
Sandrock Facebook
Sandrock Official Website

Hotfix on May 27

Howdy,


Another hotfix has been dropped to address some issues, please check the details below!
Fixed:

  • Fixed some issues that happen in the ‘Belly of the Beast’ quest
  • Fixed an issue that players can’t progress the ‘Instant Karma’ quests correctly if they have the Feather Duster beforehand
  • Fixed issue the player can't get the final item after restoring the Fish Fossils for Catori
  • Fixed an issue NPC gathering problem if players sleep between 16:00-18:00 during the Dance off event
  • Fixed the saving and loading issues of the Adventure Game
  • Fixed some situations that could cause the Dance Off not happening correctly in the 2nd year
  • Fixed a possible freeze issue after players defeat monsters
  • Fixed dismount issues
  • Fixed Rocky’s sleep issue (standing up on bed 🧍‍♂️)
  • Fixed issue of missing models after players order their food
  • Fixed an issue where NPCs wearing Sand Gear would still do sandstorm actions even while weather isn’t a sandstorm
  • Fixed clothing effects for male players wearing hats with ponytail hairstyles
  • Fixed the mismatched images issues in the collection system UI
  • Fixed the incorrect displays of the props in the quest ‘A Window to the Cosmos’


Adjusted:

  • Adjusted the Sand Hat position of random female NPCs
  • Adjusted the stats in the high-quality items to ensure they have more stats than lower-quality items
  • Adjusted the attributes of Equatorial Mount to be a normal relic
  • Adjusted the Pickhammer and Axe's stats to avoid repeating
  • Adjust the Blue Moon Sign to not be donatable (if you donated it, it will automatically be recovered to your backpack)
  • Adjust the R-47 Mobile Suit to be not abandonable or sellable


Thank you for your feedback. We will keep working on fixing and optimizing Sandrock, we value your voice very seriously.

Multiplayer roadmap and explanation

Thank you to all Builders for a delightfully strong Early Access launch yesterday! 



The launch version of My Time at Sandrock contains only the singleplayer story, while multiplayer mode will be added later, since it’s still too early in development for it to be shared with the world quite yet. Many other core features are still in progress as well, such as marriage and children, more NPC-specific stories and dialogue, and more.

Here is the tentative roadmap for multiplayer mode. Please note that dates may be adjusted if we find the results of the multiplayer playtests unsatisfactory so that we may continue to improve it. We want everyone to have fun! 

1st. We're aiming to start a global time-limited multiplayer playtest with all Early Access players around the end of August or early September 2022. 

2nd. We'll hold another global time-limited multiplayer playtest with all Early Access players around October 2022.

3rd. If the results of the two playtests are positive, we'll add multiplayer mode to Early Access around the end of this year.

Please see this video for more information as well as an apology, since it’s come to our attention that some players expected multiplayer mode to be available upon Early Access launch, an expectation that was not met. 



Thanks for your watching, reading, and understanding! We’ll try our best to make the Sandrock better.

Hotfix to address bugs relate to Defeat the Geegler President quest

Howdy all builder,

We have a hotfix to address the Defeat the Geegler President quest isn't progressing correctly.

If you suffer any issues related to this quest, please update your game first.

After completing this mission, if your game is stuck, don't worry. Just wait for an in-game hour, and the problem will be fixed automatically.

We'll keep working on Sandrock based on your feedback, let's make Sandrock better.

Thank you,

Hotfix to address bugs relate to Defeat the Geegler President quest

We have a hotfix to address the Defeat the Geegler President quest isn't progressing correctly.

If you suffer any issues related to this quest, please update your game first.

After completing this mission, if your game is stuck, don't worry. Just wait for an hour, and the problem will be fixed automatically.

Thank you,