What to do when items disappear from the toolbar and backpack
Howdy builders,
Early hotfix patch may lead to a bug that your items in the tool bar and backpack would disappear. Please follow these steps to solve this problem: 1, Exit the game 2, Load the save 3, Drink/abandon the Yakmel milk from the quest: A Fake Friend
We're sorry for the inconvenience, and we'll try to fix it as soon as we can.
Thanks for playing Sandrock.
Hotfix patch on June 2nd
Howdy,
A new hotfix patch has just been released, and we'll continue fixing bugs and adding new content! Please see the changelist below:
Adjusted & Optimized:
Adjusted the rules evaluation in Hazardous Ruins to make it easier for players to reach higher ratings
Adjusted some Hugo, Ri-an, and Dan-bi's behaviors, so they have fewer sleep actions and sleep behavior can now be interrupted immediately
Adjusted the large storage boxes to have 40 spots (Note: This change doesn't apply to previous boxes)
Adjusted the difficulty of sand-fishing in the Part-Time quest
Adjusted the default volume for all voice actings
Adjusted the entrance on the third floor of the Eufala Salvage Abandoned Ruins to make it easier to find
Added item icon display when abandoning and splitting items
Adjusted the rewards after completing the quest: Builder Cruise
Added a walking/running mode reminder button in the lower-left corner (This only shows after players switch to walking mode)
Adjusted the iron spear crafting material from 1 Diamond to 2 Opals
Adjusted the start time and round times for Running of the Yakmel festival
Adjusted the selling price of animals, increased the output of animals; reduced the feces to once every two days
Adjusted the daily starting location of some NPCs (temporarily preventing NPCs from staying all the time indoors)
Adjusted some animation settings to help cutscenes load faster.
Adjusted item descriptions to appear in the backpack UI by default.
Increased the rewards for Dance off
Increased the range of gathering interactions
Optimized the layouts of the minerals in main story dungeons
Optimized the time of mounting/off the mount, reduced the mount's acceleration time and inertia
Reduced the prices of some Festive Shop items
Speeding up on playing the Critters card
Fixed:
Fixes an issue in which Justice is following the player and the truss cannot be installed in the quest Belly of the Beast
Fixed the problem that some savegames couldn't unlock the Ranch Store after completing the quest: Learning to Ride
Fixed some black screen issues in the quest: Where's Mi-an
Fixed an issue where Mission: Belly of the Beast was unable to enter the dungeon after several interacts with Justice
Fixed the quest: Belly of the Beast can't be progressed correctly caused of opening the door earlier.
Fixed the quest: Bell of the Beast shows incorrect conversation bubbles from Justice
Fixed the quest: Appetite for Construction can't be progressed caused by recycling the water tank before accepting the quest
Fixed an issue where quest: Keep on Rockin' CG may trigger a black screen
Fixed the issue where highlight circles on the ground don't disappear in the quest: Wanted!
Fixed the issue where the quest: Taste of Your Own Medicine may cause abnormal stats to players
Fixed the issue where highlight circles on the ground don't disappear in the quest: Taste of Your Own Medicine
Fixed an issue where quests: Person of Interest might not be triggered in some cases
Fixed an issue with the fence not displaying correctly in the quest: Builder Cruise
Fixed an issue where autosave could not be worked correctly in some languages (other types of saves work correctly)
Fixed an issue where the quality of the item was altered when it was retrieved from the assembly station
Fixed the incorrect conversation bubble for Owen
Fixed the 'New' remindings don't disappear correctly in the Album
Fixed some issues with stamina consumption in dungeons, they can normally enter dungeons now if their stamina is 120 or above
Fixed the gathering issues in the level 5 of Abandoned Ruins near Eufaula Salvage
Fixed some overlap problems in tutorials in some languages
Fixed an issue where controllers could not view the character buffs
Fixed an issue where the water bucket could be left-clicked
Fixed an issue where Mountain Rose can't be planted in Summer
Fixed a timer issue in loading the next level in Hazardous ruins
Fixed some Mi-an's abonormal behaviors
Fixed the issue that Voice acting can't play correctly in cutscenes
Fixed the problem that the map fan effect mechanism was repeatedly triggered when saving and reading files
Fixed some snowing art issues with the clothes
Fixed an issue where historical newspapers in emails would only display current newspapers
Fixed an issue where the Running of the Yakmel letter isn't delivered yearly
Fixed an issue where players would trigger the workshop ranking plot without registering the workshop
Fixed some art performance issues in some interiors
Fixed the sound issue of clicking the button when upgrading machines
Fixed an issue where Whack-a-Mole music never stops
Fixed some art issues with the hairstyle
Fixed an issue where the money consumption of workshop customization and added a reminder for insufficient goals
Fixed an issue where the Condenser could not be placed in the storage box
Fixed an issue where some items could not be used in the shortcut bar
Fixed an issue where scrollbars could not be reset after switching item list at the worktable
Fixed the update issue to the reminder in the lower-left corner
Fixed an issue where worktables were not properly sold and abandoned
Fixed the issue that achievement: Pro Gamer can't be completed correctly
Fixed an issue where NPCs did not draw cards when playing Critters
Fixed an issue where the quality of items displayed incorrectly
Fixed the problem that the NPCs over-react to the character's Panda eyes
Fixed an issue where NPCs behaved abnormally after the Running of the Yakemel Festival
Fixed an issue where the cooking station would not count items from the storage box
Fixed a modeling issue when player and NPC are chatting by the Oasis
Fixed an issue where gols aren't updated timely in the Clivl corps commission UI
Fix some issues with museum rewards that may affect new saves.
Fixed a bald issue where the character's make up in the barbershop
Fixed an issue where the face shape would change when using haircut makeup in the barbershop
Whenever possible, we'd like to hear about your feedback and bug reports, so please submit them using our Report a Bug forum on Steam, qa@pathea.net, or the Pathea Games Discord channel.
Thanks for supporting and playing Sandrock!
Roadmap for Sandrock Development 2022
Howdy all!
Developing our beloved simulation RPG has always been a road mixed with challenges and achievements, but thankfully we have all our great Builders’ support and honest feedback to encourage us and help pave the way forward.
We wanted to share with you all a rough roadmap for 2022. These are tentative but doable goals we've set for ourselves; we'll adjust and update this list as we learn from your feedback.
Single-player Roadmap
Early Aug. version update:
Add to the main story
Add two new main story dungeons, which can be re-entered after completion
Adjust the mining dungeons and add hidden rooms and easter eggs
Add some side quests in town
Add some NPC dialogues
Add more behavioral reactions from townsfolk to players
Add more behavior of NPC visiting and reacting to antiquities/relics
Unlock more romanceable characters, such as Catori, Justice, etc.
Add some side quests for Fang
Add some side quests for Heidi
Add some side quests for Amirah
Add some side quests for Arvio
Add some side quests for Ernest
Add birthday and party system
Add mount training system and stables
Add some items to the Construction Junction catalog
Add new weapons: a new firearm, and a throwable bomb
Add some face and hairstyle customization options
Adjust the knowledge system, including functions and stats, as well as offering new skills
Adjust the random rules of combat dungeons
Adjust the collection system
Optimize the AI of some townsfolk
Mid-Oct version update
Add to the main story
Add story dungeon(s)
Add one mining dungeon
Add some romance quests
Add to the pool of dating mini-games
Add face lifting function
Add pet system
Add the fish farming system
Add rain and snow weather system
Add presets to house customization system
Increase the museum's area and enlarge the size of the exhibition
Add some festivals and events
Xmas version update
Add to main story
Add some NPC romance quests
Add to the pool of dating mini-games
Add to marriage system
Add a greenhouse system in the player's workshop
Add some festivals events
Add some monsters
Add system that lets players change the appearance of equipment
Adjust and update some game achievements
Add factory system
The roadmap for multiplayer is available in the previous post
Without your feedback, we can't build a better Sandrock, so we're eager to hear what you have to say. Join the conversation on our Discord or leave your comments in the Steam community. Thanks again for sticking with us and see you… on the road!
All you busy Builder bees keeping busy during launch week? We come bearing yet another hotfix today:
Adjusted:
Adjusted the loading priority of dynamic objects, such as bridges, stages, etc., to prevent situations where NPCs go down to the bridge and players are unable to complete missions.
Fixed:
Fixed an issue where, in some cases, the inability to open the settings resulted in the game freezing
Fixed the issue where decorations could be placed even if the player did not have enough gols while customizing the workshop
Rest assured, we'll keep working on fixing bugs as well as adding new content! More hotfixes are coming. Optimization is a high priority; it may take a little time, but we'll do our best to make it happen as soon as possible.
Here is another patch which fixes a couple of bugs related to workshop customization and mainly fixes a bug that could cause save game malfunctions, please check the changelist below:
Fixed:
Fixed an issue with saves when the extra room(s) are created in customized workshop
Fixed an issue where the teleport button in the menu didn't work properly after the doors had disappeared in the house
Fixed an issue where the last room could occasionally be destroyed
Fixed an issue where stairs were unable to be put in, but the money was deducted in some cases
More hotfixes are coming next week. The optimization is in high priority; it may take a little time, but we'll do our best to make it happen as soon as possible.
We'd appreciate any feedback and problems report. Thanks for supporting and playing Sandrock!
Hotfix patch on May 29th
Howdy all, Another hotfix has arrived, here are issues have been addressed below:
Adjusted:
Adjusted the buttons for deleting the roles and deleting the saves in the UI of Save/Load
Temporarily removed the "your save file is broken" message window due to it erroneously appearing after a story event involving the water tank, despite the save file functioning correctly.
Fixed:
Fixed the slow loading issue after defeating the Geegler President
Fixed incorrect behaviors of Elise and Meerkat after completing the quest 'Big Game Hunter'
Fixed an issue where Ri-an won't wake up
Fixed an issue where the player behaves abnormally after the quest 'Lost Tourist'
Fixed an issue where the Condenser can't be put in the storage box
Added:
Added a button in the ESC menu to teleport players out of the house if the door disappeared while editing the house. Players can then revisit Construction Junction to build a new entrance by interacting with the Construction Junction Catalog on the table inside.
We take feedback posted in all sorts of places into account and will keep working on fixing and optimizing Sandrock, since we value your voice very seriously. Thank you for all your feedback!
Another hotfix has been dropped to address some issues, please check the details below! Fixed:
Fixed some issues that happen in the ‘Belly of the Beast’ quest
Fixed an issue that players can’t progress the ‘Instant Karma’ quests correctly if they have the Feather Duster beforehand
Fixed issue the player can't get the final item after restoring the Fish Fossils for Catori
Fixed an issue NPC gathering problem if players sleep between 16:00-18:00 during the Dance off event
Fixed the saving and loading issues of the Adventure Game
Fixed some situations that could cause the Dance Off not happening correctly in the 2nd year
Fixed a possible freeze issue after players defeat monsters
Fixed dismount issues
Fixed Rocky’s sleep issue (standing up on bed 🧍♂️)
Fixed issue of missing models after players order their food
Fixed an issue where NPCs wearing Sand Gear would still do sandstorm actions even while weather isn’t a sandstorm
Fixed clothing effects for male players wearing hats with ponytail hairstyles
Fixed the mismatched images issues in the collection system UI
Fixed the incorrect displays of the props in the quest ‘A Window to the Cosmos’
Adjusted:
Adjusted the Sand Hat position of random female NPCs
Adjusted the stats in the high-quality items to ensure they have more stats than lower-quality items
Adjusted the attributes of Equatorial Mount to be a normal relic
Adjusted the Pickhammer and Axe's stats to avoid repeating
Adjust the Blue Moon Sign to not be donatable (if you donated it, it will automatically be recovered to your backpack)
Adjust the R-47 Mobile Suit to be not abandonable or sellable
Thank you for your feedback. We will keep working on fixing and optimizing Sandrock, we value your voice very seriously.
Multiplayer roadmap and explanation
Thank you to all Builders for a delightfully strong Early Access launch yesterday!
The launch version of My Time at Sandrock contains only the singleplayer story, while multiplayer mode will be added later, since it’s still too early in development for it to be shared with the world quite yet. Many other core features are still in progress as well, such as marriage and children, more NPC-specific stories and dialogue, and more.
Here is the tentative roadmap for multiplayer mode. Please note that dates may be adjusted if we find the results of the multiplayer playtests unsatisfactory so that we may continue to improve it. We want everyone to have fun!
1st. We're aiming to start a global time-limited multiplayer playtest with all Early Access players around the end of August or early September 2022.
2nd. We'll hold another global time-limited multiplayer playtest with all Early Access players around October 2022.
3rd. If the results of the two playtests are positive, we'll add multiplayer mode to Early Access around the end of this year.
Please see this video for more information as well as an apology, since it’s come to our attention that some players expected multiplayer mode to be available upon Early Access launch, an expectation that was not met.
Thanks for your watching, reading, and understanding! We’ll try our best to make the Sandrock better.
Hotfix to address bugs relate to Defeat the Geegler President quest
Howdy all builder,
We have a hotfix to address the Defeat the Geegler President quest isn't progressing correctly.
If you suffer any issues related to this quest, please update your game first.
After completing this mission, if your game is stuck, don't worry. Just wait for an in-game hour, and the problem will be fixed automatically.
We'll keep working on Sandrock based on your feedback, let's make Sandrock better.
Thank you,
Hotfix to address bugs relate to Defeat the Geegler President quest
We have a hotfix to address the Defeat the Geegler President quest isn't progressing correctly.
If you suffer any issues related to this quest, please update your game first.
After completing this mission, if your game is stuck, don't worry. Just wait for an hour, and the problem will be fixed automatically.