Thanks for all your reports and feedback. We have a hotfix patch to help your experience run smoother, and we'll keep fixing and optimizing it.
Single Player
Fixed an issue where the workshop would disappear for some savegames
Fixed the incorrect stats on the Pickhammer and the Suit of Memories
Fixed Refiner being unable to keep the new stats
Multiplayer
Added two EU servers
Adjusted the limitations of voxel mining radius and reward amounts
Fixed issue where the jetpack doesn't disappear after re-login
Fixed issue where the water tower quest would trigger multiple dialogues
Fixed the synchronization problem when wearing equipment in the team interface
Fixed gathering issues caused by the multiplayer interaction
Fixed crafting list in the upgraded worktable being displayed incorrectly after re-login
Fixed some errors caused by out-of-sync data in the backpack
Optimized some English scripts
Beta update on 20220418
Howdy, Builders!
Catch our last dev update? We’ve been hard at work hewing away at the mountain of an effort multiplayer mode for Sandrock has become, but also come bearing a new update for our Beta players to dig into before launching in Early Access on Steam and Epic Games on May 26, 2022! Wishlist Sandrock on Steam to get alerted and help unlock more romanceables! Don't forget, Some main characters' voiceovers will come after, so please keep eyes on us for updates!
Kickstarter backers who pledged for the Multiplayer Early Access Pack and above will soon get to throw the first Pickhammer swings in the Sandrock of the past in multiplayer mode! More info soon to come, be ready!
As a reminder, the NDA for all Beta players will end May 11, 12 am (PST) / May 11, 3 am (EST) / May 11, 7 am (UTC). We ask that no screenshots, recordings, livestreams, etc. from the Beta are shared yet and will take action if we find the NDA broken.
Alright, let’s dive into the changelist. Last stretch before everyone can start playing Sandrock, let’s go…!
Added:
Added new festival: Running of the Yakmels
Added the Commerce Guild Awards
Added multi-language setting
Added player birthday selecting
Added more options to game settings
Added controller button re-mapping function
Added tips for using some special props when the shortcut bar is selected
Added side quests with X, Mi-an, Grace, Banjo, Elsie
Added several new NPCs and their daily behaviors
Added several existing NPCs’ scripts and behaviors
Added some daily behaviors between NPCs and other NPCs
Added fading effects when NPCs are moving away
Added level up functions to NPCs
Added NPCs’ opening doors behaviors
Added some behaviors of some NPCs in sandstorm weather
Added NPC's performance when they turning around their bodies
Added more hairstyles for random NPCs
Added daily behaviors for X
Added X’s swing performance
Added new monsters: Rockyenaroll, Alpha Rockyenaroll, and Thorny Jumper
Added more about the 'Super Armor' setting, some of the enemy's moves will come with a super armor that protects their action from being interrupted when their Toughness is broken
Added horses in different colors to the ranch shop
Added mount interaction so you can order mounts to follow, stay, and return
Added some destructible and diggable areas in the main quest dungeon
Added recovery places into the main story dungeon
Added some new furniture
Added the Dance Off outfit
Adjusted and optimized:
Optimized the game to use fewer PC resources
Optimized the newspaper system, adding functions such as subscription, renewal, viewing historical newspapers, etc.; and added a large number of main stories, world views, and daily news
Optimized the play and dating system, added 'Social Energy' and 'Relationship', adjusted UI display and dialogues
Optimized the map, and added functions such as the floor checking, monster area, etc.
Optimized the workshop customization, added decoration items, doors and windows, roofs, etc., and adjusted the UI display and its interaction
Optimized the knowledge system
Adjusted the stamina consumption in The Breach Hazardous Ruins. Now entering will cost stamina, so stamina will no longer be consumed during combat within The Breach
Adjusted crafting queuing: the same items can be crafted in multiple queues
Adjusted the exhibit submission for winning workshop reputation so that players who submitted exhibits before entering the game will receive reissued rewards
Optimized the tutorial UI and content, and added some new tutorials
Optimized the UI of quest requirements
Optimized and unified the quest icons in many places
Optimized the display of monsters’ HP and toughness
Optimized the performance of quicktime events in cutscenes
Optimized NPCs' response dialogue for special relationship items
Optimized the wishes of NPCs
Optimized the art and effects when NPCs are wearing Sand Gear during sandstorms
Optimized the display of the workshop handbook and added the function of querying the machine map
Optimized the interface of the herding system
Optimized steering of the mount
Optimized behaviors while players are holding two-hand items
Optimized planting actions
Optimized the workshop ranking and added ‘Best Ranking in History’ and ‘My Ranking History’
Optimized mails’ icons in different types
Optimized the quantities and locations of trash in town
Adjusted NPCs’ actions while they're playing the Whack-a-Mole
Adjusted the art of the legs of the male player
Optimized the performance in some festivals
Adjust the machine research sequences, add the Blender
Adjusted drops with monsters and in dangerous ruins
Fixed:
Fixed and optimized the flow and performance of some quests
Fixed errors in coordinates and some NPC overlap issues
Fixed bugs in Burgess's performance in 'Pedagogy Postponed' quests
Fixed the interspersed issue when the player makes an action with a handheld item
Fixed some interaction delay bugs
Fixed some bugs in getting up animations
Fixed an issue where camera-related settings did not work in some special game scenes
Fixed getting killed by monsters when Sandfishing
Fixed changing languages causing some models to become missing
April. Dev. Update | Beta update preview
Howdy, all Builders,
In anticipation of the super exciting upcoming Early Access release on May 26, another Closed Beta update is coming soon! Let's check out what’s new for you.
Coming first: Multiplayer mode!
The highly anticipated multiplayer mode will open its first Alpha test to Kickstarter Beta players who pledged Multiplayer Early Access Pack and above. The multiplayer storyline is different from the current events of the single player storyline. You can view it as an alternative compressed timeline that chronicles what happens before the player arrives in Sandrock in single player. You’ll meet some familiar friends in their younger years as well as new locals.
For now, the multiplayer mode still has a long way to go. We’ll test with closed beta players for a while and slowly open the test to Early Access players later this year.
This multiplayer mode is still in the early development phase, and 4 players will be randomly matched together. All accounts and progress will probably be deleted later. But we’ll keep adding more features and fixing issues, so please tell us any problems you meet or suggestions you have, as well as simply come and chat, all in our Discord.
Singleplayer updates
New NPCs
New friends arrive in Sandrock! You’ll find out who they are and the fun stories behind them later!
More advanced workshop customization
You can now customize your roof, decorate your workshop with lights or other items you like, and set new windows and doors. We can’t wait to see how you will jazz up your workshop!
New monsters
New monsters have been spotted roaming in the wild, so be well-equipped while you explore the open world… some of them are hunting for Builders~!
New mini-game
The ever-prospecting Catori’s just nabbed a new machine, Space Pilferers, for Builders looking to spend their leisure time in her game center.
Customize button assignments for controllers
Sandrock will support controllers in Early Access! We're working on the customization of button assignments; we’ll test them with Beta players first and optimize them later, so if you have any feedback about the controller and button reassignment experience, please tell us in our Discord or via qa@pathea.net!
And there will be more, we’ll have a detailed changelist later on, so keep eye on us for more updates! Don’t forget to wishlist Sandrock on Steam Games now!
All these single-player content and more will be improved later in the content of the May 26 launch!
P.S.
If you want to experience the game a bit before the official launch, catch us at the PAX East convention on April 21-24. Our publishing partner, PM Studio, will present Sandrock to you, and computer stations will be set up for you to play Sandrock in the venue. Sandrock at the booth #19079! Go wild in the character creator!
Sandrock Early Access launch day confirmed! May. 26th!
We’re very pleased to announce that the second My Time game, My Time At Sandrock, will release in Early Access on PC on May 26th, 2022!
[previewyoutube="qzMeCOArrGA;full"]
My Time at Sandrock will release into Early Access on Steam and Epic Games at $24.99, and will increase in price after Early Access ends, when Sandrock officially releases. Beta Access and Early Access players keep their game keys for good and will not need to purchase the game again upon full release. The game will continuously update on the day of release – you don’t need to do anything else.
During Early Access, we’ll be implementing story quests for the NPCs, finishing the main questline, fleshing out the world, and generally polishing the game. We’ll also be improving art assets, adding more music and voiceovers, and perhaps most importantly: testing the multiplayer mode. We’ll incorporate your feedback and suggestions to further polish the game.
To Kickstarter Backers | NDA Lifting
All Backers who pledged for Steam keys: please redeem your keys from your email! For backers who pledged $30 and up, your keys were emailed on February 4, 2021 and resent on October 9, 2022. Early Bird and Digital Starter Pack backers received their keys on October 9th, as well. If you can’t find the message, email us at sandrock_ks@pathea.net with your backer ID, the email address associated with your Kickstarter account, and the tier you pledged, or shoot us a message on Kickstarter.
For Kickstarter backers, the NDA will lift on May 11, 12 am PST/May 11, 3 am EST/May 11, 7 am UTC, all Beta players are free to share any content you like, any format, anywhere, anytime after that time! While this is a bit less than the month of exclusivity we originally strove for, we’ll help promote your Sandrock streams to make up for it. Email your channel link to us at sandrock_ks@pathea.net!
Any players interested in Sandrock, you can talk with our Beta players and learn some tips, watch their live streaming, and check their arts and screenshots too! all in our Discord!
Let’s go wild, share it wild, And fill MyTime world for more residents!
The delay for the Early Access release of My Time at Sandrock has been tough for everyone at Pathea. ːsteamfacepalmːːsteamfacepalmːːsteamfacepalmːMost affected has been the marketing and executive branches. The dev team is working day in and day out to polish the game, we hear there might be some important news about it next week. Meanwhile, we’ve resorted to chucking waffles at the ceiling to see whose sticks the longest in order to pass the time.
It was during one of these waffle sticking competitions that we came up with an idea. An idea so brilliant, it would solve all our problems in one fell swoop! We looked around the office and realized... we have producers, directors, writers, effects, one guy with a nice camera... basically all the makings for a movie studio! ːsteamhappyː
The only thing we were missing was actors, an issue we quickly solved by making all of our brand and IP managers (whose jobs are now idle) into our actors! They all took to the job change like fish out of water: we quickly discovered that our VP of Marketing, Aaron, could cry on command! Yes, as soon as we made this announcement to the team, he immediately burst into tears. It was quite the performance!
With that settled, we reached out to our Board of Directors for funding, they laughed and promised us one trillion Gols if we can produce a teaser that can get a retweet by Elon Musk. So, we did (produce a teaser, the Musk tweet is still up in the airːsteamboredː).
Below is the teaser for our first film, Pathea: Survive. A super serious film about serious stuff that we’re definitely doing, seriously.
[previewyoutube="EudNmkJuRl8;full"]
A New Hope (For Pathea)!
The delay for the Early Access release of My Time at Sandrock has been tough for everyone at Pathea. ːsteamfacepalmːːsteamfacepalmːːsteamfacepalmːMost affected has been the marketing and executive branches. The dev team is working day in and day out to polish the game, we hear there might be some important news about it next week. Meanwhile, we’ve resorted to chucking waffles at the ceiling to see whose sticks the longest in order to pass the time.
It was during one of these waffle sticking competitions that we came up with an idea. An idea so brilliant, it would solve all our problems in one fell swoop! We looked around the office and realized... we have producers, directors, writers, effects, one guy with a nice camera... basically all the makings for a movie studio! ːsteamhappyː
The only thing we were missing was actors, an issue we quickly solved by making all of our brand and IP managers (whose jobs are now idle) into our actors! They all took to the job change like fish out of water: we quickly discovered that our VP of Marketing, Aaron, could cry on command! Yes, as soon as we made this announcement to the team, he immediately burst into tears. It was quite the performance!
With that settled, we reached out to our Board of Directors for funding, they laughed and promised us one trillion Gols if we can produce a teaser that can get a retweet by Elon Musk. So, we did (produce a teaser, the Musk tweet is still up in the airːsteamboredː).
Below is the teaser for our first film, Pathea: Survive. A super serious film about serious stuff that we’re definitely doing, seriously.