We're about to share some seriously cool stuffâsneak peeks behind the scenes, the freshest 1.2 updates, and guess what? A surprise Giveaway that'll blow your mind! đđ Let's not just hang out, let's ROCK the new year together! đđź
Version 1.2.0.2 Hotfix Patch is Available
Howdy Builders,
We've just rolled out a sizzling hotfix patch, V1.2.0.2! We've tackled some of the reported issues you've brought up recently. Your feedback fuels our improvements! Update now and dive back into an even smoother gaming experience. Thank you for your ongoing support!
Here is the changelist:
Fixed:
Fixed a problem where the follower was not correctly dismissed after completing the post-marriage quest.
Fixed a potential issue of freezing during the Showdown at High Noon when entering the Abandoned Ruins.
Fixed an issue in the mission "The Happiest Place in the Free Cities" where the Bumpers could not be installed.
Fixed an issue with Grace's path when entering the Town Hall after the main quest "Give me a Sign."
Fixed an issue where the continuation of the main quest "Just Give a Whistle" could not be triggered.
Fixed an issue in the "Chasing Elsie" quest where the player could not enter the cave, leading to quest failure.
Fixed an issue where the trigger area for the mission âOne Small Step for Sandrockersâ would sometimes disappear unexpectedly.
Fixed a problem in the home data where abnormal duplicates of doors and windows were causing save file errors.
Fixed an issue where the door to the reward room would not open after defeating the boss in the Breach Hazardous Ruins.
Fixed an issue where some save files contained two instances of the character âLin-lin.â
Fixed an issue where players could potentially fall to their death while switching between home editing modes.
Don't forget the 2024 welcome livestream in a few hours
Multiplayer Co-Op Mode V1.0.4 Maintenance Update is Released
Howdy Builders,
We've just unleashed our treatment on Sandrock Multiplayer Co-Op for PCâthink of it as a digital massage for your pixels! This update aims to make your experience smoother and better. Sandrock Co-Op mode got a makeover, so it's less 'unexpected error' and more 'smooth operator!'
And guess what? Gamestop crowned us one of the best-reviewed Co-Op games of 2023! We'd like to thank our keyboards, controllers, and that one lucky dice we found in the dev room. And can't wait to share this good news with you all!
Let's dive into the changelist below:
Optimizations
In Game Experience
Adjusted monster positions in the bounty mission 'Hallucinogenic Mist,' making it match the description more precisely!
Adjusted the position of air walls in scenes to reduce instances of getting stuck or blocked in the game.
Improved resource output in The Bend area, allowing you to find more fiber scrap resources here!
Optimized NPC speed in the Sandrunning competition to prevent unfair losses.
Optimized the specific effects of the 'Spear Adept' knowledge, providing thehealth restoration in spear critical damage.
Optimized sound effects during Magic Mirror work; there will be fewer prompts now.
Optimized guidance descriptions in controller mode.
NPC Interactions
Added a new NPC interaction type - 'Kiss on the cheek,' allowing you to express affection for your favorite NPCs!
Optimized NPC behavior in the sand painting minigame.
Bug Fixes
General
Fixed abnormal poses when taking photos with NPCs while riding.
Fixed synchronization issues during cable car rides.
Fixed the repeated unlock prompts for recipes, preventing confusion with the appearance of already unlocked recipes.
Fixed the possibility of falling into unknown spaces when using fast travel to teleport to a partner.
Fixed anomalies in the water collection module.
Fixed collision issues at Justice's house exit, allowing normal entry and exit.
Fixed some controller operation issues.
Fixed some text issues.
Visual and Audio
Fixed the issue of not blocking handheld items during the Day of Memories.
Fixed abnormal effects in CG scenes.
Fixed tearing roof textures in home buildings, avoiding gaps in the roof and walls.
Fixed abnormal animations for farm animals.
Fixed abnormal day-night transitions in some scenes.
Gameplay and Systems
Fixed the problem where interacting with NPCs would deduct stamina from other players.
Fixed the issue where all NPCs shared the same dining count during play/date.
Fixed the potential interaction blockage with NPCs during play/date.
Fixed the issue of gaining an unlimited number of Golden Goose Badges through the Adventure minigame.
Fixed the issue of incorrect defect detection in the Inspection game.
Fixed the issue where Encyclopedia and order data weren't cleared after moving out of a room.
Fixed the issue where Logan and X couldn't interact normally under certain circumstances.
UI
Fixed incorrect prompts during the Day of Memories
Fixed abnormal cursor display in some UIs
Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
We've just released a hotfix patch, V1.2.0.1, on Steam. This patch is aimed at addressing some of the issues you've reported to us since yesterday.
We're still trying to figure out why the partner continues to follow after the post-marriage quest, so please avoid picking that up right now. Next week, we'll have it fixed as soon as we can.
Thanks for keeping us in the loop! Here is the changelist:
Version 1.2 (The âNew Year, Better Meâ Update) is Available Now
Howdy Builders,
Our festive Sandrock 1.2 version is dropping just in time for the holidays - our parting gift for the year 2023! In this new update, discover subtle yet impactful improvements; new haircuts and weapons are introduced, along with deeper post-marriage activities that promise to elevate your romantic bliss. A heartfelt thank you to our fantastic community for sculpting Sandrock's journey. As everyone prepares to embrace a holiday hiatus, rest assured that exciting ventures await in the coming year. Stay tuned for more Sandrock content coming in 2024. Until then, immerse yourself in the festive fervor of Sandrock's latest additions, and may your holidays be filled with joy and desert delight!
To add an extra layer of excitement, don't forget to check out our accolades trailer. Share and spread the joy proudly everywhere!
Happy holidays! Check the changelist below:
New content and features
Introduced a plethora of Kickstarter Backer Co-designed content, ranging from quests and weapons to hairstyles and interactive scenes! Offering a richer gaming experience for you.you increased character customization, combat options, and emotionally compelling stories.
Introduced two new play/date activities, 'Merry-Go-Around' and 'Roller Coaster,' playable post the Catori World opening ceremony, enhancing your overall enjoyment!
Introduced a new challenge challenging end-game dungeon located in Lab 7, named Dead Sea Ruins, providing an opportunity to the ultimate test for your combat skills!
Implemented a post-marriage cooking system, allowing you to savor delicious dishes prepared by your beloved.
Introduced a feature where Builders may receive letters from parents during festivals and significant events.
Included banners for smoother seasonal transitions, ensuring a clearer distinction between the changing seasons.
Enabled certain NPCs to share cherished photos post-marriage, creating memorable moments viewable in the story album.
Unlocked Magic Mirror planting function, empowering you to boost your cultivation endeavors. Now, with the assistance of the Magic Mirror, you can effortlessly manage tasks such as harvesting, watering, and other planting actions.
Optimizations
In Game Experience
Addressed a prior issue where upgrading machines mistakenly returned defective ones, specifically the water tank, which can now be discarded and sold.
Adjusted the selling locations for DLC-related items, now conveniently available at the premium store in City Hall.
Adjusted the logic of the post-marriage recurring quest 'Fishing for Two.' Now, completing the quest objectives requires actively engaging in sand fishing.
Modified the factory queue limit, shifting from a fixed 20 to a dynamic restriction based on production capacity, granting you more flexibility in managing your workshop.
NPC Interactions
Enhanced AI behaviors, bringing vibrancy to the Blue Moon Saloon and Catori World, with NPCs interacting more dynamically, including holding children and pets playing with received gifts
Improved NPC's mahjong AI during games, adding an extra layer of fun to your gaming experience
Visual Improvements
Elevated cinematic presentations in specific quest storylines for a more immersive gaming journey.
Refined the visual effects in the gift-giving UI, making it easier for you to share gifts with friends and lovers.
Bug Fixes
General
Resolved the issue where Jane lacked assistant configuration after marriage.
Resolved a potential game freeze issue when deleting a character and loading another character's save.
Resolved a problem where interacting with the mount during the 'following' state would cause the mount to enter a 'Stay' state.
Resolved a problem where some NPCs following the player couldn't be correctly dismissed.
Fixed an issue where Logan didn't close his eyes during interaction and kissing scenes.
Fixed the problem where the birthdays of pet animals were not unlocking.
Fixed a problem in the Northern Plateau region where the lack of advanced Granite prevented obtaining Emeralds through mining.
Corrected the discrepancy between the voice and text in the way children address the Builder character.
Visual and Audio
Fixed the issue of cable car interactions disappearing unexpectedly.
Fixed a bug where machines incorrectly displayed a sand accumulation icon despite having no sand.
Fixed the issue of guide arrows disappearing abnormally during sand fishing.
Fixed an action error when using the handheld Power Drill to recycle a chest.
Fixed the issue where the color of task bubbles in the interaction bubbles did not match expectations.
Fixed a problem where wearing Goggles caused some hairstyles to disappear.
Gameplay and Systems
Addressed an issue in the "Pet Detective" quest that prevented some older saves from progressing to the next quest.
Addressed occurrences where the "Him" and "Sunrise" quests couldn't initiate in certain saves.
Corrected an overlap issue in triggering 'A Grand Idea' and other quests, preventing them from initiating.
Fixed a problem with the "Eagles in the Oasis" quest not correctly completing, which caused other quests to become stuck when triggered.
Fixed an issue where NPC accessories were displayed incorrectly after participating in the 'Sandrock's Next Top Model' quest.
Fixed a logic exception issue in the "Leaving the Nest" quest caused by reading a letter first.
Fixed a bug where placing another Factory Control Panel through home editing wouldn't recycle machines from the old factory.
Rectified a situation in the "Into the Abyss" quest where conversation with an NPC triggered other quests
Resolved an interaction problem in the "Just Give a Whistle" quest, allowing engagement with Elsie afterward.
UI
Addressed an issue where the quest tracking UI would abnormally appear during dialogues.
Happy Holidays and Enjoy!
Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
Get ready for the upcoming V1.2.0 update! The preview video is your golden ticket to a sneak peek into the possibilities that await.
Watch Nowđș
This upcoming update is set to debut on PC first, targeting either next week or the following!
Console players, fear not! We're actively working on bringing this update to your platform. As outlined in our roadmap, our goal is to deliver these exciting new features early next year. Stay tuned!
Great news for PSN and Xbox players: around Christmas, you can expect an update that includes all content from the full PC release and the latest PC hotfixes up to December 10th.
As for our Switch players, the corresponding Switch build has been submitted to the publisher, and they are working closely with Nintendo to make it available to everyone.
Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
Clarifying Sandrock Version Numbers and Hotfix Patch Dec. 13
Howdy Builders!
We're upgrading our version numbering system to enhance clarity across all platforms. The new naming convention is as follows: 1.0 (Major update).0 (Content Update Version Number).0 (Hotfix Version Number, only appearing with hotfix patches*). We designate the release on November 2nd as version 1.0.0 For PC, this hotfix patch is labeled as 1.1.2.5. The subsequent content update will be 1.2.0. Following version 1.2.0, 1st hotfix patch will use the format 1.2.0.1, maintaining the same pattern with clear indications of the version number and hotfix identifier. This change aims to provide a straightforward understanding of updates and ensure consistency across all platforms, promoting more efficient communication for everyone.
Here is the changelist for Ver. 1.1.2.5:
Fixed an issue where there was still a quest marker above Mort's head after completing all related content in the 'Gone with the Wind' quest.
Fixed a conflict between the post The Alliance Summit plot and the Showdown at High Noon events
Fixed a bug in the 'Fragrant Memories' quest that caused the game to freeze when triggered during the Lockdown.
Fixed an issue where the 'Goodbye, Nia' quest couldn't be correctly triggered in certain situations.
Fixed a problem in the 'Birthday Blues ' quest where Catori was occupied by other tasks, preventing her from reaching the museum for an extended period.
Fixed a camera freeze issue after meeting with Luna during the 'The Alliance Summit' quest
Fixed a freeze issue when watching the game summary report in Spanish.
Fixed a bug where both Matilda and Trudy would speak at the same time during the Day of the Bright Sun
Fixed an exploit where players' children could endlessly receive gifts.
Fixed an issue where players' children might appear in the town square.
Fixed a problem where Yan appeared in town during some special time
Fixed clipping issues with Unsuur's Deputy Hat and hair.
Fixed some quest-triggered freezes during the Showdown at the High Noon
Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
We've got a hotfix coming your way to smoothen things out. It tackles those glitches or issues below, please check.
Fixed an issue where completing the quest 'The Freshmaker' would remove other outfits when Grace wore the Insulated Backpack.
Fixed a dialogue error caused by a conflict between Professor Luo's arrival and welcoming Amirah's parents.
Fixed the problem with the 'Appetite for Construction' quest where the water tower disappeared; Sleep to the next day to ensure it has been corrected if you encounter it.
Fixed the issue where players couldn't play Sandrunning during the quest 'Back in Town.'
Fixed an issue in the factory where, during production, it didn't consider the one-to-many demand for materials. For example, when producing a Gravity Bomb, it would consume more gunpowder than expected.
Fixed an issue with an incorrect stone at the entrance of the Northern Spaceship Ruins.
Fixed an issue in the Abandoned Mine dungeon where there was an area triggering drop protection abnormally.
Fixed an issue where Andy's behavior would be abnormal if the reunion plot with Logan and Haru was not triggered.
Fixed the issue of abnormal texture display of Acacia Tree.
Fixed the conflict issue between 'Quali-tea over Quanti-tea' and 'A New Look' quests.
Fixed an issue with the player's incorrect actions during the Medal of Honor CG.
Fixed the problem of not seeing the floor in the Northern Spaceship Ruins at an extremely low graphics setting.
Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
Time flies, and it's been a whole month since the official release of My Time at Sandrock. For us, it's been a whirlwind month, juggling between fixing issues and squeezing in every moment to develop new content. Despite the race against time, we're committed to addressing all the bugs, ensuring the game is enjoyable for everyone who supported us.
With new players joining post-release, your feedback and expectations push us to meet the mark. We all share a deep desire to see the game blossom, to create a space where more can truly savor its magic. As we wait, hopeful for the moment when our combined efforts make it shine anew. Thanks for your ongoing support and lively discussions!
After last week's maintenance update, valuable feedback poured in. For critical issues like crashes, we swiftly released patches. Less severe but impactful bugs were accumulated for efficient resolution. This week, more critical situations arose, leading to an emergency update a couple of days ago, with another hotfix planned today. Updating is highly recommended.
Regarding new content, an update is scheduled before Christmas in December, with progress moving smoothly. Crucial features are falling into place. We're preparing the first QA build for testing over the next two weeks. We might seek assistance from some enthusiastic players for closed testing. The plan is still to release it to all players before Christmas.
Among them, the two features in Catori World that are most interesting - the carousel and roller coaster, are now implemented. Excitingly, we have a new location for play/date!
[Roller Coaster gif]
That's all for this week, thanks being part of our community! And you can also let us know your thoughts below Singleplayer / Multiplayer / Localization Survey. Your valuable insights will help us improve future journeys. Please take a moment to fill them out.
Pathea
If you like Sandrock, please leave a comment or review on our Steam page or join our Discord community. We'll improve Sandrock with your help.
We're rolling out a hotfix to address glitches and boost stability. Your feedback matters, and we appreciate your patience.
Below is the changelist:
Fixed the issue where dismounting your mount after using the Salvage crane was impossible
Fixed the problem where failing to unlock the interaction with Pen resulted in being stuck after the Masterclass quest expired.
Fixed the Pet Detective quest, which got stuck at 49/50.
Fixed the issue of being unable to exit Logan's house after entering during the 'When the Dust Settles' quest.
Fixed Elsie's behavior issues after the 'Battle of the Bands' quest.
Fixed the bug where triggering both the 'Hand-Foot Co-ordination' and 'A New Look' quests simultaneously caused the quest progress to get stuck.
Fixed the problem where the 'Mission Unpossible' quest would lead to the game getting stuck when triggered while riding a horse.
Fixed the bug where Bronco doesn't move in the cave during the 'Mission Unpossible' quest; if Bronoco is too far, move closer to him.
Fixed the problem with Owen potentially disappearing in the Blue Moon.
Fixed the black screen issue in Andy's room during the 'Andy's Last Wish' quest.
Fixed the issue where upgrading machines incorrectly returned lower-level machines.
Fixed the problem of the Doomshroom avatar displaying incorrectly in bounty orders.
Fixed the issue where the player's partner would mistakenly appear from the side of the bed during the Lockdown
Fixed the problem of conflicts between the "Him" quest and other quests.
Happy gaming!
My Time at Sandrock needs your vote in the Steam Awards. Head to the nomination page, show love, and let's win together! Vote Sandrock as "Sit Back and Relax" now, let the Builder's voice be heard.
Your feedback is important to us and all Builders. Singleplayer or Multiplayer Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.