Just dropping in to let you know we rolled out a little patch today. Here are some tweaks and fixes to keep things running smoothly. As always, your feedback is like gold to us, so keep it coming.
Singleplayer
Addressed conflicts between initiating sparring and starting quest processes indoors.
Corrected the scenario where, after marriage, Mi-an returned home to sleep.
Fixed Fang's persistent cloak issue in the 'Between the Lines' quest.
Fixed the issue where waiting for the Bus Station to be built wasn't completed during the 'Another One Rides the Bus' quest.
Fixed the Sweetheart Cake gifting issue where the nickname couldn't be changed.
Eliminated the lingering quest circle after completing the 'The Goat' quest.
Ensured triggering the 'I Do!' achievement in old save files.
Resolved the black screen problem caused by Qi's guess plotline and conflicts with other Clinic plotlines.
Resolved the assembly page display glitch for the mahjong table.
Resolved the auto outfit change not applying to Unsuur.
Addressed the default closed item description bug in keyboard and mouse mode
Multiplayer
Addressed the issue where the treasure boxes in abandoned ruins were not containing any items.
Resolved the problem where certain scenes were stuck in a perpetual loading state
Happy gaming!
My Time at Sandrock needs your vote in the Steam Awards. Head to the nomination page, show love, and let's win together! Vote Sandrock as "Sit Back and Relax" now, let the Builder's voice be heard.
Your feedback is important to us and all Builders. Singleplayer or Multiplayer Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
Dance to the Desert Beat: Achieve 1st place in the toughest level of the Dance Off Event!
🏆 Desert Dancer Challenge:
-Show off your dance prowess and clinch 1st place in the thrilling Dance Off festival.
🔍 How to Enter:
-Share a screenshot or video of your victorious 1st place Dance Off performance. -Include the hashtags #MyTimeatSandrock on Twitter/X. -Challenge submission ends Wednesday, November 29, 2023 2:00 PM GMT+8 | 6 AM GMT | 1:00 AM EST | Tuesday, Nov 28, 2023, 10 PM PST
🎉 Prizes:
The top 10 participants with the highest points in the Dance Off and who share their journey will receive the exclusive Builders' Clothing DLC code! (Steam key only) Get ready to dance your way through the desert—challenge accepted?
My Time at Sandrock needs your vote in the Steam Awards. Head to the nomination page, show love, and let's win together! Vote Sandrock as "Sit Back and Relax" now, let the Builder's voice be heard.
We have a small hotfix patch to address two known issues: -Fixed the issue where sending gifts on horseback would cause freezing. -Fixed an issue with FPS drops during the Winter Solstice fest. Thank you!
Small hotfix patch to address a known issues
Howdy Builders,
We have a small hotfix patch to address two known issues: -Fixed the issue where sending gifts on horseback would cause freezing. -Fixed an issue with FPS drops during the Winter Solstice fest. Thank you!
Maintenance hotfix on Nov. 23 | NPC DLCs are now available!
Howdy Builders,
We've just released new NPC outfit DLCs alongside a maintenance hotfix patch, tackling a bunch of pesky issues. Fingers crossed, this patch and the snazzy DLC content will add a splash of color to our Sandrock journey!
Check out the video below for all the deets about the
✨Starlight Collection and ☀️Summer Heat collection:
Below is the changelist:
Singleplayer
Known issue: -Sending gifts on horseback is causing freeze. Please avoid gifting while on horseback for now. [Fixed now, if you encounter this issue, please update!] -Sparring indoors might cause quest issues. Please avoid indoor sparring for now. We're working on a fix ASAP.
Adjusted & Fixed: 1.Optimized the early encounter with balloon chests by strategically placing rocks in the vicinity. 2.Refined Catori's height details to align more accurately with expectations 3.Expanded the maximum size of workshop rooms from 15x15 to 20x20, now you'll have a bigger Greenhouse and Factory 4.Extended the flight distance for Throwing Proficiency Level 2 5.Improved the feedback system in the game, and it automatically grabs log content to make troubleshooting a breeze now 6.Optimized the logic for displaying/hiding item descriptions, now recording the status of these actions within a single gameplay session. 7.Fixed NPC behavior not being removed correctly after a mid-failure in the 'Andy's Last Wish' quest. 8.Fixed a bug where getting stuck could occur after marrying Logan in the 'Andy's Last Wish' quest. 9.Fixed an issue in the 'Pet Detective' quest where there was no prompt during the Showdown at Highnoon 10.Corrected the objective error in the 'Just Give a Whistle' quest. 11.Fixed non-essential NPCs walking onto the stage in 'Sandrock's Next Top Model.' 12.Fixed frequent interruptions during NPCs' performances in 'The Six Star Commission' quest 13.Aligned Unsuur's voiceover with the text in the 'Stacks' quest. 14.Fixed playtime counting discrepancies in the 'Promise for a Rose' quest in some old saves 15.Resolved abnormal progression caused by Owen getting stuck in Jane's confession story plot 16.Fixed an issue where the rewards for the Northern Startship Ruins were not as expected. 17.Fixed a problem where the grass-stomping animation during CGs had a script failure. 18.Improved item description accuracy when moving items in the backpack 19.Adjusted the timing of train chimney special effects to match expectations. 20.Fixed the issue of candles in the graveyard being lit during the day. 21.Rectified errors in home planting land when exiting the current save 22.Addressed quest-related problems where non-essential follow objects weren't handled correctly. 23.Enhanced Logan's appearance by fixing hair and hat clipping issues in CGs. 24.Resolved abnormal stretching of Owen's cloak during the Whac-A-Mole minigame 25.Fixed a problem in the Shipwreck Ruins where NPCs were being teleported to the boss room, causing a progression deadlock after losing their follow 26.Corrected an issue where boss monster health bars would disappear based on distance during combat. 27.Addressed a problem in the Eufala Salvage Ruins where minerals could spawn inside buildings. 28.Rectified item name errors in the Commerce Inspection mini-game. 29.Fixed the issue of floating rocks in the Valley of Whisper. 30.Resolved the problem where Rian and Dan-bi could get stuck in bed when waking up. 31.Addressed the achievement bug related to achieving ‘Knowledge is Power’ through multiple saving and loading. 32.Fixed issues where some achievements couldn't unlock correctly. 33.Resolved the problem of incorrect beard hiding when wearing certain hats. 34.Fixed the issue where Fang would still sleep at the clinic after getting married. 35.Addressed the problem of getting stuck in the wall after waking up when placing the Elegant Large bed in a corner. 36.Fixed the potential issue of abnormal results when frequently interacting while submitting assembly materials. 37.Resolved the bug where giving a Heart Knot while Roomi refused to accept them would result in receiving 2 Heart Knots. 38.Fixed the problem where some furniture couldn't undergo refinement. 39.Addressed the display error in the unlocked recipe list for machine upgrades. 40.Fixed the issue of having two billboards in the CGs of the 'The New Mascot' quest. 41.Corrected the error of misplaced fireworks in the opening CGs of Catori World. 42.Fixed the problem of abnormal behavior when riding the Carousel with an NPC follower 43.Resolved the issue where Krystal dislikes wishlist items 44.Resolved the problem of children overlapping during the restaurant dinner event when having three kids 45.Fixed the bug where unlocking relevant information in the Encyclopedia was not occurring after receiving currency 46.Fixed the issue of destructible objects in the Northern Startship Ruins not dropping items. 47.Corrected the tone configuration error in Cooper's gift-related dialogues 48.Resolved the problem of a small yellow dot remaining at the top of the screen 49.Fixed the issue where paging was not possible when summoning a mount with the horse whistle 50.Rectified the abnormal appearance of Bumble Ant and Wild Yakmel in the Workshop area 51.Fixed the problem where accessories not in the appearance section would still be displayed. 52.Resolved the issue in Lab 7 where sandy chests might become unopenable after clearing the sand 53.Fixed the incorrect display of the prompt icon for the Fire Powered Generator 54.Addressed the problem in the Valley of Whisper where no monsters spawned after clearing the poison mist, causing bounty orders to be uncompletable. 55.Fixed the bug in the Mahjong minigame where fulfilling the conditions for 'Kan' sometimes couldn't be executed. 56.Resolved the issue of the Pet DLC unlocking the pet system prematurely and the shop not selling related items. 57.Fixed the problem where NPCs would visit the player for inviting play during a sandstorm 58.Addressed the problem where player and NPC positions could overlap after entering and exiting scenes 59.Fixed the slow loading issue in the Day of Memories, trapping the player inside 60.Resolved the bug where NPCs visiting to give gifts on the player's birthday did not have the blessing words bubble 61.Fixed the issue where Boxing Jack's attack might not trigger a hit animation after breaking the player's guard 62.Rectified the problem where Boxing Jack's attack might stomp on the player's head 63.Resolved the issue where the Dive Buzzard, in certain situations, couldn't correctly execute leaving combat behavior 64.Fixed the problem in the Dance Off where controller inputs were not fixed buttons. 65.Addressed the issue where Planting Knowledge caused an abnormal display of watering status 66.Fixed the freezing issue when snapping photos with NPCs 67.Resolved the problem of resource points not refreshing correctly during snowy weather, impacting the retrieval of specific mission-related collectibles. 68.Fixed the stable freeze issue after upgrading and retrieving. 69.Smoothed out conflicts between the quest 'Him' and other plotlines. 70.Fixed the issue in the quest "Who's the Muscliest of Them All" that could lead to a black screen after loading in certain situations. 71.Addressed the inconsistency between relationship and marriage data, preventing freezes when modifying nicknames. 72.Resolved the problem of Pen continuously following the player after the quest 'Masterclass.' 73.Fixed the problem in the factory's production countdown, ensuring it progresses as expected 74.Fixed the performance issue caused by models after Act 3 75.Corrected the unexpected positions of the two buttons in the refining results. 76.Fixed the problem where players' children would still go out to play during the lockdown 77.Addressed potential errors in the assistant log interface of the Magic Mirror. 78.Corrected the drop rate issue for the Cactus Flower. 79.Resolved the issues related to triggering other quests during the 'Away from It All" quest 80.Fixed the persisting issue where the Super Filtration Core was still unattainable 81.Resolved the problem of Lil Gecko speaking human language after being awakened 82.Fixed the bug preventing the determination of kids' nicknames 83.Addressed the problem where state errors occurred when repeatedly interacting with objects that could be picked up while already holding another object. 84.Aligned Heidi's relationship influence as expected 85.Corrected the abnormal disappearance of NPC names above their heads after the end of the Day of the Bright Sun. 86.Fixed dialogue errors in the quest 'In Bloom'. 87.Addressed the issue where choosing to hold a chainsaw/drill during hand-holding resulted in incorrect animations. 88.Resolved the logic abnormality in post-marriage quests after divorce 89.Fixed the problem where plants on certain terrains exhibited abnormal model and texture displays in specific situations. 90.Fixed the issue where the Recycler inside the factory had no working animation
We've also taken care of others, but we won't list them all here. We trust that these improvements will enhance the overall experience. Thank you for your understanding!
Multiplayer
1.Fixed an issue where players could become stuck due to collisions with objects during certain plot performances. 2.Fixed various system values, such as expanding the public inventory and improving the reputation rank algorithm for Mi-an and Yan's workshop. 3.Added the Silk Scarf to Vivian's Clothing Store. 4.Fixed abnormal behavior in the tree of student NPCs. 5.Fixed timing issues with some NPC voice prompts. 6.Resolved the issue preventing the gifting of certain NPC wish items, such as storage boxes 7.Resolved problems with gifting NPCs, ensuring that animations no longer force completion before the player can exit. 8.Optimized the daily behavior tree of certain NPCs. 9.Fixed the issue where workshop customization couldn't interrupt the behavior of an NPC sleeping. 10.Corrected the error in the display of the workshop customization UI during the initial tutorial. 11.Fixed abnormal behavior when the player sleeps in certain situations. 12.Addressed the problem where equipment from gift packages could be worn regardless of character level. 13.Fixed the issue where, after local data loss, items in the personal storage box would drop to the ground. 14.Increased the maximum reputation limit for workshops. 15.Fixed incorrect wedding prompts and post-marriage nicknames. 16.Resolved the issue where information about the marriage partner was not cleared after moving out of town. 17.Large beds temporarily do not support placement against the wall. Players need to move them to a new location if already placed. 18.Fixed the issue where the wedding could not end promptly when players divorced immediately after getting married. 19.Ensured that using the level 3 Assembly Station can complete the corresponding daily mission. 20.Added a prompt when the milestone is completed. 21.Fixed errors in the Encyclopedia. 22.Ensured NPCs in the Target Shooting minigame are hidden. 23.Fixed the issue where triggering a jealousy event while sitting on the Cable car would not move the player with the cable car. 24.Resolved the problem where resetting the knowledge point count would cause items in the backpack to be lost. 25.Ensured the critical hit rate bonus from the knowledge system is effective. 26.Fixed issues where some furniture, when placed, caused the camera to turn abnormally. 27.Corrected errors in the Teamwork's knowledge effect. 28.Fixed the issue where patting some mounts would cause a black screen due to abnormal animations. 29.Resolved the problem where using the planting function would leave a residual shadow of the plant model. 30.Fixed the issue where, near the home fence, players could not lay Straw Grid but would still deduct straws. 31.Fixed the issue where upgrading the mining scanner would not correctly display the treasure's location. 32.Fixed the issue where players could not stop gathering action in a timely manner. 33.Fixed the abnormality of the Baffles Corp Ruin elevator. 34.Corrected errors in the resource material of the Stony Ruins. 35.Fixed issues where some weapon attack animations were not synchronized with other players. 36.Fixed the issue where, after disconnecting during a festival, the map would display abnormally. 37.Fixed the issue where, if the town owner did not log out for seven days, other players could seize ownership. 38.Optimized various graphic and visual performances. 39.Fixed some incorrect collisions in the scene. 40.Fixed some incorrect system music and sound effect issues. 41.Addressed text content errors, text overflow, layout, and display issues on some UIs. 42.Fixed the issue where the guide in the upper-left corner could not switch to the corresponding language when changing languages in a timely manner. 43.Corrected the problem of incorrect resource loading under some languages. 44.Fixed the issue where vertical sync and maximum frame rate limit could not be enabled simultaneously in settings. 45.Optimized some controller operations and fixed related bugs. 46.Addressed frame drops and lag during item adsorption. 47.Optimized some controller control and fixed related bugs. 48.Enhanced compatibility with the Steam Deck.
My Time at Sandrock needs your vote in the Steam Awards. Head to the nomination page, show love, and let's win together! Vote Sandrock as "Sit Back and Relax" now, let the Builder's voice be heard.
We can't wait to hear from you! Your feedback is important to us and all Builders. Singleplayer or Multiplayer Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
Nominate My Time At Sandrock for the "Sit Back & Relax" award 2023!
Nestled deep within the Wild West is a fascinating little city called Sandrock. Ravaged centuries ago during the Calamity, the city survives despite technologies and tools that are as rusty as the bonds between its inhabitants. Its only hope left: you, your tools and your Builder's skills to restore Sandrock to its former glory.
Explore a vast world filled with opportunities, live unforgettable adventures and rebuild Sandrock, with friends or on your own. Jump onto a galloping horse to search for mysteries and hidden treasures through incredible territories, facing creatures that are as zany as they are dangerous... and be sure to bring back all the resources you find to rebuild Sandrock!
Build and customize your headquarters and city buildings, craft modern tools and machinery, revive farming and ranching, and fix damaged Sandrock technologies. In the heart of the city, enjoy trading, relaxing and forming special bonds with the many residents. Discover their colorful personalities, their unique stories, and create new ones together!
● The much-anticipated follow-up to our award-winning, player-acclaimed sandbox simulation RPG My Time at Portia - This Time with friends in co-op! ● Embark on an exciting adventure backed by hundreds of engaging quests and over 30 charismatic and colorful characters. ● Gather resources to create and expand your own plot of land, create machines, grow crops, raise animals and sell your goods to the highest bidder. ● Spend time getting to know Sandrock’s residents, uncovering fascinating backstories, take on challenging mini-games, offering gifts and building strong relationships along the way. ● Join friends to explore Sandrock, build, trade, enjoy mini-games and chill together in brand new multiplayer mode
Unveiling the My Time at Sandrock Roadmap to early 2024
Howdy Builders,
We're thrilled to share the exciting journey ahead in My Time at Sandrock. Your feedback plays a crucial role in shaping our future plans for the content you want! As mentioned before, the Full Release is just the beginning of our journey.
The console version of Sandrock is catching up with the PC singleplayer release. We're gearing up for a console update in December to align with the PC content from November 2. Then, come January, another update will roll out to maintain parity with the latest PC singleplayer release. To add to the excitement, there's one more PC update in the pipeline, likely before Christmas.
Our goal is to consistently deliver seasonal free updates packed with thrilling new content. We look forward to the continued adventure together in My Time at Sandrock! Now, let's delve into the thrilling roadmap ahead!
PC Roadmap
Q4 2023 - Laying the Foundation
End of Nov. (To be more accurate, this week!)ːsteamthisː
Comprehensive Maintenance Patch, addressing over 200 bugs. (Yet, we'll persist in resolving some issues that remain unaddressed in subsequent patches.)
Dec. (Around Christmas of 2023)
Free Winter Update introducing Kickstarter designers' weapons, trendy haircuts, and various NPCs side quests, post-marriage interactions, and more details will come a bit later!
Q1 2024 - Embracing Winter and Beyond
Integrating DLC support into the multiplayer mode.
If you want to learn more about the Consoles' Roadmap, please find it in our Discord or Sub-reddit.
Trust us, there's more to come! We're reaching out to all you enthusiasts! Most importantly, your feedback shapes our plans; we're here to craft the content you desire. As we dive into this exciting journey, your input remains essential Stay tuned for more updates as we shape the future of Sandrock together!
Lastly, we've separated our DLCs from the Deluxe bundle. Now you can pick up the specific content you like!
Small hotfix patch for 'Something in the air" quest
Howdy Builders,
We've just squashed a bothersome bug in the 'Something in the Air' quest that caused it to get stuck, endlessly waiting for the next day.
Your feedback is crucial, so keep it coming as we collaborate to make Sandrock even more fantastic!
The Unstoppable March
Howdy Builders,
Can't believe it's been two weeks since Sandrock hit the scene. Your feedback's been epic, helping us smash bugs and level up the game. Big thanks for that! And we hope our continue update will make your Sandrock journey better!
Here's the quick update:
Maintenance Patch
First, we're fast-tracking a maintenance patch originally set for month-end to next week, tackling 200+ issues. It's tackling over 200 issues, fixing up the majority of known bugs. Currently in QA testing, so keep an eye out for that sweet update. Additionally, thanks to your valuable suggestion about allowing uploads for problematic saves in game. Due to some tech constraints, direct save uploads aren't possible. However, we've got you covered with a player log upload option for issue analysis! We've also fixed a narrative conflict issue during scene switches. When switching scenes with multiple storylines, only one would play at a time, potentially causing you to miss out. Now, the game provides a prompt in such situations, guiding players to re-enter the scene to trigger additional storylines and tasks. In summary, next week's patch is your ticket to a smoother ride. Upgrade and level up that gaming experience!
Next Content Update
Hotfixing is just a slice of the pie this week; we're also gearing up for some exciting content updates. In the next version, expect a bunch of fresh weapons (big thanks to Kickstarter backers for the killer designs, some are seriously one-of-a-kind) and new hairstyles. Plus, we're throwing in two brand-new side quests (again, hats off to our awesome Kickstarter backers for their creative input). But that's not all—we're spicing up Catori's World by making 1-2 attractions playable, giving you cool new spots to hang out or go on dates. And in response to your requests, we're bringing in post-marriage content, featuring a new questline and sweet activities like partners holding kids. For all the juicy details on this content update, keep an eye on our upcoming development logs. We'll be dishing out more information as it comes. Cross your fingers, because we're aiming to unwrap this update before Christmas. While unexpected hiccups might pop up, we're giving it our all to stay on track.
Lastly, we've separated our DLCs from the Deluxe bundle. Now you can pick up the specific content you like!
That'd be everything we're working on for this week, and thank you so much your support on this project. We apologize for the current issues and are deeply sad about all the comments from players who have had trouble enjoying this game. What we can do it is to spend the next couple of weeks trying our best to polish the game, and we hope players could believe in us.
We appreciate all the support from the community and would love to get the support from you. If you like this game and believe in us that we can make it better, please help us by sharing the words of our game to your friends, colleagues and family.
Once again, we're eager to hear from your. Singleplayer or Multiplayer Surveys are eagerly awaiting your thoughts. Your valuable insights will help us improve future journeys. Please take a moment to fill them out.
Pathea
If you like Sandrock, please leave a comment or review on our Steam page or our Discord community. We'll improve Sandrock with your help.
Our team is gearing up for a fresh hotfix patch for you! This update hones in on refining the factory experience, with tweaks to content and functions that ensure smoother production and efficiency.
Take a look at the changelist below:
Expanded the initial backpack with an additional 5 spaces;
Fixed an issue where DLC items weren't available for purchase in the store (Vivi's store and Construction Junction store);
Fixed an issue in the factory where producing multiple items, such as bullets and screws, resulted in incorrect quantities;
Fixed the inconsistency in forging points provided by the forging machine within the factory;
Fixed an issue displaying 'none' as the production demand for recycling scraps in the factory;
Fixed the inefficiency of the show/hide description function in the factory crafting blueprints;
Fixed the non-return of materials in production after taking back the Factory Control Panel;
Fixed an error in the factory that occurred when trying to recycle scrap with a required production quantity of 0;
Fixed a bug in the factory where adjusting the queue quantity during recycling scraps could result in errors;
Fixed an issue in the factory related to refreshing the production queue;
Fixed a problem in the factory where multiple production queues running concurrently would face a blockage if one of the queues ran out of materials, preventing others from continuing production;
Fixed a bug causing interaction problems when rapidly switching NPC interactions;
Fixed an issue in the quest 'Pen's Last Words' where killing the monster prematurely could result in a freeze;
Corrected positioning problems when wearing the Cloak in specific situations;
Addressed clipping problems when putting a hat into the wardrobe;
Fixed display issues in the social interface when renaming pets with excessively long text;
Fixed overlapping issues with mail names in the mailbox interface for some languages;
Fixed various text errors in some languages;
Fixed the issue caused by the simultaneous initiation of "Graceful Farewell" and "A Penny for Your Thoughts";
Fixed an issue in the quest 'Something in the Air' where only items in the backpack were being considered.
These fixes ensure a smoother gameplay experience, so update your game and dive into the bustling world of Sandrock. Your feedback fuels our improvements, and we can't wait for you to explore these enhancements.
Happy building, and thanks for being awesome, Builders!