We’ve submitted MyDream to IndieCade Festival 2015! We’re excited to be a part of this, and we’re hoping to be showing off MyDream in Culver City, CA this October 22-25! For more information on IndieCade, visit their website: www.indiecade.com
We’ve been working on some new functionality to make light sources (light orbs and torch) attract to blocks below them. This allows torches to shift down and appear embedded in the block beneath, and creates new opportunities for light orbs to be placed in the world!
That’s all for this week, check in next week for more updates!
MyDream Journal - 4/26/15 Entry
Greetings MyDream Journal Readers!
We just have a couple small updates this week. We’ve been working on more behind-the-scenes stuff this week that will let us do much more with the menus and UI for MyDream, along with some adjustments to the lighting system to take full advantage of Unity’s lighting and shader systems!
Automagic functionality is being added to Wood, Red Brick, and Grey brick materials. Recent automagic blocks are also being reworked and fine tuned, and spike trap / dark shooter / crumble blocks will be updated to match the new designs!
See you next time for more news and updates!!
MyDream Journal - 4/18/15 Entry
Greetings MyDream Journal Readers,
We’ve recently released our latest update (0.8.7.12) and it brings some great new stuff with it! For the full details, check out the recent Update Notes to see what else we’ve added and fixed.
Two new terrain brushes have been added to MyDream! These can be accessed when a Terrain material is selected and provide new ways to work with the terrain:
- Use [T] to access the Terrain Healing brush. This allows altered terrain to be restored to its natural contour, which is perfect for undoing mistakes and creating perfectly-hidden underground features!
- Use [G] to access the Terrain Smoothing brush. This averages the highs and lows across a small area to flatten it out, which is great for taking a rough spot in the world and making it flatter to accommodate building in the area.
We’ve also been making progress on the Automagic Castle blocks, as well as introducing the new Automagic Stone blocks. Along with the blocks, we have revamped the textures for the stairs, ramps, and columns of these materials for a more consistent look.
See you next week for more updates!
Version 0.8.7.12 Update Notes
- Alternate terrain brushes added! While a terrain material is selected on the hotbar (any material that arms the drill): hold [T] to heal/restore the terrain surface, and hold [G] to smooth the terrain.
- Additional functionality has been added to the Lantern: press [L] to cycle between low, medium, and high intensity, or to turn it off altogether.
- tweaked the item preview hologram material so it is more transparent
- smoothed out the grass shader
- repainted the shrub texture
- stone block has new automagic functionality
- stone block, steps, columns and ramps are retextured
- castle block, steps, columns and ramps are retextured
- all glass windows shaders have been condensed to have the same look (though they are currently semi-transparent, will fix that soon)
- shader upgraded on the recharge stand, charging stand, regeneration stand, quest markers and permission stand
- upgraded the material for dark metal items
- all crafting recipes are now able to be properly crafted
MyDream Journal - 4/11/15 Entry
Greetings MyDream Journal Readers,
We’ve been making some good progress this week, including new terrain features and more automagic blocks! We’re also shifting the schedule of the MyDream Community Show to start at 2 PM Pacific on Thursdays at twitch.tv/mydream
We’ve started testing two new ways to manipulate terrain: Healing and Smoothing.
- Healing provides the ability to restore the contour of the terrain to an unaltered state, which is useful for repairing mistaken edits or creating natural covering over a handmade cavern.
- Smoothing will additively apply terrain in a more evenly-distributed pattern across a larger space. This helps with making smoother and flatter surfaces when manipulating terrain.
We’re also working on new Automagic Stone blocks! Similar to how it works with Castle blocks, the Stone blocks will have different patterning along both the tops and the sides. There’s also a fancy new pattern that will be coming with the new Stone blocks, so be on the lookout for those in the next update!
See you next week for more news and updates!
MyDream Journal - 4-4-15 Entry
Greetings MyDream Journal Readers!
We’ve recently released an update with new features worth mentioning!
More automagic construction has been added! Castle blocks, windows, and steel fences are now making more seamless and intelligent connections. More upgrades to this system will be coming in soon!
Further rendering optimizations have been included to improve performance! Reducing viewing distance and / or resolution can further improve performance.
Alien worlds are now available to create! These worlds have a very dynamic appearance that is unlike anything else we’ve released.
Some changes have been made to lighting, along with the addition of fog to help hide terrain and objects in the distance that are still rendering.
We also released a hotfix for the terrain in Water Test Worlds, and introduced a variable lantern along with it. Press “L” to cycle through the variable lighting!
Warning: some terrain fall-through images have been occurring. Use /home or go to a Quest Start Point from the Inventory menu to return to safe ground
fixed interact bug with scrolls
re-enabled fullscreen as a settings option
fixed ladder climbing / flying bug
fixed bug where players would only be able to climb with W and S (up-arrow and down-arrow enabled)
fixed bug with multiple worlds being listed repeatedly in world search
added a first implementation of new crafting system
updated crafting recipes for all items
added new material types in crafting
steel fences have new automagic functionality (like the wood fences)
windows and framed windows have new automagic functionality
castle block has new automagic functionality
increased the speed of the glove transition between inventory and drill modes
in-game lighting upgraded to Unity5’s Enlighten technology
stone, wood, asphalt and brick materials upgraded to Physically Based Rendering (PBR) shaders!
forests now work properly and immediately for all view distances
improved forest performance
redwoods display visible axe marks
faster terrain generation assisted by the gpu on windows machines
adjusted terrain view distances (work in progress)
item view distance now matches terrain view distance
additional improvements to terrain and item environmental lighting
adaptive fogging outdoors (fixes some earlier fogging issues)
adaptive fogging specific to caves
improved lantern lighting (work in progress)
fixed flora shading issues
fixed flora wind interaction on windows machines
fixed high quality graphical artifacts
fixed some terrain shading artifacts
fixed distorted music playback
MyDream Journal - 3-27-15 Entry
Greetings MyDream Journal Readers!
We have a little bit of new this week, and a few giveaways going on!
First off, we participated in this week’s Free Key Fridays giveaway with some of our friends from The MIX at SXSW! Check out Free Key Fridays here: http://freekeyfridays.net/
Second, we have a great review from Alpha Beta Gamer that covers a lot of the major points and features for MyDream, along with a key giveaway! Check it out here: http://www.alphabetagamer.com/mydream-beta-key-giveaway-steam/
We’re still running our giveaway campaign for 2,500 Youtube subscribers by 4/10/15! Details can be found here: http://mydream.vbulletin.net/forum/main-forum/336-giveaway-campaign-youtube-subscribers
The next MyDream update (scheduled for early next week) has some cool new features coming in!
Wood, Stone, and Brick material have received an overhaul on their appearances, and should look much better now.
Castle blocks will now have Automagic connections which will alter their appearance based on the context of nearby blocks. The result is both an improvement to the appearance and some additional rendering optimizations!
Windows and Steel Fence are also getting automagic upgrades, which will allow for seamless windows and fences as large as you’d like!
Be sure to check back next week for more news!
YouTube Subscriber Campaign + Giveaways
Greetings MyDream Community!
We're excited to announce the Youtube Subscriber campaign that is currently running! We mentioned this in the last weekly Journal, but its a big enough deal that we want to be sure nobody misses out!
Check out the details here: http://mydream.vbulletin.net/forum/main-forum/336-giveaway-campaign-youtube-subscribers
MyDream Journal - 3/20/15 Entry
Greetings MyDream Journal Readers!
We’re back from our GDC + PAX East + SXSW convention tour, thank you to everybody who stopped by and checked out MyDream!
Its been a little while since the last journal update, and we have plenty to talk about, including a Giveaway Campaign, New World Types, Placement Preview updates, early Dynamic Water testing, Item Placement preview upgrades, and Tech upgrades!
YouTube Giveaway Campaign
To help us share more about the game with more players, we’re working on building up our YouTube channel. We’re looking to hit at least 2500 YouTube Subscribers by April 10th, and we’ll be giving out a minimum of 100 Steam Early Access Keys if we reach our goal! Spread the word, tell your friends and family about it: http://mydream.vbulletin.net/forum/main-forum/336-giveaway-campaign-youtube-subscribers
A Whole New World (or two)
We’ve added a few new World types to MyDream and we’ve opened up access to most of the worlds we already had around worlds. We understand that they aren’t very clearly labeled, so to help with this we’ve got a list of the different world types below to detail what the worlds are all about!
NEW* Dream World - This world has some features for all the biomes we’ve got, along with dynamic and fantastical terrain generation to make for a truly otherworldly experience!
NEW* Water Test World - This is a modified Flatlands world with one fancy new feature, which is the ability to generate water by placing an Ice Block in the world! This is still in a very early state, as we haven’t fully implemented the system, but the very basics of water are now available to play with.
Megaworld and Class M - Megaworld is what the Mountain type world used to be, and will have similar properties and characteristics to previous worlds made as Mountains type. Class M is essentially a Megaworld without any trees, which allow it to perform far more effectively on all systems.
Alpha 002 - This is the equivalent of what used to be Desert type worlds. Flatlands with some rocky formations protruding out of the ground, along with some grassy patches, which adds some intrigue to the area without much effect on performance.
Grass 004 - This is the equivalent of the Grasslands type world. If you haven’t seen it yet, we have new grass in the game and it looks pretty sweet!
Flats 2 - This is the equivalent of the Flatlands type world. Flatlands has the highest performance of all the world types, and is ideal for low-end systems.
Oasis 2, Oasis Simple, and Oasis High - Oasis worlds have been split up a bit. Oasis 2 is more of the original Oasis-type world, including caves and caverns that had recently been removed for performance. The Oasis Simple type world is the result of that adjustment, and has similar surface features but without the caves in the world, and performs the best of the Oasis type worlds. Oasis High is a taller version of the Oasis world type which also has caves to it.
WARNING* Alpha 001 & Grass World 3 are deprecated world types. It is highly recommended to not use the world types to try to create a world. We’ll be removing access to these in the next update.
Intuitive Placement Previews
We’ve added some new features to the Item Previews! Objects with a directional consideration (like the movement arc for Doors or targeting direction of a Dragon Turret) now have an arrow indicating how they’ll be oriented when they are placed in the world. All previews work with F and R (Flip and Rotate) to further assist the placement process. Additionally we’ve recolored the placement objects accordingly: Most blocks and objects are cyan, traps are magenta, doors are blue, plants are green, and Light Orbs are the color they emit.
Tech Upgrades
In order to keep making progress with MyDream in adding features and improving performance, we’ve made a massive tech leap. We’ve gone from using DirectX 9 to DirectX 11, and switched the project over from Unity 4 to Unity 5! This is mostly invisible to users with a computer configured for DX11 or higher, aside from the already-noticeable performance improvements.