Update Content: 1. Optimized the English and Japanese localization. 2. Regular bugfixes and optimizations.
A Statement About Ending Early Access
Thank you for your constant support!
The EA4.0 version of Mysteria~Occult Shadows~ was just updated. And there has been a bifurcation between the developer - U-Secret Studio and us on whether the EA4.0 version has reached the standard of a formal release.
As a product provider, what our customers want and need has always been our priority. It is required that our point of view should always be aligned with you. After some in-depth testing by our quality assurance team, we've come to an agreement that there's still a pretty big gap between the quality of the current version (EA4.0) of the game and what the customers expected the game to be. So it is our duty to advise the developer that the game, at its state right now, is not ideal to be released as a formal version, that they need to work more on optimizations and quality control.
But meanwhile, as the publisher, we also fully respect the developer's freedom to create. We understand the reason why the developer insisted on ending Early Access as soon as possible.
Our intention is to express our different standpoints and hear what you, as our customer, would like to say.
SakuraGame
The following content is from the developer - U-Secret Studio:
Translated from Chinese
Hello my gamer friends:
I’m FinalUnrealityCat, the producer of Mysteria ~Occult Shadows~ I wrote this long article to share my thoughts and reflections on Mysteria And some words I’d like to say to you I would like Mysteria to leave EA and to formally release, so I can work on a new project. I’d like to release it on Aug 22, which is the 4th birthday of the game And the 1st birthday of the EA version
My real thoughts and reflections on Mysteria:
Story wise, this is as far as we can go with our skill and power 2019.8-2020.8 We’ve tried our best to listen to every thoughts you have, Tried our best to fix the game, fixed over 1,000 bugs. And also added some mechanics that are over the budget. The portrait mode Or that you can select a level, or reflect throwables We added those because of suggestions from the gamers As for the combat, Mysteria has many moves Air combo/Throwing/Chainblades is my belief to ACT games But comparing to the hardcore games from the big companies, my combat system is too weak I’ve thought about what the game should be categorized during EA The sane category should be Moe Anime-like game So our focus of work should be around “anime-like” Provide gamers with premium experience. Focus on content output, Enhance character settings, storyline, give the gamers what they are interested For example, let’s look at the skins I suppose I could say that the number of the skins is one of the most among independent games, and all of them are free. There are over 10 free skins. Whether it’s a cute maid uniform, or a splendid kimono, Or sexy lingerie and pajamas, different styles of JK, There are also all kinds of weapon skins They are all either in a free DLC or acquired during exploration. There are also QTE games, interaction with real-time rendered NPC. The full version of Mysteria has 14 levels, 6-8 hours of playtime No spawn of monsters are in the same spot, environments of every battle is new Numerous kinds of monsters Mysteria means to the depth of your soul, some levels are quite unique It expresses the “Dreamy” “Gothic” and “Holy” part that I love. After years of polishing, the levels are at their final stage Players can beat all levels in the current version smoothly and have a good experience I’ve changed the systems that could be unsatisfying For example, the continuous jumping challenge and the HP of the Fox Brother & Sister Mysteria is like a piece of painting The first few strokes might seems random In the end it is finished with everything within my limit A painting with random underlines But it won’t stop the fantasy of one expressing his/her dream I can’t make it a masterpiece But it convey with those who loves anime Kemonomimi, myths and fairytales This is a salute to God of War and Devil May Cry This is the only “Fairytale*Alternate Myth Kemonomimi 3D ACT” game This is the value of the existence of Mysteria
Lookback on the history of Mystera
◇2016.8.22 I started to make free demo I wanted Mysteria to be: Kemonomimi*Dark Fairytale Myth
◇2017.5.24 After months of hard work, the demo of Mysteria was released for free No.6 in Green Light Got the attention from the media But due to zero budget and zero funding And problems with some assets and the whole architecture, it has to be remade
◇2017.8 I save my allowance and borrowed some money to make the official version The remake was to fulfill my conviction of creating a world It made want to risk everything to finish this game In the early stages I even wanted to release the game as a full version ◇2018.8 After a year of re-development, the early trailer of Mysteria was released I started a crowdfunding project. ◇2018.11 Crowdfunding project ended. With the development proceeded, I found that it’s impossible for me alone To make the game from scratch and release it as full version, I saw players wanted to support this project So I started a small development group, and got a publisher for better development process But without stable funding It’s hard to get people on the team, most money we got from the crowdfunding got back to the backers in the form of better merch. Only a little left. The team is full of rookies except for me and our former programmer After the group was started I also started to teach the rookies And gradually let them join the development of animation Data and special effect. The expense of the team is covered by borrowing money, the pressure kept rising ◇2019.8 The first 3 level of Mysteria is finished Early Access started We started to collect feedback and revising the game and add more content
◇2020.8,after 12 monts of Early Access, Countless optimization and completing the levels Mysteria with 14 levels is finshed
More deep reflections and summary:
It’s a shame that the game world constantly breaks down. The battle system and optimizations can’t match those of the big companies. There are also strange tiny bugs They are all broken lines of the painting of Mysteria A lot of gamers reported the that the game had bad feedbacks, and the game’s usage is abnormal I’ve taken this matter very seriously
From the “Graphics card killer app”, which is the 1.0 version of the game To now, some computers with low specs can also run it on low resolution. The studio took massive efforts to optimize This is what all gamers see and know. But due to lack of staff and funding It’s hard to do any more optimization For example, the models from the big company They are advanced when making and binding Lots of animators key frame of every animation and accessories to reduce piercing But our studio is at the financial state that we may not have anything to eat at our next meal There’s no way we can do that
The MC, bosses and NPCs are all custom made Most scenes and models of monsters Are all commercial models This is the maximum our studio can take About feedbacks, as a fan of hack and slash I spent a lot of time Analyzing Devil May Cry and God of War frame by frame as referrence But I lost because I can’t get the same quality of animation
All the income from 2019 to 2020 goes back to the development But it’s almost nothing if our goal is to make high quality ACT game. After some deep reflections I understand I took the first step too big, but I learned my lessons from it I’ll make smaller games, and grow along the way The feedback that hardcore gamers “always” experience is the result of generations of products and technical skills trained for over 10 years. This is a “technical advantage” that requires long-term accumulation of knowledge This is what the industry needs to face together, grow together Of course I have some experience myself I can still say with confidence, that I have some experience of my own Mysteria can compare with other games In the area of Japanese-style 3D Anime Single player games
I’ve seen commens like: We should make Galgames or RPGs Thank you for the advice It’s only sane that a smaller studio like mine should make smaller games They would get recommended more easily and form a positive cycle For galgames, there are 3 main elements:“portrait, story, music” For ACT games, there are 8, possibly more: portrait, story, battle system, music, sound effects, animation, scenery animation, level design…etc As a producer of a tiny group who personally teach her staff everything I can’t do everything perfectly If I can have enough funding and skills I may make ACT/ARPG games again, but now I should stick to smaller games My heart that loves cute kemonomimi girls won’t change I also love ACTs, I love the God of War series It gave me the strength to make ACT games
Due to lack of funding, we also lack of good teammates I’m actually more than a producer I’m the leading programmer that did everything except for UI/cameras All system designer, main number designer A lot of character portrait, art style supervisor Animation of some skills, some special effects World designer, story outline writer, scenery designer, cut scene supervisor Model supervisor, physics supervisor, technical artist The other two teammates are making animation Most of the work is on me Also, due to the outbreak of the COVID-19, our studio suffered too The 6 people team broke up and reform to the 3 people team now But we did grow, update the game to EA4.0 after the storm
Challenge marks sculpted with blood and tear are what I left for the later developers “Indie promising game with a glimpse of survival” I can’t change the structure set several years ago Normal projects start with enough money Mysteria starts with zero After the sudden popularity of the demo in 2017 No company in China wanted to invest in a huge single player made by an indie company I could only do this with faith I saved allowance for artists when I was in college Make models one by one with the risk of no next one, buying instant noodles by the case Had some friends offer help for free, could only get beginners with the money I have All this to make the best kemonomimi The money ran out before I can get a good animator to do the animation At the beginning there’s no money to hire artists So I could only draw the line scratch and have other fill the colors Now I can finish everything by myself
The studio is still at the edge of survival So I want to make more games that fill the needs of more players After the release of the full version of Mysteria Our main focus of work Have shifted from Mysteria to the new projects To those who’ve been supporting, caring, loving us I’m really, really, really grateful You are the only drive for me to keep going I would also like to say thank you to our publisher - SakuraGame They helped us work through the direst time of our lives And also made the beautiful music in the game I’ve learned my own insufficiency by messages And barrages from where I live stream For the wrong decisions, work mistakes Even my insufficiencies I sincerely apologize
Why I want the formal release of Mysteria: There’s not much money for the new game I really don’t want: The initial development of the new game to be hard as Mysteria Specifically: No startup money: can’t make standard assets Base structure problems, systemic bugs are left I wish to develop the new game better after the formal release of Mysteria And learn while developing the new game Hoping there’s a way to fix what we can’t now in Mysteria Sincerely, thanks to all supporter We’ll bring better games to you in the future
What we’ll do after the release:
◇Continue to listening to the gamers ◇Interactions with the gamers ◇Supports for bugs that happens on occations ◇Better English and Japanese localization ◇Optimize the game when I learn how to later ◇2 to 5 free customes
Hellow my fellow gamers! Afte months of repolishing the game, it's finally ready for EA4.0. The story is now complete, thank you for the wait and the support!
Important Updates:
Updated the final new part of the story, 2 levels, the final boss and ED.
Performance optimizations, especially for low graphics settings
Reduced the number of unnecessary combat special effects, enhanced the performance of each level.
Enhanced the movement cancelling mechanism. Now you can cancel the after-movement lag with dodging, rolling or switching weapons.
Reduced the total HP of some bosses in higher difficulties.
Reduced the difficulty of the jumping level - Lotus Pool.
Reduced the duration of the frame freeze.
Added:
Fast backpack:Press Select/L3/Rs/I to call out fast backpack
Increased the max level of the sword to LV5, added two new combos.
Dark Energy skills are now controlled by direction buttons/keys
A tutorial will pop up when switching weapons for the first time to avoid accidental commands.
Added a new move to the scyth at LV2.
Skins will now show status properly when equipped
Added some Azure shop for convenience.
Collectable weapon skins will be sold in Azure Shops in the latter process of the game
Fixed several hundred bugs:
Bugs regarding resolution settings
Abnormal bumping in some maps
Unlock the secret after completing the game
Fruits in The Forest is now available
Massive bugs that would get you stuck
No damage done by Chimera's Fire
No items are put in the bag when purchased in the Azure Shop in Level 3
Fixed some item usage error
Fixed some uncontrolable sound effects
Fiexed some CG will call out the menu
Fixed some compass errors
OST DLC Update:
Added 10 more pieces
神跡戦争
浄化の泉
遺跡秘境
せいれいウォーズ(BOSSミッシェルとバトル)
決戦の前
最後のBOSSと団長サイナーのバトル
終わりの終わり
MYSTERIA~魂の行方~
Q&A:
Q:There are frame drops when slaying the monsters A:It's not frame drop but frame freeze, please turn it off if in the menu you feel uncomfortable.
Q:The autosave fuction makes the game stutter A:All save slots are saved at the same time, we recommend to have less than 10 saves.
Q:Why the frame rate in the ring like map is especially lower than others? A:The system will load maps when in that map, the frame rate now depends on the I/O speed of your drive. If you stand still the frame rate will get higher
Q:How to get higher frame rate? A:First lower the shadow setting, then tweak the other settings.
Q:How to backup/delete the whole savedata? A:The whole savedata is a .mss file under C:\Users\{Your User Name}\AppData\Local\Mysteria\Saved
Q:Why the edges is smudgy when displayed on high DPI screens? I A:Please select change the DPI settings in compatibility under property of the .exe file of the game.
Q:Occational crashes/freezes A:Unfortunately due to the overly complicated base structure, this happens. We recommend you to enable virtual memory at around 32GB (32768MB). If the game crashed and took the savedata with it, please contact me: uhome@u-secret.net , I'll send you a complete savedata and a wallpaper.
-Producer Final.Unreality(Cat)
Mirror 2 On Kickstarter NOW!
The official Sequel of Mirror! Now in development! Fully evolved from 2D to 3D!
Please fund our project on Kickstarter: https://www.kickstarter.com/projects/indieworld/mirror-2-0
After April 2018, the release date of Mirror on Steam, we’ve received overwhelming love and support from millions of fans. We’ve got 40,000+ reviews and 97% of them are recommending the game. While it’s a great achievement of our career, we grew unease more and more after some time.
So we decide to take the challenge up a notch. After the release of Mirror, we decided to start again, almost from scratch, developing Mirror 2 based on 3D modeling and real-time rendering. It’s extremely difficult to transform from 2D to 3D, we’re facing tons of technical challenges. Schedules being scratched, animation being reworked on, all of this would not be for waste when we have the fine, finished product to show for. It’s been two years of hard work, and finally we have something exciting to show you the sweat and pain, heart and sincerity we devoted in this project. We sincerely hope that you, our supporter and the source of power that kept us going, would find a better self in this game, like we did.
As we gradually reach the end of the whole development, we've only got a few more steps to go.
The script is one big update away from finished, which will include the final boss and ED animation. We've done making the final boss and are optimizing the details. Though we're somewhat short-handed, we would like to present to you an optimized version, which would be EA 4.00.
This last update will take place some time in July. Here's a wallpaper from me for you guys to thank you for supporting us. Link: https://i0.hdslb.com/bfs/album/3fbfdce9aa234cb7777504cab4429b94ca490550.jpg
Before and after the big update, there might be some smaller optimization and bug fixes.
The Animated Wallpaper DLC is getting pretty packed now, please check and see if you like it.
Distant Miracle
Outerworld Fantasy
Crystal and Mirage
Neko-Gods in Pajamas
EA Version 3.00 Update
My fellow gamers~EA version 3.00 is live now! Thanks a lot for your support!
Important Update
Added new levels: "Elia Castle Latter Half", "Babylon"
Extended the storyline
Added the boss fight against the Ragdoll Cat Michelle
Added New Weapon Skin: Starry Night Sword
Added New Weapon Skin: Sword of the Ruins
Optimization and Bugfixes
Fixed the bug that caused player unable to acquire a costume in the highest difficulty.
Optimized the camera movement in some area
Thank you again for your support and feedback. -Producer 虚妄猫 Final.Unreality(Cat)
EA2.50 Fatal Bug Fixed
Hey guys!
Sorry for the delay!
The bug regarding the crystal is now fixed.
Due to recent even I wasn't able to do any actual work, but now I'm back at it!
Thank you for all of your support!
Cat
EA2.50 Version Update Note
Thanks to all your suppoort during this dark time, we're back unharmed and more ready to face the challenge than ever!
But still, we apologize for the lack of updates for the past a month or so due to the outbreak of the COVID-19. Here's wallpaper that I drew the other day for all of you, just to say we're sorry! I hope this and the coming update can bring you some joy during the time of staying home. Here's the link to download the wallpapers: https://www.dropbox.com/s/psfkqu8rgfjpjre/EA_2.50_WALLPAPERS.zip
Important Updates:
Added about 1.5 hours of new story.
Added two featured levels.
More optimization, to let the engine utilize the GPU better and reduce usage.
Optimized the redering effects in the featured levels.
In this version, you can re-enter the forest to play some more even if you've reached the end of the game.
Changed the heavy attack of the Sword, added 2 skills and unlocked the max level of the sword of Lv5.
Added "New Game+", you'll restart the game with your current weapon level if selected.
Added "Select Chapter+", you'll restart the chapter selecter with you current weapon level.
Added "Change Difficult", you go back to the main title screen to change the difficulty when you are not at the highest level.
Added taunt notification for the Fox Siblings.
The portrait mode is set on on default during cut scenes, you can turn it off in the settings.
Added:
New item "Cat Cake', it restores dark energy.
New Weapon Skins
Limited Character Skin for the highest level, defeat the Fox Siblings to get it.
Fixes:
Got the missing tales back (that shows up after entering a new world)
Fixed several bugs that may damage the savedata after force quit (though we still advise AGAINST doing so)
Fixed the bug that caused the camera to rotate like crazy during an execution.
Fixed the bug that caused the animation to disappear when switching in Dark Mode.
Fixed the bug that caused the character abnormally comes back to life.
Added autosave notification, please don't turn off power during.
Again, thanks for all the support! We'll keep going! Stronger than ever!
Cat
New Year Giveaway!
We wish you a happy new year!!!!
We’ve released the EA version of Mysteria~Occult Shadows~. This is our first game, though the 1.0 version has a LOT of unexpected bug, we still feel your love and support for the game and us. For the last few months, the game has evolved from 1.0 version, which has only 4 chapters, to 2.0 version with 8 chapters. We’re constantly working on optimizing the game. It can run pretty smoothly on a GTX1060. We’ve also released some extra content like uniforms and mini-games. We’ll continue working on the optimization and adding more levels so that Mysteria can truly be a game that’s “Deep in your soul”. So, in the holiday spirit and also to thank you for your support, we’re doing a giveaway. Please check the content below for more details. Thanks again for your love and support, it means the world to us.
FinalUnrealityCat U-Secret Studio
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♡ Rules&Limitations♡:
1. Please set 'My profile' and 'Game Details' public in your Steam Profile, and please make sure, that the box "Always keep my total playtime private even if users can see my game details is checked OFF. 2. If you have participated in our Events/Promotions (including but not limited to Events/Promotions before, ongoing Events/Promotions and future Events/Promotions) and have applied for a refund for any of our titles (including but not limited to games and DLCs), you will lose the privilege of participating in any of our Event/Promotion PERMANENTLY, and will NOT receive any prizes. 3. During the promotion, each Steam account has one chance to participate. Any malicious intent (including but not limited to massive registration, using any script or third-party software, violating Steam Guidelines, purchasing with stolen credit cards, malicious refunding, refreshing, hacking and false information) will be treated as hostile and will result in getting banned PERMANENTLY from our Events/Promotions.
About the promotion: 1. To participate, you need to purchase Mysteria~Occult Shadows~ on Steam before 9:00 Jan 6, 2020(UTC/GMT+8) and your playtime of Mysteria~Occult Shadows~ should be more than 3 hours. 2. Click the link at the bottom of the page to enter the giveaway. You’ll be assigned a random number. This is your lucky number. You can share it on our Discord or tattoo it on your arm (please don’t do that). 3. The promotion page will be closed at 9:00 Jan 6, 2020 (UTC/GMT+8). 4. 7 hours later, the page will reopen, you can check the same promotion page again to see if you’ve won or not. If you’ve won, please fill out your email address on the page and the key will be sent to the email address. WE DO NOT RETAIN RESPONSIBILITY OF UNRECEIVED GIFTS IF THERE’S NOT EMAIL ADDRESS OR THE WRONG EMAIL ADDRESS IS PROVIDED. 5. According to Tax Laws, the winner shall bear all expenses of taxation arising from the gift. 6. If you feel that you have been wrongfully banned from the promotion, please leave a message in the comments or on Discord to appeal. 7. Final interpretation of this event belongs to us. 8. Grand Prize: Ten “$10 Steam Gift Cards”. 9. Link: http://promotion.sakurgame.co/s/mysteria-occult-shadows-year ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ ♡ If you’ve encountered any problem or just want to talk, please leave a message in the comments or on Discord.
EA2.10 Version Update Note
Hey guys, I'm here to bring you guys the EA2.10 Vesion Update. This update is more of a transitioning one focusing on optimization and system integration rather than adding more content. The 2.5 version will have more content but we have no choice but to push it back due to recent flu attack and some of our staff are hospitalized. They are fine now btw. We're throwing everything we have to Again a huge thanks for all of your support! Important Updates:
Added the Guard System. Pressing Ctrl/LB/L1 to guard against normal attack.
Added a reflect system: You can return the throwables back to the enemies by striking it.
New Options: Portrait Stacking/Portrait&Background Blurring.
Added a Outfit Sync System: The outfit between old and new savedata will be synchronized.
3 Free DLC Released! Please update the game to EA2.10 then download the DLCs.
Optimization and Fixes
Optimized the opening of the game.
Optimized the tutorial.
Removed the "Ultra" setting in Graphics.
Increase the FPS of the actions.
Optimized the "Striked Feedback" and fixed the bug that caused the monsters to fall down randomly.
Fixed the bug at the beginning of the Castle scene.
Fixed the bug at the beginning of the game.
Fixed the bug that caused some settings won't save.
Fixed the bug that caused player unable to save in certain areas.
Prolonged the tutorial to avoid accidentally skip.
Again thank you for the support~ -Your dev Final.Unreality(Cat)