Tis the season of Axolotls! One ranked season is ending and another is about to begin. Between them, we’re running a special 2v2 Holiday’s event. Play with crazy Highlander decks and earn a Christmas card back, courtesy of the King of Axolotls himself, foxfire_kadrpg. There are also new elite missions that each award an animated axolotl emote (you know who to thank for that one too). Collect all 23! Speaking of emotes, you can now choose a custom set of emotes in the player profile.
Ranked Beta Season I ends Dec 21st, 2019 and Beta Season II starts Jan 3rd, 2020. Players will start the new season at the bottom of the next lower tier. For example, if you finished Beta I at G04, you’ll enter Beta II at S01. Don’t forget to pick up your Beta I rewards in the ranked panel, which include card packs and a fancy portrait trim.
Have fun, and have a wonderful, joyous, holidays everyone!
Features & Bug Fixes
Known Issues
Cards/Tuning
Minor balance changes. Full refunds available on Master of Shadows, Scourge of Serpents, Shadhavar Beast, and Volition™ if made or unmade in the past 3 weeks.
Halcyon Decree
This strength debuff has always needed to be immune its own dang suppression to function; making it permanent is a small buff, but also feels closer to a good reason this doesn’t thwart itself.
Master of Shadows
Bringing the Master out into the light of day here; needing a slightly higher cost is a bit of a giveaway, but it’s always been possible to figure out when he was around based on his effect on other incoming minions anyway.
[ed. - if you’ve been to our Discord recently you know that Purple has a less than stellar win rate. We’ll look to buff other cards in the faction sometime soon]
Scourge of Serpents
Shadhavar Beast
Storied Martyr
Volition™
Art
EDIT: Unfortunately, we discovered two major issues after deploying patch 0.17.3:
1) The 2v2 event steps on those of Kryptic Gaming's 2v2 Tournament finals. 2) The abilities for eight cards ( Avenging Alpha, Back Alley Ronin, Earthslide, Gemcutter Spider, Herald of War, and Leshy) are borked.
We decided that it would be better to go forward with the patch and try for a hotfix on Friday (as opposed to rolling back). The hotfix will be to make arranged 2v2 games use the standard rules as opposed to the special event rules and to fix the cards listed above. Until then, the above cards will be banned from constructed play (assuming that system works, this'll be our first time using it live).
Apologies for the inconvenience!
Patch v0.17.2 - Arena Update and Balance Changes
Patch 0.17.2 demonstrates the beginnings of what we believe to be a ship-quality UI, aesthetically speaking. It also contains the next iteration of our draft mode, as well as a giant list of balance changes, many of which are buffs to under-utilized cards.
Features & Bug Fixes
Known Issues
Path Tuning
Rainbow’s End
Bringing Rainbow down a little now that Leprechaun’s Coin has done a good job of narrowing the performance gap between going first and second.
Card Tuning
Cards marked with * will be refundable for essence for one week after the patch. Note that this is not a policy change - we decided that our usual crafting history duration needed to be extended beyond one week, and implemented that change for this patch as well. However, because the extension isn’t retroactive, we decided to change how refunds work for this patch only.
Avenging Alpha*
Bald Mountain*
Blood Idol
Bob “Banzai” Vaquero
Bragi Runesinger*
Canine Cavalry
Compulsory Curse
Daeva of the Wastes
Decoy
Demolition Speedway*
Deported (generated by Detained*)
Desertification Engine
Dissonant Drone
Dora
Draugr
Eirsdottir
Enyo, Murder’s Muse
Familia Sprite
Fire Eater*
Fleeting Thunderbird
Ghūl*
God of Gamers
Harvester*
Hoarding Hero
Howling Abyssal
Kite Glider
Koschei, the Deathless
Llort
Master of Shadows
Meso Libre*
Mind Freak
Night Hag
Night Market
Notarize Reality
Panic Raider*
Parsa Divinity Cannon
Perfect Grade
Pillage
Plague Maidens
Pseudonomicon
Quicksand Hourglass
The pattern of activation and deception developed for Imperative Bell has been working out, so let’s see how sneaky an hourglass that can shift lanes once per turn can be.
Radiant Vessel
Resupply Caravan*
Rewind Hex*
Riot Guard
Salt the Fields
Sariel of Enoch
Scourge of Serpents
Serapis, False Apostle
Shadhavar Beast
Sniffer
Stone Mother
Sweet Spinnerette
The Invisible City
Thriving Shade
Týr Monomund
Venomfang Mutant
Vibrant Quetzal
Volition™*
Wake the Bones*
Wendish Giant
Whitemoon Arena
Wings of Abbadon*
Wok Shield (generated by Battle Chef)
Wonder Drug
Yana Virus
By making it spread at the end of the infected’s turn in addition to death, managing the disease through positioning should be less of a cake walk.
Zen Archer
Art/VFX
Patch Notes v0.16.3
Faction missions are here! Check out the new Factions tab in the Missions panel. Click on the faction you want to work on, and you’ll be given the next mission for that faction. Faction missions help anyone working on their collection, but new players should find the targeted rewards particularly useful for building that first competitive deck. This patch also lays the groundwork for the Halloween event that will take place on October 28th-31st.
Features & Bug Fixes
Known Issues
Paths
Journey of Souls
Rainbow’s End
Turn of Seasons
Cards
Minion Tagging
Lavish Proxy
Just clarifying that the damage doesn’t secretly get through or anything when the proxy eats it.
Orpheum of Horrors
If you made or unmade Orpheum of Horrors with essence in the last 7 days, you may undo such operations at full value
Art/VFX
SFX
Patch v0.16.2
This patch focuses on a visual update for all card colors -it’s now much easier to tell what color a card is! Some pesky bugs have also been dealt with (players now automatically concede after a few minutes afk, a timer bug causing turns to sometimes not end when the turn timer expires, and the expiration timer for the High-Five mission is now correctly shown). Check the website for news about some cool events taking place during the rest of the month.
Features & Bug Fixes
Known Issues
Cards/Tuning
Celestial (keyword tag)
It’s not yet referenced by any other mechanic, so this just makes Ourania Muse and Máni, Queen of Tides Muses while dodging the unspoken implication that Celestial Dragon’s name and tags should be identical (thereby driving Xeneth insane).
Incubation Chamber
This is actually just a card text change to clarify the current mechanics.
Kára Mourningwives
A text-only change to reflect the way she already works in 2v2.
Meso Libre
Another text-based change intended to clarify the length of the effect in cases where he gets created out of turn.
Rogue Idolon
Sovereign Architect
More flexibility in 2v2, where individual spells and spell-like effects can be more interesting if they synergize with your ally. This also lines up nicely with the “Ved’ma air drop” mechanics implied by how Academy Recruitment plays.
Art/VFX
Art updated for Sideshow Chimera, Tangleskein, Reincarnation, Xelhua the Builder, and The Oak of Dodona
Patch Notes v0.16.1
It’s a patch, boys! Introducing Patch 0.16.1, which, fingers crossed, will be the patch that takes us to Open Beta. As foretold.
Features & Bug Fixes
Known Issues
Cards/Tuning
Hyperborean
Patch Notes v16
Welcome to the Mythgard Closed Beta! Accounts from the Alpha will be transferred over automatically. This patch “features” our one (and only) planned wipe. It also marks the start of our first transition to a new Ranked Ladder season as the Alpha season ends and the Beta season begins. We’re incredibly excited to have you join us for this new phase of the game!
Features & Bug Fixes
Known Issues
Cards/Tuning
Dead Man’s Eyes
Fire Eater
Jade Puma
Misfortune
Tong Foot Soldiers
Trained Jaguar
Art/VFX
Some of the updates beyond those listed above are still technically works in progress, but are indicative of the overall art direction.
SFX
Patch v0.15.6
Patch 0.15.6 will be the last patch before we take the servers down on September 5th (PDT) for the account reset and to prepare for Closed Beta, which will start on September 10th. All of the Core set cards should now be in the Alpha for players to test!
Features & Bug Fixes
Known Issues
Paths/Powers
Journey of Souls
Reconstruct
Cards/Tuning
Lowered the durability of many artifacts slightly as it became apparent that our initial durability assignments when first introducing that mechanic were probably a touch high.
Alchemical Key
Barbed Bolts
Brising Necklace
Corrupt Prayer Wheel
Desert
Moved the replacement effect from Mirage, Oil Field, Soma Oasis, and Xerxian Hideout to Desert (and by extension, Sandscape)
Draupnir Band
Helm of Conscription
Matryoshka
Model of Duality
Oil Field
Orbital Jamming Satellite
Panic Raider
Pseudonomicon
Samosek, the Living Sword
Sea Lord’s Trident
Serendipity Ifreet
Shroud of the Pit
Singing Stone
Spear of Destiny
Spellflux Cauldron
Strigoi Familiar
Art/VFX
Patch Notes V0.15.5
Prestige cards are here! Prestige cards are full-art versions of the cards with gold borders and a premium look. Prestige cards appear in card packs and can also be crafted, but they’re rarer than the regular versions of the cards and cost more essence to craft. We’ve also added thirteen new cards to the core set; check out Xelhua The Builder’s effects on artifacts or The Oak of Dodona’s grim foretellings.
Features & Bug Fixes
Known Issues
Paths & Powers/Tuning
Foresight
Taking a swing against the whole ‘life costs on powers’ pattern.
Reanimate
See above; life cost, begone!
Cards/Tuning
Blood Moon
Dream Weaver
Forlorn Spirit
Obviously this only matters in 2v2, but giving the intentionally weak spirits a limited context within which to be stronger has interesting implications for them and Melinoë.
Godsbane Transport
Godspore Mushroom
Pretty self-explanatory, but basically it should be a little less consistent.
Harvester
Howling Abyssal
Rare and Mythic slots often represent opportunities to define or respond to play patterns within a set. It’s okay to be flavorful and on-theme without impacting the meta, but here’s an opportunity to leverage a slot against a pattern like hoarding draws.
It’s possible that the randomness will turn out to be problematic, but we’re interested in seeing how this effect impacts the game while still in Alpha.
Jin-Sook, Dollmaster
Misfortune
Another example of a somewhat loosely flavor-first mechanic that wasn’t really justifying its slotting within the set.
Mothmara
Root of the World
Sword Saint
The Recursionist
Internally, she’s been the subject of countless debates and design discussions; at the end of the day, the desire for a Recursionist that’s more playable in a wider range of situations has won out, but I just use this space to pour one out for all the insane plays and infinite loops.
Twin Blanque
Twin Junah
White Cadejo
Xerxian Saboteur
Art/VFX
Mythgard Enters Open Beta on September 19, 2019!
The wait is almost over!
Mythgard will enter Open Beta on September 19, 2019!
Check out our official launch trailer right here: https://youtu.be/OpRfmRIWPc0
If you want to be a part of the exclusive Closed Beta event leading up to Open Beta, be sure to make an account on our website before September 5th, and join our Discord for updates.
We'll have more awesome things to announce as we get closer to Open Beta, so stay tuned!
We can't wait to share the world of Mythgard with you.
- The Rhino Games Team
Patch Notes v0.15.4
Even more than 0.15.3, this patch is primarily focused on bug fixes.
Features & Bug Fixes
Known Issues
Cards/Tuning
Dashing Ringmaster
Putting some oft-requested restrictions on our notorious big-top-barker. Note that they’ll need to be in play already for this ability to trigger on subsequent summons.