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Genre: Strategy, Turn-based strategy (TBS), Tactical, Indie, Card & Board Game

Mythgard

Patch Notes v0.15.3



Patch 0.15.3 is primarily a bug-fix patch. The major content change is that Purple cards are moving to Core and Q-mode will be disabled. UI polish is ongoing.

We’re moving ever-closer to Beta and the account wipe! Your assistance in getting the game into the best possible shape is greatly appreciated - we’re incredibly grateful for all of the great bug reports and suggestions that have been submitted in the last few weeks.

Features & Bug Fixes

Patch Notes v0.15.2


This patch, on Mythgard™ - The players have sent us their energy (or their decks at any rate), giving us all a dose of strategic variety through the featured deck system! In addition to accessing two rotating slots of community deckbuilding goodness, tinker with the latest tuning changes confidently thanks to a revamped action system that’s got your backend.

Features & Bug Fixes

Known Issues

Paths & Powers/Tuning


Fires of Creation
Splitting the names up should help a bit against Seal of Exile.

Impel

Infuse

Journey of Souls

Rainbow’s End

Cards/Tuning


Baku Bogeyman

Black Cadejo

Bob “Banzai” Vaquero

Brising Necklace

Carny Lug

Dashing Ringmaster

Dissonant Drone

Dora

Fey Plagiarist

Fleeting Thunderbird

Gamayun

Not actually a change in functionality, now that we’ve got non-energy minions using utility actions, the card text is just a bit cleaner.

Garden of Iriy

Ghūl

Grandma Meng’s Tea House

Hungry Ghost

Imperfect Copy (Vessel)

Jaunt

Lamp of Wonders

Lavish Proxy

Master of Shadows

Orbital Jamming Satellite

Peach of Life

Pentacle of Flavors

Racer in Shadow

Reincarnation

Rogue Vocaloid

Shinobi of Fire

Shinobi of Smoke

Shinobi of Wind

Shopworn Bull

Stairway to Hades

Stratagem Thirty-Six

Temptation

The Fast Lane

To Heaven and Back

White Cadejo

Action System


The action system has been revised. In general, things work like they did before but additional actions interact in more intuitive ways. The most noticeable changes include: the removal of all ‘restore action’ effects (these have been replaced in all cases with ‘grant action’ effects), minions can now have multiple standard actions, and Energy Actions have become Utility Actions, which are now used in a wider variety of places. In addition, abilities that grant specific types of actions (like Swift and Frenzy) have had their functionality standardized. What follows is a detailed description of how all of the actions work and how they are tracked. In general, actions should now work how you expect if you only read the basic tooltips, and feedback on any dissonance between those tooltips and these more detailed action rules would be greatly appreciated. 

Overview

Action Rules

Art

Patch Notes v0.15.1


Patch 0.15.1 is a minor patch intended primarily to fix critical bugs and address the most salient balance issues after the release of Purple.

Features & Bug Fixes

Known Issues

Cards/Tuning


Divine Compass (Generated by Sniffer)

Five Spirit Gate

Flame Scroll

Golden FeatherPhoenix Feather (Generated by Zen Archer)

Grandma Meng’s Tea House

Herald of Conquest

Herald of War

Homeward Crown (Generated by God of Gamers)

Hungry Ghost

Imperative Bell

Jaded Courtier

Juiced

Master of Shadows

Misfortune

Night Market

Nimbus ArcherZen Archer

Pentacle of Flavors

Racer in Shadow

Red Cliffs

Rogue Vocaloid

Shinobi of Fire

Shinobi of Smoke

Shinobi of Wind

Steam Bun

Sword Saint

War Fan

Wok Shield (Generated by Battle Chef)

Yojimbo

Patch Notes v0.15



This is the Purplest patch we’ve ever done! Purple cards are available to Q-mode testers. Q-mode is a testing-only mode that allows you to build and test decks with cards you do not own. If you were level 15 before this patch deployed, you will automatically be given Q-mode access; you just need to enable it in the Options menu. Other high-level players who have been active in the community can request Q-mode access on Discord from rhino_turbo. Purple cards will be available for all players later this summer.

Features & Bug Fixes


Known Issues





Cards/Tuning



Added Purple faction cards. Base player life 25 → 20.

Dream Weaver

Insurance Broker

Insurgent (generated by Xerxian Hideout)

Orpheum of Horrors

Soma Oasis
Given all the creative uses players have found for the windowed safety of the enchantment, it doesn’t need a helping of base stat gravy on top of the main functionality.

Xerxian Saboteur


Paths & Powers/Tuning



Impel

New Cards


Join Our Discord for Closed Alpha Access!



Click this link to join and get closed alpha access right away: https://discord.gg/mythgard

See you there!

Patch Notes v0.14.2



Patch 0.14.2 is primarily a balance tuning patch.

Features & Bug Fixes

Known Issues

Cards/Tuning


Bald Mountain

Black Hatter

Blood Moon

Brising Necklace

Bulwark

Dashing Ringmaster

Detained

Dissonant Drone

Dora

Draupnir Band

Eirsdottir

Enchanteater

Fey Plagiarist

Field of Poppies

Foul Harvest

Ghūl

Halcyon Decree

Ice Spike

Mavka

Mirage

Night Hag

Radiant Vessel

Reckless Vulcanist

Sand Scout

Serendipity Ifreet

Shadow Trapeze

Storied Martyr

Strigoi Familiar

Strigoi Pup

Triassic Kraken

Ved’ma Flamespar

Vengeful Heirloom

Volkov Veteran

Vulcan Brand

Zmey Hydra

Paths

Forge Elemental

Journey of Souls

Rainbow’s End

Turn of Seasons

Powers

Foresight

Impel

Mend

Reanimate

Smite

Patch Notes v0.14.1



0.14.1 is primarily a bug fix patch.

Features & Bug Fixes


Known Issues




Cards/Tuning


Infuse (power)
Undoing this change, which was in anticipation of a stealthy new mechanic... we’ve got it figured out better now though, so feel free to buff your enemies into Gigantomachia range once again!

Kushiel the Unforgiving

Converting this into a full action avoids a bug with the way it overlapped with Frenzy, but it also just adds a bit of flexibility.

Lamp of Wonders

Art/VFX


Updated card art for Detained/Deported and Ingrid Stormdottir

Patch Notes v0.14


Given the size of this patch, it almost feels like it would be faster to tell you what hasn’t changed, but that would be less entertaining to pore over than the stacked list below. Give that scrolling finger a workout by digging into balance changes that refocus the meta on tactical minion combat, crafting and rewards tuning, social features, and more stuff than is reasonable to synopsize!

Revamped Card Layout








(Note that this is still a work in progress and we expect to iterate on it further as we approach beta)

Features & Bug Fixes















































Known Issues








Artifact Changes



Many artifacts now have durability (shown on the card next to their emblem). When damage is dealt to a player, an equal amount of damage carries over to their artifacts, starting with the “outermost” slot. When the durability of an artifact is reduced to zero, it is destroyed. Excess damage automatically applies to the next artifact in line, and so forth.

Many of the artifacts are now stackable. Artifacts in a stack have independent durability.

High-value artifacts needed systemic counterplay that doesn’t require us to push an unhealthy number of hate cards into core.

Cards/Tuning



Heads Up - Text Changes

This patch we’re updating a lot of card rules text to make effects that work the same way share wordings, cutting down on individual cases where wordings differed for arbitrary or stylistic reasons. These tweaks shouldn’t be very disruptive and the functionality is unchanged, (otherwise they’re listed below!) hence this note rather than an exhaustive list.

Alchemical Key




Alkonost



Allfather’s Horn




To clarify, Horn has always refreshed your gems in addition to your mana as part of its “take another turn”-like flavor, but the additional card may have been a bit strong.

Blackened Jotun



Black Hatter




Bold Omega




Bolt From the Blue





One of the persistent tuning problems with blue as a faction has been that in addition to being good at area of effect damage and using enchantments to build threatening minions, containing cheap single target removal also makes Norden king of spell-slinging and card efficiency. Big changes like these have meta shaking impact, but are part of a larger effort to solidify faction identity and balance before beta and the wipe.

Bragi Runesinger





Breath of Wintertide



Calliope Muse



Cataclysm




Unpacking the differences between a game like Mythgard and all the more open-fielded card combat systems out there comes with surprising little tuning revelations, and promoting positional, strategic play means that board clearing spells don’t get to be quite as crushingly competitive.

Chort Stag





Circle of Protection



Extending the protection a bit in 2v2.
Crimson Pact




As good a spot as any to talk a little about this big shift in the meta; Removal and deck cycling efficiency have a pretty chilling effect on tactical, board-presence-based play. With shifts like this, it should be a bit easier to make progress by playing minions and making smart trades.

Cyclopean Giant



Detained



Dragon’s Teeth




Draupnir Band



Dream Weaver



Eir Healing



Increasing the odds that you’ll actually care for some poor wounded minions while healing your way through the deck using what was always a very stall-oriented spell.


Extract Life



Forked Lightning



Now has a damage profile that’s actually “forked”!

Forge Elemental (created by the Fires of Creation path)



Giant’s Stairway



Godsblud Transfusion



Goliath’s Web



Hacker’s Intuition



Hekate’s Wheel



Requiring occupancy reinforces the pattern that board control is more about contesting lanes and less about “fire and forget” effects shutting down parts of the battlefield.


Helm of Conscription



Ice Spike



Ichor Feast



Infuse (power)



The Invisible City



In 2v2, control over the center lane enchantment is usually a matter of who is playing into it or taking action at the moment, which unfortunately isn’t clear at the start of your turn, when the “Throne” cycle of enchantments are alternating controllers and handing out cards. This change makes an occupied The Invisible City, Odinthrone, Sacrificial Altar, Temple at Delphi, or Treasury of Petra high value in 2v2 regardless of where it’s sitting or who currently has control.

Ironbelly Wyvern





Leshy Greene



The Long Winter



Given the degree to which it’s capable of slowing the game down, intent here is to increase counterplay and make The Long Winter’s position on the board more important and contested.

Matryoshka



Mend (power)



See the Smite change for additional context, would be a little silly for these two powers to negate each other that directly.

Meso Libre



Misanthropia



Model of Duality



Mothmara




Odinthrone



See The Invisible City change for context.

Ollama Ring




Orbital Jamming Satellite



Ourania Muse



Panic Raider



Pit Fiend



Quicksand Hourglass



Radiant Vessel



Raid the Tombs



Sacrificial Altar



See The Invisible City change for context.
Sapo, the Devourer



In the mind of a godlike amphibian, devour and destroy mean the same thing, but it’s probably better to be clear about things like this (and the way it works in 2v2). Additionally, making dat belly a buff instead of a base size increase means that it can be suppressed.

Samosek, the Living Sword





Sandscale Wurm



Sea Lord’s Trident



Serpent Den




The value-over-time proposition is obviously the point of serpents, but the den self-solves its own potential lane clogging problems too well for interesting options like the Impel power to combo with it.


Shroud of the Pit



Singing Stone






This doesn’t change the stone’s functionality much, but doing it this way simplifies it somewhat and gets rid of a lot of noisy/redundant text all over your enchantments.


Smite (power)



Not just a test of the “how much impact can a single number going down by one have?” system, but a necessary change to support a world where player damage erodes artifact durability.

Spear of Destiny




Spellflux Cauldron




The Stretcher




Tailroot Wurm



Temple at Delphi



See The Invisible City change for context.

Timberland Troll



Treasury of Petra



See The Invisible City change for context.

Triassic Kraken



Vilja Windfury





Volcanic Risi




Xerxian Saboteur



Yana Virus



Art/VFX




Patch Notes v0.13.4

This small bug-fix patch addresses some visual and audio bugs. We also deployed some server-side adjustments prior to this patch that begin to address some issues with Ranked play awards.

Features & Bug Fixes

Known Issues



Join Our Discord for Alpha Access!

Click this link to join and get alpha access right away: https://discord.gg/4uj4Y8C

See you there!