The starter pack deal will no longer expire! We’re also boosting the starting coin pool for new and existing accounts so you can hit the ground running, introducing some sleek card backs, and of course squeezing in some bug fixes and quality of life tweaks too.
Features & Bug Fixes
Known Issues
Cards/Tuning
This change only affects how the spell works in 2v2, allowing you to create Cadets in your partner’s lanes.
Finally getting the kinks out of the 2v2 trigger parsing.
Patch Notes v0.13.2
Tweaking of life totals to influence the timeless struggle of rush vs. control aside, this is another light patch to fix small issues that would start to feel big if left alone for a full cycle.
Features & Bug Fixes
Increased base player life by 5 (from 20 to 25)
Added “enhanced combat preview” option to game options
Hide minicard when dragging deck in editor
Fixed a bug where the totals bar in the deck histogram wasn’t properly tracking removed cards
Fixed a bug causing the AI to act more wonkily than usual
Added code to punish AI for trolling with Mistwalker Gate
Improved and fixed bugs with targeting line functionality added in patch 13.1
Resupply Caravan fixed to interact correctly with Incubation Chamber
Dune Courser fixed to no longer stack up buffs when moving from Desert to Desert
Fixed Draupnir Band incorrectly triggering on minions created by your opponent’s ally in 2v2
Fixed the mana cost increases from Garden of Iriy to stack properly with themselves
VO volume slider is now functioning
Journey of Souls animation displays proper soul count
Fix for store button textures in pack opening scene
Removed interaction delay on artifacts and powers
Fixed issue with social statuses not updating properly
Known Issues
Disk of Circadia HUD was “fixed” in 2v2 to show the opposite side than it’s actually on
The Social panel is still a work-in-progress, the search and block features aren’t functional
Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2
Cards/Tuning
Samosek, the Living Sword TRIGGER: After enemy minions deal combat damage to a player they take 1 damage → After your opponent's minions deal combat damage to a player they take 1 damage
This change merely constrains how the artifact works in 2v2, and will need another small future change to fully “flip” the trigger around. For now, this wording is somewhat weird but accurate.
Patch Notes v0.13.1
Features & Bug Fixes
Fixed some crash bugs / connectivity issues
Added targeting lines to better communicate the target of spells, and you can toggle this feature on/off in game options
Tripled experience gained for PvP matches (this was applied as a live server update on Feb 19th)
Added hand count and path state indicators to 2v2
Added a “totals” bar to deck histogram
Puzzle button moves to the far left when all puzzles have been completed
Improved draft auto builder handling of 3+ color drafts
When you reconnect while playing a gauntlet or arena game, you are now properly presented with the next stage button (if applicable) and are returned to the gauntlet or arena panel when exiting to the main menu
Added a couple card back options
Updated portrait selection and options UI
Optimizations to player profile UI
You can now copy the match id to your clipboard by hitting ctrl-c in the escape menu or while your mouse is over a match history entry (native clients only)
Fixed a bug where newly created decks would be marked as invalid until edited
Fixed a bug where card tooltips would break after transforming a minion
Fixed a bug where the game would crash when casting Pride of Place on Bela, Witch Queen
Fixed histogram for horizontal deck editor / draft view
The “show available cards” filter when editing a draft deck now shows/hides cards that are already in your deck
Fixed a bug where match history could appear in reversed order
Fixed a bug where the player’s name in their profile details would not be shown at certain resolutions/dpi.
Bonus life from paths no longer count towards the Healer daily mission.
Fixed a bug that prevented games where Bragi Runesinger or Shopworn Bull activate an ability from replaying on non-web clients.
Fixed a bug where the vfx for damage spells wouldn’t play if damage was reduced to zero by armor (specific reported case was Bolt from the Blue cast on an Ironflesh Performer)
Fixed a bug preventing the Hand of the Healer daily mission from registering progress and fixed its text to reference the correct power
Removed erroneous draw card text on Traitorous Murmur
Fixed a bug where warded preview fx initiated during combat preview weren’t being removed after the preview
Fixed artist misattribution for Loki’s Veil
Stopped death decals from center lane minions from occasionally sliding around
Known Issues
Vengeful Heirloom cast on an ally’s minion in 2v2 will not return to your hand
The Social panel is currently under heavy development, with lots of placeholder functionality
Bots cannot currently queue up with players via the “Match with AI challengers” check box in 2v2
Reminder: With builds that change card data we often have to invalidate replays that were made before the patch; this time around, all your old replays were invalidated to address a larger checksum issue