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Genre: Role-playing (RPG), Adventure, Indie

Mythic

Important Update about the Future of Mythic

Hi all,

We have an important update about the future of Mythic to share with you today.

Mythic was a passion project for us from the beginning, and we quit our jobs in 2022 to focus on finishing the game. We were hoping that we would earn enough money from the launch to let us pay rent and keep working on Mythic, and even hire an artist to help with future content.

Unfortunately, that didn't happen. We are so grateful to everyone who supported us at launch by buying and playing Mythic. We made enough to just keep the servers on, but not enough to do more beyond that. The Mythic servers have been on since launch, but almost a year and half later, our funds have finally dwindled down to the point where we can no longer afford the server upkeep. So, we have made the very difficult decision to sunset Mythic.

Mythic's servers will continue running till the end of this month and will be turned off permanently on May 1st.

Thank you to everyone for supporting Mythic.

Regards,

Poro
Abyssal Studios

Mythic is OUT NOW!

Wanderers!

The two of us here at Abyssal Studios are so thankful for all your support and we have great news for you... it is time to enter the maze because Mythic is out NOW!

We started this project back in early 2020 and it's been incredible seeing how Mythic has grown from back when it had only placeholder art to the state where it is now. Over these past few months, we've also been lucky to have a growing community on Steam and Discord whose support has fueled us and kept us motivated every day. We're honestly so excited that the day we can explore this world together with all of you is almost here.

We started as just two best friends who both loved the MMORPGs and Roguelike genres. We decided to create a fusion of the two, incorporating our favorite elements from each, and this is how Mythic was born.

Mythic is an online dungeon crawler inspired by Realm of the Mad God and the classic Zelda games. Discover a world packed with puzzles, enemies, bosses, and treasure. Join forces with fellow heroes to hunt down the gods, or strike out alone and be the first to discover uncharted territory.

Features:


MASSIVELY MULTIPLAYER
Fully online. Enter a massively multiplayer experience with up to hundreds of people on your screen at any given time.
Choose your party. Navigate the world alone, with a few friends, or with anyone you meet along the way.
Build your character. Unique skill trees each reflect the power of the elemental biomes of the world.
Collect your loot. 70+ unique items, each coming in a variety of item levels and rarities, and able to be further customized through crafting.

TRUE EXPLORATION
Maze world. The world of Mythic is an infinite maze that extends in all directions and is separated into elemental biomes.
Procedural generation. Each room in the world is a new, procedurally generated challenge filled with challenging puzzles and winding mazes.
Discovery. Mysteries are scattered throughout Mythic. Will you be the first to uncover secrets hidden deep in the maze? Or explore an area no other player has ever seen?
Rewarding Achievements. The first few players to discover uncharted territory will earn rare treasure. High scoring players in minigames will earn equipment only they can wield. Real accomplishments mean real rewards in Mythic.

ROGUELIKE ELEMENTS
Live. Die. Repeat. Prepare for challenging combat and gameplay that will lead to frequent and punishing deaths.
Many Roguelites. Each elemental biome in Mythic is designed as a self-contained roguelite. Death will return you to the start of the biome you are currently exploring.
No Permadeath. Complete a biome to unlock new abilities and areas. Completed biomes stay complete, even if you die.

We are beyond excited to see you all start this journey with us! We have some amazing plans for the coming weeks and months with some big updates. First, however, we will be thoroughly going over all your feedback and making sure the release is smooth. Please let us know what you like, what you dislike, any bugs you find, and things you want added to the game. We're going to go over each and every piece of feedback as soon as we can.

We're going to be collecting a list of known issues once as we learn them and pin a post on Steam discussions. Coming soon will also be a FAQ with commonly asked player questions.

For now, to report issues please create a thread on Steam discussions or leave a message in our Discord in the #bug-reports channel.

Follow our Twitter and join our Discord to stay in touch and updated about all things Mythic.

For now, we'll see you in the maze!

Cheers,

Poro
Abyssal Studios

https://store.steampowered.com/app/1752260/Mythic/

Mythic is launching on September 29th!

Wanderers!

Craving your next dungeon crawl adventure? Looking for the next game to play with your squad? Very shortly you will be able to enter the world of Mythic that we have been building for almost 3 years!

We started this project back in early 2020 and it's been incredible seeing how Mythic has grown from back when it had only placeholder art to the state where it is now. Over these past few months, we've also been lucky to have a growing community on Steam and Discord whose support has fueled us and kept us motivated every day. We're honestly so excited that the day we can explore this world together with all of you is almost here.

If you want to discuss Mythic before the launch and hang out with us and the community, come join our Discord.

Till then, please add Mythic to your wishlist. We'll see you on Thursday!

https://store.steampowered.com/app/1752260/Mythic/

Cheers,

Poro
Abyssal Studios

Quick update - Frost Trials fix for EU server, New chest, Ring of Alchemy change

Bug fixes: 🪲

  • fixed a bug where players in EU could not Astral Project to the Frost Trials
  • fixed a bug where scoring a high score in frost trials could remove your gauntlet score, and vice versa. Restored any scores we know of that were lost this way
  • Fixed several small bugs with the Frost Trials


Balance changes: ⚖️

  • Nerfed ring of alchemy at high waves of minigames. In its old state, it was possible to do infinite scores in Frost Trials. this should be less noticeable in the Gauntlet but it will be a nerf there as well.


Feature improvements: 🏗️

  • Reworked the Frost Trials lobby slightly so a new chest is available


Thanks for playing and please reach out to us if you would like to report any bugs or have any additional feedback.

The Frost Trials have begun!

Hi Wanderers,

The Frost Trials minigame is now live and available to play! Compete with your fellow wanderers to secure the mysterious keystones - all in the name of Science. Will you make a name for yourself and secure a spot on the global leaderboards?

The Frost Trials are held deep inside the Water Domain. For players with access to Mythic now, use the portal (Astral Projector) located in the Gauntlet lobby. It will open up a map - click on the portal icon on the map to be teleported to the new Frost Trials lobby! Note - you must have defeated the order boss already in order to access the Portal.

We are so excited to finally share the Frost Trials with you - we have worked hard on this minigame and it's been a blast testing it out internally. We hope that you enjoy this new addition to the world of Mythic. As always, if you have any feedback, suggestions, or just want to hang out with the community, come join our Discord.

Good luck out there!

Cheers,

Poro
Abyssal Studios

Water Domain mini-Devlog & Weekly Gauntlet standings

Hi Wanderers,

We hope you've been enjoying the new Water Domain room! I've been struggling to find a Winter's Bite these past few days but I'm sure I'll get lucky (with my divine infused Treasure Hunter's Flask). We have been working on the water biome recently, especially the new minigame we announced The Frost Trials!

I want to try something new today and share a bit more of what goes on behind-the-scenes - specifically some of our work designing the Water Domain - let me know what you think! Also, please find the current Gauntlet standings at the bottom:

Recolors


One of the challenges we faced early on while developing Mythic was creating a color palette for each of the unique biomes in order to create a distinct aesthetic for each. Specifically, finding a color that matches both the feel that we are going for in the biome as well as the designs of the unique mob/boss - and the need to achieve this without clashing with the existing mobs' color palette.

After a lot of trial-and-error in GIMP, we finally found a color palette for the tiles that we liked, though this did result in us changing the colors for the slime mob (slightly). We're really happy with how the tiles ended up - here's a comparison of how the Water Domain looked like pre-recolor (you can also see a lot of the pre-recolor mobs, too) vs how it looks now:

Tiles then:


Tiles now:


Slime mob then (back when it was called "bouncer" internally):


Slime mob now:


Water boss


The water boss is the Avatar of the Water Domain and will be part of our full release. We can't wait for all of you to experience fighting (and dying to) this boss - we had a lot of fun designing it. For all the domains, we modeled the boss to be a bigger, scarier, and more powerful version of a mob present in that domain. (Find any similarities between the fire wisp and the fire boss? Take a second look!)

Our initial designs of the water boss had legs - we quickly removed these to be more consistent with the slime mob. There's also another small (but important) tweak we did in the face design between the old and the new one, see if you can find it below!

Water boss before:



Water boss now:


Gauntlet - Global Leaderboards



Once again, players pushed the boundaries with brand new all-time highs in both NA and EU.

Here are the current standings for the NA server:

Ozymandias continues their reign with 65 waves survived. Yours truly (PoroTime) rises from 7th to 3rd place All-Time, now tied with Raokar.



Here are the current standings for the EU server:

Wain leads globally with 66 waves survived, a new high. Pantherus rises from 5th to 3rd place All-Time.



Thanks again for stopping by today's update, hope you found the details on our work in the Water Domain interesting! If you'd like to share feedback about the game or just hang out, come join our Discord.

Cheers,

Poro
Abyssal Studios

Water Biome update, new minigame coming soon, and much more!

Hey Wanderers,

This week we have been working hard on - you guessed it - the Water Biome! Since we had to delay our launch, we want to make up for that by providing what content is ready as early as possible for players with access. Please find detailed notes below on today's major update.

Water Domain


We have added the first room of the Water Domain - this is one of the major elemental biomes in Mythic. You can access the Water Domain by travelling west. Here are some of the new things you'll find:

  • Ice puzzle - navigate the slippery terrain to access powerful rewards!
  • Infuser - new upgrading station (similar to the Forge) that will upgrade the rarity of an item.
  • Slime - unique mob to the Water Domain. Beware the bounce!
  • A brand new npc, a new quest, powerful new items, and much more



The Frost Trials


We are also working on a Water Domain minigame that is going to be added in around 2 weeks. We're really excited for you guys to try this out! This new minigame, called the Frost Trials, will also feature a global leaderboard, similar to the Gauntlet minigame. In an effort to bring Mythic in front of new audiences and increase visibility, we're also going to be launching the minigame with it's own Steam page, too.

Minor Balance and Bug Fixes



  • Damage reflect now occurs after taking damage yourself, not before.
  • Damage reflect on the fire set reduced by half.
  • Low level mites nerfed
  • Key room mobs nerfed. Should be easier picking up a key for new players.
  • Load times upon game launch should be much faster.


To summarize, the first room of the Water Domain is available NOW to access (provided you've defeated the order boss) and the Frost Trials minigame will be coming in 2 weeks. If you'd like to share feedback about the game or just hang out, come join our Discord!

Thanks again for playing and we'll see you all in the maze!

Cheers,

Poro
Abyssal Studios

Mythic to launch on Sept 29th, 2022

Hi Wanderers,

We have an important announcement today about the launch of Mythic:

We have been working 12+ hour days every day to try to get everything ready in time for release. There's nothing more important to us than delivering what we promise. But it's become clear to us that we have to choose between not delivering when we wanted to and not delivering what we wanted to. We've made the difficult decision to delay the release (originally set for Aug 24th) rather than release something on time that isn't ready.

Our new launch date will be Thursday, September 29th. We’re sorry to make you guys wait but we promise it’s going to be worth it.

An update on what we're working on:

For the past 2.5 weeks, we've been working on networking. The good news is we've made huge progress, and large parts of the game are now playable even with 500+ ping. The bad news is, some parts are still not finished. We need to spend a little bit more time on this before we're happy with the result.

For now, we're going to take a little break from working on networking and focus on finishing up the water biome. Mostly this means implementing animations, sounds, and quests. We also have some ideas about a minigame we'd like to add to the water biome, so we'll spend some time on that. We think all this should take about a week. Once we're done, the first room of the water biome will open up, and Mythic Origins players will have access to some new gear and a new crafting station!

After that we'll get back to networking for (hopefully) another week. Finally we'll spend a week localizing the game into all the other languages and finishing controller support. Then we should be good to launch! Thanks for being patient, you guys are the best.

Cheers,

Poro
Abyssal Studios

New UI Font, Map World View, Mythic's Upcoming Launch, and more!

Hi Wanderers,

It's been a really busy few weeks for the two of us here as we near the launch of Mythic! In the past few weeks we have been working on a number of big changes, some of which we have pushed out already.

We've also shared current leaderboard standings for NA and EU at the bottom of this post! First for the updates:

Here are the updates:

UI Updates


We had complaints that the text in-game was too small or blurry - sometimes we were using different fonts in different places for no good reason, and this made the game harder to get into, especially for new players.

  • Following this update, the text should be very easy to read on any screen/window size.
  • We also made a number of improvements to menus. They should now resize smoothly, without forcing elements on top of each other. Scrollable elements should be scrollable by mousing over them (you won't have to click inside first like before).


Map Updates



  • We have implemented a World View on the map - this is something we had planned for a while.
  • There's now a button at the bottom-right of the map that lets you switch to this view. The World View shows a zoomed out view where you can see all the domains explored.
  • This World View will be very helpful (and frankly necessary) as you can explore an infinite number of domains in Mythic.
  • Also added a 'friend is here' icon to the map legend.




Bugfixes


Fixed in recent weeks:

  • Fixed a bug where holding down movement keys and opening a menu would keep you moving even while in the menu
  • Fixed a bug where 'enter the gauntlet' objective would show up briefly even after you entered the gauntlet and then died
  • Fixed a bug where the blood pact could prevent players from opening inventory to unequip


Future Plans


We are working hard on networking to improve hit and collision registration and responsiveness - and will continue to work on this until it feels great for all players. We're also putting the finishing touches on the elemental biomes.

Our work is cut out for us till launch, which is just 9 days away! We are beyond excited to finally be able to share our dream game with you all.

Global Leaderboards



Here are the current standings for the NA server:



And here are the current standings for the EU server:



We discuss strategies and survival tactics in our Discord as well so come stop by if you'd like to discuss or just hang out!

Thanks again for playing and I'll see you all in the maze!

Cheers,

Poro
Abyssal Studios

Redesigned Instancing/Loot system, Customizable Keybinds, Death Screen, and More

Hi Wanderers,

We have a wealth of new updates to share for Mythic! First we'd like to thank everyone again for playing these past few weeks. It brings us immense joy to see people in-game, doing quests, and competing for the leaderboards every day. =]

We've also shared current leaderboard standings for NA and EU at the bottom of this post! First for the updates:

Features



  • We have completely overhauled the instancing and loot system in-game. To summarize:

    • If no one has entered a room for 10-15 minutes, the room will now hard reset, meaning it will be procedurally generated again from scratch and will have brand new chest loot.
    • Rarity is now a feature of a room instead of being a feature of a chest, as it was previously.
    • Rooms have a chance to spawn as COMMON, UNCOMMON, or RARE.
    • Looting a room lowers its rarity rating: if it is RARE it is immediately lowered to UNCOMMON, if it is UNCOMMON it can be looted 50 times before being lowered to COMMON. Each chest looted in a room contributes towards this number.
    • Certain factors can increase base rarity when receiving an item, including using a Treasure Hunter's Flask and/or a chest being gold (this can stack).
    • The rarity of a room will not reset just because the room resets
    • The rarity of a room will always upgrade once per day, from COMMON > UNCOMMON or UNCOMMON > RARE. This upgrade will never bring the rarity of the room higher than the original room rarity when it spawned.

  • Added brand new death screen. Now, upon death, there will be a pop-up detailing what killed you as well as a relevant gameplay tip.



  • Added customizable keybinds to the settings menu.



  • Added a checkpoint in the gauntlet lobby. This will now be visible to people who have killed the first boss.
  • Added automated crash reporting. Crash logs will now be sent to us automatically instead of us needing to ask for them.

Bugfixes



  • Fixed a bug where checkpoint icon wouldn't show up in the map
  • Fixed a visual bug with the lever puzzle
  • Fixed a bug where champion's mail could permalock players in the boss room

Global Leaderboards



Here are the current standings for the NA server:



And here are the current standings for the EU server:



We discuss strategies and survival tactics in our Discord as well so come stop by if you'd like to discuss or just hang out!

Thanks again for playing and I'll see you all in the maze!

Cheers,

Poro
Abyssal Studios