MyWorld - Action RPG Maker cover
MyWorld - Action RPG Maker screenshot
Genre: Role-playing (RPG), Adventure, Indie

MyWorld - Action RPG Maker

Latest Patch Released!



This weeks patch is now live. It includes new editor content, interactive scrolls and official gamepad support!
Full update thread >>here<<

Gamepad


MyWorld now supports gamepads in play mode! Give the combat tutorial a spin to get used to the gamepad controls. Pressing F1 (or start on the gamepad) will also show you the gamepad layout.



Scrolls


A new scroll can be found in the friendly tab, that works like the interactive signs. It can be used for dialogue and quests.


Editor Items


Pots 'n pans


Barrel cart, and a breakable leaning cart wheel.


Some smaller items, handcuffs, hour glass and a quill.

New Patch is live!


This weeks update brings you updates to Hubworld, new spawnpads, character creator additions and some evil new bridges. Full update thread >>here<<

Character Creator


3 new dwarf themes pieces have been added.



Our first set of axes are now in the weapon tab in character creator.


Undead Bridge


The header image shows a spooky new bridge, which includes a version with doors. Great way to lock off another zone!



Spawn Pads


We've added some more subtle spawn pad variations into the game mechanics tab. A rug for indoor area start points and a rock circle for outside.
The rock circle is great for when you transistion between worlds, it can be placed outside the portal, which could be linked the previous world.


Combat Tutorial


We've added 2 new friendly faces into the Hubworld. Talking to the knight will take you to an introduction to combat level. This will help out new users playing MyWorld for the first time and improve the initial experience coming into the game for the first time.



New videos


We've updated the help videos on MyWorld TV, as they were starting to get a little out of date. Talking to the Dwarf will lead you over there, again this is to help out new users.

The 2 Hubworld characters have been added into the friendly tab as well, to be used as NPC's in your games.


Have a great weekend, happy building!

Update time! - Keys and lockable doors



Keys


Todays update brings you keys and lockable doors. Keys can be given/received in three different ways:
Update thread >>here<<

Place one into your world


Keys can be found in the 'Game mechanics' tab (same one as portals / spawns etc). Click choose lock to bring up the keys settings.


Name - This allows you to name the key so the player knows which door it's for. This name will be displayed in the new key section in your quest tracker (L). If you don't add a custom name it'll be logged under the selected doors name.

Select Door - Tick 'Unlocks door' and click the button to select which door you want the key to unlock. That door will be locked at the start of your game.

If a door is locked and a player doesn't have the key yet, when they try to run through it a locked sound will play. Once the key has been found, simply run through the door as normal, which will trigger a satisfying unlock sound.

Key as rewards



Another way to give out a key, is to set is as a quest reward. Tick the box and hit the settings button to setup up the key in the same way as before. Once the quest is complete, the key will be given to the player and listed in the quest log.

Dropped by an enemy



The final way is we've extended the stash panel to allow you to add a key as an enemy drop.

Tracking Keys


To track which keys you have, hit 'L' to bring up your quest tracker and click the key icon on the top right. Any used keys will be removed from the log.


Any door can be locked in MyWorld. We've added a couple more entrances that you can find in 'walls & fences' tab, along with the existing 'complete archway' doors, these will be great to lock off areas that require a key to progress.


Checkout Ravey demoing the keys below.

https://www.youtube.com/watch?v=654v2z39v34&feature=youtu.be

Have a great weekend, happy building! :VeteranGuard:

New patch live - Quest update #3


Quest update #3


It's update o'clock! This weeks patch is now live. You can now set enemies to drop collectables and customise signs to give quests and dialogue. There's also lots of new items that have been added to the collectable tab. Full update thread >>here<<

Enemy Stash



When placing an enemy in edit mode, you'll notice there's a new button floating above their heads. Clicking this allows you to add up to 2 different types of collectables for them to drop inside a stash bag when killed. To open the bags, simply press 'U'.
These drops will count towards any quests that use the collectables as a completion requirement. For example you could set a quest to collect 10 apples. 5 could be placed on the ground to find, and 5 could be placed in some goblin stashes (everyone knows goblins love apples..)


New Collectables



To work alongside the new stash feature, we've added a bunch of new collectables items, including ears, boots and buckles!

Editable Signs



This has been requested a lot, so we are really happy to get this in! Signs now act like NPC's in terms of quest and dialogue setting. Simply place one down and click it's quest button to edit.
The signs have now been moved to the friendly tab, and note that any existing signs in your levels will need to be replaced to include this feature.

Have a great weekend, see you next week for another update!

Latest Patch is live!


It's been a busy week, we've got lots of new additions to the quest system and portals. Also there is now a way to add a proper ending to your worlds. Check out all the new features below! Full update thread >>here<<

New quest tab settings


'Quest ends with'
Kill / collects quests can now be set to be completed with another NPC. Example below.

1.Thor has a quest set in his quest tab, buy clicking 'quest ends with' Borris has been selected as the completion target. This means when you complete Thor's quest, you have to hand it in with Borris.

2.To set what Borris says when you hand in the quest, simply enter text into Thor's 'quest end' dialogue box

2.Borris also has his own quests to give you, however these will be locked out and not show in your game until you have completed Thor's quest. This means you can set the pace at which quests are completed, by using 'quest ends with'. you can no longer simply run passed Thor and pickup Borris's quests. This is great for making sure stories are told in the order you want.

3.NPC's must be named to be chosen as a a quest target.




Quests can unlock portals


In a NPC's quest panel you can now set a quest to open a portal. Click the icon and simply select which portal you wish to unlock on quest completion. The portal effects will appear off until the quest is complete. Again, another great way of setting the pace of your world.


New Portal settings


You'll notice when placing a portal down, there is a new settings button. Clicking it brings up some exciting new options!


Portal locked until..
Killed all enemies - This portal will not unlock until all enemies in the current world haven been killed. The player will receive a notification when this has been complete. This is great for gauntlet style worlds.

Completed all quests - This portal will not unlock until all quests in the world have been complete. This option will be overwritten if an NPC has a quest that unlocks that portal. Again a notification will be given when this is complete.

These settings can be combined (so you have to kill all enemies and complete all quests to open the portal).

Note - A quest that has been set to unlock a portal will override these 'portal locked until..' options.

End game - Running through this portal will 'end the game'. It will trigger end game text and end game music (see below).

End game text - Click to change the text shown on the end game text, which shows as a scroll. After this appears in game you have the option to head back to HubWorld. If you are testing your level and run through an end game portal, you can hit escape to go back into edit mode (rather than having to go into HubWorld).

End game music - Click to change the music which is played during the end game text.

These portal settings combined with the new NPC quest settings means you now have a lot more power in how quests and your game is completed. You have the opportunity to add real objectives and an ending to your worlds and stories. Looking forward to seeing what you all come up with!

Next Week


Continuing with our quest updates, also there will be some more editor content :BuckeKnight:

Latest Patch!


This week we've started to improve and add to the quest system. A new race has also arrived in MyWorld, Dwarves!
Full update thread here >>here<<

Dwarves



In the friendly tab you'll find 4 new characters. We've also split them up and added 23 new parts into the character creator. So if you'd like an angry dwarf instead, simply piece one together and choose an enemy AI.


Questing


This is our first week on upgrading the quest system. The first step has been to add some new options into the NPC's quest panel.

Things have been shuffled around a bit, but the two new features are -

Multiple Kill and Collect - This works as before, however one NPC can set you 2 different types and amounts of enemies to kill and / or 2 different types of items to collect. This is one of the first steps in allowing you to create more complex quests.

Character Name - Click in the box to name your NPC. The name will appear above their heads in playmode. This will help with storytelling in your adventures.



Next Week


For most of September we'll be bringing you more additions and improvements to questing, we have a lot planned. We've got delivery quests and world objectives currently in the works!

Have a great weekend :BuckeKnight:

Latest Patch!


Todays update brings you more editor items and improved path finding for enemies.
Full update thread >>here<<

Props


Following last weeks caves, today's update brings you the perfect props to fill them with, carts and tracks!

4 different mine carts, including an empty one that allows you to stack other objects in.



A straight and bent track section. Also a track buffer.


Also in this update, skeletons in various poses!


Enemy path finding


Today's main addition is that enemies will now navigate your worlds in a much more logical and intelligent way. They will no longer get stuck running into objects! Additionally if they are blocked by a breakable object, they will attempt to take a swing at it and break it. This upgrade makes battling and running away from foes feel a lot more polished.
Another improvement when in combat is there's now a lower chance of being bumped around (mainly happened when an enemy was picking up his weapon after a swing) or being able to walk up enemy weapons, which sometimes made your character bounce about.
Here's a quick video showing the new path finding.
https://youtu.be/8g9gGKewQGo

Next Week


Next week is going to be an exciting one, we are starting our questing overhaul and improvements. More info on that front next week :BuckeKnight:

Have a great weekend everyone

Latest Patch Released

Combat and caves



Update thread >>here<<
Today's content update is an exciting one, 4 new cave 'buildings' have been added to the editor and the knight enemies greatly improved.

Combat


All 3 knight enemies have had an upgrade, with improved animations and unique moves. These changes carry over into the character creator Ai also. They are a lot more fun to battle against!

Dark knight sword (pictured left)
The easiest of the bunch to take down, he'll take a good swing at you.
Dark Knight Hatchet (pictured right)
The bruiser, he's an elite still so can't be stunned. He uses a wider swing and attacks from greater range.
Dark Knight sword 2 (pictured middle)
Watch out for his electric shield, hit it and the damage will be reflected back to you.

Cave 'buildings'



They all vary on the inside, from a mix of rooms, winding tunnels, a huge cavern opening and my favourite, the dwarven cave. (Dwarves will be coming in the future!)


They really are huge, here's a house for scale at the entrance of one.


Next Week


Some editor items will be coming to fill the caves with (mine carts, tracks etc). There will be another combat update, then we'll be moving onto improving questing! More details on that to come...

Happy building, see you all next week

Latest Patch Live!

Combat and content update



Todays update brings you lots of new varied editor items and an imrpovement to combat with the addition of blocking! Scroll down for all the info. Update thread >>here<<

MyWorld is currently on sale! At a huge 40% discount ːsteamhappyː


Combat Blocking



Our brave knights have learned a new skill, blocking! Hold backslash '\' to block incoming melee attacks from the front. Be warned, blocking an attack will use up stamina, when you run out you will take damage.
Example - if you only have 50 stamina remaining, and an attack does 100, it will use up that 50 stamina and take the remaining 50 from your health.

Blocking works when running, but not sprinting and can be used with lock-on. Stamina does not regenerate whilst holding the block. Projectiles can't be blocked. Let us know what you think on the forum.

New editor items


Knights round table


Grand new decorative beds


New style house with an upstairs room.



Shiny treasure and gold bars



Wall antlers


Dead flowers and thorns added to the nature tab


Posh new chairs!


Cage


Finally, a demonic skull archway


Community Highlights


Wow, there has been some impressive screenshots coming in of all your hard work. Loving the variety and creativity that are going into your games and character creations. Check some out recent entries below.

As well as uploading screenshots remember you can promote your games on our community forum >>here<<

guygames - Amazing island and pirate ship
https://steamcommunity.com/sharedfiles/filedetails/?id=1100505442
https://steamcommunity.com/sharedfiles/filedetails/?id=1101062906

guygames -More impressive rock work in this barren lava-scape
https://steamcommunity.com/sharedfiles/filedetails/?id=1085883302

wasdstomp - Some freaky little creations!
https://steamcommunity.com/sharedfiles/filedetails/?id=1100739733

Baron - Really detailed interior, about to battle his wizard creation!
https://steamcommunity.com/sharedfiles/filedetails/?id=957414410

Nael Van Darnus - Picked up his first legendary weapon!
https://steamcommunity.com/sharedfiles/filedetails/?id=1105720128

Ghorlick - With some alien like pyramids, creepy!
https://steamcommunity.com/sharedfiles/filedetails/?id=1097776015

Benjiboy - Battling the evil pig-men
https://steamcommunity.com/sharedfiles/filedetails/?id=1096871110

Next week we are continuing with the combat improvements and adding more editor items in. See you then, happy creating.

Latest Patch Released!


This weeks patch sees work continuing on the Combat. Enemies now have health bars when they are below 100% health. Balance and difficulty levels have been adjusted to make the transition from one difficulty to the next not so jarring.

We have some amazing new toys to play with when world building like the new multi level tavern and the oh so cute mushroom house!

Update thread >>Here<<

New content


Today's content additions include our first multi-level buildings. Starting off with our Castle Keep. 3 floors and multiple rooms to fill with enemies etc. Great for going inside the castle wall pieces.


Multi level tavern, huge building with multiple entrances and floors!



A battering ram to complete the recent siege items.


Cute little mushroom house.


Some spooky graveyard additions. Bigger gravestones and a large tomb.


And finally a selection of flowers have been added to the nature tab!


Next Week


The next release of combat will see some new additions and lots of polish. Blocking will be coming, along with other additions!
As always there will be some amazing new items to build your next world with.