'n Verlore Verstand cover
'n Verlore Verstand screenshot
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Genre: Platform, Puzzle, Adventure, Indie

'n Verlore Verstand

Trading Cards have now been added to 'n Verlore Verstand.

Hi everyone,

Just wanted to let you know that we have added Trading Cards to 'n Verlore Verstand to give the players more to collect and add more value to the game as well as flesh out some of the theme and messages behind the game.

We hope you enjoy collecting the Trading Cards and we cant wait to hear what you think.

Thanks for all the continued support we wouldn't be able to do this without you :)

UPDATE: v1.3.3: Some BIG Fixes

Hi everyone,

We just wanted to let you all know that v.1.3.3 of 'n Verlore Verstand is now available and brings in some BIG fixes, such as fixing the Truck levels, fixing the Flowers that weren't interactable, fixing the Language Flags on certain resolutions and few other smaller fixes and tweaks.

Below is a breakdown of the update.

Thanks again for all the support and feedback everyone, we hope that the new update fixes all of the issues you have been having. Please let us know if you are still experiencing any problems.

v1.3.3 Release Notes

Fixes:

-Truck levels are now fixed
-The flowers that weren't interactable are now fixed
-The Language Flags have been adjusted to display properly on all resolutions
-A lot of small fixes and tweaks.

New update coming soon.

Hi everyone,

We have noted that a few of you have run into some issues ranging from the achievements, to some of the flower collectibles as well as the language picker (along with some other issues).

We have only recently caught wind of these issues and we do apologize for the inconvenience. We are working hard on a fix for all of these issues but please try to be patient as we just want to make sure all of the issues are properly sorted before we post a patch update.

You can expect the new update to be ready in the month of April.

Again we apologize for the inconvenience and we thank you all for the feedback on the issues you are experiencing, we will be sure to let you know as soon as the update is ready.

Thank you for all the feedback and support so far.

Patch Fix for Windows versions: Crash Fixes and Graphical Fixes.

Hey everyone,

We just wanted to let you know that we found the cause for the crashes happening in VR mode on Windows and the cause for the graphical glitches that popped up in the latest version of the game, it was due to using Unity's Experimental DirectX 12 mode. We have rectified this now and it should all work correctly again.

Sorry for the inconvenience everyone and thanks again for all the feedback and support.

Check out our latest Steam Greenlight project. More news coming soon.

Hi everyone,

we just wanted to let you all know that we have a new game on Steam Greenlight, Oop See.

The game is a Pirate-themed Arcade Shooter, with VR support and you can find more info on it and vote for it here:

http://steamcommunity.com/sharedfiles/filedetails/?id=755541257

We also have one some news updates coming soon regarding 'n Verlore Verstand. If any other bugs or issues still persist then we will be sure to sort it out in the next update if necessary.

Thanks so much for all your support everyone, we really appreciate it.

UPDATE (v1.3.2): A lot of small fixes and tweaks.

Hi everyone,

We have just released the latest patch for 'n Verlore Verstand, v1.3.2, which brings in a lot of small fixes and tweaks and should sort out all the remaining issues that some players had with the input and random crashes. Below is a more detailed breakdown of the update.

Please let us know if you are still experiencing any issues and we will try to fix them as soon as we can. Thanks again for all the feedback everyone, we really appreciate it :)

Fixes:

-Input bug should be fixed now.
-The occasional startup crash introduced in v1.3 should now be fixed
-A lot of small fixes and tweaks.

Known Issues: When setting controls in VR use a controller, as mouse input and head look interaction doesnt work with the controller options screen.

Also be sure to check out the discussions for other Known Issues and fixes/workarounds that are detailed there.

We also have a new game on Steam Greenlight and we would really appreciate any support you can spare. Please be sure to give us a vote and let us know what you think:

http://steamcommunity.com/sharedfiles/filedetails/?id=755541257

There is also a Demo now available for 'n Verlore Verstand so if you want to try before you buy, be sure to check out the Demo.

P.S. Translated versions of this Update Note will be coming soon.

UPDATE (v1.3.1): Some more fixes.

Hi everyone,

Just wanted to let you all know that the latest update for 'n Verlore Verstand is now available and includes some new fixes, including a hopefully final fix for the input issue, no more camera jitter on moving platforms and more.

See the list below for the full details for v1.3.1

Fixes:

-Input bug should be fixed now.
-The occasional startup crash introduced in v1.3 has now been fixed
-Camera Kneeling has now been softened and made more comfortable.
-Moving Platforms dont cause camera jitter anymore
-Head Movement input with menus has been improved and an option to choose head movement or controller input for menus has been added
-Other small fixes.

Known Issues: VR Camera Target-Input for the menu system has picked up a bit of a bug and gets stuck sometimes, perhaps use a controller for now when playing in VR.

Also be sure to check out the discussions for other Known Issues and fixes/workarounds are detailed there.

Thanks again for all the support and feedback everyone, we really appreciate it and we hope you enjoy the new update.

P.S. Translated versions of this Update Notes section of the store page will be coming soon.

UPDATE (v1.3): Huge update!

Hi everyone, we just wanted to let you know that the v1.3 update for 'n Verlore Verstand is now finally online and adds a lot of new stuff, including secret collectibles, achievements, translations and more. We also managed to fix a few bug and issues. Please see the list below for the full details on v1.3.

Thanks again for all the support so far everyone, we hope you enjoy the new content and please let us know if you are having any issues so that we can try to fix it in the next update.

v1.3 Release Notes

Features:

- Achievements
- Time Trial Mode
- Secret Collectibles
- New Secret Level
- Level Select Screen
- Translations
- Leader-boards

Known Issues: VR Camera Target-Input for the menu system has picked up a bit of a bug and gets stuck sometimes, perhaps use a controller for now when playing in VR.

Fixes:

-The issue causing some Windows players to not be able to interact with the menu should be fixed now, please let us know if you are having any trouble with this.

-Some small bug fixes.


Also be sure to check out the discussions as other Known Issues and fixes/workarounds are detailed there.

P.S. Translated versions of this announcement and the Update Notes section of the store page will be coming soon.

Soundtrack Now Available

Hi everyone,

The Soundtrack for 'n Verlore Verstand is now available with 17 fantastical tracks, we hope you enjoy.

Track list:

01 - Die Boom
02 - Minus Temperatuur
03 - Die Lang Pad
04 - Groot Verbeelding
05 - Stad Raaisel
06 - Graniet Reen
07 - Herehuis Doolhof
08 - Koue Hekke
09 - Pad Gevaar
10 - Skemer Sonstrale
11 - 101010
12 - Groen Mure en Donker Materie
13 - Volg die Lampe
14 - Vrees die Hekke
15 - Die Langste Pad
16 - Spoke in die Sand
17 - Ontwaking

Stay tuned we have more updates coming that will add more awesome goodies. Thanks again for all the support and feedback, everyone :)

UPDATE (1.2): Some new VR features and fixes.

Hi everyone,

Version 1.2 is here, sorry for the wait, and it adds some new VR features and fixes including the ability to now use your head movement as mouse movement and fixes for the camera height issues in the HTC Vive version of the game.

You can few the full list of Fixes/Additions and Known Issues down below.

Thanks again for all the support, feedback and patience everyone seriously you're all amazing. Stay tuned as we still have some additional 'm Verlore Verstand goodies in store for you all in the next few updates as well as any needed fixes that pop up.

Fixes/Additions in v1.2:

-Use Head Movement as camera movement feature added to allow for as much choice and comfort and to accommodate as many VR players and playing styles as possible.
-VR Flash Overlay feature added to help alleviate any VR Sickness symptoms that some players might experience.
-VR Nose Model feature added to help alleviate any VR Sickness symptoms that some players might experience.
-Camera height Issues are now fixed on HTC Vive.
-Some smaller fixes and balances.

HTC Vive Users: If you are by chance still experiencing some high camera heights, try to Calibrate your headset to the Floor Height, with 0cm/inches between the Floor and Table Heights.

Also, Windows players please note that due to SteamVR integration, the Graphics and Resolution dialog doesn't pop-up automatically anymore but you can hold in the SHIFT button while pressing play in Steam (or running the .exe direct) to make the Graphics and Resolution Dialog appear before the game runs.

Oculus players on Windows, please note you need to run the normal Launch Option and not the SteamVR Launch Option.

There are still some minor issues that we need to sort out (with VR and Non-VR modes), but rest assured we will get them all sorted out as quick as we can.

Please take a look at the Known Issues below and let us know if you run into any other problems.

Thanks again for all the amazing support and feedback everyone :)

Known Issues:

VR:

-The latest Oculus SDK/Runtime still needs to be implemented so that full Oculus integration is set up and the game works with the Oculus Home structure as well.

-The SteamVR Level Loading bar still needs to be implemented to prevent the player from waiting in the "White Room" while the next level loads.

Non-VR:

-Some Winodws 8.1 users may still not be able to play in Full screen, in this case add the -screen-fullscreen argument to your game's properties (Check the Discussions for details) or use Alt+Enter.

-Some Windows users seems to be having a problem interacting with the Game Menu when starting the game, this seems to be due to different conflicts as it seems to differ between the small amount of players that have experienced this issue. It is a tough issue to solve as it only seems to affect a very small amount of players and each case seems to be a bit different, but we will be sure to get it sorted as quick as we can.

-Some Linux users may experience some graphical glitches, in this case try running the game with the -force-opengl flag.

-Some minor tweaks, balances and bug fixes.