Naau: The Lost Eye is available with %15 discount now.
[previewyoutube="WMuWCIPEaZo;full"]
Naau: The Lost Eye will be available all platforms on April 29
Hello Everone, We have good news. Naau: The Lost Eye will be available all platforms on April 29. You can access the game other stores Oculus Store, VivePort and Steam as fully launch. Thanks for everyone who play the game as early access. We changed a lot of things in the game. Game is better balance now. We are still not done, we know that we will continue to make updates, we are aware that there are more things we can add and improve.We will continue to improve these over time. You can express your opinion about the game in the comments. We read and evaluate all of them one by one.
You can access version 1.0 after this post. We will fully launch the game on April 29. Thanks for playing Naau. I hope you like the game.
Update Patch V0.178 - April 05
Hello everyone, This week's update was a bit late, but a lot of things started to get more stable. In addition to the updates, we are making other improvements and additions. If a critical error is not reported, we do not plan to update for a while. We plan to release the full version of the game in the near future, with additional game modes in this version. We started to prepare them. If everything goes well, we are planning to add a few tools for you to broadcast live in the game. You can find notes about the new update below. If you played and liked it, I would appreciate it if you comment.
Improvement
*Improved, Telekinesis box audio and effects was not good. *Improved, Woodman have better fall down behavior now. *Added durability time to flashlight.You need to close light if it is not needed.
Changes
*Changed, less wave attack for little character in temple. *Changed, Default walking speed was fast.It is slower now.
Fixes
*Fixed, When woodman run to you, sometimes they can fall down and can not get up. *Fixed, When you drop yourself from a high place, if you hold the climbing areas while falling, you can get hurt. *Fixed, Various bugs have been *Fixed ,When we changed the scene with a double-handed gun, the gun was duplicated. *Fixed, Crossbow was sometimes problematic when entering inventory. *Fixed, Bow was sometimes problematic when entering inventory. *Fixed, when the Giant boss flew up and summon minors, even if all the characters died, they would not land and break the game. Normally, when all the characters died, he was supposed to come down and attack.
Update Patch V0.168 - March 26
Hello Everyone,
We have couple updates and improvement this week. Music has been added to some sections, but some music can be changed. Some maps can become boring because they take too long, and we'll improve them over time. There is one more thing. We added one more weapon. You can not use it yet but You will be excited when you see it. We will save them for our big update. I hope you will have enjoyed the game. We will plan to expend game modes later. You will have fun another game modes too. Tell us, If you find a bug in the game. Thanks for playing Naau.
Fixes
* Fixed, When you die, you can not select white orb sometimes, It is not register your hand. It reload scene as touch it white orb now. *Fixed, While scene change, Crossbow could not enter inventory. *Fixed, Putting weapons in the inventory can be difficult at times, so when I open the inventory, the back chambers at the back are closed. (Especially, large guns cause a problem since they are in contact with the " back snap zones" at the same time). *Fixed, There was map problems while you are moving. You can fall down sometimes from the map.
Changes
*Changed, Black Golems are more stronger and can attack from range distance.
Improvement
*Added, Weapon menu will now open by aligning our head. * Added, Arrow has blue trail behind. *Improved, Physic objects can be more usable now.
[previewyoutube="w7R55cNyIvw;full"]
[previewyoutube="i5crOvRgB7A;full"]
We will be live with prerecorded gameplay video.
Hi , We would like to show some varius gameplay video from the game. [No commentary] I hope you will have enjoy the videos.
Update Patch V0.160 - March 19
Hello everyone, This week we made sound changes on the objects. We will continue to make sound changes. One of the most important changes has been to the inventory system. Extra slot have now been added, with weapons right and left over our shoulders. You will also see two extra slots when our head is tilted down.You can now get weapons without turning the inventory on or off. I hope you enjoy this system. If you feel awkward, be sure to give us feedback. In addition, we changed and improved some textures. We added more objects around so that if you lose your weapon, you can continue to fight with the surrounding objects. We will continue to improve.
[previewyoutube="jtFcSAq4XsM;leftthumb"]
* Change, Inventory system completely improved and we added two more slot over shoulders and around belly. When you tilt your head to down , you can see two more extra slots. * Fixed, Haptic feedback fixed for Virtual desktop. * Fixed, While climbing , If any interaction object touch your hand, you could fall down without reason. Interaction objects could break climbing system. *Change, When you open menu, You needed to grab and push button. This was hard to understand. You just need to press grab button for activate. * Change, Shovel attack power increased. * Change, Shovel physic mechanics change a bit. If you hold shovel one hand , It moves very smooth. You should grab two hand for attack. *Added, When you punch walls , you can hear punch sound now. *Added, You can see percentage of the game where you are in the game. It show percentage above load slots. *Improved, the sounds of the stick were a little disturbing. *Improved, the sounds of the some weapons and object were a little disturbing. *Improved, Physic objects can be more usable now.
Known Bugs:
Sometimes fish area can not working right. Because fishes use physics and they can fall down weird points in the water. We are looking for correct solutions for it. If you have any problem, you can restart level.
There are few players reported that game crash in the beginning. They are all use AMD Ryzen 9 3900X or similar cpu. We will research this problem.(It is probably related with the game engine.) We could not find any solution for now.
You can lose your flower weapon ammo after load new scene. We will fix it next updates.
Update Patch V0.152 - March 12
Hello Everyone, It is weekly updates in the game. We focused primarily on the game break bugs.We fixed small bugs and improve interactions too.
* Fixed, If you drop the cross bow you can not remote pickup unless you are in the correct angle. * Fixed, Wizards collider problems.Add new particles around wizard (Final Boss) * Fixed, When you use wrong sphere color in last door, It lock the sphere color and you could not open other door. (This was game break bug) * Fixed, Mother Flower's attack distance , Sometime when you close to character , It can be wake up but not attack you. * Fixed, You can shot Mother Flower from long distance, before woke up. * Fixed, left hand position set correct position for Oculus Quest. * Fixed, While you can grab or drop a weapon, you could take mistakenly blue stones or drop blue stones. * Fixed, when your health is full , Health audio was too high and repeat every time when you touch to health. * Fixed, When you touch arrow ammo, It was not update numbers on inventory. * Added, more interaction objects around levels, * Added ,more haptic feedbacks to interaction objects.
In Next Week, we will improve inventory system and polish some audios. In Inventory system, we will add three more slots over shoulder and on bell part. Some people does not like to open inventory and put a weapon there. If we add these slots, It will be more easy to organize weapons while you are fighting with enemies. Some audios are too high or low. We will try to fix them and improve them too. Thanks to playing Naau. I hope you have enjoyed the game.
Known Bugs:
Sometimes fish area can not working right. Because fishes use physics and they can fall down weird points in the water. We are looking for correct solutions for it. If you have any problem, you can restart level.
There are few players reported that game crash in the beginning. They are all use AMD Ryzen 9 3900X or similar cpu. We will research this problem.(It is probably related with the game engine.) We could not find any solution for now.
Haptic feedback is still not working for Virtual desktop with Oculus Quest users. We will try to understand a bit.
You can lose your flower weapon ammo after load new scene. We will fix it next updates.
Update Patch V0.148 - March 05
Hi Everyone,
Thanks for playing Naau: The Lost Eye. We have new fixes on the game.I hope you will have enjoyed the game. Tell us your opinion as comment. Your comments motivate us. We will set to balance on the game. Sometimes you can be without weapon. This is our mistake in generally. We watch all videos about our game and improve the game with your comments. Some people does not like to lose the weapon but If you find any object around you that It can be your weapon. Our aim is to provide a different experience by making this situation fun in the game. Game is not shape exactly. We will shape and polish it within a few months.
* Fixed, When Shell exploded, Bumerang target is disabled. * Fixed, In Power Station, When you hold energy bar, Sometimes hands can stuck in there. * Fixed, You can grab fishes in the water, This could break the hand interaction system. * Fixed, While you are moving, Bow was flicking in your hand. * Fixed, Temple Boss designed for melee combat, It can attack from distance now, sends fireballs faster, more stronger and fixed hitbox issue. * Fixed, Pink bombs when enter to inventory, They still can bomb inside of inventory. * Fixed, In Mining area, If you take in minecart and you died in the tunnel, Game load in mining car. If you do not have any range weapon, You could not return back.Added extra save point near to mining car. * Fixed, Boxes break more easy for now. We just need to hit double. There is a lot box. Breaking too many boxes was a bit boring. * Fixed, Flower weapon was very powerfull, We changed to half of power. * Changed, Staff is now more durable. * Changed, Shovels can hold with two hand. It is more comfortable now. * Added, If you drop your weapon in mining car, Weapon appear in front of mining car again. * Added, Targeting for the boomerang should be disabled when opening the inventory. * Added, Security check for oculus id * Added, when you fall down while climbing, Game reposition your place to in front of stairs (Not add all scenes but will added next updates.)
Unknown Bugs:
Sometimes fish area can not working right. Because fishes use physics and they can fall down weird points in the water. We are looking for correct solutions for it. If you have any problem, you can restart level.
There are few players reported that game crash in the beginning. They are all use AMD Ryzen 9 3900X or similar cpu. We will research this problem.(It is probably related with the game engine.) We could not find any solution for now.
There is one problem one of underground level. You need to open a door, but there are two doors that place. One of door need to two keys. If you use that key sphere first in that door, You can not sphere back. This is game break bug. You should use to open yellow light first. If you have this kind of problem, You should restart game and use correct sphere in the correct door. We will fix this problem soon.
I hope you overall have enjoy the game.Thanks for support our early access. Thanks.
Update Patch V0.13 February
Hi All, It is a quick update patch V0.13. There was vignate problem. We fixed that problem. Here are below changes
* Fixed, While scene change, Fade blink reset self. * Fixed, Fade blink disable in default. * Fixed, Heartbeat sound was high and It was a problem. * Fixed, When you disable vibration , Heartbeat still vibrate your controller. * Fixed, When apple and health cubes eat , Screen fade black. * Fixed, When you use telekinesis box first time , One of stairs can stuck or reverse another direction.(Portal 03 Area -SkyMiner) * Added , Heartbeat sound added to SFX Channel. * Added , When you activated smooth turn , Fade blink disable as automatically.
I hope you have enjoy the game. Tell us, if you have any trouble. Cheers.
We are happy to announce that Naau: The Lost Eye is playable as early access
Hello Everyone ,
We are happy to announce that Naau: The Lost Eye is playable as early access now.
We plan to stay as early access in short period. It can be 2 or 4 months. We want to set balance of the game , The design of the game can be expanded a bit and additions can be made and we need to make more confortable for all people. We want to add more interaction objects, secret places, discovery stories about Naau's world and polish some content We want to change the some places where we don't like a little more. You can reach all story of the game. You can start and finish the game. We have designed this game as episode one. This will be first episode. If enough, the game is liked and demanded by you, we would love to make the second part of the game as an extra dlc or part 2. We will see this in the future.
There is still little bugs , In this period, We apology for it. Thanks for understanding. We would like to hear your feedback. If everything goes well, We want to add extra game modes like time trail modes, challenge arena, etc.