Naau: The Lost Eye - Announcement Early Access Trailer
We're happy to announce that Naau: The Lost Eye will be available as early access in February, 25 for purchase on Steam. [previewyoutube="OEfycVri12Q;full"]
Latest Update V0.066
Latest Update V0.066
* Fixed when the wizard sends a fireball, we can counter with weapons. It gives damage your weapon now. * Fixed main menu button problems * Fixed wizard silhouette get. * Fixed while scene change , Some weapons health full problem. * Fixed Red Stone missing while scene change. * Fixed deep of hearth scenes. * Fixed some collider problems in levels. * Fixed circle doors could not open with telekinize box. * Fixed while scene change, If there is object on our hand, It gives error and we could lose some weapons from inventory. * Added Flyballs shot theirself or each others. * Added Damage system to weapons, When weapons get damage, It indicate red blink and show low health * Added Vibration options to main menu. * Added interaction object to first levels. * Game Engine updated to 2019.4.19, It helps framerate of the game. * First level divide to 2 because level was too big and Unity could not give stabile frame rate low-end hardware systems. * We polished some levels.
Known problems
* After charge our hands in power station, Sometimes hands couldnt grab any object. You can restart game will fix problem. * Sometimes when you throw boomerang , It is waiting in the air for while. Then come back to you. *You can see behind wall when Boomerang auto target open. This will fix in next update. *While scene change, there may be a deviation in the number of blue stones. This will fix next update. * While hold a weapon, you can grab another weapon from inventory. You can hold two weapon with same hand. We will fix this next updates.
What is the next ? Hi All, The game is getting better day by day. We will polish as soon as possible we can until the launch date. We want to clear all bugs and problems firstly. Then we will add more detail interaction to around world. We will plan to add custom game modes like wave areas, time kill modes, etc... We need to balance game too. We need your feedback to give good balance to games.This is huge game for small size developers. We try to be fast to clean all things. Thanks community feedback, we will have polished the game until the release day. Your help and your feedback is very helpful. Thank you for your cooperation. Thanks for understanding. <3
Bonus: Naau mostly made in these tables loll
Latest Update V0.053 and V0.052
Latest Update V0.053 and V0.052 Hi All, We have updates at couple features.
*Fixed grab system , Sometimes It was difficult to grab from distance. It is working better now. *Fixed Light problem at Portal04 *Fixed body thickness problem when move to wall, you could see wall inside. *Fixed bloom problem at Portal04 *Fixed audio problem at Portal04 *Fixed Emission problem on valve at Portal03 * Added Telekinize box return menu automatically now. * Fixed shovel velocity problem. * Fixed Red stone missing while scene change *Fixed Glammer Area collider problems. *Fixed When you are close to wall , Player camera was shaking. *Fixed When load new scene , we could hear weird sound effect. * Fixed red stone menu show empty , If there is no stone inside. *Fixed Grenade problem when we throw it , It does not give any damage some enemies. * Fixed Bird Cage collider problems. * Fixed teleport area on save point *Added new grab system tutorials in the begining
Next, We will change economy in levels , You will find more blue stones and cheaper weapons. But do not forget , you can lose your weapon in the game. This is normal situation in this game. You need to use other object around you for fight. Or you will buy more replacement weapon. :)
Side Note: If you are playing game now , Distance grab system changed a bit. When you want to grab from distance , Firstly, you need to press trigger and while direct hand to object, you will see yellow point on object. When see yellow point then press grib button to take it. I hope it is clear explanation with my english :)
If you have any throuble , Let us know. Thanks for play Naau <3
Demo Update -Small fixes V0.034
Hello Everyone,
We fixed small things and polish more and more. We are waiting for english voice cutscene in the begining. I know there are alot of people does not understand about story. It will come few days later. We will add subtitle too at the begining.
Boomerang fixed while you are moving , boomerang did not snap your hand.
Golem devil health decrease for balance.
In Tower ball do not break the glass. It is now fixed.
Golem area problems fixed in Portal02.
Add interactive objects in golem area. If you come golem arena without weapon, You need to find your way to defeat golems with objects.
Weapon creater fixed In the begining , We add limit to weapon creater
Duplication weapon fixed while scene change.
In Golem area , Add collider to columns.
Added to stairs behind to garden around when you fall down there , you were stuck there.
Add more blue cubes around Portal 02.
That is for now. If you have any throuble , Join us our discord or write us from community hub.
We have been working with a small team for a long time, now it is time to share the game with the players. This will be our first game. Your comments and interest will increase our motivation even more. :) but your honest opinion is also very important to us. I hope you enjoy the game. We would like to bring the game to you for testing for a short time. We plan to do these tests in a few rounds. In the first round, we will give access part of the game, maybe half part. The first round will take about a week. We will open them all game in the next round. If you report your ideas and bug in the game, it will help us a lot. In the meantime, there are some shortcomings about the language right now, we will add them as soon as possible. Don't be surprised if you don't see your own language. Soon we will announce the release date of our game with a new trailer. Don't forget to follow us. For even closer relationships, we wait for our discord server.
We have almost finished Naau: the Lost Eye. We need little more time to polish things and fix bugs. When we are ready, we will announce launch dates soon. Today we will show you 10 min of gameplay in the game. Tell us what you think.
We will also open play testing from the steam new feature soon.If you want to try game, you just request for play testing.
We have important news to share with you
Hi everyone, we have new news, "Naau: The Lost Eye" almost done, but we need at more time to polish and improve performance of the game. We will delay our launch until Q1 2021. We are not announcement exactly date yet. We will announce launch date with a new trailer. Thanks for your understanding. We will open closed beta soon and inform you about it. If you want to follow us, you can join us in our discord channel. https://discord.com/invite/EqXabtH
We will play the game
Hi All,
We will play the game. Join our discord channel and talk with us.
Good news from "Naau: The Lost Eye". We're excited to announce that Naau: The Lost Eye will be playable for vr players second time. Steam Autumn Festival will run from Wednesday, October 7th, 10AM PST to Tuesday, October 13th, 10AM PST.
This time, we added only one level of Naau: The Lost Eye. We listened feedbacks and added steam vr input system and valve index support.
If you would to like to try our latest demo , We are inviting you to our steam page.Let us know what do you think about "Naau: The Lost Eye" We will announce release time with a new trailer soon. By the way , We will add new screen shots too from game.I hope you enjoy from game. Thanks.
Steam Vr input support added
Hello ,
We are working hard to add all things before launch . We already added to steam vr input system , You can change and set controller bindings. If you dont see your controllers in the list , you can set your binding for your controller. We already added some of them. Vive , Oculus, valve index controller and Windows Mixed Reality ...