Nanotale: Typing Chronicles cover
Nanotale: Typing Chronicles screenshot
PC Stadia Steam Gog
Genre: Puzzle, Role-playing (RPG), Adventure, Indie

Nanotale: Typing Chronicles

Weekly Recap #38: Closed BETA and Shield Enemy

Hi Fox Riders,

Last Monday, we started the closed BETA of Nanotale. Sixty Archivists were selected to join the order, so far. Next Monday, we'll select the 100 last players for that closed BETA of Nanotale. So, if you didn't apply yet, you still have a chance to be selected by filling that google form.



Since, the closed BETA has started, we are all focused on bug fixing and make sure that Archivists can cross the world without encountering any issue, and that's a lot of work.

Meanwhile, we also finished the animations for the Shield Enemy. Now, it's ready to be integrated and used in the game.







Thank you for reading and have a great week.

Cheers,
-VirginRedemption

Weekly Recap #37: New Character Revealed

Hi Fox Riders,

I hope you are all doing great today.

Last week we introduced you a new character from the game: Rosalind's teacher.

In the very beginning of the story, Rosalind is in the wood with her teacher who's teaching her how to analyse elements and use magic.



These is the first concept art of Rose's teacher.





After modelisation, she looked like an old woman who doesn't want to get old.





She was even weirder in the game editor.



A nice texture over it changed everything.



Thank you for reading and have a great week.

Cheers,
-VirginRedemption

Weekly Recap #36: The Shield Enemy

Hi Fox Riders,

I hope you had a great weekend.

Last week we polished a lot the Ancestral Forest to have it ready for the closed BETA. Here's a screenshot from the editor, showing you the current look of the game.



We also worked on the Shield enemy. That specific enemy has low speed and immuned to basic spell, but can still be knockback.









That all for today ːepiwinkː

It's the first time I am using the new announcement tool of Steam and I am quite lost with all the buttons and settings. I hope you will all get the news as easily as usual.

Thank you for reading and have a great day.

Cheers,
-VirginRedemption

Weekly Recap #special: Back from Gamescom



Hello Fox Riders,

We're back from Gamescom!

Gamescom was pure madness. It was exhausting, but we regret nothing! We had the opportunity to make people play the demo of Nanotale. Some of them were returning Fox Riders from Epistory, while other didn't know about our games but both loved it. It was so rewarding. :epilove:



We took the picture above with the wonderful people from Onanagro Studio who helped us a lot on the booth and borrowed us their holographic display to showcase some art from Nanotale. Below, a hologram of the Green Jasper.









At some moment the booth was so crowded that it was hard to manage who's the next player, so one of our Game Designer decided to create a path to follow on the floor and it did work. :epiparty:



Closed BETA



Before finishing that update, I'd like to give you some quick news about the Closed BETA.

We are currently finishing a few stuff to make sure that the part of the game that we want you to test is working well. So, you should expect the Closed BETA to start around mid-September.

That's it for today's recap! Thank you for reading and for your patience.

Cheers,
-VirginRedemption

Weekly Recap #35: Water in Nanotale



Hi Fox Riders,

Beside stressing and working on having everything ready for Gamescom, we worked on the water effect in Nanotale.

As you can see on the very early work-in-progress screenshot from the editor above, there are a lot of water points in Nanotale, especially in the Sunken Caves.

Below a test of our water shader moving on cells.



And then the nearly finished look in the Sunken Caves' village.



BONUS



This is me in our Streaming room doing the first Game Dev Diary of Nanotale. Video online soon after Gamescom.



Note that next week we'll be at Gamescom, so the weekly recap will be delayed. Don't hesitate to follow us on Twitter of Facebook to get daily news about our trip.

Thanks for reading and have a great week.

(also wish us good luck)

Cheers,
VirginRedemption

Weekly Recap #34: New enemy and game evolution



Hi Fox Riders,

Last week, we worked on getting things ready for the Gamescom and the BETA. So, it happened to be a mix between folding flyers and implementing new stuff.

Know your enemy



Talking about new stuff, here's the "Shield" enemy. We needed an enemy with low speed and immuned to basic spell, but that can still be knockback.



Here are the researches done to find the right look of that new enemy. Game design-wise, we felt like the snail like enemy was the best pick for that "Shield" enemy we needed in Nanotale.



Game Evolution



Something I like to do is to take screenshots of the same place each time we take a big step in development. Here's the evolution of a specific scene from the level design "blockout" version to the decorated one (without lighting yet).







Prologue



Having something named prologue at the end of that recap... isn't it funny?

The prologue in Nanotale is a specific part of the forest where you learn how to move and interact with the environment. It's also where the story begins.

We needed that part to be different from the core of the Ancestral Forest. Here are the new pine trees created for the prologue.



Thank you for reading and have a great week.

Cheers,
-VirginRedemption