Weekly Update #75: Desert improvements and cinematics
Hi Fox Riders,
Last week we continued to work on finishing the game. Here's a concept art that helps us on creating a cinematic for the game.
Also, we reworked a bit some parts of the desert like the cracks that needed a bit of polish.
[previewyoutube="1WJ-kmxKpiY;full"]
Here's a new screenshot of the desert. What do you think?
Thank you for reading.
Cheers, -VirginRedemption
Weekly Update #74: New enemy in the desert.
Hi Fox Riders,
Let me introduce you a new enemy that you wll have to fight or use to solve puzzles in the desert: The EletricEel.
That enemy generates Electricity when hit and when killed. The electricity is generated at the end of its tail. Here it is from the concept art to the final animated version.
Thanks for reading!
Have a wonderful week.
Cheers, -VirginRedemption
Weekly Update #73: Biomes transitions and cinematics
Hi Fox Riders,
Besides decorating the desert, we are also working on the opening and ending cinematics of the game. We don't want to spoil you too much about it until it's finished but here a little something.
Another thing that needed some polish in all biome is the transitions indicating that you are on your way to visit another part of the world. Here's an example showing you the transition between desert en forest. So, you can change your mind if you didn't want to change biome before the loading screen starts.
Below, more decor for the desert including the way we place sand. Enjoy!
Thank you for reading. I hope you liked to be spoiled a bit. Don't hesitate to join our Discord server if you want to be even more spoiled about the game.
Cheers,
-VirginRedemption
Announcement: Release and next updates
Hi Fox Riders,
I hope that you are all doing well wherever you are in this world.
The COVID-19 situation affected us all personally in different ways, but it also affected the video game industry. On our side, we worked hard on Nanotale to meet our release deadline that was planned for the end October 2020. This is still something that we could reach but without the polish and testing that would require the game to be perfect. For these reasons, we decided to delay the release to early 2021.
The good news is that, meanwhile, we secured a deal with STADIA allowing us to keep some cool features that we were sad to drop earlier. Thanks to that, we’ll be able to rework some parts of the game that were confusing or seemed unfinished from your feedback.
NEXT UPDATES
That said, it doesn’t mean that we won’t release anything until the final release. Of course, we will continue to update the game with some rework on the areas and the story of the game to make it a better experience. We also plan to add the voice over, so you will enjoy a more immersive game experience.
CLOSED BETA
Moreover, we plan to do a closed beta of the final biome of Nanotale allowing some of you to reach the end of the game before the final release. We can’t say when yet, but we’ll let you know as soon as we can on our Discord server.
Thank you for reading. If you have any questions, feel free to ask. We want to be completely transparent with you guys!
-VirginRedemption
Weekly Update #72: The desert has a long history
Hi Fox Riders,
I am really sorry for the lack of communication these last weeks. I was very busy on the new trailer of the game, and helping for the last biome, so I couldn't find the time to communicate with the outside. I hope you won't mind me too much. ːepiangelː
So, what did we do lastly? As said I work on the trailer but I can't show it for the moment since it's planned for the release of the game. But I can show you new things we created for the desert. Enjoy!
Below a concept art for a memorial you will find in the desert. Memorial of what? You'll learn while talking to people in the biome. That biome has a long history.
Here some nice 3D elements to decorate the game and a brand new screenshot of the desert.
Thank you for reading!
-VirginRedemption
Weekly Update #71: Desert NPCs
Hi Fox Riders,
I hope that you are doing well.
Last week we worked a lot on the intro and end cinematics of the game. I won't tell you more about this, since it would spoil you too much. We also, worked on marketing elements such as the release trailer.
And, we finished the new NPCs you'll meet in the desert. I wonder what stories they are going to share with you!
Making the clothes separately to allows more combinations.
Different NPC with all different looks.
Gamescom Schedule
Thursday 27
11 am (EST) - Let's play on Steam (I will play the game and talk to you) 2 pm (EST) - Dev Stream on Steam (the team will play the game and talk about design and art) 3 pm (EST) - AMA on Discord 5 pm (EST) - Let's play on Steam 6 pm (EST) - Giveaway on Discord
Friday 28
11 am (EST) - Let's play on Steam (I will play the game and talk to you) 2 pm (EST) - Dev Stream on Steam (the team will play the game and talk about design and art) 3 pm (EST) - AMA on Discord 5 pm (EST) - Let's play on Steam 6 pm (EST) - Giveaway on Discord
Saturday 29
Previous days replay all day on Steam 3 pm (EST) - AMA on Discord 6 pm (EST) - Giveaway on Discord
Sunday 30
Previous days replay all day 3 pm (EST) - AMA on Discord 6 pm (EST) - Giveaway on Discord
That's it for today. Thank you for reading.
-VirginRedemption
Weekly Update #70: More elements from the lore
Hi Fox Riders,
I hope that you all have a beautiful summer despite the sanitary situation.
Last week, our artists continued to do their magic on the desert making it really nice to explore. Here's a new element from the lore to discover in the 3rd biome of Nanotale.
We don't have a name for that animal yet so don't hesitate to help our writer.
Gamescom Online
In two weeks, we'll join the online version of the Indie Booth Arena. So, if you ever wanted to play awesome indie games during Gamescom, it's the right moment to do it. More info on their trailer.
[previewyoutube="p55uCmjxmWI;full"]
Thank you for reading.
Cheers, -VirginRedemption
Patch: Bug fixes and improvements/additions
Hi Fox Riders,
Yesterday we updated the game with some fixes and improvements. Here's the list.
Fixes:
Fixed a bug where you would respawn stuck in the ground near Clover (Sheep area)
Fixed transition from Forest to Cave not working if menu is open before transition
Fixed the first main quest never being replaced by a new one in the map
Fixed a teleport target from the Waterfall being visible when it should not
Fixed being able to drown yourself if you remove ice under your feet in the snake battle
Fix walking animation while in dialog
Fix lore on map not displaying correct information when switching biomes
Fix double objectives for quest areas
Fix settings not saving
Added:
Shows completed quests and objectives on the map
different map icons for completed, main and secondary objectives
Improvements:
Better animation when gathering a spell fragment
Please don't hesitate to let us know if your encounter any more issues.
Cheers, -VirginRedemption
Weekly Update #69: New critter for the Desert!
Hi Fox Riders,
Last week we worked on some new elements of lore from the desert. So, after the Green Jasper and the Munshain, here's the critter from the desert. Do you have ideas for his name?
We are also testing the new patch of the game. As soon as it's bug free we'll push it on Steam.
Thank you for reading!
Cheers, -VirginRedemption
Weekly Update #68: Bridges and lore
Hi Fox Riders,
Last week we started to work on things I can't show you, like the storyboard of the opening cinematic. But we also did some eye candy elements such as the new bridges for the desert and more element from the lore.
We also added footprints for Rosalind. It doesn't seem like a big deal but adding footprints when your character is moving in the sand really adds something to the game.
We are nominated for the Game Development World Championship. Would be nice if you could vote for us. It takes less than 30 seconds and doesn't need to sign in. Thank you!