Most of Nary's keys were sold via Groupees It seems that starting from now I'll never take part in a bundle again.
Now Steam doesn't allow people to post reviews on a game if they activated it using a key and haven't purchased it directly from Steam.
Nice! Welcome to "Mostly negative", Nary!
Update #6 - Testers required!
Finally!
Controller Support!
Update #6 was a huuuge trouble and I hope that everything is working as it should be. In ordrer to check if it is, I desperately need your help!
If you have some spare time, please, check if the gamepad support is working.
As I've stated before, I don't have a controller on my own, so I don't know if it is working well at the moment. I just made sure that the update didn't break anything that was previously in the game and added some new cool stuff!
Here's the list of controls:
LEFT SIDE: 1) Arrows still remain as an attack type.
RIGHT SIDE: 1) Bottom button is for jumping.
2) Left and right buttons are responsible for special abilities. Use any of them on the Forest or Cave/Dungeon levels in order to see if it is working.
3) Top button pauses the game.
SHOULDERS:
1) Left shoulder is used to destroy everything with a Sword.
2) Right shoulder is used to apply Shield.
Bigger letters!
The letter's size is now 1.5 times bigger which makes them very easy to read. I don't know if they look weird, but after going back to the small size I just couldn't understand what was hidden on them.
Still, if you want, you may disable the "Big Buttons" function in the "Start the Game" menu by clicking on "Big: On" switch.
Easier to get 100%!
A few achievements were removed:
1) Two toughest ones (0.3% of all players had it):
- Beat the game without shortcuts;
- The same but in hard mode;
2) The one which is not working at the moment because the game mechanics have changed - "When the time stops"
Apart from various bugfixes
Now the game has a little bit nicer pause menu.
I thought that it was just disturbing to look at two lines of text and have to press the buttons in order to do something. Thus, now it's a bit better looking.
Thank you!
I want to thank all of the people who had the patience to wait for the controller support to be implemented to the game! I hope that you will enjoy it! ;)
See you in the next update! :nary_shield:
Update #5 - The root of all evil?
Finally fixed?
After tons of attempts, the hated-by-everyone mid-game freeze has finally been elliminated! (hopefully, at least).
The bug itself was caused by "peaceful" and beloved coins!
They used to get stuck in the level layout and crush the game.
I hope that this splinter will never dare to occur again!
Easy money!
Considering the circumstances, I've added a new free (doesn't need to be unlocked by achievement) bird Goldy!
This dude is going to be one of your best friends in Nary because he drops money in front of you!
Choices!
In this update I've implemented saving the difficulty choice between the runs. A bit later I'll try to add all of the others ones!
Good luck, have fun!
I hope that you'll enjoy your stay!
See you in the next update! :nary_shield:
Update #4 - I've forgotten the alphabet! :c
Less buttons - more joy to get?
I've looked through the main ideas/complaints/critisism about Nary and tried to implement many of them into the game.
No letters???
Yes, please! The 6 hp-letters were completely removed from the game and replaced by 4 arrows. Thus, there are much less buttons to press and they are more comfortably placed. Also, the arrows' colour was replaced by a better looking one.
Herbs, Arrows, Rocks and other stuff
Herbs are now collected by directly colliding into them.
Arrows and other stuff enemies shoot is destroyed when you kill its creator.
This way, there are even less buttons to press so that players can focus on the game and not on finding the appropriate keys!
Last but not least - Random updates
1) Levels are ~1/4 smaller;
2) Replenishing hearts now costs 300 instead of 400 coins;
3) Now you don't lose hearts after skipping an enemy, only the multiplier;
And bugfixes, of course.
Contact me!
Most of those changes are based on the reviews and discussions players made regarding Nary.
So, I sincerely hope that in future you'll keep telling me what you would like to see in the game so that I can improve it further and further!
See you in the next update! :nary_shield:
Update #3 - Almost "Casual" mode.
How to beat Nary?
1) In the starting settings press: "Novice: YES"
2) ...
3) You've won! Congratz!
Not that easily, of course, but this new additional mode is now changed.
The enemies are respawning again, but there are much less "buildings" and foes on the level. Thus, you have more time to think, to plan your actions and to strike!
Other stuff
1) Clipping mode restart bug fixed.
2) Some more bugfixes.
I hope that this update will let a wider audience enjoy Nary!
See you in the next one! :nary_shield:
Update #2
Latest Changes:
"Immediate Start" changes:
1) Now you can skip the story. Right into the action, hell yeah!
2) No longer completing the tutorial is required to play the game. Nevertheless, I still highly recommend going through it before you start.
"Slow PC" changes:
1) The levels are not generated every time you die anymore. They are only re-generated when you completely lose all of your hearts. This way, the loading time is ~500% faster. I'm a bit sad that I had to sacrifice some of the randomness and fun for that though. Well, we'll see how this turns out.
"Not so hardcore" changes:
1) Added special "Novice" adjustment. With its help the new enemies will also not spawn! Thus, you will only have to kill the rest of the foes after dying.
I hope that this update will make the game a bit more enjoyable for you!
Let me know if you find any bugs, I'll try to fix them ASAP!
Your help required!
P.S. This might actually be a buggy one and it cost me a lot of nerves yesterday. Thus, please, if you notice anything weird going on with the game, write about it either under this announcement or in "Bug Reports" topic on forum. Thanks in advance! :nary_shield:
Update #1
Nary is finally released! I'm extremely thankful for the Greenlight Community support for making that possible! That's definitely one of the greatest moments in my entire life!
Back to the bad things though..
Even though I spent quite a while testing the game on my own, after the release I found a few more minor bugs.
Thus, this small update includes the next bugfixes:
Major Bugfixes
1) It was impossible to take screenshots. I'm really sorry for that, I thought that it was only connected with Nary being not released.
Minor Bugfixes
1) "Going Home" achievement was not unlocked immediately, the player had to restart the game and wait for some time for the in-game achievement check.
2) "At least you tried.." and "Mirage" achievements were unlockable in the tutorial even though they were not supposed to be.
I hope that you were not affected by those bugs!
See you in the next update! :nary_shield: