http://steamcommunity.com/sharedfiles/filedetails/?id=861646053
I'd love to find out what you guys think about this one :) Please let me know what you'd like to see in my new game and don't forget to leave fair critisism and votes on it!
On my side, I'll do my best to make this game the best one you've ever played! :nary_heart:
Update #12 - Less mouse usage = More fun!
This update was made thanks to an awesome player who was not afraid to express his thoughts, ideas and bugs he witnessed on game's forum. Thank you, Arkabed!
What's new?
- Now you don't go to the menu after "free restart" (you restart immediately with previously chosen parameters) and all you need to play is to set all the modificators once in a session and play for as much as you want without interruption!
- Death screen can be navigated with keyboard/gamepad, so no more mouse touching is required! Just press any arrow key to get access to keyboard/gamepad navigation and then use Jump button to choose.
Bugfixes
- Now the projectiles are always destroyed when you kill their creators;
- Left shoulder on gamepad is now left item (sword), right is shield.
- Random "Fast as Lightning" achievement unlock fixed;
- Some more minor ones;
There are still quite a few things to be done, but I tried to cover the most essential ones in this update.
Hope that you'll enjoy! :nary_shield:
See you in the next one!
Update #11 - Bugfixes, Some UI, Waiting for your ideas!
-> "Unreliable jumps" trouble.
Many people said that the jumping felt unreliable and I (hope that) I've if not elliminated, then at least eased the problem.
Be warned though that it may cause further bugs and I need your help in order to solve them, too!
-> A bit of UI.
You get a text message if you don't have enough hearts to move further both in the shop and if you try to perform a "Restart for Heart".
-> Fixed another silly shop bug.
P.S. The game is definitely still alive! I'm currently working on another project though so I ran out of ideas on new updates for Nary and I don't really have time to think about them. However, if you have any offers about Nary's improvement - I will be happy to implement them! Just tell me what you think!
I hope to get your response.
See you in the next one! :nary_shield:
Update #10 - Mini
-> "Outrageous" achievement
I have received a message that "Outrageous" achievement doesn't work for some players. That's why the Alt+F4 combination doesn't make an attempt to close the game anymore.
Also, if you're still having troubles with this achievement, here's the new keyboard combination which will also give it to you: Alt+F (letter)
-> A little change to the Shop
Now you can go to the shop even when you only have one heart left so that you can replenish it when you are "dead". If you are trying to escape the shop with one heart, you will get a message that you can't do it.
Even though it is a really small update, I believe that it covers some important mechanics and I hope that it will be useful for you!
See you in the next one! :nary_shield:
Update #9 - Russian Localization!
This update took me a ton of time but it's definitely worth it!
> Focal point!
From now on Russian language is available in the game!
-> Further Balance
- Now you only need to survive through 10 eye clips instead of 25 in order to get the achievement!
-> Bugfixes
- Boss rockets destroy themselves after a few seconds of their life.
- Boss laser attack is fixed.
I hope that you will appreciate my work!
See you in the next update! :nary_shield:
Update #8 - First step to Russian localization + Balancing
Store page changes:
-> I've uploaded new screenshots which show that now foe's health is represented by arrows and not by letters.
-> Now Russian language is available for game description and achievements.
Balance:
-> Changes concerning achievements:
Now you should:
- Kill 50 enemies in one run instead of 75;
- Hold 750 coins in hands instead of 1000;
- Perform 500 jumps instead of 750;
-> Changes concerning the gameplay:
- Hearts now cost 250 coins instead of 300;
Have fun with hunting achievements down!
See you in the next update! :nary_shield:
Best regards,
Khud0
Update #7 - Cracked but not Dead!
Dear Players,
Hi! I'm here to say that even though Nary is experiencing rahter difficult times, it is never going to stop in its development and I'll do my best to improve it at least by a small amount in every update!
At the moment I'm spending most of my coding time on my new project, that's why updates have become a bit rare these days.
Anyways, here's the list of changes:
-> New stuff:
1) Now all of your choices in the "Start" menu are saved!
Birds, Trails, Levels, Modes - they're all remembered even after the restart!
-> Bug fixes:
1) Previously your coin multiplier used to be lost when you finish the level and now this terrible bug is gone.
2) It is now possible to beat the boss with Flappy Bird and Drunken Gravity modes instead of instantly hitting the floor.
3) And a few minor ones, of course.
Thanks for staying! I hope that you enjoy this little update!
Best regards,
Khud0 :nary_shield:
Welcome to 1-2 review statistics from 16-3!
Most of Nary's keys were sold via Groupees It seems that starting from now I'll never take part in a bundle again.
New Steam policy doesn't allow people to post reviews on a game if they activated it using a key and haven't purchased it directly from Steam.
Nice! Welcome to "Mostly negative", Nary!
Welcome to 1-2 review statistics from 16-3!
Most of Nary's keys were sold via Groupees It seems that starting from now I'll never take part in a bundle again.
New Steam policy doesn't allow people to post reviews on a game if they activated it using a key and haven't purchased it directly from Steam.
Nice! Welcome to "Mostly negative", Nary!
Welcome to 1-2 review statistics from 16-3!
Most of Nary's keys were sold via Groupees It seems that starting from now I'll never take part in a bundle again.
New Steam policy doesn't allow people to post reviews on a game if they activated it using a key and haven't purchased it directly from Steam.