This patch is to overwrite a game breaking bug found in patch 1.07 where the game gets stuck in Arcade Stage 2, and Player 1 can't join exhibition matches. So, we decided to include the patch notes from patch 1.07. We apologize for the inconvenience.
Happy hunting!
Bug found in 1.07 patch
Thanks to one of the awesome players, it came to our intention that there is a game breaking bug. So, we had to roll back to the previous patch. We will work to release a fix by the end of the week. We deeply apologize for the inconvenience.
Patch 1.07
BUG FIXES
- Fixed some Arabic and Japanese text not showing properly. - Fixed an issue when the language is Arabic, and the player enters the Options menu, the Arabic button is not hovered. - We applied a fix to an issue where, in Online Matches, some players get stuck in the Tips loading screen. We will continue monitoring this issue just in case.
ADDED FEATURES
- "Blitzkrieg" the new gauge type! Now, players can choose to have gauges get filled via combat using the energy cannons, and not just pasively via time. This should make Specials be more, well, special. The old time-based gauge is still there, it is call "Fluid". We are still balancing out how much attacks should fill the gauges up. Basically, the equation for filling gauges is (Damage Infliction > Perfect Reflection > Reflection > Damage Incusion). For Perfectly Reflection, the faster the energy shot the less it fills the gauge and vice versa. We value your feed back! :D
BALANCE
- Human Rocket damage has been increased; 80 -> 180. They sting more now, so be careful :)
REWORKS
- Vuux and Zil Zzal are debuffed with the mass of ships are greatly decreased whenever their specials are active. This should help counter play them with the Anti-Gravity Beam to repulse them away. Close combat specials such, namely Vuux and Zil Zzal's, have little counterplay options even for megamachines like Shim-Shim. To help with counterplay them a debuf has been added for both characters. - Human rockets now interact with the Time Vortex as an enemy attack. - To further smooth matches, we changed the Special so that they start out empty at the beginning of the match, to make them more precious. - Rearranged the Server Lobby information to emphasis importance from top to bottom, (Mode, Rounds/Time/Stock, Gauge Type, Map).
Patch 1.06.1: Balancing Projectile Weights
BUG FIXES
- A bug with time battle timer that time ends at 00:01.
ADDED FEATURES
- None
BALANCE
- The weights of many projectiles have been rebalanced to help with counterplay, namely, Naaja, Vuux, and Ba Zaman's energy cannon projectiles have been reduced in weight. - To help Aqnor 'Tul's Blackhole become more of a threat, the Blackhole's initial gravity power has been increased. - Additionally, the Blackhole can no longer be be reflected. - For better counterplay the time to upload humans for 1v1 matches has been increased.
REWORKS
- For fair game, the soldier now spawns only after the START! mark.
Overall Balancing of the Characters
BUG FIXES
-None
ADDED FEATURES
- None
BALANCE
- To help new players learn the game betterm, we reduced Rapid Fire Speed for the CPU opponent in Arcade Training Stage 8. - We noticed that the lack of counterplay to the invincibility shield of a returning opponent. So, we reduce return from Exeunt's Invincibility shield time from 3.1 -> 1.0. - To better balance characters we readjust Characters stats: # Speed .Sha'Llal 7 -> 6 .Ba Zaman 10 -> 8 #Rate Of Fire .Qasim 'Rad 0.35 -> 0.45 .Sha'Llal 0.6 -> 0.75 #Heat Guage Deplete Rate Per Second .Sha'Llal 0.5 -> 0.6 .Ba Zaman 0.05 -> 0.07 #Instant Damage .Ba Zaman: 36 -> 33.5 .Naaja: 41 -> 39.5 #Special Expression Value .ZilZzal 9->8 .Ba Zaman 8->10 #Energy Cannon's Force Magnitude "knock back" .Sha'Llal 35 -> 30
REWORKS
- We noticed that Qasim 'Rad's Special, Nebulas Arrow, is not menacing enough against quicker characters. So, we reworked his Special to grant him a boost in movement speed during it's duration.
BUG HOTFIX!
We discovered that in the last patch the matches had no walls! :o We did a a hotfix to remedy this. And, we deeply apologize for the inconvenience.
Happy hunting!
New Rematch Menu Added!
BUG FIXES
- Time Battle fails to show the timer when a CPU players participates in a match.
ADDED FEATURES
- Rematch menu after a match ends for replaying a match or going to character select directly in both online and offline modes.
BALANCE
- None
REWORKS
- Due to difficulty in seeing projectiles during the day time, all Time of Day except for Evening has been removed.
Improved Map Background Graphics
BUG FIXES
- Projectile and wall interactions. - Arabic textual errors.
- Finishing Arcade's story mode stage 3 causes the game to suspend.
ADDED FEATURES
- None
BALANCE
- None
REWORKS
- None
A New Era! A New Price!
The game has gone through a long chain of updates and additions. And, FINALLY I can that every feature that was planned for the game has been added successfully! So, soon the game will be entering a new stage, a new launch. And, expand Nebulas Lasso's audience.
Recently, I researched, researched, researched, and researched some more on the fitting price for this new era! And, I discovered that there is no Golden Formula for finding the Golden Number that would fit my game. But, the perfect news is that there's a Golden Rule!, Customer Success! as my friend explains it, just focus on the customers' satisfaction.