It took us sometime, and it's finally here! Battling friends online is now possible! The newly added online feature allows players to play online with friends over Steam or even over LAN. Players can do that by creating rooms to host matches, where other players can search and join in the fun.
ADDED FEATURES
Online Multiplayer As we just mentioned above, online multiplayer is now added! Yay! Yay!
BALANCE
Human Delivery Times Human delivery times were the same regardless of the number of players/teams. which was balanced for 2 player matches. However, during matches with more than two players, the delivery times are considerably long which produce overly long matches because exeunt players will easily be able to come back to interrupt deliveries.
REWORKS
None
BUG FIXES
- Qasim'Rad appears in Win/Lose screen regardless of participation. - ZillZal's Sinew's of the Armada persists even after time duration expires.
Patch Note 1.0.8.1
We've noticed that matches with more than 2 players can go longer than designed due to exeunt players returning back to stop human deliveries finish. So, we've reduced the delivery times with more the number of players are.
Patch Note
ADDED FEATURES (NONE)
BALANCE Increased Gravity-to-Ship effect - To help less sized ship to counter human delivery attems made by mega ships- Zil Zzal, Aqnor'Tul, and Shim-Shim- we added a bit more power to the gravity beams.
REWORKS Shim-Shim - again ^^; In our last patch, we've reworked the Shim-Shim fleet to be affected by all crowed control effects in attempt give opponents more room for counter play, and to put him at level with them. However, he still is with his default weapon and lengthy gravity beam can become a pain to deal with in 1v1 situations. To help with this: - We reworked his default to fire two smaller sized projectiles on the sides with lesser damage and a bit lesser movement speed then the main one that is in the middle.
Shorter Gravity Beams for Mega Ships - To balance out the playing field further, we resized the beams of the three mega ships- Zil Zzal, Aqnor'Tul, and Shim-Shim.
BUG FIXES -Zil Zzal's Sinews of The Armada now doesn't loose momentum when collided with Shim-Shim fleet.
Patch Update 1.0.7
ADDED FEATURES Added Support for Japanese language! We're glad to announce that support to the Japanese language has been added to Nebulas Lasso - Command List, Tips, Pause Menu are all in Japanese now.
BALANCE (None)
REWORKS (None)
BUG FIXES (None)
Patch Update: 1.0.6
REWORKS Shim-Shiiim - Shim-Shim's Shim-Shiiim fleet now are vulnerable to all crowd control effects. Originally, Shim-Shim's fleet only were effected by force inducing fields, such as Qasim-Rad's Nebulas Arrow and Aqnor'Tul's Blackhole Onset. But, the task of taking down The Fleet when your ship doesn't have any CC can become rather daunting. So, in order to place Shim-Shim into level with all other pilots. Shim-Shim's fleet have been reworked to be also effected by all crowd control effects, such as Naaja's Writhing Sonance's disruption field, Ba Zaman's Time Vortex' movement modification, Sha'Llal's Soul Shard freezing effect - to not break Shim-Shim's fleet against Sha'Llal, the fleet are a little less effected by the Soul Shard than Shim-Shim's mega ship.
Mothership Airspace - The more mega ships'- Aqnor'Tul, Zil Zzal, Shim-Shim, sizes give them an unfair advantage against the less sizely ships when delivering humans to the mothership. The mega ships can sit in the far corners of the screen, and cannot be pushed out of the mothership airspace, while other ships can be easily wrestled out of it. To balance the playing field, the sizes and positions of the side motherships have been reworked.
BALANCE Qasim'Rad - Nebulas Arrow can be a bit oppressive at times, and can be very difficult to escape. So, the amount of oppressive power when hit by Nebulas Arrow was reduced.
Shim-Shim - Reflecting on the above rework, the time to live for the Shim-Shiiim fleet was increased slightly to help them remain in game even against crowd control.
- The cooldown of Shim-Shiiim was also increased slightly as well to smooth out the roughed edges of that Special.
Zil Zzal - The default weapon for Zil Zzal didn't reflect it's requirements to be a fearless space battle ship, especially since Zil Zzal has the slowest rate of fire and the slowest but the biggest projectile in the game. It's damage has been increased significantly.
Patch Notes: 1.0.5
ADDED FEATURES Added command list! We've received several inquiries regarding a further detailed tutorial page or a command list to help with understanding the game. We've compiled several videos that explain the gameplay, rules, and character weaponry.
The command list can be accessed during the match by pressing start.
We'll continue to monitor feedback, and see how this change impact the players.
REWORK - Updated resized several game text contents.
Discord servers launched!
We're glad to announce that we've just launched our Discord servers:
English server, Japanese, Arabic.
Please join the discussions!
New Tutorial/How to Play rework coming soon!
Through received feedback, we have reached a conclusion that a rework to the current tutorial is required.
We will commence the rework within the upcoming weeks. And, will keep you posted on the progress!
Stay tuned!
Windows 32-Bit support has been halted
Due to configuration issues regarding Windows 32-bit operating system, we have decided to halt the support for it until we a solution is found.
It would be helpful to us if Windows 32-bit users could kindly share with us their specific OS version. We would also highly appreciate that!
We apologize for the inconvenience.
STON Games
Patch Update 1.0.4
ADDED FEATURES:
- Added the game version to the main menu.