Nebulas Lasso cover
Nebulas Lasso screenshot
Genre: Sport, Indie, Arcade

Nebulas Lasso

Demo Version Available Now

We would like to welcome new comers to the demo of Nebulas Lasso!
You can play online PVP against other demo players. There is one character, and one map playable.

It's free! Come on a give it a try :)

BUG FIX: New Game Mode cannot be selected in online

Fixed a bug that prevented the new game modes from being selected in online sessions.

New Battle Mode Added!

ADDED FEATURES


- Two new game modes have been added:
* Time Battle Mode, where shear battle is the objective and the player who scores the most within the time limit wins the match.
* Stock Battle Mode, where players battle it out, and the player who's last one standing wins the match.

BUG FIXES


-Pause menu issues.

BALANCE


- None

REWORKS


- None

Achievements Added!

BUG FIXES


-Fixed an issue with Ba Zaman's Hyper Vortex not applying properly.
-Fixed an issue with the pause menu.

ADDED FEATURES


- Achievements! Now, you can show off your game prowess with these new Achievements! Different types of achievements, from number of wins, to perfect reflections.

BALANCE


- None

REWORKS


- None

4.1.2a Patch Notes

Game optimized!


There was a particular bottleneck in the game logic, and a few graphical bottlenecks produced by the addition of the 3D stages.
The logic bottleneck was due to how the weapons effects were designed in a way that was CPU intense. We had plans of rewriting the main objects, such as the spaceships, to C++ to increase performance.
We were able to profile, and identify the exact problem, and we re-approached our original design to that particular area alone. And, LUCKILY! the game's performance greatly improved!!
Now better FPS!

As for the graphical bottlenecks, when we introduced the 3D stages, we were introduced to new issues we've never faced before lol
Mainly, the problem can be split into two major groups. The first group was the easier one, the level of detail of the objects on screen was two high. And, very forunately for us, Unreal Engine is built with a feature that enables the developer to modify the level of detail for objects on the fly, which remedied the performance immensly.
The second major issue was with the weapon effects. The look of the effects are highly different between when in 2D design to when in 3D design. Furthermore, we discovered that many of the effects spawns too many objects that eats at the GPU. So, we reworked the effects to spawn less while retaining the original visuals as much as possible. These two changes helped releive the GPU from a two major bottlenecks!

BUG FIXES


- Most bugs were produced basically by the reworks of the latest patch. So, we feel it's illogical to add them to this list.
-Text in the Arcade Entry Level 4 spills out of the screen.

ADDED FEATURES


- Notes.

BALANCE


- None

REWORKS


- As explained in the above parts here, the game has been reworked and optimized to reach better FPS.

New 3D Stages

New 3D Stages!


Originally, the game had only one stage. And, that stage was a 2D one. From the start we wanted to create and add more stages to the game.
We tried to design more stages in keep the 2D setting. And, we have two designed for us to see how it would look. However, it didn't fit the style of the game in general. Furthermore, as a single person team, it was hard to find artists. So, we decided to go with free assets from the Unreal Marketplace to build 3D the new stages.
We will try to improve it further later, and smooth out any performance issues.
I hope you guys like it!

BUG FIXES


-Will be added to another patch notes notification.

ADDED FEATURES


- Added 6 new 3D stages.
- Added 3 times of day for each stage.

BALANCE


- None

REWORKS


- None

Arcade Mode Added!

Arcade Mode Added!



Arcade mode was more complicated to develop than anticipated. It required several modules to be newly created for the purpose of delivering a real "Arcade" feel, such as a dialogue module, stage flow system. And also, we had to actually develop the stories of each character, and try hard to make them interesting and strike intrigue.

ADDED FEATURES


Arcade Mode
As we just mentioned above, arcade mode is now added! Yay! Yay! Yay!

Mouse and Keyboard support added
This was a tricky one as well. We implemented the support for mouse and keyboard a way back, even before the release last year. However, there were issues with the mouse cursor not showing during certain situations, we gave up (too early maybe?). But, we like to be optimistic, and say it was for the best because there are essential modules related to the controls that we implemented later along the line that might have been more complicated to realize if the mouse and keyboard support was there.

TWEAKS


- Added Controls guide in the pause menu.
- We've listened to Mr. David Jaffe's opinion in his Stream, and now company logo is skippable.
- Due to a bug related to AI movement being effected by frame rate, we reduced the number of selectable frame rates, capped it at 90 frames per second.


BALANCE


- To balance between the different shield strength of the spaceships, capturing a human recharges the shield with a fixed amount rather than fully restore and empower the shield.

REWORKS


- CPU's AI
The AI was developed in the latest phase upon release, since it was mostly for balancing the game to make it refined. However, honestly, we didn't take care of it enough to make the AI actually "intelligent".
Since, we during development of the Arcade mode, it was obvious that the AI was horrendous, and needs a rework.
- Renamed ZillZal's Special from Sinew's of the Armada to Sinew's of the Khurdan, a result of the story crystallizing.
- P2~P4 can now control the pause menu.
- Changed the color of the Anti-Gravity nozzle and beam to be more distinguishable from the Gravity nozzle and beam.
- Reworked the main menu.
- Optimized the Shim Shim Fleet, to help with framerate when many of them appear.


BUG FIXES


- Game Pause interrupts exeunts.
- The online rooms disallow joining when full.
- Framerate effecting AI's movement speed.

FIX: Issues with single player against CPU

BUG FIXES


- Issues with playing again CPU: There were issues with playing against CPUs, where the screen goes white, and CPU players do not get spawned.
- Issues with Win/Lost Screen: Some times other players besides the winner show up in the winning screen as the winners :s

ADDED FEATURES


- None

BALANCE


- None

REWORKS


- None

Developer's Notes page added

BUG FIXES


-None

ADDED FEATURES


- Developer's Notes added: Important notes about game development decisions, and also what is in store for future patches.
- Added: Classic Mode game screen.

BALANCE


- None

REWORKS


- Main Menu: Main menu screen was reworked so that navigation is through scrolling menus rather than still bottons.
- Removed "LAN": Due to having Steam AND LAN online match option complicated the engine and made it buggy, we've decided to focus online matches on Steam alone and remove LAN.

Online Feature - Hotfix

BUG FIXES


Post-lobby disconnections: A mistake we did in design was causing guest players to disconnect from the lobby after the host player begins play.

ADDED FEATURES


- None

BALANCE


- None

REWORKS


- None