Necken cover
Necken screenshot
Genre: Adventure, Indie

Necken

Version 0.13.2r1 - Health System [Development]

The first playable version of the health system based combat is uploaded on the Development branch, if you wish to try it out!

The system is very rough, and far from everything has been implemented and updated around it. Most numbers were just grabbed out of thin air, so expect the game to be somewhat broken.

Most important thing to note - player can attack with Body even without an armor, even if the graphics says otherwise.

This is just to showcase the rough idea of the health system and how it would work.

Any feedback would be greatly appreciated. Will update the health version on the development branch when I get back from vacation.

Much love,
J

Health System Test

The combat system in Necken was designed to be simple, strategic and light - not taking too much focus from the main aspect of the game.

Over time, I've gotten comments and feedback about the combat maybe being too simple, and I've felt this myself as well. Even if there's 1000 things I wish to add to Necken, I only have so much time.

But, I've decided to make a combat update test. The design is finished, and I've outlined all the aspects of the game that are going to be affected by this change. So far it looks solid, and still stays true to the core idea of the combat system. It will not be reworked, but extended, adding more depth to it.

I will start building all the neccessary changes and cover most of the affected systems, and will hopefully be able to roll out this test on the development branch pretty soon. I would love to hear your thoughts on the change, and if you think it's a good or bad direction.

The updated combat system will have another aspect the player needs to take into consideration before choosing attacks - enemy damage.
Right now, 1 charge is consumed from the attack source you chose, and it will stay the same. However, you will also have a normal health bar to take into account.

I'll keep you informed - here, on Twitter, and in the Discord chat. Please join if you're interested in staying up to date, or want to share your thoughts on the game: https://discord.gg/JGV5Gkg

Cheers,
Jocce

Version 0.13.1

Long time no update. I've been swamped with stuff, and decided to make a few changes that took a while to complete. This update brings more variety to the game, and hopefully updates the "freshness" a bit.

FEATURES



  • Added 6 new animal enemies
  • ----Badger, Fox, Lynx, Moose, Wolf, Wolverine
  • ----Also, replaced the Black Boar with the Badger
  • Reworked 'next area screen'


IMPROVEMENTS



  • Rearranged which enemies can spawn in different areas
  • Moved bosses from areas #1, #3, #5 to #2, #4, #6
  • Increased tree removal area for the player, making trees block the view a bit less
  • Cut birch trees to make them a bit shorter


BALANCE





BUG FIXES



Version 0.13.0

This feature adds the new theme system, which finally is in place. While this update doesn't add that much, it's the start of a couple of visual improvements to come.

FEATURES



  • Added a new theme: Birch forest (Area 3-5)
  • Added a new theme: Dryad forest (Area 6-7)

Version 0.12.2

The main focus has been to implement the third playable character with a full variant set. Other than that, a couple of tiny fixes.

FEATURES



  • Added character: Fierce Bjorn (Unlocked by finding him in game)
  • Added character: Worn Bjorn
  • Added character: Mad Bjorn


IMPROVEMENTS



  • Switched skills between Freja and Bjorn, giving her the Bow instead
  • Added more player light to give the player more contrast
  • Added 6 new sound effects

0.12.1 Up again

Due to some issues I rolled back the 0.12.1 version yesterday. While not finding the issue, I resolved a couple of other things. The mentioned bug will still be searched for, but there's not much I can do at this time.

The 0.12.1 is up again, with a minor patch along with it.

Here's the changelog for 0.12.1:
Changelog

0.12.0.1 Rollback

A member of the community found a bug that breaks the playthrough. As a quick response I rolled back to the last version. However, I cannot reproduce the bug, as it seems to be as rare as Mew.

It seems it has to do with the level generation (by my educated guessing skills), and was most likely not introduced in the last version.

I have made some updates that hopefully negates this a bit, and added a more instructing error screen when it actually occurs. I will continue investigating, but there's not much I can do at this time.

The new version (0.12.1 + the new fixes) will be up again shortly.

Sorry for this messy inconveniance,
Jocce

Roadmap updated

Wrote a new roadmap post, trying to further outline what I'm currently working on, what's planned for the future, and also what's been done since the Early Access release. Feel free to comment any features you'd like to see on the lists!

Version 0.12.1

With the character system up and running, this version mainly focuses on using that system - with a new character and a full variant roster for the two characters, there's a few new ways to play the game! Now there are 2 playable characters, each with 3 variants. Meanwhile, I'll try to complete the third character asap.

FEATURES



  • Added character: Desperate Sara
  • Added character: Naive Freja (unlocked by finding her in game)
  • Added character: Battered Freja
  • Added character: Fallen Freja
  • Rebindable keys


IMPROVEMENTS



  • Updated skill descriptions
  • Reworked Dryad sprite
  • Reworked Stone Troll sprite
  • Updated Green Gnome sprite
  • Various menu tweaks (position & scaling)
  • Added new tile: Cage (I wonder what this does)
  • Updated desktop icon
  • Added a error message screen in case the level generation fails (rare unresolved bug)


BUG FIXES



  • Fixed resource not showing after spending and gaining at the same time (gamble bug mostly)
  • Clear progress now resets characters as well

Version 0.12.0.1 Hotfix

Bug Fixes



  • Fixed attack not showing correct selection