The first playable version of the health system based combat is uploaded on the Development branch, if you wish to try it out!
The system is very rough, and far from everything has been implemented and updated around it. Most numbers were just grabbed out of thin air, so expect the game to be somewhat broken.
Most important thing to note - player can attack with Body even without an armor, even if the graphics says otherwise.
This is just to showcase the rough idea of the health system and how it would work.
Any feedback would be greatly appreciated. Will update the health version on the development branch when I get back from vacation.
Much love,
J
Health System Test
The combat system in Necken was designed to be simple, strategic and light - not taking too much focus from the main aspect of the game.
Over time, I've gotten comments and feedback about the combat maybe being too simple, and I've felt this myself as well. Even if there's 1000 things I wish to add to Necken, I only have so much time.
But, I've decided to make a combat update test. The design is finished, and I've outlined all the aspects of the game that are going to be affected by this change. So far it looks solid, and still stays true to the core idea of the combat system. It will not be reworked, but extended, adding more depth to it.
I will start building all the neccessary changes and cover most of the affected systems, and will hopefully be able to roll out this test on the development branch pretty soon. I would love to hear your thoughts on the change, and if you think it's a good or bad direction.
The updated combat system will have another aspect the player needs to take into consideration before choosing attacks - enemy damage.
Right now, 1 charge is consumed from the attack source you chose, and it will stay the same. However, you will also have a normal health bar to take into account.
I'll keep you informed - here, on Twitter, and in the Discord chat. Please join if you're interested in staying up to date, or want to share your thoughts on the game: https://discord.gg/JGV5Gkg
Cheers,
Jocce
Version 0.13.1
Long time no update. I've been swamped with stuff, and decided to make a few changes that took a while to complete. This update brings more variety to the game, and hopefully updates the "freshness" a bit.
FEATURES
Added 6 new animal enemies
----Badger, Fox, Lynx, Moose, Wolf, Wolverine
----Also, replaced the Black Boar with the Badger
Reworked 'next area screen'
IMPROVEMENTS
Rearranged which enemies can spawn in different areas
Moved bosses from areas #1, #3, #5 to #2, #4, #6
Increased tree removal area for the player, making trees block the view a bit less
Cut birch trees to make them a bit shorter
BALANCE
BUG FIXES
Version 0.13.0
This feature adds the new theme system, which finally is in place. While this update doesn't add that much, it's the start of a couple of visual improvements to come.
FEATURES
Added a new theme: Birch forest (Area 3-5)
Added a new theme: Dryad forest (Area 6-7)
Version 0.12.2
The main focus has been to implement the third playable character with a full variant set. Other than that, a couple of tiny fixes.
FEATURES
Added character: Fierce Bjorn (Unlocked by finding him in game)
Added character: Worn Bjorn
Added character: Mad Bjorn
IMPROVEMENTS
Switched skills between Freja and Bjorn, giving her the Bow instead
Added more player light to give the player more contrast
Added 6 new sound effects
0.12.1 Up again
Due to some issues I rolled back the 0.12.1 version yesterday. While not finding the issue, I resolved a couple of other things. The mentioned bug will still be searched for, but there's not much I can do at this time.
The 0.12.1 is up again, with a minor patch along with it.
A member of the community found a bug that breaks the playthrough. As a quick response I rolled back to the last version. However, I cannot reproduce the bug, as it seems to be as rare as Mew.
It seems it has to do with the level generation (by my educated guessing skills), and was most likely not introduced in the last version.
I have made some updates that hopefully negates this a bit, and added a more instructing error screen when it actually occurs. I will continue investigating, but there's not much I can do at this time.
The new version (0.12.1 + the new fixes) will be up again shortly.
Sorry for this messy inconveniance,
Jocce
Roadmap updated
Wrote a new roadmap post, trying to further outline what I'm currently working on, what's planned for the future, and also what's been done since the Early Access release. Feel free to comment any features you'd like to see on the lists!
Version 0.12.1
With the character system up and running, this version mainly focuses on using that system - with a new character and a full variant roster for the two characters, there's a few new ways to play the game! Now there are 2 playable characters, each with 3 variants. Meanwhile, I'll try to complete the third character asap.
FEATURES
Added character: Desperate Sara
Added character: Naive Freja (unlocked by finding her in game)
Added character: Battered Freja
Added character: Fallen Freja
Rebindable keys
IMPROVEMENTS
Updated skill descriptions
Reworked Dryad sprite
Reworked Stone Troll sprite
Updated Green Gnome sprite
Various menu tweaks (position & scaling)
Added new tile: Cage (I wonder what this does)
Updated desktop icon
Added a error message screen in case the level generation fails (rare unresolved bug)
BUG FIXES
Fixed resource not showing after spending and gaining at the same time (gamble bug mostly)