First release update! This version focused on getting the character system up and running. A lot of code needed to be reworked to be able to get characters and skills working properly, which is why I focused on only one new character this version. Also wanted to get some bugs out of the way that you've reported.
FEATURES
Added character selection screen
Added character: Lost Sara
IMPROVEMENTS
Added delay (0.5s) when combat starts to prevent accidental fist
Added clarification that the progress will be lost if quitting
Added explicit percent on Stone Figurine & Unusual stick
Various menu tweaks (position & scaling)
End game menu updated slightly
BUG FIXES
Back button no longer clickable when Clear Progress prompt is visible
Clear Progress prompt no longer fails to position in the center
Red Gnome no longer shoots at the start of a fight
Current tile now shows it's popup again after combat
Early Access release!
A big day for Necken - finally it's out in the open, available for others to play. Feels really great and the feedback has been awesome so far!
The current game is shorter than people will expect I think - meaning there's not much replayability once you've completed the whole game. These next couple of updates will address this issue - adding more characters, more unlockables and overall just adding "more".
Next up is unlockable characters. The basic system is working, so there shouldn't be too long until it can be playtested in the beta branch.