The event chain does not stop in autumn, always more to sites to see, more games to explore. We are happy to announce that NecroBouncer is partaking in Steam Scream Fest.
From October 25th to November 1st, starting at 10 AM PDT there will be a whole week filled with all sorts of spooky: games, events and more!
You can unlock the 2nd floor of the club with a sneak peek at the boss at its end.
All (the whole 250) of the relic unlocked and they will be waiting for you to collect them all.
Fully working and tested Twitch integration - perfect idea for streamers to spice up the gameplay with their audience.
While playing the Prologue don’t forget to participate in an event that we are currently hosting - Relic Idea Contest, read more here: https://store.steampowered.com/news/app/1786830/view/3400806564130909904
As always, we welcome each and every one of our readers to join the club on social media:
Place for us to share gameplay footage, work-in-progress material and all kinds of sneak peeks - twitter
A growing library of short clips covering gameplay or just the funny stuff we do - tik-tok
Lounge to share your thoughts and opinions about the game - discord
Place to discuss the game, see extra content - reddit
See you at the club!
NecroBouncer | Relic Idea Contest
Welcome back to the club!
Inspiration for relics during development came in all shapes and forms - from extensive research to shower thoughts.
We already have 250 relics, not including cursed versions of some of them. But we could always use more ideas from our community.
So here we’d like to announce a contest for all NecroBouncer players.
Rules are rather simple and straightforward:
Play prologue, collect relics and try and come up with an idea for an original relic that should be added to the game.
Vote for other players’ suggestions by reacting with a thumbs up. (No voting manipulation)
Wait till November 11th for the results. They will be posted in the same channel.
Winner with the most upvotes gets a free key for the NecroBouncer full game.
Winner should have his DMs in Discord open. If we don’t get a reply from the winner in 24 hours - we’ll transfer the prize to the suggestion with 2nd best result.
The winner’s relic will be added to the game before the release.
The prologue is an extensive upgrade over the demo with new content for club members to explore:
the 2nd floor of the club with a sneak peek at the boss at its end!
the whole tenyards 250 relics to collect and combine!
working and tested Twitch integration - let your viewers vote on relics, give health or spawn enemies or even be the enemies themselves!
Wait no longer - play the NecroBouncer Prologue NOW and join the club! The party is just getting started!
Plus, as a bonus - go and get the free Wallpaper Engine background, it's a spooky one ːsteamhappyː: https://steamcommunity.com/sharedfiles/filedetails/?id=2874302672
As always, we welcome each and every one of our readers to join the club on social media:
Place for us to share gameplay footage, work-in-progress material and all kinds of sneak peeks - twitter
A growing library of short clips covering gameplay or just the funny stuff we do - tik-tok
Lounge to share your thoughts and opinions about the game - discord
Place to discuss the game, see extra content - reddit
See you at the club!
NecroBouncer | Halloween background for Wallpaper Engine
Welcome to the club!
We've made a wallpaper for the users of Wallpaper Engine: https://steamcommunity.com/sharedfiles/filedetails/?id=2874302672
The wallpaper includes a countdown to the NecroBouncer Prologue release date, which comes out later this week, on October 13th (if only it was Friday, but one can only dream).
As always, we welcome each and every one of our readers to join the club on social media:
Place for us to share gameplay footage, work-in-progress material and all kinds of sneak peeks - twitter
A growing library of short clips covering gameplay or just the funny stuff we do - tik-tok
Lounge to share your thoughts and opinions about the game - discord
Place to discuss the game, see extra content - reddit
See you in the club!
NecroBouncer | Room Types #2
Welcome to the club!
In the previous article, we covered the four available rooms in NecroBouncer. Today we are back with information about the rest of them: Relic Hunt, King of the Hill, Plates & Idols.
Each of them presents a challenge, especially if you are far into your playthrough.
These rooms will make along with the relics and power-ups you get along the way will make each run of the game unique.
Relic Hunt
This room actually consists of up to four mini-levels. Your goal is to avoid the obstacles and get to the end of each consecutive level. At the end of the said level you will be given two options: either to take the relic and leave the Hunt or delve deeper for a chance to get a better relic.
King of the Hill
The premise is very simple - stand on the designated spot till the completion bar is filled. The moment it is filled - all the remaining enemies on screen will be destroyed. You just have to survive long enough.
Plates
From one to five pressure plates will spawn in the room. When pressed - they spawn enemies (the amount depends on your progress and the difficulty of the room). You can either deal with enemies on plate-by-plate basis or just rush through all of them and deal with a horde of enemies - the choice is up to you.
Idols
Three plus golden statues will appear. When you break the statue - it will spawn enemies (i.e. golden statue of a blacksmith will spawn a blacksmith). The trick is - with every statue your break - the rest of the grow large, spawning more enemies upon destruction.
As always, we welcome each and every one of our readers to join the club on social media:
Place for us to share gameplay footage, work-in-progress material and all kinds of sneak peeks - Twitter
A growing library of short clips covering gameplay or just the funny stuff we do - Tik-Tok
Lounge to share your thoughts and opinions about the game - Discord
Place to discuss the game, see extra content - Reddit
See you next time!
NecroBouncer | Fixing the control
The development was going pretty good for the most part, already finished most of the game so there were just a bunch of bug fixes and polishing left to be done. There was still one big issue that was worrying me though, but it seemed like it didn't cause that many problems, which was the case until we released the demo.
At that point, the buggy input system and incomplete controller support got reported too many times to be ignored and I decided to just go ahead and move the project to a much much newer version of the game engine, mostly so I get access to a better foundation for the input system.
The old settings menu and first look at trying to figure out gamepad support in Unity
As expected, the change to a newer engine sprung up a bunch of smaller and bigger problems, but on a quick test run, I was actually pleased with the amount and severity of them, so that went pretty well. Now I had to completely scrap the old input system and UI navigation and start from scratch… yeah… that was way scarier, especially when I remembered how much time I spent building the previous one.
The actual size of one of the log files and the number of lines of info in it.
But, to my delight, I learned a lot the first time I was doing this, and the new Unity input system package is pretty amazing. There was a bunch of documentation reading and tutorial watching in order, but after setting up some basic stuff, I was already super happy to see some controllers responding that just didn’t previously.
So at this point, I decided just to delete the old system from the game completely and start building the new one from the ground up. This resulted in probably one of my most stressful and work-loaded couple of days, during which, even if I went to sleep, I could barely relax enough to get any. So for the most part, I was just trying to focus, listen to some podcasts or sitcoms in the background, and power through the whole thing.
After the first 2 days, the new input system was basically fully functional, you could control the game, and navigate the UI and I also added the previously unavailable option to play with the mouse, which felt really great to play with, so that was a nice pick-me-up. But, there were still a billion issues that needed to be resolved, along with two major functionalities - rebinding and UI button icons, that change according to your binding.
New controls menu
Thankfully again, the newer system was way better prepared for this stuff too, so the setup for rebinding was done way quicker this time around, and also it was made way more solid. From that foundation, the UI icons were also somewhat of a breeze.
Using mouse controls to select relic at a start of a new run
Last but not least, I wanted to add a controllable cursor for the gamepads, so the UI can be controlled in the same way as a mouse and gamepad, so that was another challenge. Still, after putting in enough hours, it turned out pretty great and the game again felt way better and most importantly, less prone to bugs.
Enabling mouse aim is now one click away and here is how it looks in-game
In conclusion, after the change was done, I was extremely happy I did it, even though the situation was pretty rough. Changing something so crucial to your game is always daunting since it’s interconnected to every nook and cranny of the project. I am still facing and fixing some issues that arose from this change, but the amount of stuff this made better and the number of bugs that got fixed in the process were definitely worth it!
Consider checking out our other socials and learn more about the game!
About NecroBouncer Rogue-like dungeon crawler where you have a chance to play as a necromancer, who works as a bouncer in a dungeon club. Choose your path, try out endless builds, and go on to defeat hardcore bosses to acquire and unleash their powers on hordes of enemies!
Place for us to share official art, work-in-progress material, and sneak peek of all kinds - Twitter. Place to share your thoughts and opinions about the game - Discord.
NecroBouncer | Developer Livestream #2
Hello friends!
Taking part in Steam Next Fest along with other awesome games, we are happy to announce that you will see NecroBouncer live stream which will start 06.17 10:30 PM (PST)! In order to celebrate the fest, we are going to stream 24/7!
Join us and let your friends know about the event! Ask any questions about the game if you have them, during the stream.
About NecroBouncer Rogue-like dungeon crawler where you have a chance to play as a necromancer, who works as a bouncer in a dungeon club. Choose your path, try out endless builds, and go on to defeat hardcore bosses to acquire and unleash their powers on hordes of enemies!
Place for us to share official art, work in progress material and all kinds of sneak peaks - Twitter. Latest and greates from behind the barstand - Instagram. Place to share your thoughts and opinions about the game - Discord.
NecroBouncer | Developer Livestream #1
Hello friends!
Taking part in Steam Next Fest along with other awesome games, we are happy to announce that you will see NecroBouncer live stream which will start 06.14 10:30 PM (PST)! In order to celebrate the fest, we are going to stream 24/7!
Join us and let your friends know about the event! Ask any questions about the game if you have them, during the stream.
About NecroBouncer Rogue-like dungeon crawler where you have a chance to play as a necromancer, who works as a bouncer in a dungeon club. Choose your path, try out endless builds, and go on to defeat hardcore bosses to acquire and unleash their powers on hordes of enemies!
Place for us to share official art, work in progress material and all kinds of sneak peaks - Twitter. Latest and greates from behind the barstand - Instagram. Place to share your thoughts and opinions about the game - Discord.