NecroBouncer cover
NecroBouncer screenshot
Genre: Hack and slash/Beat 'em up, Indie

NecroBouncer

NecroBouncer | Steam Next Fest

Greetings, fellow visitors of our fine establishment!

Bartender and the NecroBouncer are most proud to announce our participation in Steam Next Fest!

It is a great opportunity provided by Steam for us to present the game to a wider audience.

Our FREE DEMO will go live day one of Steam Next Fest, keep an eye out for its release!

https://store.steampowered.com/app/1786830/NecroBouncer

About NecroBouncer
Our game is a mojito-fresh take on the classic pixelated rogue-like with countless relic to collect, rooms to explore, enemies to bounce!

We also wanted to remind our lovely audience that NecroBouncer started an official Discord server to build a dedicated and enthusiastic community around the game to share our experience in game, discuss it, share gameplay content, fan art and whatever else that we come up with!

We encourage you to talk to other members in discussions, report bugs, ask for help and so on! Feel yourselves at home!

Make sure you’ve joined our official subreddit too:
NecroBouncer on Reddit

You can also find us on other social media:
NecroBouncer on Twitter
NecroBouncer on Instagram

Thank you!

NecroBouncer | Room Types

I welcome you once again to our small corner of the underworld to tell you yet another story.
It won’t cover the topic completely, so you will still have to explore the game for yourself and learn more. Without further ado, may I present the topic of today’s post - the Room types!

Before we continue, I do recommend checking out our socials and learn more about the game!

https://store.steampowered.com/app/1786830/NecroBouncer/

While we do have a plentitude of rooms for visitors to explore, I’ll talk about some of them:







Let's have a look at which room has to offer:

Seal the portals


Three to six pillars (depending on difficulty) will spawn in this room, and three corresponding portals. You will have to move those pillars by attacking them, into their correct slots. After 15 seconds, all the remaining opened portals will spawn enemies and pillars will lock in place.



Charge the pylon


In the middle of this room will be a pylon that is currently turned off. You will have to defeat enemies, which, upon death, will charge the statue a little bit. Enemies will just keep spawning in groups. When the statue is fully charged, it will turn on killing all the remaining enemies.



Destroy


In this room, you will have to destroy enemy respawn crystals, which will spawn enemies every 15 seconds.



Bounce


This will be the normal “defeat all enemies” room type. Enemies will spawn in waves. The longer you are in your playthrough - the more enemies you have to beat.



As I said before - choice is plentiful and rooms covered here are just a part!

Hope you enjoyed this excourse, we’ll share more content like this later and demo will come out soon, so stay tuned!

Please, consider wishlisting the game and thank you once more for taking your time to join us on the journey of a NecroBouncer!


Necrobouncer | Outfits

Fellow visitors, welcome!



I welcome you to our small corner of the underworld once more to tell you another story.
Maybe I’d like to do it as big as the previous one. Yet, the topic at hand is not as vast as the history of this place came to be. Without further ado, may I present the topic of today’s post - the Outfits!

Before we continue, I do recommend to check out our socials and learn more about the game!

While the NecroBouncer started his job at the bar in Devil knows what, we all know - every wardrobe is due an upgrade at some point. Choice is not that big - three outfits in total but we take quality over quantity any day. They are unlocked by playing the game, yet I suggest we keep exact conditions of unlocking a little secret, just not to spoil too much information in advance.

Let’s see what each outfit is all about.

Base outfit




Nothing fancy, yet very decent. We had to start with something.

Green skin, purple tie and brown cloak. You will have it until you unlock further two later down the line.

Gameplay wise:



  • Starting HP will be 6
  • Starting maximum energy is 20
  • Gives you an ability to summon 4 zombies that will attack nearby enemies.


Caster




This one is a choice for someone with an intention to shock the audience, pun intended.

Gameplay wise:



  • Starting HP will be 4
  • Starting maximum energy is 30
  • Has an ability called Zap which allows you to turn into a ball of lightning and zap in a straight line, damaging enemies that get hit.


A more skillful bouncer can make use of extra energy.

Corrupted




Would you just look at him, he is pretty much cursed and could give a damn about it.

Outfit for people who go all in or nothing.

Black & red - color combo that will strike fear into hearts of all unlucky individuals that bothered you during the shift.

Gameplay wise:



  • Starting energy is 20
  • Starting max HP is 0, but instead he starts with 6 soul HP (temporary hit points, shall we say)
  • Abilities cost Soul HP instead of energy to cast
  • Whenever you fill full energy capacity -> it will drop back to 0 and give 1 Soul HP instead
  • His ability will be “Implode”, which will deal AOE damage around him and fear enemies that get hit, making them run away.


Like I said in the beginning - choice might not be very big, yet every outfit, even the standard one has its own charm so NecroBouncer can choose whichever he sees fit in a particular scenario before shift starts, as long as he unlocked it in one of the previous runs.

Hope you enjoyed excourse into outfits, we’ll share more content like this later, so stay tuned!

Please, consider wishlisting the game and thank you once more for taking your time to join us on the journey of a NecroBouncer!




Necrobouncer | Making of

Creating NecroBouncer was definitely a long process. You wouldn't believe it now, but this actually started as a much simpler mobile game idea, more similar to clicker games than anything else. Luckily for the game, I was able to convince everyone at Alchemy Sheep that making this a roguelike would be so much cooler. The task was in fact pretty trivial since I am the only member of that particular studio. This of course brought with it a great undertaking of rebuilding most systems from the ground up, but in the end, it was all worth it!


Trying out the actual look on the necromancer

Since I didn't have a super clear vision for what the game would be in its final stage, I let the development process shape the game. All of the small and big changes were made because of countless testing sessions, feedback from friends and strangers, ideas from long showers and car rides and it all just nurtured and grew the game to be the most horrifically hard experience you can imagine! But thankfully, people besides me started trying out the game as well and I started to fix that issue.


Creating the first boss

Even though the development started in 2017, the actual design of the game, as it stands today, started fleshing out in late 2019. The game got its first cover art, a bunch of in-game visuals were greatly improved and the game started to look more and more like it does today. Because of Mari, the artist of that cover art, the necromancer even got a tie around his neck and the dungeon club was joined by his faithful NecroCat.


Mari Souto’s work on the cover art

There were a lot of challenges for a solo indie developer, but slowly and surely, the game started to take shape. At the beginning, the necromancer used to be a ranged character, and a lot of early ideas were bound to that mechanic, but like a lot of other things, this too got changed drastically after finding better and more entertaining ways of making the game challenging and fun.


Always many unwanted guests to bounce!

After finishing up most of the basic systems, I added a bunch of relics and even in the first 30, some really insane combinations popped up. Now at the current number of over 200 relics, 4 combinable power gems and 3 uniquely cool outfits, I can safely say that there is a lot more to discover than ever before.


First relics!

In late 2021, I finally created the steam page for the game. Soon after that, the awesome people from Ravenage contacted me about publishing and I am super happy to say that from that moment on, they are helping me make this game as good as possible and we also set up a release window in Q2 2022.

I am pleased to announce our partnership with publisher Ravenage – a team of very talented and experienced professionals, whose portfolio includes many projects that have won many international awards and nominations.Their team will help me to bring this game to a larger audience and let everyone know that it is nothing like spending your night in a bar with NecroBouncer.

If you want to know more, follow us on our socials! We are also planning to share a roadmap with you soon, so stay tuned for that!

Also, if you like the game, be sure to wishlist it, so you can start bouncing as soon as possible!