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Genre: Simulator, Adventure, Indie

Need to Know

Need to Know v1.23.3 Update - Changelog

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

Apologies for the usability issue in v1.23.2, this has now been fixed in v1.23.3.

For a list of the changes made in v1.23.3, see below:

  • Fixed issue where some parts of the UI were unresponsive to player interaction

For a list of the changes made in v1.23.2, see below:

  • Added clearer indicator that suspects can be closed (using button on suspect card)
  • Added later-stage protagonist character faces in player face selection, so player can see what the character will look like later in the game immediately
  • Changed display of player selection UI
  • Changed early tutorials to allow dialogue to be skipped, to reduce/remove waiting time
  • General bugfixes and typo fixes

Need to Know v1.23.2 Update - Changelog

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.23.2, see below:

  • Added clearer indicator that suspects can be closed (using button on suspect card)
  • Added later-stage protagonist character faces in player face selection, so player can see what the character will look like later in the game immediately
  • Changed display of player selection UI
  • Changed early tutorials to allow dialogue to be skipped, to reduce/remove waiting time
  • General bugfixes and typo fixes

Need to Know v1.23.1 Update - Changelog

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.23.1, see below:

  • Added additional ‘welcome’ emails for player loyalty cards later in the game
  • Added suspect outcome display to mission summary, allowing player to review outcomes at leisure
  • Changed how suspect outcomes work, so that when a power is used, the outcome is immediately displayed, and reviewable by hovering over suspect dot
  • Changed appearance of suspect details on map for more neatness and clarity
  • Removed post-mission suspect outcome display, to reduce waiting time between missions (outcomes moved to other places as mentioned above)
  • Moved Peepr to the side of the screen during missions, to prevent him from getting in the way
  • Fixed issue with repeated dialogue in first Skeleton Key mission
  • General bugfixes and typo fixes

Need to Know v1.23.0b Update - Changelog

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

To access this update, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option. This beta version is also available for GOG Galaxy users.


For a list of the changes made in v1.23.0b, see below:

  • Added additional ‘welcome’ emails for player loyalty cards later in the game
  • Added suspect outcome display to mission summary, allowing player to review outcomes at leisure
  • Changed how suspect outcomes work, so that when a power is used, the outcome is immediately displayed, and reviewable by hovering over suspect dot
  • Changed appearance of suspect details on map for more neatness and clarity
  • Removed post-mission suspect outcome display, to reduce waiting time between missions (outcomes moved to other places as mentioned above)
  • General bugfixes and typo fixes

Need to Know v1.22.3 Update - Changelog

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.22.3, see below:

  • Added ‘Cancel’ button to rule selection, to more clearly allow rule selection to be canceled without clicking on evidence again
  • Fixed issue where rules panel would prevent lower Power from being selected
  • Fixed issue where Peepr’s clickable region would reach below him and partly cover the assignment panel open tab, causing accidental opening of tutorial panel
  • Fixed unclear rule in Operation Hilltopper 3 which suggested a non-existent suspect could be found
  • General bugfixes and typo fixes

Need to Know now 15% off for Halloween Sale! Plus update v1.22.2 changelog

To celebrate Halloween, along with all the updates and improvements we’ve made to Need to Know since release, Need to Know is currently available at a special sale price until Thursday November 1 at 10am PST - if you've been waiting for some updates or a sale to try it out, now's your chance! Check out the store page for more.

v1.22.2 changelog


Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.22.2, see below:

  • Added icon next to previously-purchased items in phone for quicker reference
  • Disabled home mission briefing overlay during dating conversations for ease of use
  • Fixed display issue on logout
  • General bugfixes and typo fixes

Need to Know v1.22.1 Update - Changelog

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.22.1, see below:

  • Changed assignment panel so that it no longer automatically drops down after making rule selection
  • Changed percentage of foreign-born suspects within USA
  • Fixed issue with suspect name generator, where an unrealistic percentage of suspects would have first-names as surnames, like “John” or “Scott”
  • Fixed issue in end-game missions where player could sometimes proceed without finding any data
  • Fixed issue where game could save on conversation with Geeb Wellfleet, and if player did not have enough money, they would be unable to progress and save game would be stuck (also retroactively fixes save games affected by this issue)
  • General bugfixes and typo fixes

Original Soundtrack available now! Plus v1.22.0 changelog

Need to Know’s soundtrack is now available!



Byron has done an incredible job in capturing the scope of the world, using an exciting range of tones and instruments. For this release, he’s curated a large list of tracks from the game, before condensing and streamlining them for the album.

We're so happy with the work Byron has done on the soundtrack, and if you want to get your hands on it:

  • Backers from Clearance Level 8 to 0 can find a download and Steam key on their Humble page for Need to Know (where you downloaded the game)
  • Everyone else can visit the Steam page or our website. If you already have Need to Know in your Steam account, you can purchase the soundtrack at a discount!

The soundtrack is available on Humble in MP3, FLAC and WAV formats, and on Steam in FLAC format.

Click to visit the soundtrack on Steam or on our website.

Need to Know v1.22.0 Changelog


Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.22.0, see below:

  • Added daily summary at end of day which shows player’s daily compliance change, financial situation and home mission status
  • Added outcomes to home missions for each darknet trader, depending on whether the player sold data to that buyer or not
  • Added clearer visual indicator to show how to proceed when receiving email when on the bus at start of the game
  • Fixed unclear evidence in WeakSpot
  • Fixed hidden helper suspects in Operation PeacefulTransition 2
  • Fixed issue where live evidence raycasts would be blocked by evidence displayed behind it, preventing it from being selected until the evidence was moved
  • Fixed a couple of suspect names in endgame missions
  • General bugfixes and typo fixes

Need to Know v1.22.0b2 Update - Changelog

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

To access v1.22.0b2, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option.

For a list of the changes made in v1.22.0b2, see below:

  • Added clearer visual indicator to show how to proceed when receiving email when on the bus at start of the game
  • Fixed issue where daily summary would sometimes not disappear when moving to next day
  • General bugfixes and typo fixes

Need to Know v1.21.4 & v1.22.0b Updates - Changelog

Thanks so much for your continued feedback and bug reports! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.21.4, see below:

  • Added Crossmatch tutorial to Peepr tutorial list
  • Added more guided explanation of Crossmatch mission type to Operation ColdGrave
  • Fixed issue with Fyre app that could prevent game from progressing
  • General bugfixes and typo fixes



To access v1.22.0b, right-click on the game in Steam and select 'Properties', then go to 'Betas', and select the 'beta - Dev testing' option.

For a list of the changes made in v1.22.0b, see below:

  • Added daily summary at end of day which shows player’s daily compliance change, financial situation and home mission status
  • Added outcomes to home missions for each darknet trader, depending on whether the player sold data to that buyer or not
  • General bugfixes and typo fixes