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Genre: Simulator, Adventure, Indie

Need to Know

Need to Know v1.11 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Thanks so much for your continued bug reports and feedback! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.11, see below:

  • Increased height of travel data panel to prevent player from missing entries that require scrolling
  • Increased height of bank records panel to prevent player from missing entries that require scrolling
  • Changed TripWire failstate description to more clearly explain why it’s a failstate
  • Changed mission music in Operation AwayBase 1 & 3 to better match mission tone
  • Changed mission music in GoodConversation to better match mission tone
  • Fixed issue with multiple relationships showing as current far too often
  • Fixed issue with relationship durations not displaying correctly
  • Fixed issue with unrealistic frequency of same-sex relationships
  • Fixed missing mission music in RushHour, DamageControl, Operation EchoWell 2
  • Fixed issue where mission briefing panel could occasionally get stuck open when starting a mission, preventing the player from continuing
  • Fixed issue with a mission rule in Operation BadHombres
  • Fixed evidence issue in Operation BadHombres
  • Fixed conversation typo after Operation ColdGrave
  • Fixed ‘SURNAME’ heading over first names in female player creation
  • General bugfixes and typo fixes

Need to Know v1.10 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.

For a list of the changes made in v1.10, see below:

  • Improved some unclear evidence rules in InsideIntel
  • Fixed issue in Unlimited Power where suspect evidence would not all be shown, making it impossible to know which information is relevant
  • Fixed repeated dialogue before Operation ColdGrave
  • Fixed issue in RushHour where suspects would appear in the same order each time
  • Fixed issue where dating app would start part-way through available dates, preventing ability to respond to some available people
  • Fixed evidence issue in Operation BadHombres
  • Fixed evidence issue in The Bazaar
  • Fixed evidence issue with Maracaibo evidence in Operation ColdGrave
  • General bugfixes and typo fixes

Need to Know v1.09 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.

For a list of the changes made in v1.09, see below:

  • Improved game saving to prevent possibility of old save game being deleted if new save failed
  • Simplified Rialto app evidence page to make actions clearer
  • Removed unnecessary buttons from Rialto app evidence page
  • Changed briefing of MailingIn mission to more clearly explain use of Assay tool in the mission
  • Fixed display issue with travel evidence where it would be displayed illegibly when added to STRONGBOX
  • Fixed issue where phone call with crush character on November 11, 2019 would not display with any dialogue options
  • General bugfixes and typo fixes

Need to Know v1.08 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.

For a list of the changes made in v1.08, see below:

  • Added guided tutorial to first home mission, to explain home missions overall, including Rialto app and Midstream tool
  • Added extra description to briefing of Operation BadHombres 2, to remind player about how this mission mechanic works
  • Changed Operation AwayBase 3 briefing to better explain powers in the mission
  • Fixed issue where some notifications like ‘Game Saved’ were not showing up due to change made in v1.07
  • Fixed issue where Peepr tutorial lines could be skipped by clicking ‘Escape’, which would prevent the tutorial from finihsing properly
  • Fixed issue with repeated characters where there birthdate would appear as (01-01-0001)
  • Fixed a couple of evidence rule issues in Operation ColdGrave
  • General bugfixes and typo fixes

Need to Know v1.07 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.

For a list of the changes made in v1.07, see below:

  • Changed day start transition to be faster to reduce waiting time
  • Changed suspect open animation to be faster to reduce waiting time
  • Changed suspect open animation to show evidence buttons faster to reduce waiting time
  • Changed suspect close animation to be faster to reduce waiting time
  • Fixed (tentatively) issue with game preventing proceed when unlocking some new evidence or powers
  • Fixed issue with phone notifications appearing then disappearing suddenly
  • Fixed jerky animation of suspect dots when fading in
  • Fixed issue with some evidence losing track of previous BlackSheep and DeepLink usage when reloading a suspect, causing problems in Operation AwayBase 3
  • Fixed positions of some locations in Alaska, which were appearing outside of the map
  • Fixed issue with an unallocated message timestamp, which was causing some message times to be wrong
  • Fixed issue with some Fyre profiles & conversations repeating in next home mission
  • Fixed a sound bug introduced in v1.06, where a ‘ding’ was playing on every scene transition
  • Fixed small lag between mission start overlay and mission wave overlay which suggested player could start the mission, but then annoyingly interrupted any action
  • Fixed evidence rule issue in Operation HelpingHands
  • General bugfixes and typo fixes

Need to Know v1.06 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can post them in the discussions here or visit this board to post them.

For a list of the changes made in v1.06, see below:

  • Added significantly more generatable CodeX notes for suspects for more detail and immersion, and to prevent repetition
  • Reduced waiting time before messaging conversations
  • Fixed missing Frank Talby in some interior scenes in CL3 & CL2
  • Fixed issue with new tutorial in first work mission where it was possible to start mission before Peepr tells you to, which would cause the tutorial to get stuck and not advance
  • Fixed issue with new tutorial in first work mission where selecting BlackSheep through the bottom selector would not advance the tutorial
  • Fixed issue with rank Clearance Level not immediately changing between Clearance Levels
  • Fixed issue with incorrect name generation in Messaging/Call Transcript evidence types, causing evidence to be marked as missed despite not visibly matching any rule
  • Fixed problem with evidence generation what would occasionally give suspects multiples of evidence types that should only have 1 set, like Personal Network
  • Fixed ambiguity with an evidence rule in BorrowedSugar
  • Fixed issue with an evidence rule in Operation HealthyGlow
  • Fixed issue with an evidence rule in Under the Rock
  • Fixed issue with an evidence rule in Sleeping
  • Fixed issue with music volume slider only changing volume temporarily
  • General bugfixes and typo fixes

Need to Know v1.05 Update - Changelog

This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Thanks once again for your bug reports and feedback! If you have any bug reports or suggestions to make - you can visit this board to post them.

For a list of the changes made in v1.05, see below:

  • Added extended tutorial to first work mission, which is more guided and explains various elements of gameplay
  • Improved clarity of some evidence in Scramble mission
  • Removed immediate display on unlocked evidence types on first mission, which could be confusing/jarring
  • Changed some suspects in EyesOnPrize mission to not require a power, to make evidence crossmatching easier to complete properly
  • Fixed issue with Operation AwayBase 2 being skipped in some cases
  • Fixed issue with an evidence rule in Operation HillTopper
  • Fixed issue with an evidence rule in DamageControl
  • Fixed issue with an evidence rule in BadHombres
  • Fixed issue with an evidence rule in MailingIn
  • Fixed issue with GoodConversation mission where opening ‘Interrogation Mission’ tutorial would end the mission immediately
  • Fixed incorrect mission type classification of EyesOnPrize
  • Fixed issue where Fyre suspects would sometimes appear as different people inside home missions
  • Fixed issue where gender of Fyre profiles would not match gender of player’s crush
  • Fixed unclear Clearance Level access display on mission summary
  • Fixed occasional blank display of contact names in message and email data
  • Fixed evidence overflow/inaccessibility for some dating evidence
  • Fixed text overflow on Program Name for ‘Open Fire’ power information
  • Fixed text overflow on dater rating in Fyre app
  • General bugfixes and typo fixes

Need to Know v1.04 Update - Changelog

This update is the third in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.

For a list of the changes made in v1.04, see below:

  • Added Seb Goff face to phone call dialogue
  • Added rule to Operation PaperCrown 3 to make it clearer that you can find Roger Morkam
  • Changed random generation seeding to prevent some suspect locations from repeating
  • Changed speed of Skeleton Key login to speed up the process and reduce waiting time
  • Changed some bank transaction details in Operation HillTopper 2 to make it clearer that some transactions are definitely the same as each other
  • Reduced punishment for not selling data each day in home missions
  • Disabled blurring of suspect faces in introduction mission
  • Fixed issue with Deeplink tool where correct STRONGBOX links would be wrongly marked as ‘Missed’ if specific pieces of evidence were in the STRONGBOX at the same time
  • Fixed incorrect username for Seb Goff in home misison briefing
  • Fixed display issue where some website names were being truncated, causing missed evidence
  • Fixed issue where part of a website name could be truncated in the mission summary, making it unclear to the player why they were wrong
  • Fixed unavailability of ASSAY tool in Operation PaperCrown 3
  • Fixed issue with an evidence rule in Operation HelpingHands 2
  • Fixed issue with an evidence rule in Operation NewFriends
  • Fixed issue with an evidence rule in VIP Access
  • Fixed issue with Frank Talby referring to suspects by number after interview mission, despite forced order being removed in v1.03
  • Fixed issue where Speedrun mission race would continue after logging out and loading different mission
  • General bugfixes and typo fixes

Need to Know v1.03 Update - Changelog

This update is the second in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Our current priority is working on a clearer and expanded tutorials which will show the player what they need to do much more clearly, and should clear up a lot of the confusion that some players are experiencing.

Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.

For a list of the changes made in v1.03, see below:

  • Added directed tutorial to prologue scene
  • Added directed tutorial to interview mission
  • Improved briefings in Operation HillTopper 2, Operation HillTopper 3 and Rush Hour missions to better explain the new tools and mission types being introduced
  • Improved visual indication that ID card needs to be clicked on to close the personal timeline
  • Reinstated missing conversation with Sister in CL9
  • Disabled unnecessary/confusing ‘Safe’ power in Rush Hour mission
  • Disabled all mission tools until they are first needed
  • Fixed evidence error in WeakSpot mission
  • Fixed issue with existing save games where Renege would not make offers for data in home missions
  • Fixed issue where ‘Rank in Clearance Level’ would sometimes still show previous Clearance Level
  • Fixed issue where mission summary rule would say “Use Blacksheep” even if the rule was a Deeplink rule
  • Fixed issue in RushHour where Deeplink could not be due to incorrect identification of max evidence
  • Fixed issue where cents value of two linked transactions would not match
  • Fixed issue where some text overlapped itself
  • Fixed issue in game start montage where pressing Esc would open menu and pause, but menu was hidden out of view
  • Fixed issue in game start montage where right click would open the tool selector
  • Fixed issue where one date in game start montage was out of order
  • Fixed issue where later missions would be shown in timeline after loading an earlier save game
  • Fixed issue when loading game where phone messages would be duplicated
  • Fixed issue when loading game where some scenes would be skipped
  • Phone wallpaper selection now works properly
  • Slowed in-game clock during missions
  • General bugfixes and typo fixes

Need to Know v1.02 Update - Changelog

This update is the first in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to various feedback and reports. Our current priority is working on a clearer and expanded tutorial which will show the player what they need to do much more clearly, and should clear up a lot of the confusion that some players are experiencing.

Thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit
this board to post them.

For a list of the changes made in v1.02, see below:


  • Removed failstate from interview mission
  • Added instruction “Use X tool” to rules explain verbally which tool should be used (For example, “Use Blacksheep tool”), in addition to the existing tool icon
  • Disabled DEEPLINK tool is until it is actually first required
  • Disabled selection of second list of rules for DEEPLINK rules - this makes it clearer which rule the player should select when using the tool
  • Increased STRONGBOX data cap to 9, to allow more data to be stored in STRONGBOX at once
  • Moved STRONGBOX further to side of the screen so it no longer covers over evidence
  • Added tooltip explanation to explain when data cannot be added to STRONGBOX
  • Improved usability of Rialto app by auto-offering data to buyers - the player no longer needs to click ‘Offer Data’
  • Fixed issue with Renege in Rialto marketplace, where Reneger would erroneously appear in briefing, but would not offer for data or have her relationship rating change
  • Fixed issue where aspect ratios other than 16:9 could cause parts of the screen to be cut off until the aspect ratio was changed manually
  • Fixed issue where for aspect ratios other than 16:9, vertical lines from player card and exterior scene were not meeting exactly behind the seal
  • Fixed an evidence issue in Operation HealthyGlow where evidence was marked as missed when it was actually not suspicious
  • Fixed issue where some dates for employment evidence were not displaying correctly
  • General bugfixes and typo fixes