This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Thanks so much for your continued bug reports and feedback! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.11, see below:
Increased height of travel data panel to prevent player from missing entries that require scrolling
Increased height of bank records panel to prevent player from missing entries that require scrolling
Changed TripWire failstate description to more clearly explain why it’s a failstate
Changed mission music in Operation AwayBase 1 & 3 to better match mission tone
Changed mission music in GoodConversation to better match mission tone
Fixed issue with multiple relationships showing as current far too often
Fixed issue with relationship durations not displaying correctly
Fixed issue with unrealistic frequency of same-sex relationships
Fixed missing mission music in RushHour, DamageControl, Operation EchoWell 2
Fixed issue where mission briefing panel could occasionally get stuck open when starting a mission, preventing the player from continuing
Fixed issue with a mission rule in Operation BadHombres
Fixed evidence issue in Operation BadHombres
Fixed conversation typo after Operation ColdGrave
Fixed ‘SURNAME’ heading over first names in female player creation
General bugfixes and typo fixes
Need to Know v1.10 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can also visit this board to post them.
For a list of the changes made in v1.10, see below:
Improved some unclear evidence rules in InsideIntel
Fixed issue in Unlimited Power where suspect evidence would not all be shown, making it impossible to know which information is relevant
Fixed repeated dialogue before Operation ColdGrave
Fixed issue in RushHour where suspects would appear in the same order each time
Fixed issue where dating app would start part-way through available dates, preventing ability to respond to some available people
Fixed evidence issue in Operation BadHombres
Fixed evidence issue in The Bazaar
Fixed evidence issue with Maracaibo evidence in Operation ColdGrave
General bugfixes and typo fixes
Need to Know v1.09 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.
For a list of the changes made in v1.09, see below:
Improved game saving to prevent possibility of old save game being deleted if new save failed
Simplified Rialto app evidence page to make actions clearer
Removed unnecessary buttons from Rialto app evidence page
Changed briefing of MailingIn mission to more clearly explain use of Assay tool in the mission
Fixed display issue with travel evidence where it would be displayed illegibly when added to STRONGBOX
Fixed issue where phone call with crush character on November 11, 2019 would not display with any dialogue options
General bugfixes and typo fixes
Need to Know v1.08 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.
For a list of the changes made in v1.08, see below:
Added guided tutorial to first home mission, to explain home missions overall, including Rialto app and Midstream tool
Added extra description to briefing of Operation BadHombres 2, to remind player about how this mission mechanic works
Changed Operation AwayBase 3 briefing to better explain powers in the mission
Fixed issue where some notifications like ‘Game Saved’ were not showing up due to change made in v1.07
Fixed issue where Peepr tutorial lines could be skipped by clicking ‘Escape’, which would prevent the tutorial from finihsing properly
Fixed issue with repeated characters where there birthdate would appear as (01-01-0001)
Fixed a couple of evidence rule issues in Operation ColdGrave
General bugfixes and typo fixes
Need to Know v1.07 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.
For a list of the changes made in v1.07, see below:
Changed day start transition to be faster to reduce waiting time
Changed suspect open animation to be faster to reduce waiting time
Changed suspect open animation to show evidence buttons faster to reduce waiting time
Changed suspect close animation to be faster to reduce waiting time
Fixed (tentatively) issue with game preventing proceed when unlocking some new evidence or powers
Fixed issue with phone notifications appearing then disappearing suddenly
Fixed jerky animation of suspect dots when fading in
Fixed issue with some evidence losing track of previous BlackSheep and DeepLink usage when reloading a suspect, causing problems in Operation AwayBase 3
Fixed positions of some locations in Alaska, which were appearing outside of the map
Fixed issue with an unallocated message timestamp, which was causing some message times to be wrong
Fixed issue with some Fyre profiles & conversations repeating in next home mission
Fixed a sound bug introduced in v1.06, where a ‘ding’ was playing on every scene transition
Fixed small lag between mission start overlay and mission wave overlay which suggested player could start the mission, but then annoyingly interrupted any action
Fixed evidence rule issue in Operation HelpingHands
General bugfixes and typo fixes
Need to Know v1.06 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can post them in the discussions here or visit this board to post them.
For a list of the changes made in v1.06, see below:
Added significantly more generatable CodeX notes for suspects for more detail and immersion, and to prevent repetition
Reduced waiting time before messaging conversations
Fixed missing Frank Talby in some interior scenes in CL3 & CL2
Fixed issue with new tutorial in first work mission where it was possible to start mission before Peepr tells you to, which would cause the tutorial to get stuck and not advance
Fixed issue with new tutorial in first work mission where selecting BlackSheep through the bottom selector would not advance the tutorial
Fixed issue with rank Clearance Level not immediately changing between Clearance Levels
Fixed issue with incorrect name generation in Messaging/Call Transcript evidence types, causing evidence to be marked as missed despite not visibly matching any rule
Fixed problem with evidence generation what would occasionally give suspects multiples of evidence types that should only have 1 set, like Personal Network
Fixed ambiguity with an evidence rule in BorrowedSugar
Fixed issue with an evidence rule in Operation HealthyGlow
Fixed issue with an evidence rule in Under the Rock
Fixed issue with an evidence rule in Sleeping
Fixed issue with music volume slider only changing volume temporarily
General bugfixes and typo fixes
Need to Know v1.05 Update - Changelog
This update is the next in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Thanks once again for your bug reports and feedback! If you have any bug reports or suggestions to make - you can visit this board to post them.
For a list of the changes made in v1.05, see below:
Added extended tutorial to first work mission, which is more guided and explains various elements of gameplay
Improved clarity of some evidence in Scramble mission
Removed immediate display on unlocked evidence types on first mission, which could be confusing/jarring
Changed some suspects in EyesOnPrize mission to not require a power, to make evidence crossmatching easier to complete properly
Fixed issue with Operation AwayBase 2 being skipped in some cases
Fixed issue with an evidence rule in Operation HillTopper
Fixed issue with an evidence rule in DamageControl
Fixed issue with an evidence rule in BadHombres
Fixed issue with an evidence rule in MailingIn
Fixed issue with GoodConversation mission where opening ‘Interrogation Mission’ tutorial would end the mission immediately
Fixed incorrect mission type classification of EyesOnPrize
Fixed issue where Fyre suspects would sometimes appear as different people inside home missions
Fixed issue where gender of Fyre profiles would not match gender of player’s crush
Fixed unclear Clearance Level access display on mission summary
Fixed occasional blank display of contact names in message and email data
Fixed evidence overflow/inaccessibility for some dating evidence
Fixed text overflow on Program Name for ‘Open Fire’ power information
Fixed text overflow on dater rating in Fyre app
General bugfixes and typo fixes
Need to Know v1.04 Update - Changelog
This update is the third in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.
For a list of the changes made in v1.04, see below:
Added Seb Goff face to phone call dialogue
Added rule to Operation PaperCrown 3 to make it clearer that you can find Roger Morkam
Changed random generation seeding to prevent some suspect locations from repeating
Changed speed of Skeleton Key login to speed up the process and reduce waiting time
Changed some bank transaction details in Operation HillTopper 2 to make it clearer that some transactions are definitely the same as each other
Reduced punishment for not selling data each day in home missions
Disabled blurring of suspect faces in introduction mission
Fixed issue with Deeplink tool where correct STRONGBOX links would be wrongly marked as ‘Missed’ if specific pieces of evidence were in the STRONGBOX at the same time
Fixed incorrect username for Seb Goff in home misison briefing
Fixed display issue where some website names were being truncated, causing missed evidence
Fixed issue where part of a website name could be truncated in the mission summary, making it unclear to the player why they were wrong
Fixed unavailability of ASSAY tool in Operation PaperCrown 3
Fixed issue with an evidence rule in Operation HelpingHands 2
Fixed issue with an evidence rule in Operation NewFriends
Fixed issue with an evidence rule in VIP Access
Fixed issue with Frank Talby referring to suspects by number after interview mission, despite forced order being removed in v1.03
Fixed issue where Speedrun mission race would continue after logging out and loading different mission
General bugfixes and typo fixes
Need to Know v1.03 Update - Changelog
This update is the second in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to feedback and reports. Our current priority is working on a clearer and expanded tutorials which will show the player what they need to do much more clearly, and should clear up a lot of the confusion that some players are experiencing.
Once again, thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit this board to post them.
For a list of the changes made in v1.03, see below:
Added directed tutorial to prologue scene
Added directed tutorial to interview mission
Improved briefings in Operation HillTopper 2, Operation HillTopper 3 and Rush Hour missions to better explain the new tools and mission types being introduced
Improved visual indication that ID card needs to be clicked on to close the personal timeline
Reinstated missing conversation with Sister in CL9
Disabled unnecessary/confusing ‘Safe’ power in Rush Hour mission
Disabled all mission tools until they are first needed
Fixed evidence error in WeakSpot mission
Fixed issue with existing save games where Renege would not make offers for data in home missions
Fixed issue where ‘Rank in Clearance Level’ would sometimes still show previous Clearance Level
Fixed issue where mission summary rule would say “Use Blacksheep” even if the rule was a Deeplink rule
Fixed issue in RushHour where Deeplink could not be due to incorrect identification of max evidence
Fixed issue where cents value of two linked transactions would not match
Fixed issue where some text overlapped itself
Fixed issue in game start montage where pressing Esc would open menu and pause, but menu was hidden out of view
Fixed issue in game start montage where right click would open the tool selector
Fixed issue where one date in game start montage was out of order
Fixed issue where later missions would be shown in timeline after loading an earlier save game
Fixed issue when loading game where phone messages would be duplicated
Fixed issue when loading game where some scenes would be skipped
Phone wallpaper selection now works properly
Slowed in-game clock during missions
General bugfixes and typo fixes
Need to Know v1.02 Update - Changelog
This update is the first in a series of updates to improve clarity and usability of the game, particularly in the early stages, in response to various feedback and reports. Our current priority is working on a clearer and expanded tutorial which will show the player what they need to do much more clearly, and should clear up a lot of the confusion that some players are experiencing.
Thank you for your bug reports and feedback so far! If you have any bug reports or suggestions to make - you can visit
this board to post them.
For a list of the changes made in v1.02, see below:
Removed failstate from interview mission
Added instruction “Use X tool” to rules explain verbally which tool should be used (For example, “Use Blacksheep tool”), in addition to the existing tool icon
Disabled DEEPLINK tool is until it is actually first required
Disabled selection of second list of rules for DEEPLINK rules - this makes it clearer which rule the player should select when using the tool
Increased STRONGBOX data cap to 9, to allow more data to be stored in STRONGBOX at once
Moved STRONGBOX further to side of the screen so it no longer covers over evidence
Added tooltip explanation to explain when data cannot be added to STRONGBOX
Improved usability of Rialto app by auto-offering data to buyers - the player no longer needs to click ‘Offer Data’
Fixed issue with Renege in Rialto marketplace, where Reneger would erroneously appear in briefing, but would not offer for data or have her relationship rating change
Fixed issue where aspect ratios other than 16:9 could cause parts of the screen to be cut off until the aspect ratio was changed manually
Fixed issue where for aspect ratios other than 16:9, vertical lines from player card and exterior scene were not meeting exactly behind the seal
Fixed an evidence issue in Operation HealthyGlow where evidence was marked as missed when it was actually not suspicious
Fixed issue where some dates for employment evidence were not displaying correctly